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Apr 29 2012 10:36 PM #1
Some suggestions for the Monster players' satisfaction
this I posted in the general discussion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~
Turbine, first of all, you have to appreciate that we, who play monster players, are also your client base, we also want something every now and then. Why is it so hard to give us simple joys? I want a few things in ettenmoors/game in general for MPs
1. Mail/vault/share storage system, so we can transfer our stuff at least from one toon to another
2. Another pvmp area (PLEASE!!!)
3. Another MP class: angmarim sorceress would be great since not many feminine classes we have.
4. Your theory/model for the moors is that creeps should always be outnumbering the freep thats why you have given us such pathetic dps and heals compared to the freeps. BUT you cannot guarantee that situation, can you? SO please believe it that its not going to happen, please provide us with some very good, real (not those funny Outnumber buff currently in place) looking buffs, like 20 to 40% damage increase when we are outnumbered say for 1.25 to 1 and upwards. Also, as you have done zoning in the map, so count only those players who are in that zone (like Hoardale, or Coldfells) at that time for calculating the buff. Not all the population afk in grams or questing in Hoarhallow should be counted towards the war front buff/debuff.
5. Allow us to access/visit the homesteads, even if only as NPCs, and even if only inside the boundary of our personal homes. That will alleviate that feeling of being imprisoned in the portion of the map waiting for our opponent to arrive and nuke us.
thanks for reading,
Signed:
~RathdeathLast edited by Lady_Ash; Apr 30 2012 at 12:09 AM.

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Apr 30 2012 04:20 AM #2
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Apr 30 2012 09:22 AM #3
Re: Some suggestions for the Monster players' satisfaction
Rat, i agree with a lot of stuff you said there. Espicaly a new map. This ones getting a bit old and same for years. A new map would make the creeps and freeps happy.
& that is one thing i was hoping someone would say. There is no Evil man/woman class. Some sort of sorcerer would be a great addition.
current creep classes: 6
current freep classes: 8
ps. no room for GW here. stop advertising how great of a game it is. this is lotro. play lotro, if you wanna talk about gw2, do so on the gw forums. sick and tired of coming into the lotro forums to have to see gw news or bragging.Last edited by kamikazein; Apr 30 2012 at 09:31 AM.

Genocider - Reaver - Landroval
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Apr 30 2012 09:38 AM #4
Re: Some suggestions for the Monster players' satisfaction
Whats wrong with this Saellyn guy?

