+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 40 of 51
  1. #1
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Staff/Shield and Staff/Sword

    Hello Readers

    I am suggesting a new legendary trait, and am suggesting some changes to an existing legendary trait. I'm not suggesting that one overwrite the other, rather that we have two separate legendary traits that we can choose between depending on what build we want.



    Staff/Shield I think it would be nice to have a shield like the minstrel does (light shield) to help our defenses when doing hard quests. Do we NEED this? There are certain circumstances where stuns and slows are not useable. This should apply a chance to stop your inductions from being setback, add to your parry rating, and better improve your in-combat morale regen.

    Staff/Sword I don't think the stats on the legendary trait make any sense, so I've taken the liberty of editing (see below).



    I've created an example of what I think it should be like. The stats in my example are merely examples... They don't necessarily need to be THAT high or THAT low. But the stats themselves would be nice to be included:


    Notice how I've edited Staff/Sword to me more useful for melee fighting, rather than a hyrbid. They might be able to remove the maximum morale off of the staff/sword trait, but I haven't thought of a good replacement...


    Questions? Comments?
    Last edited by Graycient; Apr 28 2012 at 07:14 PM.

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  2. #2
    Grand Member Online status: Louvre is offline Reputation: Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte
    Join Date
    Jun 2011
    Location
    Wandering in a Wargie Wonderland
    Posts
    1,163

    Re: Staff/Shield and Staff/Sword

    When they updated the RK legendary trait Martial Training I was expecting something similar to be done to S&S ... Sadly , that was not the case .

    I have no opinion about us wearing a shield , but I absolutely like the proposed buff changes to S&S .

    I don't want to be pessimistic , but when was the last time we had a Dev wriyting in here ?

    I think it was a "uh" , on a thread about ranged items just before they came with U6 .

    So , I wouldn't hold my breath for this ...

    On a side note , some animations look weird when you're wielding a sword like Cracked Earth & LotRD .

    For too long I have wished for them to change that .
    Last edited by Louvre; Apr 28 2012 at 07:07 PM.

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
    r8 lmr / r5 rkr / r? mtr

  3. #3
    Grand Member Online status: silverblade5445 is offline Reputation: silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,594

    Re: Staff/Shield and Staff/Sword

    I like the thought behind all the adjustments you have put forth, but I am sorry I am gonna have to disagree a bit here....

    I actually love the current passive bonuses that S&S currently gives.....despite the fact that I do think they should be scaled up a bit for a legendary trait.....but they make complete sense.....with dual wielding, obviously you'd get more chances to parry an attack with two weapons and being in melee gives more fluidity to evade......and why they work all together than attack duration is that when I am in melee range with mobs (which is part of the purpose of S&S), I would prefer a much better defense (parry/evade) so that I dont have to give up my tactical skills rotation completely.....avoidance ratings help reduce induction setback and interrupts, thus in turn helping the Loremaster be more effective with his/her tactical spells while in melee.....although I do like the melee skills cooldown passive.....it makes my improved staff strike cooldown to 2.5 seconds....making my dps from a non-induction immediate skill alone, 1000+ on crits.....would be cool


    As for Sword & Shield.....other than the passives of that legendary trait, using an actual shield wouldnt be much beneficial to us.....the main reason why shields are used is because of the block rating and additional armor....and since our Might usually is laughable (mine is 80), I dont see us having a great block rating, which would mean despite having the shield, it wouldnt do us much good.....now if we have an option of offwielding a sword which almost doubles my base dps, increases parry/evade, etc and an option to use a shield which gives a very meagre amount of protection, many would go for the offwield sword, making the Staff and Shield trait very less used.....also Shields work more in co-operation with heavy armor because of the added armor stat to it, that too is not overly helpful because we never really depend on our armor rating for defense....without heavy armor to support it, I dont see much use of it.....although this is more of a personal opinion because I never understood why they gave shields to Minis.....it made sense when they had medium armor....but now its useless......maybe because LMs got swords as offwield, Minis had to get something since they cant dual wield nor wield 2-handed weapons.....while LMs can at this moment use a 2-hander WITH another 1-hander which no other class can.....


