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Thread: Playstyles...

  1. #41
    Grand Member Online status: Thane9 is offline Reputation: Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire
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    Re: Playstyles...

    Quote Originally Posted by Moofer View Post
    What I saw was the creep raid disbanded and was called back to grams because the # imbalance was a bit too severe. Once again probably enough creeps online to make a fight of it, but no global strategy driving everyone's actions.

    The keep flips last night were all done by a 4man - 5man creep group, with some solos pulled in near the end sometimes. We had no chance of facing off with that giant pile of freeps, so we took what small fights we could and flipped the keeps and outposts to mix up the map. We got caught a few times in flip attempts and were simply steamrolled, so we chose to stay mobile and out of sight as much as possible. If it's not remotely what could be called a "fight", we're not doing it repeatedly. We will take our lumps, but matching up against impossible odds over and over voluntarily is not going to happen while I have anything to say about it.
    1. The "great pile of freeps" was no more. Weird happenstance? Maybe...but when it happens more nights than less one has to ask why.

    2. 4-5 may have flipped keeps, but I personally was killed by groups of creeps TWICE that size several times between the map being rolled blue and the map being rolled red. I'm not pointing fingers, NOR am I even slightly suggesting creeps do anything that freeps don't do or vice versa. But I do think it's funny that those creeps were NOWHERE to be found on the map before and during the freeps flipping the keeps yet they were mapping and zerging me several times AFTER the freep raid disbanded and freep numberd dwindled.

    It cannot always be happenstance and just bad timing. There's definitely some % of the player base that is switching sides to be on the "zerg" side and there's definitely some % of players who are avoiding fights unless they are the zerg.

    It's pretty clear that it's happening on creepside AND freepside.
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  2. #42
    Poster of Note Online status: Moofer is offline Reputation: Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte
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    Re: Playstyles...

    Quote Originally Posted by Thane9 View Post
    1. The "great pile of freeps" was no more. Weird happenstance? Maybe...but when it happens more nights than less one has to ask why.

    2. 4-5 may have flipped keeps, but I personally was killed by groups of creeps TWICE that size several times between the map being rolled blue and the map being rolled red. I'm not pointing fingers, NOR am I even slightly suggesting creeps do anything that freeps don't do or vice versa. But I do think it's funny that those creeps were NOWHERE to be found on the map before and during the freeps flipping the keeps yet they were mapping and zerging me several times AFTER the freep raid disbanded and freep numberd dwindled.

    It cannot always be happenstance and just bad timing. There's definitely some % of the player base that is switching sides to be on the "zerg" side and there's definitely some % of players who are avoiding fights unless they are the zerg.

    It's pretty clear that it's happening on creepside AND freepside.
    Well there was actually a reasonably sized creep group running around at some point. I don't know if they matched up vs the larger freep group or not, but eventually when most of the freeps consolidated I think the pvp died out. Then a track at TR got ooc'd somewhere in the neighborhood of 50 freeps in or around there. The creeps broke up, backed off and/or flipped to freep somewhere during or around that period of time.

    I've always said that the lockout timer should go both ways and that side flips rarely turn out to be equitable. 1 person leaves to flip sides and it creates a 2 person difference, eg. -1 creepside +1 freepside (40 vs 40 becomes 39 vs 41), so when several people do it, more than a simple 1 for 1 balancing occurs.

  3. #43
    Grand Member Online status: Thane9 is offline Reputation: Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire
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    Re: Playstyles...

    Quote Originally Posted by Moofer View Post
    Well there was actually a reasonably sized creep group running around at some point. I don't know if they matched up vs the larger freep group or not, but eventually when most of the freeps consolidated I think the pvp died out. Then a track at TR got ooc'd somewhere in the neighborhood of 50 freeps in or around there. The creeps broke up, backed off and/or flipped to freep somewhere during or around that period of time.

    I've always said that the lockout timer should go both ways and that side flips rarely turn out to be equitable. 1 person leaves to flip sides and it creates a 2 person difference, eg. -1 creepside +1 freepside (40 vs 40 becomes 39 vs 41), so when several people do it, more than a simple 1 for 1 balancing occurs.
    Don't get me wrong, this is CLEARLY a Turbine issue, not purely player driven. Add a 2-4-8-20 hour lockout (I agree both ways) and it'd go a LONG way to fixing the issue.

