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  1. #1
    Poster of Note Online status: Patrickwg is offline Reputation: Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend Patrickwg the Bounders-friend
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    !. Update and improve session play for both creeps and free peoples.

    1) Change Troll and Ranger session play back to needing keeps to unlock the quest. Have it so your opponent needs to own at least 3 keeps to unlock session play for 1 player, and have the second session play slot unlock at 5 keeps.

    2) Have the health and damage of session play characters depend on how outnumbered there side is. This can be done by giving them a debuff depending on current population numbers when they turn in the quest to start session play. *This would help prevent problems* So for example without outnumbered buff would be -40% health -30% outgoing damage. With outnumbered buff -20% heath -15% damage. With the higher outnumbered buff session players have full 100% stats/health as they do now.

    3) Create a session play character for Goldhead, Golloval, Mazauk, and Gorgoris. Change Goldhead, Golloval, Mazauk, and Gorgoris keep take quests over to session play quests. Have the time limit be 40 minutes. If you die session play is over. If you take over the keep session play is over. You are not allowed to leave that area of the map, and if you do session play is over (example if you are a creep and do Gorgoris session play to take LC you are not allowed to leave Hithlad, could also do it can't go x meters away from the keep instead).

    Could have the session play quest share a cooldown, and be a global quest. So for creeps Mazauk, and Gorgoris quest would share a cooldown, and can only be done by one player till the quest cooldown resets. Free peoples Goldhead, and Golloval quest would share a cooldown, and can only be done by one player till the quest cooldown resets. Could set the cooldown to around 2 hours, and have to npc respawn like normal.

    This would add some much needed new playable "content" for pvmp players. People would finally use the keep take npcs unlike now where they just rot from no one using them. Would solve all the problems with the keep take npcs pathing issues. It would solve the problems the the other side pulling the npc through the entire keep so it dies in seconds rendering it a complete waste.


    2. Improve the outnumbered buff so it actually helps the outnumbered side.

    1) Add + 5% morale +5% outgoing damage to the outnumbered buff -10% incoming damage.

    Giving commendation renown/infamy buff does absolutely nothing to help outnumbered players.


    3. Increase the commendation cap.

    1) Increase the cap to 15k commendations.


    4. Lower the price of appearances

    1) Lower the commendation price on all appearances to 750 points.


    5. Improve the creeps corruption traits.

    1) Add a third tier to all of the corruptions.

    2) Add another corruption slot for a total of 7.
    Could have it require () rank to unlock it. Around rank 8, and could add a store item to remove the rank requirement.


    6. Reintroduce the wait time for switching sides.

    1) Bring back the wait time for switching sides from free peoples (inside the moors) to creep side. Needs to be at least 30 minutes long.


    7. Reduce the incentive to rez camp.

    1) Add 15 meters to the one shots kill range.

    2) Add a -50% infamy/renown gain debuff that effects every one within 150 meters around the 2 rez circles.


    8. Add a new system that helps players struggling to compete, and rewards players prospering to take on extra challenge.

    1) Would essentially be a momentum system that keeps track of kill/death ratio, and would unlock skills based on your current K/D ratio for the day. If you are doing poorly (dieing a lot without getting much kills) you unlock a special skill that will help improve your chances of getting kills. If you are doing very well (getting lots of kills and very few deaths) you unlock a special skill that allows you to take more risk of dieing, but get higher rewards for getting kills. The better/worse you are doing the higher tier skill you unlock (max 3). It could reset the K/D ratio after () amount of time, once you reach () amount of kills and or deaths, or once you reach and use a tier 3 skill. * The K/D ratio is separate from the current one in the war tab.*

    Example: For the first tier skill for people dieing a lot could be a buff (+ outgoing Damage, - incoming damage, duration around 10-15 minutes). Tier 2 could be a moderate heal (around 800 morale), and a buff (+10 morale every blow from an enemy, + critical defense duration 10-15 minutes) Tier 3 could be a high damage attack (around 1k), and a buff (+ critical rating, immune to slows duration 10 minutes) Skill cooldown could be several minutes (5-10). Would only have access to the skill for the tier you are in.

    Example: For the first tier skill for people getting lots of kills could be a debuff (+ incoming damage, - finesse) and a buff (+ renown/infamy gain). Tier 2 could be a debuff ( -critical defense, - armour value, + incoming damage) and a buff (+ renown/infamy gain %). Tier 3 could be a debuff ( -critical defense, - armour value, + incoming damage, - resistance %, - power %) and a buff (+ renown/infamy gain %). Would only have access to the skill for the tier you are in. Skill duration 10-15 minutes, skill cooldown 5-10 minutes.

    Have a panel like rune-keepers/wardens have. Have your K/D ratio show there and a box where your 1 skill will show up that you are eligible for based what tier you are on.



