I hate to admit it, but my raid is struggling with this. I hate to admit it, because my searching of the forums on this topic has led to me reading many such posts along the lines of "lol noobs haha!" and "get moar DPS". Which is sort of sad in what is usually a pretty decent community.
I'm hoping therefore to get some decent guidance instead from those who are getting through pretty easily, for my group and the others who are struggling.
Right now, we can get through on Tier 1, arriving at the boss after probably 3-4 wipes. The boss himself is pretty basic and easy in comparison to the trash and a welcome relief, then again, he doesn't need to be tough, as he has managed (in contrast with most evil overlords) to employ competent guards.
We've tried a number of strategies:
We've tried CC on one or more wargs at the start, this keeps them out of the fight for a while until adaptation kicks in.
We've tried having each tank take on a share of the warg burden.
We've tried one tank on wargs, one tank on orcs.
But whatever we try, we still wipe and are seeing 15K morale tanks, with full mitigation virtues getting 2-3 shotted with hits in the 5-7K region. I even on one occasion got 3 shotted with guardian's pledge running.
Of course, if that wasn't enough, whilst we are struggling simply to stand up to such massive hits, our minstrels and other healers bravely trying to outheal 1000's of points of incoming damage, the slugs arrive. Any chance of getting a good strategy for those is pretty much out of the window, as we aren't even coping properly with the wargs and orcs - and this is just tier 1.
I would be very grateful if somebody could post a proper strategy for the two trash fights at the start of this wing. Who pulls what, how are the mobs divided, does CC help and so on. For Tier 1 it remains the only stumbling block we have left to be able regularly clear all the wings in a timely manner to get to Saruman.
Main: Tirnolwe of The Lost Companions, Laurelin (75LM)
Alts: Silithil (75CHP) Campion (75GRD) Alunadail (75MIN) Geirdis (75CP) Turbine no plans to fix MyLotro.
CC the wargs as long as you can while you burn the orcs.
The slugs do AoE but not distributed damage. A heavy like a captain oughta be able to take one or two explosions at once, but not the squishies. Have your captains rush outside of the group grab 1-2 slugs when they come. The slugs suicide explode on the first person they attack. The captains will eat the explosions and be ok, while the light/med armors will be safe.
for T2, there are a few more small things added in the fight that can cause a wipe.
1. when the wargs are up, they have a bubble that adds +100% damage or something like that , which means they hit ridiculously hard.
2. Wargs and orcs have corruptions that come up every once in a while. The orc corruptions stun, and we THINK the warg corruptions cause overhealing to apply to someone in the group.
3. the wargs have a shout that hits everyone within approx 5 meters with a -50% incoming healing debuff and they can stack.
Were you looking for an exact strat for trash?
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
Yes, pretty much - specifically we need tier 1 at this stage, though I'm sure that all those others who are struggling would love to see one for T2 as well.
((amusing sig, MrF ))
Last edited by Tromador; May 03 2012 at 11:21 AM.
Main: Tirnolwe of The Lost Companions, Laurelin (75LM)
Alts: Silithil (75CHP) Campion (75GRD) Alunadail (75MIN) Geirdis (75CP) Turbine no plans to fix MyLotro.
1st room:
We start of with a root to the wargs, and then mez and fear them when the cc is about to run out to maximize the time they are out of the fight. We also have a 2nd tank that is our warg tank for when the last cc is about to run out he grab the warg(s) and kites until rdy to kill them.
We group up all the orcs and aoe them down. then work on 1 warg then the other warg that is usually being kited at that point. (have to let them hit you every once in a while)
Slugs come at about 40s? 1 capy goes to the back gate and the other is rdy to grab the one that spawns near the wargs. Ranged dps is rdy for the one that spawns near the entrance. Cappies threatening shout and kite slugs until ranged dps can kill them. Group scatters if slugs get near regardless.
2nd Room:
We assign our warg tank to 1 warg, and each cappy gets a warg. We start by cappies + warg tank collecting the 3 wargs to middle (about where purple flower orc is) and LM roots then cappies and tank scatter back to group. Run a cc train (mez/fear) on 2 of the wargs and warg tank kites 1 then the others when their cc runs out (assign cc/tank wargs accordingly).
Aoe down 3 orcs. When slugs spawn ranged dps blows up one near cliff/entrance, 1 cappy gets the one at the exit and 1 cappy gets the one that spawns near the left warg. Scatter if they get near.
Pull 1 warg ata time off the kiting tank.
Win!