    Not to mention, its a bit of a lore thing....not only tolkien lore, but lore in general.....wizards/mages/loremaster sort of classes do not look good with shields.....shields are for those beefy warrior/melee classes......
    Last edited by silverblade5445; Apr 29 2012 at 02:08 AM.

    Ivalden - 75 Captain (R2) - Imladris
    Drankorg - Warg (R5) - Landroval

  4. #4
    Grand Member Online status: Louvre is offline Reputation: Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte
    Join Date
    Jun 2011
    Location
    Wandering in a Wargie Wonderland
    Posts
    1,163

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by silverblade5445 View Post
    As for Sword & Shield.....other than the passives of that legendary trait, using an actual shield wouldnt be much beneficial to us.....the main reason why shields are used is because of the block rating and additional armor....and since our Might usually is laughable (mine is 80), I dont see us having a great block rating,
    Sorry , but what ?

    I only quoted this last part , and although I usually like what you write , this post seems sooo ... written by someone not fully awake .

    You seem to put the lack of might as a problem for us and blocking , but don't we actually have the same issue with a Sword & Parry ?

    And I don't see anyone complaining about that .

    Change is good , what doesn't change dies .

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
    r8 lmr / r5 rkr / r? mtr

  5. #5
    Grand Member Online status: silverblade5445 is offline Reputation: silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,594

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Louvre View Post
    Sorry , but what ?

    I only quoted this last part , and although I usually like what you write , this post seems sooo ... written by someone not fully awake .

    You seem to put the lack of might as a problem for us and blocking , but don't we actually have the same issue with a Sword & Parry ?

    And I don't see anyone complaining about that .

    Change is good , what doesn't change dies .

    Hehe yes I agree there that that comment is more of a personal opinion and observation than proven universal fact....

    I personally never felt shields much use as opposed to weapons when there is an option.....I have heard some debates about a similar issue on Capt forums (since I am levelling a capt alt), about captains who prefer to use Sword and Shield as opposed to 2-hander Swords.....and it dint surprise me much that VERY few used shields and that too very occassionally...even when tanking.....they are a support class as well and not a dps class.....so to both us and them, dps is not THE primary issue.....yet, the usefulness of shields is questionable.....or LIGHT shields to be precise.....heavy shields that guardians use are obviously great, as are warden shields becoz both are an incorporated part of their gameplay.....but for other classes, I dint feel shields make a significant enough difference that people would give up the chance to offwield a weapon if they had it.....atleast from what I've seen.....

    One could debate the above point, but just my 2 cents

    Ivalden - 75 Captain (R2) - Imladris
    Drankorg - Warg (R5) - Landroval

  6. #6
    Senior Member Online status: MannyCalavera is offline Reputation: MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary
    Join Date
    Sep 2010
    Posts
    185

    Re: Staff/Shield and Staff/Sword

    If you think the kind of buffs or tweaks mentioned are needed for the LM, sure, I don't care either way. I think LM is a pretty strong class though, even with just a staff and no off-hand. But a big NO to shields of any kind for LM. It ruins the visual look of the class for me, I think minstrel shields are silly enough as it is. I wish shields were an optional thing for minstrels.

    Also, a light shield is not going to do much for your defenses, especially when you have no skills to buff up your block rating, which will be low because you're obviously not focused on Might. Leave shields to the heavy armor classes, is my opinion, and give the casters some more aesthetically appropriate ways to ward off attacks.
    Last edited by MannyCalavera; Apr 29 2012 at 08:47 AM.

