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  1. #1
    Senior Member Online status: Legonist is offline Reputation: Legonist the Wary Legonist the Wary Legonist the Wary
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    Time Grows Short for possible changes.

    As i just recently figured out from a dev posting posting today Update 7 will happen before the date of the 5th of June. There may be a chance (as there always is) that we may get changes but there is also that we will hit our what 8th month of not even on cosmetic or bug fix. The same dev posted last week that a dev diary/diaries for update 7 might be out later this week (im not being optimistic).

    If you want changes shout to be heard, if not stay quiet and hope that turbine keep staying unseen and stationary. If you have any ideas for new ideas of fixs post them in the idea threads for the dev's to see so they have a general idea of what the hutner community wants realistic changes to.

    Just wanted to keep you guys updated and maybe give you a faint hope at the end of this dark tunnel as the world we knew changes and we stay unchanged (take that as good or bad).
    The end of an age has come and the wheel of time turns on. We will meet again when the wheel allows it.

  2. #2
    Senior Member Online status: Grhysli is offline Reputation: Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte
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    Re: Time Grows Short for possible changes.

    How can there be any Hunter updates/changes/fixes when there is no Hunter Dev?

  3. #3
    Senior Member Online status: Legonist is offline Reputation: Legonist the Wary Legonist the Wary Legonist the Wary
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    Re: Time Grows Short for possible changes.

    Technically we have a dev and that is ZC. If he is still our dev i dont know but if he is i think he will find that he is currently the focus of hate and complaints of many unhappy hunters. I hope he gets back from his bi-annual vacation or notices that if he doesn't stop at least talk to hunters and stops ignoring us then there may be some hunters left to play ROR
    The end of an age has come and the wheel of time turns on. We will meet again when the wheel allows it.

  4. #4
    Senior Member Online status: Zulubeast is offline Reputation: Zulubeast the Wary Zulubeast the Wary Zulubeast the Wary
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    Re: Time Grows Short for possible changes.

    Can we get a link for this dev post about U7?

    EDIT: http://forums.lotro.com/showthread.p...equired!/page6
    Found it looking through the dev tracker

    On topic, I'm cautiously hopeful for at least some address towards our aggro management issue. Fixing our survivability in the moors is too much for the devs to handle, plus the fact that it'll cause too much outrage for creeps, who relied on hunters for their solo kills.
    Last edited by Zulubeast; May 03 2012 at 05:55 AM.

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  5. #5
    Poster of Note Online status: Reapor is offline Reputation: Reapor the Wary Reapor the Wary Reapor the Wary Reapor the Wary Reapor the Wary
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    Re: Time Grows Short for possible changes.

    I would suggest that all hunters involved in BullRoarer for U7 spam tickets and reports, and hopefully nothing as lame as Split shot will make it through testing, this is presuming that someone would be opening tickets and bug Reports from Hunters, I rather feel they are auto-deleted


    PS, please dont give me CC as a Secondary Role, just sort out my Primary Role, if I want to heal I`ll role a Mini, for CC an LM, for tanking a Guard, I just wanna dps, that is why I roled a Hunter.
    Last edited by Reapor; May 03 2012 at 06:35 AM.


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  6. #6
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    AW: Time Grows Short for possible changes.

    I wouldn't expect anything to happen with Update 7. I do not even know, what they might plan on class changes overall for Update 7 since there are no real PvE issues for any classes, maybe apart from the fact that medium armour is in fact light armour.

    I would not hold my breath for anything just like the last 8 months. Wasn't there something about revamping some UI-things etc.? So I guess gameplay and convenience changes are in order.

    We are severly lacking Solo-PvP competence and so many skills are so unbelievably useless and clumsy, apart from this we are fine. But yeah it is really depressing what kind of effort has been put in our class.
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  7. #7
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
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    Re: Time Grows Short for possible changes.

    Tick Tock.


    Based on recent changes to hunters, perhaps no changes at all is actually a positive.


    To any hunters who are actually on Palantir: /slap
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  8. #8
    Poster of Note Online status: Rwraith is offline Reputation: Rwraith the Wary Rwraith the Wary
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    Re: Time Grows Short for possible changes.

    Why should Turbine change the Hunter at all? They look at the statistics and see that Hunters are the first or second most played toon on every server. Why change something that isn't broken?
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  9. #9
    Poster of Note Online status: ColorSpecs is offline Reputation: ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by Rwraith View Post
    Why should Turbine change the Hunter at all? They look at the statistics and see that Hunters are the first or second most played toon on every server. Why change something that isn't broken?
    That could very well be a big part of the problem. Turbine has a very obvious habit of making decisions based on numbers on a spreadsheet as opposed to direct experience actually playing the game.

