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  1. #1
    Junior Member Online status: Gilgaldoren is offline Reputation: Gilgaldoren the Neutral
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    Outpost Battle Zones.



    This is the current area that we have been having our fights.
    This has become boring. Ec-stab-ta-oc and tr R boring... oh ya lugs too.

    So I have wandered around the map looking for area's that don't have server lines for minimal lag and area's that aren't used as much to get a nice change of scenery for us all.



    These 4 outposts have great area's in between them for fights that could be good for any groups.

    The Idea is for each side to own one of the two contesting outposts then use them as bases for regrouping instead of the keeps.

    IE: A group of 6 freeps knows that there is a similar size group of creeps around but cant find them, they go to Plains op and flip it to blue. This should alert the creep group that there is a group that wants a open fight between plains and river. Creeps group up and respond by flipping River to red.
    Now both groups know where the other is and can charge each other in the open field.

    The Isen-AE OP area is ideal for when freeps res from tr and creeps have good lug map, so that each side has equal distances to run back to the fights.

    Side Note: If SOP gets flipped that just means that somebody is questing.
    Last edited by Gilgaldoren; Apr 29 2012 at 04:57 PM. Reason: Fixed the pictures.

    There are many paths to tread through shadow, to the edge of night, until the stars are all alight.

  2. #2
    Senior Member Online status: Inglaran is offline Reputation: Inglaran the Wary Inglaran the Wary
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    Re: Outpost Battle Zones.

    /signed

    but...

    Think that in ROP -Plains OP whoever controls lugz has more advantage, and whoever controls TR in AE - Isen OP fights too.

    Good maps have 5 minutes cooldown, while running out of rez has none.

  3. #3
    Senior Member Online status: TheOrcsBane is offline Reputation: TheOrcsBane the Wary TheOrcsBane the Wary TheOrcsBane the Wary TheOrcsBane the Wary
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    Re: Outpost Battle Zones.

    Sounds like a fun idea, but it would require people to actually listen.

    Sadly not many people do.

    "Better to fight for something than live for nothing." - General George S. Patton

  4. #4
    Senior Member Online status: CantankerousTim is offline Reputation: CantankerousTim the Wary CantankerousTim the Wary CantankerousTim the Wary
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    Re: Outpost Battle Zones.

    Open-field fights outside of EC/STAB?

    You, sir, are speaking my language. Please, everybody. Do these things.

    I've actually been doing a little PvE lately x_x There's that little action...

    Also, Wargs; Go away >:[

    Marluxia - Warleader * Tokugawa - Reaver

  5. #5
    Junior Member Online status: Gilgaldoren is offline Reputation: Gilgaldoren the Neutral
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    Re: Outpost Battle Zones.

    Thanks for pointing that out Dungold. I realize that while owning a res gives one side the advantage at either op zone, it was in the hopes that the side with less numbers/reses had the closer res so that battles could keep their momentum/restart faster.

    Oh this will have to be spread by word of mouth. I will do my best to tell my kin and friends and somehow make it comprehensible in glff.

    I just checked the distances
    tr res->isen op takes 40 sec mounted IF you don't break your legs going past the river poison/cleaning spot.
    good lug map->AE op 30 sec mounted, so 40-45 sec running.

    ^motivation to get your lug maps.
    Last edited by Gilgaldoren; Apr 27 2012 at 02:39 AM. Reason: Added more stuff....

    There are many paths to tread through shadow, to the edge of night, until the stars are all alight.

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