  7. #7
    Join Date
    Feb 2012
    Posts
    32

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by MannyCalavera View Post
    But a big NO to shields of any kind for LM. It ruins the visual look of the class for me, I think minstrel shields are silly enough as it is. I wish shields were an optional thing for minstrels.
    I absolutely agree with this. Actually, the only reason I cant play with minstrel char is cause of the shield, it completely ruins their aesthetic for me. If LM got shield instead of a sword, I probably would never make it my main.

  8. #8
    Grand Member Online status: silverblade5445 is offline Reputation: silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,594

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by MannyCalavera View Post
    Leave shields to the heavy armor classes, is my opinion, and give the casters some more aesthetically appropriate ways to ward off attacks.
    On this subject, if we're getting a new legendary trait, and if something with shield or protection is to be mentioned, I'd vote for a tactical force-field like shield.....Shield of the Istari or Protection of the Valar or something.....visually like what Gandalf does when the Balrog attempts to strike him with the flaming sword, blue-white transparent dome ......skill-wise, it'd be something like a tactical shield absorbing 75/100 percent damage for a duration of 10-20 seconds and maybe convert 50 percent of it to power or 25 percent to morale.....cast-able on self or others....5 minute cooldown.....we dont have that as of yet.....

    Ivalden - 75 Captain (R2) - Imladris
    Drankorg - Warg (R5) - Landroval

  9. #9
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by KopachGrobova View Post
    I absolutely agree with this. Actually, the only reason I cant play with minstrel char is cause of the shield, it completely ruins their aesthetic for me. If LM got shield instead of a sword, I probably would never make it my main.
    Who said anything about "instead"? It's AND. Two traits to choose from. Replacing would be a mistake.

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  10. #10
    Senior Member Online status: dragerslayer is offline Reputation: dragerslayer the Wary dragerslayer the Wary
    Join Date
    Jan 2011
    Posts
    402

    Re: Staff/Shield and Staff/Sword

    If we are getting a new legendary i think it should be heal focused, our heal just doesn't cut it and i feel that prevents me from doing 3 mans.

    if you did want to give us shield maybe something that links into heals like airlore links debuff and heal?

    other was maybe just a "flight of the eagles" HOT equavilent of ents

    lore-masters are like wolves, alone we're pretty great but in a pack...

  11. #11
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by silverblade5445 View Post
    On this subject, if we're getting a new legendary trait, and if something with shield or protection is to be mentioned, I'd vote for a tactical force-field like shield.....Shield of the Istari or Protection of the Valar or something.....visually like what Gandalf does when the Balrog attempts to strike him with the flaming sword, blue-white transparent dome ......skill-wise, it'd be something like a tactical shield absorbing 75/100 percent damage for a duration of 10-20 seconds and maybe convert 50 percent of it to power or 25 percent to morale.....cast-able on self or others....5 minute cooldown.....we dont have that as of yet.....
    Except we're a lore-master, not a wizard... not even closely based on what Gandalf was.

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  12. #12
    Senior Member Online status: MannyCalavera is offline Reputation: MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary
    Join Date
    Sep 2010
    Posts
    185

    Re: Staff/Shield and Staff/Sword

    And another thing... LMs already cover a variety of roles, from best AoE debuffer, to high AoE DPS, to power battery, to utility healbot (remove wounds/disease/minor heals)... adding what looks to me like high defense/tanking skills is too much. The class is already so versatile. Don't get me wrong, I love what they've done with the LM. I don't play one anymore but they look insanely fun. But this is just spreading the class too thin.

  13. #13
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Adding something extra is running it thin? Isn't that kind of like saying adding an extra stun is running it thin? I personally hate squishing on enemies that are immune to stuns, roots and slows.

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  14. #14
    Senior Member Online status: ronaldburgundy is offline Reputation: ronaldburgundy the Wary ronaldburgundy the Wary ronaldburgundy the Wary
    Join Date
    Apr 2011
    Posts
    330

    Re: Staff/Shield and Staff/Sword

    we gonna give every light armour class a shield? LM's are light armour classes because we have other ways to deal with DMG (debuffs, cc, high burst dps, pets, etc). It wouldn't be balanced to give us a shield and if you think it doesn't break the balance than it is a waste of development time. Love the changes to S&S though.

