I don't know if this would be too overpowered (I would assume not, since the CD on LS is pretty long), but I propose that Last Stand be shared with your Shield-Brother. I can think of so many situations where this would be awesome. Not that we're not already awesome
Thoughts?
Last edited by Graycient; Apr 29 2012 at 01:49 AM.
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I don't know if this would be too overpowered (I would assume not, since the CD on LS is pretty long), but I propose that Last Stand be shared with your Shield-Brother. I can think of so many situations where this would be awesome. Not that we're not already awesome
Thoughts?
To be honest I think this is a great idea, and wouldn't be over-powered at all. It fits nicely into our support role as well, giving us another unique way to help save people when they get into trouble. Kudos for a great idea.
Agreed. Between In Harms Way, Shield of the Dunedain, and Strength of Will (shield-brother), I believe we have enough skills that reduce incoming damage to a fellow. It's nice to think about, but a skill that is this powerful would need to sacrifice a lot in order to keep it balanced.
Instead, I would rather see the range of In Harms Way increased. In fights where positioning is key, I find that the person I want to negate damage for is often outside the effective range for In Harms Way. During the Saruman battle on Orthanc, for example, I usually have to run a semi-circle away from the rest of my group just to get in range of the tank for In Harms Way. For that matter, Valiant Strike could use an increase in range too.
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Agreed. Between In Harms Way, Shield of the Dunedain, and Strength of Will (shield-brother), I believe we have enough skills that reduce incoming damage to a fellow. It's nice to think about, but a skill that is this powerful would need to sacrifice a lot in order to keep it balanced.
Instead, I would rather see the range of In Harms Way increased. In fights where positioning is key, I find that the person I want to negate damage for is often outside the effective range for In Harms Way. During the Saruman battle on Orthanc, for example, I usually have to run a semi-circle away from the rest of my group just to get in range of the tank for In Harms Way. For that matter, Valiant Strike could use an increase in range too.
Really, there's little reason why the ranges for all of our skills shouldn't be in the 20-30m range.
Really, there's little reason why the ranges for all of our skills shouldn't be in the 20-30m range.
Yes, especially VS. People tend to leave the boss when they are dying at which point VS misses the people that need it.
I'm also pretty unimpressed with halberd range. A warg has a much larger autoattack range than I do with a halberd. I tested it. A goblin with a 1 hander has a longer attack range than I do with a halberd. I think this weapon should have the same benefits it was used for in real life. Halberds were used to pull people of horseback they should have a longer range than a wargs face or a goblin 1hand. (halberd and 2hander real life length were mostly identical)
as a side note they were also designed for blocking swords so the 2handed blocking is actually pretty clever of turbine.