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Apr 30 2012 09:48 AM #5
Re: Some suggestions for the Monster players' satisfaction
Seems someone has been sniffing the Danuf glue.
Sally, the offer to lead a creep raid has now been extended to you as well. Come, show everyone what they are doing wrong.
It's clear Danuf won't, will you?
You seem to claim to "know how things work", prove it!
Give us a show, show up creepside, lead a raid against 37+ - we are willing to learn.
Otherwise.........
Put up or shut up.
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Apr 30 2012 10:56 AM #6
Re: Some suggestions for the Monster players' satisfaction
I'd honestly like to understand the request for a new map.
Currently the existing map isn't utalized. Why would anyone think a new map would be any different?
A new "STAB" would arise based on some sort of position on the map providing some level of fall back from both sides (although since U6 NPCs are a false sense of security since both sides are virtually immune to them-they need to scale npcs with audacity in mind ASAP).
A new fightclub area would arise based on some sort of position on the map providing quick and easy run backs.
The same push-pull dynamics would occur over whichever npc/keep type locations they'd implement. In fact this newish trend of zergrushing the keeps just to kill a solo then jumping out and running off the npcs would likely continue as well.
New gank locations would pop up where players DESPERATE for a fight that isn't a zergball would prowl looking for anyone grinding quests for commedations (don't forget the comm grind is not only going to continue, but escalate as time goes on)
It'd be the EXACT same stuff, just different hills and different trees.
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My suggestion?
Don't waste time/effort on a new zone. FIX THE CURRENT ZONE.
1. Fix the performance. This lag and hitching is unplayable and should be Turbine's #1 focus, otherwise they're a totally irresponsible and terrible game company.
2. Implement new mechanics on the map to encourage movement, to encourage multiple groups working in different locations simultaneously, and to encourage multiple forms of play. (I could list 20 ideas off the top of my head here but I'll restrain myself for now.
3. Fix the distance bug, tweak the renown/infamy calculation, to enable FINALLY getting rid of the stupid raid renown bonus.
4. Remove the comm grind. Audacity isn't bad in theory but attaching it to a "seasonal" grind mechanic is a TERRIBLE idea. LotRO is NOT your typical PvP MMO. We have very long term progressive goals and those goals SHOULD be rewarded. The comm grind is a slap in the face to anyone who has taken the time and made the effort to achieve those long term goals.
5. Remove the PvMP rewards for PvE. NOTE: There SHOULD be PvE rewards for PvE in the zone, but nothing should give renown/infamy except standing over the bloody corpse of your foe. I believe this is ONE of the ways #2 could be implemented. If there's a reason to be in the zone people will be in the zone. If they're in the zone then they're targets for PvMP. Think ore farmers back in the day...and the creep solo/small group traffic that drove to Isen, then the counter creep freeps that went up there to hunt the hunters. More of THAT. Think of the SOP guards dropping Chieftain seals...freeps would hunt there driving counter seal farmers to go there all the time. It was one of the best things for small group/solo play in ages. Instead of offering similar rewards at other OPs, creepside and freepside, they removed them. And now SOP is just either solo'd for the quest completion occasionally, or zerged on the way to or from LC. No engaging PvMP fighting anymore.
In summary, a new zone is just new landmass with new trees, grass, geometry.
A FIXED zone would be a game changer and could breathe new life into LotRO's PvMP.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 11:07 AM #7
Re: Some suggestions for the Monster players' satisfaction
Re#4.
I think that theory is pretty much dead...but the lingering pieces of it are still hurting gameplay.
> Creepside has a rank progression still...IMHO this is good...but it's important to note because freepside has virtually NO rank power progression. This presents a disconnect in smaller group/solo engagements. I personally think BOTH sides should have a stronger rank progression. Heck, I'd like to see a Ettenmoors global communication when a R13/14/15 creep/freep enters the zone, because they're so powerful.
> Some creep skills, and I've listed these before, are problematic now that they're store bought or freely granted because they assumed rarity when developed. In rare frequency they work, but when distributed to the masses they become bad for gameplay.
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But here's really my biggest issue. There appears to be no unified direction for PvMP. No vision. No, "here's our approach, like it or not we're going to drive this direction until we're happy with the game".
Instead it feels like the last couple years have been a "Let's try this" "ok now this" type of approach to game design instead of having a direction.
Turbine, Get someone in charge who has a end-state vision, then make EVERY change to PvMP work towards that end.
I think it's a pretty trivial exercise to capture what people do and don't like about PvMP...you clearly have something unique and special that people DO enjoy. But the lack of direction keeps frustrating those same players.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 11:45 AM #8
Re: Some suggestions for the Monster players' satisfaction