  15. #15
    Senior Member Online status: Mykkul is offline Reputation: Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend Mykkul the Bounders-friend
    Join Date
    Oct 2008
    Location
    2 Waterbank Road, Imlad Anor, Falathlorn Homesteads
    Posts
    1,642

    Re: Staff/Shield and Staff/Sword

    I don't think a shield really goes with the class at all. Our pets or groupmates really should be our shields if that is our desire or need, and I'd rather see energy used in such a drastic re-envision such as shields be used towards another end. At the end of the day, perhaps have swords with more "defensive" stats...AKA, a sword with no damage rating, but one that offers +parry and defensives. Give a little flexibility to play style in that regard without making every class share too much with every other class. Ever since my D and D chars used parrying daggers back in the day, I've always been a fan of offhand weaponry used more for defensive purposes than offensive output. I see a use for both, of course, but options are always nice.

  16. #16
    Grand Member Online status: silverblade5445 is offline Reputation: silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,594

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Graycient View Post
    Except we're a lore-master, not a wizard... not even closely based on what Gandalf was.
    Er....thats a huge debate I'd rather not delve too deeply into, lest we derail this thread completely. But whatever Turbine or anyone might say to conceal it, Loremasters are heavily inspired from Gandalf and the other wizards....maybe not "based" on him, but a lot of skills are inspired off him....Burning Embers (which is a pinecone like Gandalf uses in The Hobbit, if you observe carefully), Heal of the Istari (wizard's fire flank is called that in the combat log), Wisdom of the Council, Lightning Storm (recall gandalf on weathertop), Flame of Anor (wielder of the flame of anor as gandalf claims), Cracked Earth (bridge of khazad dum), Pets (radagast's friendship with animals and birds), Sword & Staff (could it get more obvious?)....are just a few examples.....

    And anyways, I mentioned Gandalf to describe the visual look of the shield, not to say that we should get -his- skill....

    Ivalden - 75 Captain (R2) - Imladris
    Drankorg - Warg (R5) - Landroval

  17. #17
    Grand Member Online status: Louvre is offline Reputation: Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte
    Join Date
    Jun 2011
    Location
    Wandering in a Wargie Wonderland
    Posts
    1,163

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by silverblade5445 View Post
    Burning Embers (which is a pinecone like Gandalf uses in The Hobbit, if you observe carefully), Heal of the Istari (wizard's fire flank is called that in the combat log), Wisdom of the Council, Lightning Storm (recall gandalf on weathertop), Flame of Anor (wielder of the flame of anor as gandalf claims), Cracked Earth (bridge of khazad dum), Pets (radagast's friendship with animals and birds), Sword & Staff (could it get more obvious?)....


    Light of the Rising Dawn anyone ?



    Burning Embers anyone ?



    Staff Strike anyone ?



    Ancient Craft anyone ?

    I had even more examples , but the forums won't allow me to post more than 4 pics x D

    My point , let's not kid ourselves saying we're not fake imitations of the Istari , because we are .

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
    r8 lmr / r5 rkr / r? mtr

  18. #18
    Grand Member Online status: silverblade5445 is offline Reputation: silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,594

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Louvre View Post
    Light of the Rising Dawn anyone ?

    Burning Embers anyone ?

    Staff Strike anyone ?

    Ancient Craft anyone ?