    Sad thing is, 75% of the changes they make are for endgame yet most of the Turbine people, the few that do actually play, seem to maily skirmish, grind horses and/or run low level alts through solo landscape.

  10. #10
    Grand Member Online status: Elrantiri is offline Reputation: Elrantiri the Bounders-friend Elrantiri the Bounders-friend Elrantiri the Bounders-friend Elrantiri the Bounders-friend Elrantiri the Bounders-friend Elrantiri the Bounders-friend Elrantiri the Bounders-friend Elrantiri the Bounders-friend
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by Rwraith View Post
    Why should Turbine change the Hunter at all? They look at the statistics and see that Hunters are the first or second most played toon on every server. Why change something that isn't broken?
    The class as a whole is not broken, but several skills are.

    The hunter is a basic class with a limited amount of skills compared to other classes in LotrO. Therefore it is quite problematic when some of our skills are not useful at all.

    Hunter's Art, Bright Campfire, Scourging Blow, Agile Rejoinder, Snare, Press Onward and Heartseeker have been thrown off my skillbars because I never use them anyway. I cant remember the last time I use Strength Stance either.
    If it wasnt because I use it after a fight for quick regen SotE would be off my skillbar as well, but it is a waste to use it in-combat if there's anything you can do DPS on instead.

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  11. #11
    Senior Member Online status: grapez is offline Reputation: grapez the Wary grapez the Wary
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by Elrantiri View Post
    Hunter's Art, Bright Campfire, Scourging Blow, Agile Rejoinder, Snare, Press Onward and Heartseeker have been thrown off my skillbars because I never use them anyway.
    Whats wrong with scourging blow?
    Last edited by grapez; May 03 2012 at 09:06 PM.

    freeps: Grapsn r9 hunter, r4, r2
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  12. #12
    Poster of Note Online status: gelleg is offline Reputation: gelleg the Wary gelleg the Wary gelleg the Wary gelleg the Wary
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    Re: Time Grows Short for possible changes.

    Scourging blow doesn't do anything truly useful, other than give you your bleed damage now. In fact I don't believe an improved scourging blow followed by a barbed arrow is that much faster than just a barbed arrow due to the time needed to do the scourging blow.


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  13. #13
    Senior Member Online status: grapez is offline Reputation: grapez the Wary grapez the Wary
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by gelleg View Post
    Scourging blow doesn't do anything truly useful, other than give you your bleed damage now. In fact I don't believe an improved scourging blow followed by a barbed arrow is that much faster than just a barbed arrow due to the time needed to do the scourging blow.
    Try this in a melee fight: ISB+PS+BA+PS

    freeps: Grapsn r9 hunter, r4, r2
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  14. #14
    Senior Member Online status: Smugo is offline Reputation: Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by gelleg View Post
    Scourging blow doesn't do anything truly useful, other than give you your bleed damage now. In fact I don't believe an improved scourging blow followed by a barbed arrow is that much faster than just a barbed arrow due to the time needed to do the scourging blow.
    It's useless PvE, but I use it a lot in PvP. The lack of induction is great when NH runs out fighting a reaver or warg, its one of the few options you have at that point.

  15. #15
    Senior Member Online status: Lagnaf is offline Reputation: Lagnaf the Wary Lagnaf the Wary
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    Re: Time Grows Short for possible changes.

    I wouldn't hold my breath and hope for any hope for hunters. The hunters, especially those that pvp, have been treated as a pariah for some time. We have endured the loss of escape skills while the creeps have had their escape skills strengthened. They nerfed Desperate Flight, in combat, in pvp and never replaced it with anything useful.

    I personally thing the hunter would be fine for pvp if we had an evade like the BA, or a hips skill. But, it would cause lots of QQ from the creeps as they would lose their ez-mode kills.

    Enhanced, or new, melee skills would not be a bad idea either...

    I just don't have any hope left that the Developer/s will do anything to actually improve the hunter. I have made suggestions and been a squeaky wheel for some time to no avail...The only thing the Devs thought to do was give us useless skills like split arrow and fleetness, and agile rejoinder...

    It is said that Legolas is the inspiration for the hunter in LOTRO, and that is where any resemblance between the two ends; or perhaps the Developers consider Legolas to be a wimp at melee!
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  16. #16
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    AW: Re: Time Grows Short for possible changes.