    However, I do believe there is a mindset issue as well that is growing. More and more players seem to only want to engage the opposing side when they have numerical advantage...BIG numerical advantage. And many of those players are withdrawing from the fight when that condition isn't met.

    In my observations anyhow...
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  4. #44
    Grand Member Online status: Sid'heru is offline Reputation: Sid'heru the Wary Sid'heru the Wary Sid'heru the Wary Sid'heru the Wary
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    Re: Playstyles...

    Quote Originally Posted by Thane9 View Post
    Don't get me wrong, this is CLEARLY a Turbine issue, not purely player driven. Add a 2-4-8-20 hour lockout (I agree both ways) and it'd go a LONG way to fixing the issue.

    However, I do believe there is a mindset issue as well that is growing. More and more players seem to only want to engage the opposing side when they have numerical advantage...BIG numerical advantage. And many of those players are withdrawing from the fight when that condition isn't met.

    In my observations anyhow...
    Its called the zergling mindset and there are plenty on both sides (usually because they are the same people....aka flippers) that have it. Their idea of a fun fight is a 3 to 1 (or more) numbers advantage with no fear of being killed. I just chuckle at these type of players because I know when they get caught alone they either 1.Run or 2.Die horribly or a combination of the two. Myself, I find close equally matched fights win or lose to be way more enjoyable than face rolling inferior opponents due to numerical advantage.

    Flipping has become one of the biggest problems on all servers. Somebody at Turbine needs to be publicly caned for removing the timer.
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  5. #45
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    Re: Playstyles...

    WHOAH, it's waambulance.

    Sorry for running from you the other day. There is something associated with your name that makes me think you're grouped all the time. sorry. I think you jumped too...
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  6. #46
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    Re: Playstyles...

    Quote Originally Posted by soccercake7 View Post
    WHOAH, it's waambulance.

    Sorry for running from you the other day. There is something associated with your name that makes me think you're grouped all the time. sorry. I think you jumped too...
    The only time I'm grouped is if we have a tribe group going. Solo probably 95% of the time.
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  7. #47
    Century Member Online status: CRUSHUC is offline Reputation: CRUSHUC the Wary CRUSHUC the Wary CRUSHUC the Wary
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    Re: Playstyles...

    From my observation (my playing time being 8-11:30pm est, and only playing creepside), there seems to be two playstyles: raid zerg and everybody else.

    Raid zerg playstyle occurs every night, minimum of 6/7 nights a week (have to say the 2 nights of fighting during GW2 beta was a very nice departure from the norm). The raid zerg is almost always freep side, and with the usual freep raid leaders and their followers. During my playtime period, I have rarely seen where the creeps have outnumbered the freeps 2vs1, when that does occur it doesn't last long (calling GLFF).

    It's sad that you can predict the start time of the flipping of the map and farming session. I can usually determine once I log in, take a look at the map, and can figure out at what stage the raid zerg is at (pre-zerg, nightly pve for the keeps, creep farming session at OC or Grams).

    The everybody else playstyle is screwed - no matter if solo or small group, somebody will call out in OOC (both sides) and a beatdown will commence. Creeps will map in or the freep zerg will appear.

    There seems to be no real pvmp anymore (fight club does not count, too artificial), to win is to have superior numbers and no skill what so ever.

    It's sad that I was more productive last night doing a slayer deed in pve land. After wiping at TRHS with about 10 creeps against the freep zerg (had a visual count of 22+ freeps) I knew the night was over (about 9:45 ish).

    One thing is clear, Turbine needs to do something to fix pvmp.

    For a playstyle only idea, I think two zones would be nice. One zone for raiding - keeps and open field battles (with "raid" type rewards), the other zone for solo and small groups. Therefore you can decide upon what you want to do during that play session.

    IDK, just an idea, something, anything has got to be better that what we have at the moment. Seeing the same thing night after night is getting kind of stale.

  8. #48
    Grand Member Online status: Reichpapers is offline Reputation: Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte
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    Re: Playstyles...

    Is star hugging a play style? Because, I know a guy, who knows this other guy, who knows a creep, who was talking to a freep, who knows this different guy who may do it...Just curious.