    I had even more examples , but the forums won't allow me to post more than 4 pics x D

    My point , let's not kid ourselves saying we're not fake imitations of the Istari , because we are .
    Exactly and not only the movie renderings of them, but even the book descriptions....

    oh and btw, I'll save our dignity and say we're very much real apprentices of the great wizards rather than just fake imitations lol

    Ivalden - 75 Captain (R2) - Imladris
    Drankorg - Warg (R5) - Landroval

  19. #19
    Grand Member Online status: Louvre is offline Reputation: Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte
    Join Date
    Jun 2011
    Location
    Wandering in a Wargie Wonderland
    Posts
    1,163

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by silverblade5445 View Post
    Exactly and not only the movie renderings of them, but even the book descriptions....

    oh and btw, I'll save our dignity and say we're very much real apprentices of the great wizards rather than just fake imitations lol
    Yeah . Actually , even when Tolkien states that there is no magic in ME , he often uses terms such as Witch , sorcery and there is also the Blue Wizards ...

    I think that they went as emissaries to distant regions, east and south, .... Missionaries to enemy occupied lands as it were. What success they had I do not know; but I fear that they failed, as Saruman did, though doubtless in different ways; and I suspect they were founders or beginners of secret cults and "magic" traditions that outlasted the fall of Sauron.
    I can hardly relate my lm to Elrond . Why don't they just admit we're isari-ish and give us that shiny shield Gandalf used against Durin's Bane and Saruman ? ;P

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
    r8 lmr / r5 rkr / r? mtr

  20. #20
    Poster of Note Online status: Tatuaje is offline Reputation: Tatuaje the Wary Tatuaje the Wary Tatuaje the Wary
    Join Date
    Sep 2010
    Posts
    841

    Re: Staff/Shield and Staff/Sword

    No comment on msot of the statements except as to relates to the shield


    NO

    If I want to tank - I'll roll a tank.

  21. #21
    Grand Member Online status: Louvre is offline Reputation: Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte
    Join Date
    Jun 2011
    Location
    Wandering in a Wargie Wonderland
    Posts
    1,163

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Tatuaje View Post
    No comment on msot of the statements except as to relates to the shield


    NO

    If I want to tank - I'll roll a tank.
    With you ladies and gentlemen : the tankstrel !

    No , seriously . When did the OP mentioned anything about tanking ?

    A shield only means we would have a small chance to block and as a consequence , we would have a higher survavility .

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
    r8 lmr / r5 rkr / r? mtr

  22. #22
    Poster of Note Online status: anteku is offline Reputation: anteku the Neophyte anteku the Neophyte anteku the Neophyte anteku the Neophyte anteku the Neophyte anteku the Neophyte
    Join Date
    Dec 2010
    Posts
    561

    Re: Staff/Shield and Staff/Sword

    This is partly a marketing issue.

    If this suggestion wasn't described as a shield, but rather as 2 variants of the existing sword line, I'd bet there would be more support.

    Cosmetic wise, I suppose having a buckler wouldn't look bad. A full shield would seem to look rather silly, although I'm open to seeing great pics of anyone has one.

    What I wish, however, was that we could change the cosmetic of the sword and staff to some other object. While that sword-with-staff look definitely works for some people, other people might want to simply wield a staff or dagger (cosmetically, again) or some other strange object (beerstein!). While we might be inspired by some book characters, we needn't be pseudo-copies of them. Not every professor needs to look like Einstein on his bike.

  23. #23
    Poster of Note Online status: Tatuaje is offline Reputation: Tatuaje the Wary Tatuaje the Wary Tatuaje the Wary
    Join Date
    Sep 2010
    Posts
    841

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Louvre View Post
    With you ladies and gentlemen : the tankstrel !

    No , seriously . When did the OP mentioned anything about tanking ?

    A shield only means we would have a small chance to block and as a consequence , we would have a higher survavility .
    Because I do not need more survivability. I am already usually one of the last 2 - 3 alive in the raid. Short of walking in front of the AoE or some other bonehead move, LMs should be one of the few up and moving when the rest are pushing up daisies.

    I do not want no need B/P/E. I want to be a LM not board and sword. This game is about 3 updates from everyone having an "it" class. Then "it" class can buff/debuff, swing a sword while his Ents go for the stun with 1.5K morale returned on every hit.