Landroval: Milnor - r13 cappy, Volkk -r10 warg, Ogneniydot -r8 BA
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Apr 30 2012 11:49 AM #9
Re: Some suggestions for the Monster players' satisfaction
I want a new map because it would be NEW. Therefore it would bring out more players because it's NEW.
But you know, it finally occurred to me that this game just doesn't have PvP development. It's not that they "don't care" it's that it's just not a development priority in terms of vision.
Ironically, SWTOR has PvP development transparency and candor with their customers. The PvP there is not good (it's not nearly as well designed as Lotro, for example), but they're showing a development path so that their players know they're invested in fixing it for the long term enjoyment of the game.
I think at the end of the day, those of us still playing just want to know what the intentions are for the zone. Do they still plan to have it as part of the game? Is the lack of development going to change? Are we wasting our time?
I was encouraged that two creep classes got nice overhauls recently, so clearly they're still developing creep classes to some extent. But not a word since they launched Audacity and Commendations; and ZERO about future development intentions.♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
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Apr 30 2012 11:51 AM #10
Re: Some suggestions for the Monster players' satisfaction
My R4 reaver with all his maps was ranked in SoA. Solo. In fact I killed a burglar that everyone here would recognize the name when I was R3. This is PRE MORIA mind you.
Wanna try and suggest it was easier in SoA?
PvMP rewards should ONLY come from PvMP. If there's an imbalance that exists between a R0 Freep and a R0 Creep THAT is a seperate issue. Don't confuse the two.Last edited by Thane9; Apr 30 2012 at 11:56 AM.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 11:54 AM #11
Re: Some suggestions for the Monster players' satisfaction
I disagree with the NEW map being a helping force...maybe it would. But I'm not a fan of new just for new sake. ESPECIALLY if it takes even one speck of development time from your second point which IMHO is THE key issue.
PvMP direction and vision. LotRO has a gem on their hands but NO ONE is at the helm steering it to what it could be.
Editing to add: I'm not convinced "more players" is the key to success. I think more players will come IF the game design and vision is solid. But trying to attract more players as a means to having better PvMP just doesn't logically make sense to me.
IF the game is bad because there aren't enough players that's one thing. But I think the pain points in the game currently are NOT population driven. IMHO the more players we've had on Landy lately have made gameplay WORSE.
I think fixing the core mechanics and the game itself will lead to more players. But at that point more players would be welcome and HELP make it even better. But it's cart before the horse otherwise.Last edited by Thane9; Apr 30 2012 at 11:58 AM.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 11:57 AM #12
Re: Some suggestions for the Monster players' satisfaction
You're in the minority, Luc. Playing on the same map for 5 years HAS negatively impacted the PvP population in this game.
IMO, they need to do two things generally speaking:
- Open a new map
- Seriously buff low rank monster players♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
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Apr 30 2012 12:12 PM #13
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Apr 30 2012 12:29 PM #14
Re: Some suggestions for the Monster players' satisfaction
Or even just upon up NPC slots in areas
Newbie Freep asked to go kill Wargs in Lonelands? I'd love to be one of those NPC Wargs and give him a fight - even if Hithy can't be released from the Moors.
Or take over a Drake someplace and toast freepies up in Trollshaws.
Or something - if just to add variety
Love & Hugs
Fluffy Hithy
If I had a penny for every child I ran over - I could maybe afford car insurance
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Apr 30 2012 12:51 PM #15
Re: Some suggestions for the Monster players' satisfaction
I would suggest the "map" is just geometry. It doesn't really matter if the gameplay happens in the Ettenmoors or in the Ettenmoors 2.0 or in the Ettenmoors 287.0 . It's just hills, grass, trees and terrain.
The MECHANICS are what is stale. The mechanics have led to conservatively 60% of the map being COMPLETELY unused and 95% of the map being underutalized.
When was the last time you had an engaging and fun fight on the north ridge? Or better yet up by the eagle?
Or the entire SW quadrant of the map?
I would suggest we HAVE a new map...we're (we being the community at large, obviously exceptions to apply) CHOOSING to not use it.
Would I be against a new map? No. Am I against a new map without solving for the current issues that in many cases make the current map feel stale? YES.
Again, the population WILL come if the game is good. I don't see the justification for leading more lambs to the slaughter of a new map that is just the same old garbage. More players first would RUIN the game. We need a better game THEN more players.
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As for your second point. I agree. With one caveat...I personally (and I recognize this is FULLY opinion only) would like to see the rank power progression reinstituted. I'd love to see R0 creeps ~ R0 freeps and power scale from there. It's challenging because R0 freeps continually increase in power as new PvE material is released. But IMHO that's the cost of doing business for a PvMP zone.
I'd love to see a game where ranked toons (on both sides) are formidable and targeted accordingly. I think it'd (in a perfect world) be a GREAT incentive for small groups/solos and raids to have those varying power levels at the toon level and NOT just be driven by population counts.
Just to clarify once more, I'm NOT against a new map. I'm against a new map WITHOUT first fixing what is making this map underutalized and stale.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 01:28 PM #16
Re: Some suggestions for the Monster players' satisfaction
Holy cow did this thread get pruned.... not by some clippers but by a chainsaw with a 36" bar.
hmmm all the things I was going to reply got chopped.... /sniffle
my 2cp, creep or freep the few of us who focus our time in the moors simply aren't worth the devs time to invest much in us. I don't think anything will significantly change /shrug. /em holds breath until next beta weekend.
Xnoy - rank something or other Warg, and Wyver - rank mango fiesta delight Defiler
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Apr 30 2012 01:29 PM #17
Re: Some suggestions for the Monster players' satisfaction
I forgot I was not allowed to speak my mind here. This game is the cause of people leaving over the years, it is a stangnant area with a DEV team and company that don't care about the area or the players who pay to play there. When the people who put the game out deny the existance of those players as relevant, screw them promote another game that could have what some might be looking for. Not interested in another game? Fine, but I can still promote or say whatever the hell I want to.
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Apr 30 2012 01:36 PM #18
Re: Some suggestions for the Monster players' satisfaction
Perception is reality. The perception is the game's PvP is tired and has had no meaningful development in years. A new map instantly reinvigorates the PvP game and causes lots of old players, plus new ones, to come back or join. Mechanics are secondary when the core population is dwindling IMO. Then again, if they want it to die out, they're doing the right thing by leaving it to cannibalize itself. It will eventually.
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As for the rank/power equation. Freeps don't need to be more powerful under the current design. If they made me even more powerful at R13...that would be a really bad thing under the current design. Why? Because right now, a badly geared, traited and played freep is still more powerful than one of equal rank on the other side. The good news for creeps is, most players still suck and pretty much backpedal and keyboard turn themselves around the map.
I see your point about rank meaning something again. But that ship sailed the day they made raiding the preferred way to "progress" back in Book 12 - and years later, today we even have the extreme of granting renown/infamy for...questing
in a PvP zone.
Separately, Wyver...I was underwhelmed big time. It didn't live up to the hype for me
♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
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Apr 30 2012 01:42 PM #19
Re: Some suggestions for the Monster players' satisfaction
This is clearly not true. I have fantastic gear and a R12 of several classes is VERY closely balanced with me and I'm supposedly one of the more powerful classes.
I think you're too used to the OP Mini perspective.
Not all freep classes (especially those who are in their primary line and NOT in their off-spec lines) are pretty closely balanced with higher ranked creeps.
But anyhow, I wasn't suggesting freeps or creeps be made more powerful...what I am saying is that in general there should be a power curve that currently is only half in place...and it's more like half of a half now that creepside has been given so much to buy on the store.
I'd love to see a curve such that R0 creeps are kept pretty much on par with end of the current questline max level freeps. Where R5s are significantly more powerful than those R0s and where R10s are the next equivalent step up. Currently this is partially true for creepside players willing to spend cash. It's totally NOT true for freepside AND for the R0~R0 question. Which admittedly is terribly out of whack.
Start with the R0~R0 aspect...let it flow from there.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 01:43 PM #20
Re: Some suggestions for the Monster players' satisfaction
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Apr 30 2012 01:46 PM #21
Re: Some suggestions for the Monster players' satisfaction
Will try again next month but it just was so the opposite of things I was excited about