    *Will add more stuff to the list later*
    * Note that this is just suggestions on what they could add/change for the expansion. It is important to remember that we will all gain 10 levels. there will be new/upgraded skills, and other changes to factor into the upgrades equation here.*
    Last edited by Patrickwg; Apr 27 2012 at 02:58 PM. Reason: added more

  2. #2
    Senior Member Online status: defrule is offline Reputation: defrule the Wary defrule the Wary defrule the Wary defrule the Wary
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    Re: Riders of Rohan Ettenmoors suggestions

    I commend you for your ideas but developers won't read it and don't care.

    Salvation lies in Guild Wars 2.

  3. #3
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: Riders of Rohan Ettenmoors suggestions

    You do realize that so far all of your suggestions do not address the major issues affecting PvMP...

    (Go to GW2)
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  4. #4
    Grand Member Online status: Daec is offline Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
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    Re: Riders of Rohan Ettenmoors suggestions

    While i like most of your suggestions.....

    There doesn't need to be any additions or changes to session play, in fact i believe it should be removed.

    The outnumbered buff does help the outnumbered side, even at T1 14% is a noticeable reduction in damage.

    Lastly i have no clue why people are so butt hurt over rez camping, the rez is fine as it is, no need to increase 1 shot range, and there is no need for a reduction in gain from killing in those areas.

    Your last idea is quite interested and could possibly be a great mechanic if implemented well, but i doubt it will receive any attention and if so, be done so poorly it will be worse with it than without it.
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  5. #5
    Senior Member Online status: Stevo6 is offline Reputation: Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte
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    Re: Riders of Rohan Ettenmoors suggestions

    Quote Originally Posted by defrule View Post
    Salvation lies in Guild Wars 2.
    Quote Originally Posted by MechFierce View Post

    (Go to GW2)
    Do you see a pattern here?

    I'm looking forward to playing the beta in 12 hours.

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  6. #6
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
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    Re: Riders of Rohan Ettenmoors suggestions

    Agree with the replies. Extending the 1-shotter range will do one thing: Make whoever is getting rez camped stand a little farther away from the rez circle itself. People will still hug that invisible line where crossing means death.
    « Seyz Vanguard - R14 »



  7. #7
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    Re: Riders of Rohan Ettenmoors suggestions

    I really wish guild wars had it's own forums.

    I can't wait for the beta to start either. All these chumps posting in the LOTRO forums about their shiny new game will be gone! Don't let the door hit you in the #### on the way out.

  8. #8
    Senior Member Online status: Stevo6 is offline Reputation: Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte
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    Re: Riders of Rohan Ettenmoors suggestions

    Quote Originally Posted by PeppermyntPatty View Post
    I really wish guild wars had it's own forums.

    I can't wait for the beta to start either. All these chumps posting in the LOTRO forums about their shiny new game will be gone! Don't let the door hit you in the #### on the way out.
    Don't worry! We'll be back on monday posting on how awesome it is.

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  9. #9
    Grand Member Online status: Daec is offline Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
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    Re: Riders of Rohan Ettenmoors suggestions

    Quote Originally Posted by PeppermyntPatty View Post
    I really wish guild wars had it's own forums.

    I can't wait for the beta to start either. All these chumps posting in the LOTRO forums about their shiny new game will be gone! Don't let the door hit you in the #### on the way out.
    They are displeased with this game and want to move to another nothing wrong with that. On the other hand it seems that they are unsure of their move and want others to move with them and/or bitter that others can enjoy a game they can't so they must shove it in everyone's face like some spoiled high schooler who got a brand new car.


    But what do i know, i only took freshman psychology.
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  10. #10
    Grand Member Online status: IGolbezI is offline Reputation: IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads IGolbezI the Watcher of Roads
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    Re: Riders of Rohan Ettenmoors suggestions

    Quote Originally Posted by Patrickwg View Post
    8. Add a new system that helps players struggling to compete, and rewards players prospering to take on extra challenge.
    imo, go play mw3 if you want to get rewarded for sucking. i hate that prospect, and i hate not getting rewarded for playing well because some random person totally sucks and gets a free kill.

    pvp is about competition, not handmeouts.
    Shock and Awe
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  11. #11
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    Re : Re: Riders of Rohan Ettenmoors suggestions

    Quote Originally Posted by Daec View Post
    They are displeased with this game and want to move to another nothing wrong with that. On the other hand it seems that they are unsure of their move and want others to move with them and/or bitter that others can enjoy a game they can't so they must shove it in everyone's face like some spoiled high schooler who got a brand new car.


    But what do i know, i only took freshman psychology.
    Or one could spin it in a way absent cognitive bias where the players are earnestly trying out something new to see if it isn't unbalanced garbage as in their collective experience they've found this to be so. False-consensus effect being entirely possible, I'd say it's something only time will really tell, wouldn't you?
    Isindar Altana the Warlord; R13 Elf Champion.
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  12. #12
    Senior Member Online status: Notaforumguy007 is offline Reputation: Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte
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    Re: Riders of Rohan Ettenmoors suggestions

    Quote Originally Posted by defrule View Post
    I commend you for your ideas but developers won't read it and don't care.

    Salvation lies in Guild Wars 2.
    this ^ good ideas, devs won't do it, GW2

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