    We have at least 3 classes that CC, 4 healing classes, 3 tanking classes, etc. LOTRO is rapidly just becoming all rolled up into one class. The tanks in our kin have gooten to the point they can almost proc FMs at will, at least as easily as a Burg. They just did a Drai run with 5 tanks as no burg was available. Took a little bit to do the run, but they did it. The rest was DPS and heals.

    The classes are rapidly losing any sense of purpose as to me they are just a blended mix of it all.

  24. #24
    Member Online status: Helnuir is offline Reputation: Helnuir the Neutral
    Join Date
    Feb 2011
    Posts
    96

    Re: Staff/Shield and Staff/Sword

    Seems like a good idea but to me its a bit of a lore issue. I can picture a sword and staff on a LM, but a shield and staff? To me that's like Galdalf carrying a shield and staff though he did use one once, but only once. Or trying play ping pong using a baseball bat.
    Last edited by Helnuir; Apr 30 2012 at 02:20 PM.

    Nasbuira 85 Warden
    Helnuir 81 Hunter

  25. #25
    Grand Member Online status: Louvre is offline Reputation: Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte Louvre the Neophyte
    Join Date
    Jun 2011
    Location
    Wandering in a Wargie Wonderland
    Posts
    1,163

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Tatuaje View Post
    Because I do not need more survivability. I am already usually one of the last 2 - 3 alive in the raid.
    LOL yeah . But that has nothing to do with our survavility . It's more like we must be the lowest aggro makers on the group .

    Quote Originally Posted by Tatuaje View Post
    Short of walking in front of the AoE or some other bonehead move, LMs should be one of the few up and moving when the rest are pushing up daisies.

    I do not want no need B/P/E. I want to be a LM not board and sword. This game is about 3 updates from everyone having an "it" class. Then "it" class can buff/debuff, swing a sword while his Ents go for the stun with 1.5K morale returned on every hit.

    We have at least 3 classes that CC, 4 healing classes, 3 tanking classes, etc. LOTRO is rapidly just becoming all rolled up into one class. The tanks in our kin have gooten to the point they can almost proc FMs at will, at least as easily as a Burg. They just did a Drai run with 5 tanks as no burg was available. Took a little bit to do the run, but they did it. The rest was DPS and heals.

    The classes are rapidly losing any sense of purpose as to me they are just a blended mix of it all.
    That's gonna happen , shield or not .

    On an ideal world we would have stayed like pre Moria , Minstrels wouldnt have War-speech and Burglars wouldn't be DPS wannabes .

    But this is a game , not a Tolkien book .
    Last edited by Louvre; Apr 30 2012 at 02:17 PM.

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
    r8 lmr / r5 rkr / r? mtr

  26. #26
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Yes I can see where they found some inspiration from him. But they based the class off of an elf, or, so they say...

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  27. #27
    Senior Member Online status: Waxe is offline Reputation: Waxe the Bounders-friend Waxe the Bounders-friend Waxe the Bounders-friend Waxe the Bounders-friend Waxe the Bounders-friend Waxe the Bounders-friend Waxe the Bounders-friend Waxe the Bounders-friend
    Join Date
    Oct 2010
    Posts
    1,958

    Re: Staff/Shield and Staff/Sword

    A shield is pushing it, ever fought with a staff? I have, its not something easily done one handed, and it sure as hell is not something easy to do one handed with a bulky and heavy shield in your other hand.

  28. #28
    Poster of Note Online status: soccercake7 is offline Reputation: soccercake7 the Neophyte soccercake7 the Neophyte soccercake7 the Neophyte soccercake7 the Neophyte soccercake7 the Neophyte soccercake7 the Neophyte soccercake7 the Neophyte soccercake7 the Neophyte
    Join Date
    Dec 2007
    Location
    Austin, TX
    Posts
    935

    Re: Staff/Shield and Staff/Sword

    hehe

    honestly, along these lines, we need a taunt. If you think about it, a force taunt is a form of CC and I think we should have one...