There are probably better strats that are less complicated but this is our sort-of plan for t2 (which we havent refined in t2 yet) and works well enough for t1 but it spreads the responsibility around.
For first pull, have one tank run in to start, and immediately after the initial aggro, a hunter roots the 2 wargs and shield orc. We have one tank grab the sun orc, and start building aggro on the moon warg and shield orc. The other tank grabs the purple flower and green spear orcs, and builds aggro on the crossed sword warg. After 30 seconds, the shield goes to the tank, and the wargs are mezzed by CC. DPS starts on the sun, then purple flower, then green spear, then shield(all orcs first). It's a good goal to kill 3-4 orcs within 1 - 1:15. At the 1 minute mark, have captains and burgs pick up slugs, and put mini or hunter fear onto one or both of the wargs. When wargs are up and CC is spent, make sure you remove their bubbles, and burn them down. Usually, if you can get past that first set of slugs, you're in the clear.
Another important mechanic to negate is corruptions. 5-10 seconds into the fight all the ads get a corruption. Orcs stun with theirs, and wargs put on an overhealing debuff(I think). To get rid of the corruptions, use mini aoes removals on the 2 orcs on the right, dps can remove corruptions on the sun, and have a loremaster remove the shield's corruption. it's smart to put stun immunity on healers and tanks in the first 15 seconds of the fight just in case.
For the second pull, we have one tank grab all the orcs and tank them. The hunter roots the star warg and green spear orc, and lm roots the moon warg. The other tank, runs to the crossed swords warg, and the entire group follows right behind him. OB and blow up crossed swords quickly (we try between 30-40 seconds). At 30 seconds, CC locks down the star and moon for another 30 seconds. when crossed swords is dead, we all move to the star, and blow him up the same way, with OB and max dps (Make sure the tank has him for a few seconds). At 1 minute, have 2 captains and 1 burg grab slugs, and someone fear the moon warg. Once the star warg is dead, we bring the orcs to the middle and kill them, and the other tank grabs the moon warg and solo tanks him off to the side.
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
Brilliant - thankyou both. Gives us something new to try tonight for sure!
Main: Tirnolwe of The Lost Companions, Laurelin (75LM)
Alts: Silithil (75CHP) Campion (75GRD) Alunadail (75MIN) Geirdis (75CP) Turbine no plans to fix MyLotro.
Two things to note, slugs come at ~1min, so make sure people are in position 10 sec early, and watching for then 5 sec early.
Also, it isn't necessary to kill slugs at all, just make sure they only hit one person each when exploding, the rest of the raid can ball up in the middle of the room.
for T2, there are a few more small things added in the fight that can cause a wipe.
1. when the wargs are up, they have a bubble that adds +100% damage or something like that , which means they hit ridiculously hard.
2. Wargs and orcs have corruptions that come up every once in a while. The orc corruptions stun, and we THINK the warg corruptions cause overhealing to apply to someone in the group.
3. the wargs have a shout that hits everyone within approx 5 meters with a -50% incoming healing debuff and they can stack.
Some corrections to the T2 info
1. The -50% inc healing debuff is the warg's corruption going off, the fact that it stacked means multiple warg corruptions went off (btw the corruption howl has a 25m radius so it CAN be avoided if ur ranged, but i see you're a champ so
best of luck to you sir :P)
2. The (removable) corruptions refreshes once every 60 seconds (approx. 2 second after slug spawn)
3. Wargs go into 'Frenzy' if they are not able to attack something every 30 seconds <- draw conclusions for the basic T2 strat from this knowledge (frenzy is +100% melee damage, +25% run speed, -25% attack duration; this stacks with their bubble)
Extra - I have no idea what causes the overheal :/ i think it just goes every 90 seconds(?????)
Trash Pull one
We have the LM root the 2 wargs for 35s, (Have 2 people to dedicated to remove each wargs corruption when they are finaly awake). at 30s into the fight, the LM will call out '5 seconds left' and the Burg will 35s riddle 1, and the LM/2nd Burg will then riddle the other warg = both wargs are out the fight for 1m/1m5s
Once they wake up, we get 1 capt to threatning shout/Nobe mark, then kite it, as the 2nd tank picks up the other warg, 2 people dedicated to watch these corruptions until dead
The primary Tank will pick up the 4 Orcs, (1 Person will be dedicated each Orc for corruption duty) = We full dps on Shield, then Sun (Using OB from Capt 1), then Purple Petal (Using OB from Capt 2), then Down Arrow.