  9. #49
    Grand Member Online status: Jamers is offline Reputation: Jamers has disabled reputation
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    Re: Playstyles...

    Quote Originally Posted by Reichpapers View Post
    Is star hugging a play style? Because, I know a guy, who knows this other guy, who knows a creep, who was talking to a freep, who knows this different guy who may do it...Just curious.
    You should sell a kill on yourself if/once you reach 5 stars. Some people will pay a lot for a nice, round 2,000 rating on their wartab.

  10. #50
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    Re: Playstyles...

    Quote Originally Posted by Jamers View Post
    You should sell a kill on yourself if/once you reach 5 stars. Some people will pay a lot for a nice, round 2,000 rating on their wartab.
    I'll probably get it tonight. Once the trackers figure it out, it'll be Tier III difficulty burg play. Someone will get it, not if, but when. Whoever can catch this greased squirell deserves it.

  11. #51
    Grand Member Online status: Olympic is offline Reputation: Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend Olympic the Bounders-friend
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    Re: Playstyles...

    Quote Originally Posted by Reichpapers View Post
    I'll probably get it tonight. Once the trackers figure it out, it'll be Tier III difficulty burg play. Someone will get it, not if, but when. Whoever can catch this greased squirell deserves it.
    Man isn't that the truth


  12. #52
    Counter of Stairs Online status: Elderban is offline Reputation: Elderban has disabled reputation
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    Re: Playstyles...

    Quote Originally Posted by CRUSHUC View Post
    The raid zerg is almost always freep side, and with the usual freep raid leaders and their followers. During my playtime period, I have rarely seen where the creeps have outnumbered the freeps 2vs1, when that does occur it doesn't last long.
    I would say the same thing happens creepside as well. It's not "almost always" freepside.

    Last night there were at least 40 creeps on, if not more, zerging small groups. Freeps were basically forced to put a raid together to deal with all of the creeps. And we had some pretty good fights, too. Lasted quiet a while.

  13. #53
    Grand Member Online status: Aedon is offline Reputation: Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated
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    Re: Playstyles...

    Quote Originally Posted by Elderban View Post
    I would say the same thing happens creepside as well. It's not "almost always" freepside.

    Last night there were at least 40 creeps on, if not more, zerging small groups. Freeps were basically forced to put a raid together to deal with all of the creeps. And we had some pretty good fights, too. Lasted quiet a while.
    While I was on, creeps never had quite a full raid. Not sure where you get the 40 creeps number. You must keep in mind, if you are relying from a check of who is in an area that a good percentage of the creeps on many nights are freeps questing for comms. A lot of us get frustrated by this because it keeps us from having the pop buff, and can greatly effect the fight.
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  14. #54
    Poster of Note Online status: Moofer is offline Reputation: Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte Moofer the Neophyte
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    Re: Playstyles...

    Quote Originally Posted by Aedon View Post
    While I was on, creeps never had quite a full raid. Not sure where you get the 40 creeps number. You must keep in mind, if you are relying from a check of who is in an area that a good percentage of the creeps on many nights are freeps questing for comms. A lot of us get frustrated by this because it keeps us from having the pop buff, and can greatly effect the fight.
    Questing for comms and looking for smaller fights isn't something you should be frustrated about. That's the point of this thread right?; talking about playstyles on either or the same side affecting other people?

    There were some good dustups in TA last night. Credit to the freeps for going in there btw. Small group/solo jumped into lend a hand due to the #'s, which was probably a good thing for the creeps. So...yay different playstyles all played nice.

  15. #55
    Grand Member Online status: Aedon is offline Reputation: Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated
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    Re: Playstyles...

    Quote Originally Posted by Moofer View Post
    Questing for comms and looking for smaller fights isn't something you should be frustrated about. That's the point of this thread right?; talking about playstyles on either or the same side affecting other people?

    There were some good dustups in TA last night. Credit to the freeps for going in there btw. Small group/solo jumped into lend a hand due to the #'s, which was probably a good thing for the creeps. So...yay different playstyles all played nice.
    Yup, but freeps should understand that the count is often skewed. Not all folks in the moors are looking to fight at any given time. I myself may come on with little real time, and may spend fifteen minutes or so turning in quests, then log. If a count is taken during that time, I will still be added to the tally of fangs, orcs and spiders in the area.
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