----
And Luc, no offense, but don't go playing the "OP mini" card on me. I'm sorry you have as much trouble with creeps as you do - and I'm not saying I don't have tough fights or lose fights because clearly I do - but the average low ranked creep can't even remotely get close. It's just fact.♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
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Apr 30 2012 01:52 PM #22
Re: Some suggestions for the Monster players' satisfaction
You were saying the average HIGH ranked creep wasn't even close. And I'm disagreeing.
If you experience something different then yeah, it must be your class. I think it's pretty uncontriversal to say that Mini's are on the higher end of the power curve currently. With Hunters being lower down with Reavers similarly lower on creepside.
I find that R11 creeps (I say R11 to account for half infamy values to renown due to old time gains) are VERY well matched against me. And again, Champs are supposedly one of the more powerful classes, right up there with Mini's.
In fact, the creepside healing classes, if they're spec'd right are near impossible to beat.
My point is low ranked creeps SHOULD have a hard time with people who have invested years of gameplay to their toon. They're low ranked.
I've said it before and I'll say it again, this game is closer in terms of creep/freep balance than it's ever been right now in the current build. Is it bad? yep. Does it have a long way to go? Yep. But it's closer than ever.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 02:02 PM #23
Re: Some suggestions for the Monster players' satisfaction
Sorry to hear that. I went in with very little knowledge just that there was rvr a la DAOC. For me the big question is will it only be zerg vs zerg, or will the small scale combat flourish as well? It appeared that they can co-exist... /shrug who knows. I thought swtor might do it for me, but here I am on a Lotro forum

cheers, Wyver
Xnoy - rank something or other Warg, and Wyver - rank mango fiesta delight Defiler
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Apr 30 2012 02:11 PM #24
Re: Some suggestions for the Monster players' satisfaction
Just to point out: there are precisely 8 creeps on Landy who are r12 or above..... eight
*edit* from the next post:
I would hope that balance between creeps and freeps would start to appear a long time before R12, as most Creeps will never see 10 much less 12. *edit* what I originaly wrote still applies.Last edited by Fraegster; Apr 30 2012 at 02:16 PM.
Xnoy - rank something or other Warg, and Wyver - rank mango fiesta delight Defiler
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Apr 30 2012 02:19 PM #25
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Apr 30 2012 02:26 PM #26
Re: Some suggestions for the Monster players' satisfaction
New map plox.