    Quote Originally Posted by Smugo View Post
    It's useless PvE, but I use it a lot in PvP. The lack of induction is great when NH runs out fighting a reaver or warg, its one of the few options you have at that point.
    Yeah great to get that 1 point of free focus and Barbed Arrow can crit for over 1k, the dot is a bit low though, and the fact that people use Scourging Blow not to get the little extra damage from removing the bleed but to cross out one induction tells a lot about the usefulness of this skill.
    Vincent van Port "Held der fliegenden Feder" R13 before 2013!
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  17. #17
    Junior Member Online status: Delirilan is offline Reputation: Delirilan the Neutral
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    Re: Time Grows Short for possible changes.

    I find it interesting that people dismiss agile rejoinder. I have the minor legacy on my offhand LI that gives a 100% chance of heal (HOT), and I love that. It is my only heal "skill" I can use in combat and I pop it when ever it come up just for the healing ticks. It is not a powerful damage skill, but the heal is nice since I take more damage from mobs when they are in melee range.

    -Del

  18. #18
    Century Member Online status: tongra is offline Reputation: tongra the Wary tongra the Wary tongra the Wary
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by Delirilan View Post
    I find it interesting that people dismiss agile rejoinder. I have the minor legacy on my offhand LI that gives a 100% chance of heal (HOT), and I love that. It is my only heal "skill" I can use in combat and I pop it when ever it come up just for the healing ticks. It is not a powerful damage skill, but the heal is nice since I take more damage from mobs when they are in melee range.

    -Del
    Honestly, I don't think I have ever needed or wanted that skill since hitting 75. I could see its usefulness in soloing limlight, but I am almost never in a position (melee) or need (tanking) while in a group to use that skill. Rather have more dps.

  19. #19
    Member Online status: Elehir is offline Reputation: Elehir the Neutral
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    Re: Time Grows Short for possible changes.

    No changes

  20. #20
    Senior Member Online status: Legonist is offline Reputation: Legonist the Wary Legonist the Wary Legonist the Wary
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    Re: Time Grows Short for possible changes.

    As the dev's have said the two dev diaries are for moria and fornost. Also some community members have said there aren't any changes to hunters. Now we can wait more months until the next update or ROR (because they will be busy) to get a small chance at an update for hunters.

    This is taking extremely pathetically long for the players to be heard and their opinions taken into consideration for an update (or a round about idea of what they want).
    The end of an age has come and the wheel of time turns on. We will meet again when the wheel allows it.

  21. #21
    Senior Member Online status: Smugo is offline Reputation: Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by Delirilan View Post
    I find it interesting that people dismiss agile rejoinder. I have the minor legacy on my offhand LI that gives a 100% chance of heal (HOT), and I love that. It is my only heal "skill" I can use in combat and I pop it when ever it come up just for the healing ticks. It is not a powerful damage skill, but the heal is nice since I take more damage from mobs when they are in melee range.

    -Del
    I do have the legacy on my moors weapon, though I only use it in fights against classes that do little damage. Wargs, reavers, BAs all do high enough dps it doesn't buy enough time to warrant using.

  22. #22
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    AW: Re: Time Grows Short for possible changes.

    Quote Originally Posted by Smugo View Post
    I do have the legacy on my moors weapon, though I only use it in fights against classes that do little damage. Wargs, reavers, BAs all do high enough dps it doesn't buy enough time to warrant using.
    Yeah the time this skill takes to execute and the damage it is dealing do not really make a difference. It does not even offset a PvP-Dot. They are to change it to become innate and scale the heal through a LI, so that there is a heal of 140-250 every two seconds for a duration of 10-20 seconds.
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  23. #23
    Senior Member Online status: CWood is offline Reputation: CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire CWood Protector of the Shire
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by Rwraith View Post
    Why should Turbine change the Hunter at all? They look at the statistics and see that Hunters are the first or second most played toon on every server. Why change something that isn't broken?
    "There are three kinds of lies: lies, damned lies, and statistics." ~ Mark Twain (among others)

    Population has zero correlation with effectiveness, and if they're even considering population in their efforts to balance the game, it explains a hell of a lot. Personally, I think Turbine 1) is looking exclusively at the average performance of the classes to adjust balance (rather than both the average and the extremes), and 2) is just flat-out incompetent when it comes to adjusting game mechanics. Combine the two factors and it explains the Whack-A-Mole buff/nerf cycle we've been experiencing since the game launched.
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  24. #24
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
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    Re: Time Grows Short for possible changes.

    Quote Originally Posted by CWood View Post
    Population has zero correlation with effectiveness, and if they're even considering population in their efforts to balance the game, it explains a hell of a lot. Personally, I think Turbine 1) is looking exclusively at the average performance of the classes to adjust balance (rather than both the average and the extremes), and 2) is just flat-out incompetent when it comes to adjusting game mechanics. Combine the two factors and it explains the Whack-A-Mole buff/nerf cycle we've been experiencing since the game launched.

    Couldn't say it better.
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