    There are countless times when I wish I could just pull that mob away from those noob AoE-ing champs, Blade of Elendil captains, and huntards to really lock it up....


    shield taunt! woot!
    Fellrotten - Rank 12 Battlemaster LM - Zero Stars
    Soccercake - 85 Pre-Isen Rank 3 Dude Minstrel
    Mulieribus - 85 Pre-Rohan Rank 1 Dorf Champion
    Rahey - 85 Hobbit-Hunter

  29. #29
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Waxe View Post
    A shield is pushing it, ever fought with a staff? I have, its not something easily done one handed, and it sure as hell is not something easy to do one handed with a bulky and heavy shield in your other hand.
    I do it all the time because one hand is occupied with a sword. I even picked up a board IRL and a staff to see if it was possible to move around quickly... and IT IS. Try it! I specifically said light-shield, not a metal heavy shield.

    honestly, along these lines, we need a taunt. If you think about it, a force taunt is a form of CC and I think we should have one...
    We already have this. Summon your Bear Pet

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  30. #30
    Member Online status: OukannaV is offline Reputation: OukannaV the Neutral
    Join Date
    Jun 2011
    Posts
    87

    Re: Staff/Shield and Staff/Sword

    I like the idea of the sword and shield and I don't at the same time.

    Perhaps if there was something like a shield we could use but not labelled that. Some kind of arm-guard (not the gloves you already wear) We do befriend birds and you got to wear special gloves in real life to let them sit on you. Maybe something along those lines but battle ready.

    The purpose of it would be to give slightly more protection/parry/evade and skill push-back (the theory being a hefty arm guard could bash and protect you slightly more when casting from enemies hitting you).

    Ultimately of course you would do less damage on staff sweep and staff strike (due to lack of a sword) however it would help more with casting and surviving.

    Just my thoughts on the idea, it avoids the shield by giving us something more in keeping with our class. Not as potent as a shield but it would be beneficial to us

  31. #31
    Grand Member Online status: silverblade5445 is offline Reputation: silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads silverblade5445 the Watcher of Roads
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,594

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Tatuaje View Post
    I do not want no need B/P/E. I want to be a LM not board and sword. This game is about 3 updates from everyone having an "it" class. Then "it" class can buff/debuff, swing a sword while his Ents go for the stun with 1.5K morale returned on every hit.

    Even with the ideal purpose of this class, there is quite a lot of need of parry/evade.....I agree we definitely dont need block, but we're an induction class, and even with the ton of cc, no LM can deny that he has been in the thick of things many times, stray mobs or mobs who've resisted cc reaching them, whether intentionally or by mistake......parry/evade are crucial to pull off inductions....many LMs dont deem it necessary, but personally I do....we're a cc class doesnt always mean the ideal situation of mobs not being able to reach us.....


    Quote Originally Posted by OukannaV View Post
    I like the idea of the sword and shield and I don't at the same time.

    Perhaps if there was something like a shield we could use but not labelled that. Some kind of arm-guard (not the gloves you already wear) We do befriend birds and you got to wear special gloves in real life to let them sit on you. Maybe something along those lines but battle ready.

    The purpose of it would be to give slightly more protection/parry/evade and skill push-back (the theory being a hefty arm guard could bash and protect you slightly more when casting from enemies hitting you).

    Ultimately of course you would do less damage on staff sweep and staff strike (due to lack of a sword) however it would help more with casting and surviving.

    Just my thoughts on the idea, it avoids the shield by giving us something more in keeping with our class. Not as potent as a shield but it would be beneficial to us
    A bracer?


    Ivalden - 75 Captain (R2) - Imladris
    Drankorg - Warg (R5) - Landroval

  32. #32
    Member Online status: Mystion_EU is offline Reputation: Mystion_EU the Wary Mystion_EU the Wary
    Join Date
    Jun 2011
    Posts
    75

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Helnuir View Post
    Or trying play ping pong using a baseball bat.
    Ever tried that? It's awesome!