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Apr 30 2012 02:36 PM #27
Re: Some suggestions for the Monster players' satisfaction
You said equal rank. Equal to us is high. I don't mean to belabor the point suffice it to say without parsing R9, R10, R11, R12, R13, R14 or even R15....it's all "high" and equivalencies are hit and miss right now in that range.
FAR more than previous books and volumes.
IMHO the real question is how can we get R0s = to R0s and NOT wreck that balance that is occuring at higher ranks.
I agree 100% R0=R0 does NOT exist currently, not even close. Even R5=R5 is still a mess, particularly certain classes and DEFINITELY if you remove store bought items from the equation.
But the model does pose some interesting delimma IF they did balance R0 to R0...because R0 creepside is a button push away and R0 freepside is months of work. Just saying...Last edited by Thane9; Apr 30 2012 at 02:41 PM.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 02:38 PM #28
Re: Some suggestions for the Monster players' satisfaction
I agree. In fact I believe they DO start to appear a long time before R12. I was just stating that in general the higher ranks do match up pretty well. Some more than others to be sure, with GLARING issues at times, but in general more than ever.
R9s pop up seemingly overnight these days. It's nuts how fast ranking is happening for the lower ranks with the inclusion of PvE for rank.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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Apr 30 2012 07:23 PM #29
Re: Some suggestions for the Monster players' satisfaction
yeah...new map could even make it worse.
See The Great River map when it came out? Imagine all those froobs PvE-ing it to death!
Anyway, I'm probably just a terrible LM but it hasn't been this tough out there ever. That's why I'm levelling my alts. Fellrotten only PvPs when it's easy. We know this.
Honestly, and I'm serious, they buff creeps and buff creeps......Fellrotten - Rank 12 Battlemaster LM - Zero Stars
Soccercake - 85 Pre-Isen Rank 3 Dude Minstrel
Mulieribus - 85 Pre-Rohan Rank 1 Dorf Champion
Rahey - 85 Hobbit-Hunter
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Apr 30 2012 08:12 PM #30
Re: Some suggestions for the Monster players' satisfaction
False.
I cannot believe I'm going to do this again....but here goes nothin'.
A few weeks ago,I told you about better gear (crafted mind you,not stuff that you would have to raid for).
1.
Bow. I linked you a better bow,that adds 1% crit and some mastery.The physical mitigation on your bow is as useless as Danuf's opinions about pvmp.
2.
Offhand.Again,I linked you a much better offhand,that adds dps and other ####.Again,crafted.It's probably the best offhand in the game.There's also a nice one in Shadow t2c,which I'm pretty sure that Sword of Mandos will down soon. And for that matter,you said it yourself,in an older thread,that 2H are better for the moors,and that you knew that you were gimping yourself by dual-wielding.Why you wouldn't change that....well I guess it's a mistery.You have 2 1st agers and one of them is a sprint stick or whatever...c'mon brah!
3.
Has it ever occured to you that in order to get the 5set bonus,you only need to wear 5 pieces of armour,meaning that you can change a 6th piece(whatever that may be) for another one from a different audacity set??? Not to mention that some of your jewelry is far from fantastic.Moving on...
Don't know your virtues,but for all I know,you could be a justice slotter(of course I could be wrong). As far as skill goes,I don't know how good you are.When I was playing my warg,you were playing SWTOR,so I never had a chance to fight you.And I've never seen and watched you closely in multiple 1v1s( all of yours are by the snowcones or in bumble ####).
Going back to me trying to help you out that day in ooc,you probably dismissed me because: 1) you're r12 and I'm r11??? 2) I constantly call you a moron 3) you are stubborn 4) you have no desire to improve.
note: this post is as long as Luc's usual rants....and it's exhausting!!!
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May 01 2012 11:19 AM #31
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May 01 2012 11:58 AM #32
Re: Some suggestions for the Monster players' satisfaction
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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May 01 2012 12:42 PM #33
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May 01 2012 12:47 PM #34
Re: Some suggestions for the Monster players' satisfaction
I especially use it with multiple wargs...keeps them from gettin gpositional and I can spam dust, twist, glee, ridle, exploit opening. I've been able to back up farther than I can run with them on my tail.

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May 01 2012 12:56 PM #35
Re: Some suggestions for the Monster players' satisfaction
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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May 01 2012 01:28 PM #36
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May 01 2012 02:25 PM #37
Re: Some suggestions for the Monster players' satisfaction

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May 01 2012 02:44 PM #38
Re: Some suggestions for the Monster players' satisfaction
True enough, Al. To each their own
♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
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May 01 2012 02:57 PM #39
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May 01 2012 03:28 PM #40
Re: Some suggestions for the Monster players' satisfaction
You can strafe backwards too...just saying...and "normal speeds" become less important when you're strafing and when you're utalizing the lack of collision in this game.
This isn't a 1st person shooter where you never stop running forward to fight. Not as a melee toon...
I think there are several viable movement methods in this game and to "unbind" a movement direction key and thereby eliminate one of them is not really the best course of action, in my opinion.
Everything is situational.Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
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