Once we have killed the 4 Orc, the CC on wargs will almost be over, and slugs will be about to spawn, the primary tank, will grab the Slugs, with any champ/capt forceing agro on them until dead, we then dps the tanked warg, then tank grabs the capts kitting warg, and we kill
Pull 2
here we have 3 Wargs / 3 Orcs
Moon warg, and Star Warg will get a 35s Riddle from both Burgs, LM will root the Cross Swords, After 30s Burg 1 is to riddle the Cross Swords, and Secondary tank, and Capt to pick up Moon/Star and kite
Primary tank is to pick up the 3 Orcs And raid is to nuke them - Down Arrow Orc, then Purle Petal (Capt using OB 1), Shield Orc (Capt using OB 2), at this point primary tank to pick up the Monn, and raid get ready for Slugs, kill slug, then kill Primary warg, Then The Capts Warg, then The Last Warg, if slow DPS watch for more SLugs.
Get everyone to retrait if needed, and enjoy the Acid Boss
Information
The slugs spawn on a 1m timer
Wargs do frontal AOE, have a Bubble, that untill destroyed gives them a buff, corruption that if not removed will place a -incoming healing debuff which can stack 2x.
Orcs get corruption that if not removed will stun everyone around, this corruption is first applied around 3/4s into the fight then everyon 1m
I can't find it now, but I thought I saw someone in the Guard forum say that they could handle the wargs OK if the LMs and burgs focused on keeping them fully debuffed. I don't know how well debuffs stack, but if every LM and burg debuff stacks that certainly seems possible.
All Burgs Buffs/Debuffs stacks, where no LM Debuff stack
tho if you are taking 1 or more LMs, it is very nice for them to have there Bears out = the reason for this is that they place a 10% incoming damage melee buff on the target, which can add o the reavel weakness from burg/s
We have much better luck taking the Wargs out first and having a tank kite the Orcs.
Assign LM, Mins and maybe one other (ranged preferable) to Orc corruptions. The tank can actually take care of one if he pops Sting on it a few seconds after initiation.
Assign various DPS to (4) slugs.
First pull:
Have Orc tank initiate, followed by mezzes on the Wargs (at least the one that isn't targeted first).
It helps to have a longer mezz on the 2nd Warg, but it's quite possible to get the first one down in <30s. Oathies obviously helps speed it up.
After first round of Orc corruptions are removed, Orc tank can gauge how much damage he's taking and kite when necessary. Slowing the Orcs will help this even further.
When slugs are about to spawn, have Orc tank stop kiting, hit Pledge (if u want) and just take it for a bit.
Orc corruptions will proc again soon after the slug spawn, so you don't want the same people removing corruptions that are killing slugs.
You should definitely be able to kill both Wargs before the 2nd set of slugs spawn.
Second pull:
Same basic setup as before. We wait for both Oathies to be back up.
Only 3 Orcs and 3 slugs this pull, but 3 Wargs.
Use longest mezz on 3rd Warg. Assign backup Fear and also Root to this Warg (this is the star-marked Warg for us).
We initiate on moon, use Oathies and kill it ASAP. Move to crossed-swords Warg. Another Oathies, If all goes well, you can get both of these down well before the first slugs spawn. If that's the case, have Warg tank Pledge and acquire star-Warg. Finish him up after slugs.
Pretty much the same as the first pull otherwise. Orc tank kite as necessary. Stop kite for slugs if it creates too much chaos.
Boss:
I agree that the jumping mechanic isn't fun, good or all that fantastic. Would love to not see this again.
Couple that with the awful lag and, well, we'll stick to the zerg.
Pro-tip for zerg strat: target through the LM pet. It helps with the apparent boss-has-too-many-debuffs-on-it lag.
Pro-tip for zerg strat: target through the LM pet. It helps with the apparent boss-has-too-many-debuffs-on-it lag.
You sir, just became my favorite person ever in the history of my stay here on this planet.
Ok, moment's over, but great idea nonetheless.
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
You sir, just became my favorite person ever in the history of my stay here on this planet.
Ok, moment's over, but great idea nonetheless.
Ha!
I figured with the current awful state of lag that most of us live in, it was justified to let people in on this who may not have known. It's been this way since at least OD.
When you change your target from the boss to the pet, it's like someone flipped a switch. This is lame, Turbine. Once the boss gets that 3rd-4th row of debuffs, response time just grinds to a horribly annoying slow. Bad show, really. It's not even a Burg-zerg thing, so if they're doing it to try to mitigate the effectiveness of stacking Burgs, realize that it happens even without that.
Something like this really adds an amateurish vibe to the game design. I must say...