It would help new players somewhat, but I don't support the idea because being able to judge threat for yourself is one of the challenges that makes the game fun for me.
I agree that a threat meter is sorely needed. Playing a hunter I know how easy it is to overaggro and there really needs to be a way to see how close you are to the tank on threat.
This has been suggested before. It was not a popular suggestion. It appears to be favored by ex-WoW players, and the abuse to which it was put in that game convinced a lot of people here that it is a terrible idea for LoTRO.
would like to see a dps meter that shows everyones dps/healing
and a threat meter would be nice as well
i dont know what the policy on player made addons is, but would def like to see quality versions of these
The way the game software is currently designed it not feasible because you can not get at that data.
There have been at least one attempt to do a DPS meter. I do not believe all the damage information is easily accessable for your character. You got no way to get the data for other group members unless you build a server to receive the information. You have to convince the group members to install a custom program that send the information to the server.
I do not think anyone has ever tried to do a healing meter. It has all the same issues as the DPS meter.
Threat meters are not possible at all. No threat data is sent to our clients. All we have is the current target of the opponent. Given a healing and DPS meter, you might could kludge up some sort of partially working threat meter based on Damage and Healing points. You wouln't have any idea as to how those points convert to hate points. Or how any of the threat reduction, threat dump, threat leech work Or exactly how the modifiers work. Or how the threat skills work. Turbine never provided any numeric information. Turbine likes 'moderately reduces' and similar helpful terms.
I doubt Turbine will ever provide API support. Turbine prefers their customers learn by doing. Turbine prefers us hitting a key to do a single atomic action. Turbine prefers we manually spin our character around to face opponents.
I was kind of surprised at the camera auto face target feature. A big part of group combat is - something is putting arrows in the healer. Does anybody see the archer?
Unless stated otherwise, all content in this post is My Personal Opinion.
The reason why alot of people do not want Meters. They tend to be abused. Stuff like well if you can do this much dps you can not join Raid. Or If you can not have this much Treat. You can not join fellowship Raid. That what happen on WOW.
Years ago when people first asked for a "threat meter", the lead combat system developer for Turbine at the time said that they didn't think providing that would be a good idea - it would simply make the game too formulaic, too easy. I doubt they've changed their minds, and I don't think they should. The game has been dumbed down quite enough.
"Forced" is not a particularly pleasing word to many players, and the very last thing LOTRO needs is more reasons for people to avoid groups, for inexperienced groupers to be shunned, etc.
DPS and health meters aren't really needed. We have combat analysis for that.
Threat meter? You bet! Face it, the only reason we don't have one is because turbine knows it would make the T2 ToO easy and things like T2C FF and T2 Saru possibly doable.
Don't give me that BS about "learning your class" and "getting a feel". If you are at T2 ToO level, you've basically known everything you can get without an actual meter. Do you seriously intend for people to drive without speedometers because they should "learn to drive" and "get a feel"?
As for the blame game, I welcome it. If I'm drawing too much threat DPSing, I WANT to be called out. If you notice your threat/second is just too high, then it tells you that some threat reduction is in order.
"Forced" is not a particularly pleasing word to many players, and the very last thing LOTRO needs is more reasons for people to avoid groups, for inexperienced groupers to be shunned, etc.
Khafar
This is exactly my thoughts. Sorry. No. I have played WoW since it's launch and it's just not needed here. People become too focused on the meters and not focused enough on what's going on around them. It makes for lazy, forumulaic grouping. also the same people in a kin tend to group over and over and you really miss out on the people that may bring some fun and interesting things to a group. So no. Not signed.
are it forced ppl to l2 play , it was a great thing
I've used those meters. You don't learn to play, you follow a bunch of numbers and try to stay in that range. The way it is now, you have to pay attention to your surroundings, like the position of the mob and what he is doing, and watching the health bars of your fellowship members.
Meters are mind numbing because you just go by a bunch of numbers. I'm not an accountant. Playing the LOTRO is learning to play, meters are nothing more than a bike with training wheels and an obnoxious kid telling you how he thinks you should pedal.
Let that stay in WoW.
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......
would like to see a dps meter that shows everyones dps/healing
and a threat meter would be nice as well
i dont know what the policy on player made addons is, but would def like to see quality versions of these
Since there seems to be features we're getting that have little support (and little pushback) - e.g. the rather annoying "this item is new" identification, let me add my "PLEASE DON'T DO THIS" to this thread.
I don't need a number to tell me who to be friends with.
ya cuz that what a dmg meter is for, its not for making sure all the hunters are around the same dps , and that the minis are healing for around the same hps so you can build a "a" team for t2 challenges...dmg meters are there to put blame on the people that suck so you wont be there friends
/sarcasm off
ya cuz that what a dmg meter is for, its not for making sure all the hunters are around the same dps , and that the minis are healing for around the same hps so you can build a "a" team for t2 challenges...dmg meters are there to put blame on the people that suck so you wont be there friends
/sarcasm off
Combat Analysis gives you all the information you're asking for, with the caveat that you'll need all 12 people to agree to post their numbers to chat after each attempt at a boss. So find 11 people who are comfortable with the idea (or 15, or 20, or however many you need to put together a successful raid group) and you're set.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
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ya cuz that what a dmg meter is for, its not for making sure all the hunters are around the same dps , and that the minis are healing for around the same hps so you can build a "a" team for t2 challenges...dmg meters are there to put blame on the people that suck so you wont be there friends
/sarcasm off
Why would you have to see everyone else's damage to try to equalize your DPS with everyone else though?
I mean, if you wanted to set the script up now, here's how I'd do it:
1) Create a damage bar that lies directly above the target's morale bar.
2) For each boss fight the player manually enters the boss's total morale, and a morale percentage (like 20%, which says, I don't want to be doing more than 20% of the total damage done to the boss).
3) The script tracks the total damage done by you to the boss, and divides it by the morale percentage, and then displays that total (divided by the boss's total morale) on the damage bar.
Then the player can track what the damage bar says compared to the actual amount of damage the boss has taken. If they match, they're in the zone, and they want to keep up their DPS. If the damage bar is longer than the amount of damage taken, they need to throttle back the DPS, and if it's shorter, they need to ... do something to try to match everyone else's DPS. Burn consumables? I'm not sure what you do when you want to increase your DPS sustainably in the middle of a fight.
It's pretty simple, doable with currently available tools, and if you get all the threat numbers, you can do the same thing with a threat meter.
ya cuz that what a dmg meter is for, its not for making sure all the hunters are around the same dps , and that the minis are healing for around the same hps so you can build a "a" team for t2 challenges...dmg meters are there to put blame on the people that suck so you wont be there friends
/sarcasm off
Sarcasm?
"I do not think it means what you think it means"
You're saying that you want a DPS/HPS meter to help you build an "A-Team for T2 challenges".
That's just another way to say you like to use numbers to tell you who to be friends with... namely the ones who post DPS/HPS numbers you find "acceptable"...
You're saying that you want a DPS/HPS meter to help you build an "A-Team for T2 challenges".
That's just another way to say you like to use numbers to tell you who to be friends with... namely the ones who post DPS/HPS numbers you find "acceptable"...
no its a way to find out why people arent doing close numbers so you can fix it and help them become the best at what they do..if there not capable of doing that , they should be in the farming grp not the progression one, because they are lacking in some way, and T2orthanc requires decent players , not people that are there to be carried through the content