    On topic: No shield please, but I really do like the idea of an alternative 'survivability' item. But please, no shield. I like the bracer as posted above!

  33. #33
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    A bracer?

    ^ As seen above, a small shield can be modified to any size, really, so I don't see as this would ruin any cosmetic design whatsoever.

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  34. #34
    Poster of Note Online status: anteku is offline Reputation: anteku the Neophyte anteku the Neophyte anteku the Neophyte anteku the Neophyte anteku the Neophyte anteku the Neophyte
    Join Date
    Dec 2010
    Posts
    561

    Re: Staff/Shield and Staff/Sword

    Quote Originally Posted by Tatuaje View Post
    The classes are rapidly losing any sense of purpose as to me they are just a blended mix of it all.
    I was just thinking we needed a DIPS skill (Duck behind your pet In Plain Sight).

  35. #35
    Senior Member Online status: MannyCalavera is offline Reputation: MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary
    Join Date
    Sep 2010
    Posts
    185

    Re: Staff/Shield and Staff/Sword

    I still don't see the purpose of a different item that you equip, like a shield or bracer. Just add a defensive version of S&S to complement the offensive one, problem solved.

  36. #36
    Member Online status: OukannaV is offline Reputation: OukannaV the Neutral
    Join Date
    Jun 2011
    Posts
    87

    Re: Staff/Shield and Staff/Sword

    Yes you got the right idea a bracer type of thing (That is how i imagined it) Maybe something that looks a bit bigger but defo one of those It will only appear on one arm of the Lore-master which I think would look quite cool. It would not give block, but increased parry/evade for sure and help with skill knockback. We would lose will/fate/vit etc from not using a sword so i dont know if putting some other stats on it would be too much?

  37. #37
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Okay I've heard plenty of criticism concerning the shield/staff combo, but not many comments on the modifications to the current staff/sword combo. Any comments on that?

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  38. #38
    Member Online status: OukannaV is offline Reputation: OukannaV the Neutral
    Join Date
    Jun 2011
    Posts
    87

    Re: Staff/Shield and Staff/Sword

    I was intrigued by how much damage we actually do by just melee hitting and only using the melee staff skills. The results was more shocking than i thought. We are actually very powerful melee hitters I did a spar with a guardian and the rules were to only auto hit and i took off 5k off his morale quicker than he took off 5k morale to me.
    This leads me to believe we don't need the -5 attack duration you modified, however the melee skills cool down is good but i can't help but feel it would be slightly op.

    Staff sweep can give us..what was it 45% fire crit chance? if we can get that amount of crit buff sooner than every 15 seconds, it could be too much. Staff strike can already be taken down to 5 second could down so would that make it 2.5 second cool-down? or would it only effect its original state before legendary legacy reduced it further? Since my staff strike does roughly 1k a hit on level mobs i fear if it got down to 2.5 seconds a lot of other skills may not be used since you got a nice spam-able 1k hit button.

    I could be all wrong so feel free to correct

  39. #39
    Grand Member Online status: Graycient is offline Reputation: Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated Graycient the Undefeated
    Join Date
    Oct 2010
    Location
    The Ettenmoors
    Posts
    2,028

    Re: Staff/Shield and Staff/Sword

    Are you traited red line, OukannaV?

    NO MORE LEGENDARIES - This isn't a job, it's a game.

  40. #40
    Senior Member Online status: Zachski is offline Reputation: Zachski the Wary Zachski the Wary Zachski the Wary Zachski the Wary Zachski the Wary
    Join Date
    Jul 2010
    Posts
    239

    Re: Staff/Shield and Staff/Sword

    How about making it so staffs by themselves enable and add to block chance, and have said block chance removed when dual-wielding?

    Part of the advantage of using a staff in combat is that it's also pretty effective at blocking attacks - a good strong staff could actually block a sword swipe. However, in order for it to actually be effective at doing so, you need both hands on it.

    Just my thought.

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts