Before I make my list, I acknowledge the fact that I am doing so from the perspective of a RK (Overpowered in 1v1s). The list assumes my 1v1 counterpart has max audacity and Rank 10+ as well.
1) Warg (Shadow) - easiest
2) Reaver - I always let them start in charge
3) WL (Brawler Stance)
4) Black Arrow (Skirmisher)
5) Spider
6) Black Arrow (Starting in Keen Eye with Fire Trap down)
7) Warg (Flayer)
8) WL (Commander stance) - Takes a long frickin time to work one of these down. Note: I have no chance in losing this fight
9) Defiler with flies traited
For a hunter, there are no easy classes to 1v1 thanks to the developers and their disdain for the hunter class...
I used to be able to hold my own and win against wargs and some reavers prior to U6. Those days are gone and will probably be no more until the Devs/Turbine decides to stop trying to make profit at the expense of those trying to have fun on a hunter...
Stars...We don't need no stinking Stars!
“If you wound us, do we not bleed? if you tickle us, do we not laugh? if you poison us, do we not die? and if you wrong us, shall we not revenge? If we are like you in the rest, we will resemble you in that” ~William Shakespeare
"Never argue with stupid people, they will drag you down to their level and beat you with experience." ~Mark Twain
Before I make my list, I acknowledge the fact that I am doing so from the perspective of a RK (Overpowered in 1v1s). The list assumes my 1v1 counterpart has max audacity and Rank 10+ as well.
1) Warg (Shadow) - easiest
2) Reaver - I always let them start in charge
3) WL (Brawler Stance)
4) Black Arrow (Skirmisher)
5) Spider
6) Black Arrow (Starting in Keen Eye with Fire Trap down)
7) Warg (Flayer)
8) WL (Commander stance) - Takes a long frickin time to work one of these down. Note: I have no chance in losing this fight
9) Defiler with flies traited
Spiders harder than wargs, reavers and BAs and you are a rk? Something is wrong here...
The real question is, what all do you burn in a 1v1? If you burn armor of lightning (or w/e the skill is called that stuns me every .5 second), then you'll have no problem with any melee class. If you heal yourself (not sure how you'd do it other than steady hands), you shouldn't have any trouble period. But if you don't burn that stuff, then I'd say that you have some pretty bad shadow wargs on your server. Between the dps and the silences and the stuns, a shadow warg should be able to beat most rks fairly easily. Only ones I have trouble with are the ones who actually know their class and have a high crit chance.
The real question is, what all do you burn in a 1v1? If you burn armor of lightning (or w/e the skill is called that stuns me every .5 second), then you'll have no problem with any melee class. If you heal yourself (not sure how you'd do it other than steady hands), you shouldn't have any trouble period. But if you don't burn that stuff, then I'd say that you have some pretty bad shadow wargs on your server. Between the dps and the silences and the stuns, a shadow warg should be able to beat most rks fairly easily. Only ones I have trouble with are the ones who actually know their class and have a high crit chance.
RKs have a consumable that lets them use Epic for the Ages regardless of attunement. They can also use Writ of Health/Prelude to Hope largely regardless of Attunement but these are fairly insignificant.
I'd sooner heal vs a Flayer Warg than a Shadow one though. All you have to do to beat a Shadow Warg is keep hitting and CC-ing them. Between Shocking Touch, Shocking Words, and Perfect Imagery there aren't enough Stun Pots in the world to get the RK down before it gets you down, assuming they are remotely competent. In theory dual Silences would clinch the fight for you but it never really works out that way. If you're using Dire Howl or Throat Rip you aren't doing Damage and you're still taking Damage (albeit less). 1 Silence is instantly potted, the 2nd is a significant loss in DPS. I guess maybe if the RK pots Flea Bitten...
Geändert von PhantomPunkk (Apr 26 2012 um 10:27 AM Uhr)
Fair 1v1 i don´t use Knives out, touch and go, Ready and able, stealth, hips....
1. Defiler maybe. They can´t do much against burg i think.
2. WL. Long fight, but finally my Unseen set gives 20% deva chance and that´s it.
3. Reaver. Maybe i know that class too good, maybe i have lucky or... most of them use all skills and still lose.
4. BA. They like kite yes?? ok, nice. With firetrap what ever that is fight is pretty good.
5. Warg. I don´t give a s*it about their stances (ye broken) but still can won them.
6(100). Spider. Class from HELL (Cowboys from hell album^^). I hate kiting class(es), made for cowards. Sense prey (right) and fight is over, ty.
Open map (cd´s if like use)
1. Reaver, Defiler, WL,Ba and Warg (most of those cowards like runaway)
2. +r6 spider if know how to play is still cowb... class from hell.
Geändert von Bazkanaggi (Apr 26 2012 um 11:36 AM Uhr)
Spiders harder than wargs, reavers and BAs and you are a rk? Something is wrong here...
I have capped mitigations and full audacity. Shadow warg typically can't get me below 6500 health folowwing initial pounce. No... I don't trait SH nor would I use the skill during 1v1. I don't use parchment nor EPA heal. At most ill have WoH and OOH HOTs. As for BA and reaver, they are typically easy. The reavers that have a good rotation for bleeds and debuff make it tough. But I come across only a few of those.
Geändert von 87_Suited (Apr 26 2012 um 12:43 PM Uhr)
Come to Elendilmir, if the 'toughest' BA's you fight use Keen Eye and keyboard turn to fight an RK you obviously haven't had a proper 1v1.
That aside:
Wargs: One of the strongest 1v1'ers, but they still have no prayer vs Champs who use CD's or minstrels with a brain cell.
BAs: With MT and good movement can beat anything except Champs who burn everything or Above-average minstrels
Defilers: Traited flies endurance fighter, no slows or ability to contain fights if the freep sticks around they lose
WL's: Easy but long kill
Reaver: Big disadvantage, easy kills vs players with poor movement but vs cooldowns are mostly going to lose
Weaver: Requires a lot of abilities from rank/tp store but 'endgame' weavers excel vs heavies/bpe freeps
Geändert von Commish (Apr 26 2012 um 12:19 PM Uhr)
Isindar Altana the Warlord; R13 Elf Champion.
R7 weaver/R10 Reaver.
R7 Captain/R8 Burglar.
"Man, I don't have time for this. I'm a busy elf. I've got places to go, people to act superior to, and elder-than-thou attitudes to express."
Fair 1v1 i don´t use Knives out, touch and go, Ready and able, stealth, hips....
1. Defiler maybe. They can´t do much against burg i think.
.
Not trying to troll, but my guess is you haven't fought many ranked solid 1v1 defilers if you are listing them as your easiest kill. Pre-U6 maybe, but a ranked defiler with Audacity 7 and traited flies should be giving you a decent challenge (not saying you can or can't win, just that it should be a challenge for you).
Zitat von Lagnaf
For a hunter, there are no easy classes to 1v1 thanks to the developers and their disdain for the hunter class...
I used to be able to hold my own and win against wargs and some reavers prior to U6. Those days are gone and will probably be no more until the Devs/Turbine decides to stop trying to make profit at the expense of those trying to have fun on a hunter...
I don't know how you are built, but if you are traited dps, try defilers. I say this because I have some really fun fights with Hunters. There are some hunters that put out so much damage that the power drain from my flies becomes a moot point because the fight is so fast. The defiler will be loading you with dots, debuffing your skill inductions, and stepping through your inductions but you can pump out so much dps that if you can stay ahead of their heals you can win (use yer fear pots).
Geändert von Fraegster (Apr 26 2012 um 04:36 PM Uhr)
Xnoy - rank something or other Warg, and Wyver - rank mango fiesta delight Defiler
This is from a hunter's perspective fighting an "average" creep, not the best of the server, not the worst.
BA - I can blow off 60% of their morale in less than 5seconds with IF bonus unless they time their interrupt on my SB right. If they pop evade, its pointless unless you get some lucky crits passed the evade.
Wargs - If they're dumb enough to let me sit ontop of my trap and sense them, no way in hell are they going to win. If they root pot and pounce, most likely will win if I don't get enough crits in.
Reavers - Always let them charge, if they can't use their special skills, why should I :P? If they're pretty good at kiting and I miss a few mouseturns they might win (depending on their rank and mitigations/starting morale) but usually I can beat most reavers on my server.
Warleaders - Gotta have some insane crits at the start of a fight to have a chance against these guys. If I can get them to 1/2 morale in the open volley, they have some #### mits or I got lucky, I'll probably win.
Defilers - Frustrating at high ranks with the flies, but overall I can take them if they're low ranked and try to hit their inductions on me while being set back.
Weavers - Their cc at higher ranks is reallllyyy killer and that new b/p/e buff they got really is a bummer for anyone. I can beat most if they don't start in burrow or burrow midway, but if they burrow and heal back up, I'm a goner. Good spiders can deal with me pretty quickly too
As an Overpower Guardian, and going by the OPs counterpart assumption of max audacity and rank 10+ then...
easiest -> hardest
Without Cooldowns:
Weaver
Reaver
Warleader
Black Arrow
Warg (Flayer)
Defiler
With Cooldowns:
Reaver (up 1)
Warg (up 3)
Weaver (down 2)
Black Arrow
Warleader (down 2)
Defiler
A few people seem to really dislike Weavers but I find that swapping out some of my Audacity gear for heal proc gear works really nice against them. Same for Black Arrows, but I still struggle a lot with Black Arrows.
Cooldowns I find don't really help a significant amount against Warleaders and Defilers, which is why I actually moved the Warleader down in position since my cooldowns tend to have a much greater impact on melee classes. A smart Reaver will kite me when I Pledge, but if he does not then he's just feeding me Parry events. Flayer Wargs are pretty tough, but if I'm allowed to use cooldowns it just really changes the battlefield.
Geändert von thatabguy (Apr 26 2012 um 08:17 PM Uhr)
Come to Elendilmir, if the 'toughest' BA's you fight use Keen Eye and keyboard turn to fight an RK you obviously haven't had a proper 1v1.
Mouse-turning BA's in KE can still be fairly successful against RK's, provided the RK doesn't get a ton of roflcrits obviously. Still prefer SS for most fights though.
On topic:
As a guard with almost full audacity, my toughest fights (without cooldowns) are Defilers with traited flies, and WL's with full audacity/food/delving pots. Everything else isn't too difficult but flayer wargs can give me a run for my money if I can't pot fleas or get unlucky with my crits. As the guard above posted, healing proc gear really does help against spiders, and also BA's that trait the snare.
High Chieftain Dafromanx - Blackarrow
Commander Cillidellan - Elf Guardian
June 2007 - June 2013
Not trying to troll, but my guess is you haven't fought many ranked solid 1v1 defilers if you are listing them as your easiest kill. Pre-U6 maybe, but a ranked defiler with Audacity 7 and traited flies should be giving you a decent challenge (not saying you can or can't win, just that it should be a challenge for you).
I say maybe ^^ we don´t have spars all them time and if we have few defiler there but few spars against high ranks and they only can heal, maybe i have good dps or they just don´t know how to play.
As a Fervour champion pretty much everything is a breeze minus spiders who keep an eye on their CP range and high ranked reavers with potion buffs.
As a spider the only classes that seem realistically approachable are the physical damage classes, and terrible LM's. Even bad RK's seem like a toil (provided I have no audacity). Would really like to see CP replaced with something that helps against tactical classes to even out melee fights and give greater opportunity to take down the laser-gods.
As a reaver I just quit. Their rotations, damage and just about everything about the class remains antiquated and terrible.
Isindar Altana the Warlord; R13 Elf Champion.
R7 weaver/R10 Reaver.
R7 Captain/R8 Burglar.
"Man, I don't have time for this. I'm a busy elf. I've got places to go, people to act superior to, and elder-than-thou attitudes to express."
Warleaders: With the set bonus of my pvp armour, fights with WL's are the easiest in history ;p It requires for me to be in melee for 5-10 secs, to reduce their incoming healing for 90%, once that is done, they going down super fast, and i cant run out of power due to my gambit that restores power and power over time.
Reavers: Average reavers probably wont get me even to half morale before they die. Veteran and experienced rvr's (with delving pots etc) can be tough, and will most likely be a close fight (assuming i wont heal like a ##### ;p)
Weavers: Not so hard as it used to be, atm all i need to do is kite the spider (yes kite the spider im not kidding lol) with ranged stance that allows us to be in 40 m range, so they cant keep easy CP up as they dont rly have a ranged slow, or use their melee skill that restores morale. So building dot's from range and use high damage gambits the spider should die pretty fast.
Wargs: When in shadow stance their damage is great, but they are squishy as hell, they die faster than everything probably. When in flayer, fights vs experienced wargs can be quite interesing. They have awesome survivability, altho their damage is not very good, and in long melee fights my dot's boosting my damage for $hitloads ;p If i dont use my only heal gambit while in melee dps stance more than 2-3 times, fights vs flayer wargs will be close fights or end in draw ;p
BA's: I always stay in ranged stance vs BA's. Mid rank BA's will die no matter what they will use, their 30 secs(MT) avoiding almost all my damage is not enough for them to ballance the difference in our dps, so when MT wears off they die pretty fast. High ranked experienced BA's if they use MT uruk heal etc, will probs end up in close fight( two things that gives us a massive boost here is first our legendary trait 'Way Of The Warden' which gives 2k icmr bonus, and second the use of our reflect damage gambits (WoS in ranged stance) when BA's MT in on, reflect can reach ~ 150 damage return per hit.
Defilers: Personally i avoid fights with defilers because they take too bloody long, and since the flies change its easymode for them big time. All they have to do is cast flies, and kite. If i chose to chase the defiler, i ll run out of power. If i stay on flies, with use of restoration and Dark Before Dawn, will probably make the fight last forever. Not really a fun of fights that take insane long time, and thats the reason i never trait shield in moors.
PS: all my post is based on Spear traited warden, and not using any of the 2 godmode skills (defiant challenge and Never Surrender) or it wont really be a challenge.
I used to be able to hold my own and win against wargs and some reavers prior to U6.
I have never seen you hold your own against my reaver or any one other than a greenie.
Reaver's single target dmg took a nerf imo since U6 with our thrash DoT lowered and audacity making healing classes god-mode. Our mitigations are still terrible, dying rage still doesn't parry 100% of the attacks it should, disarm (a core skill) isn't reliable to land. I could name a few more, but will save the time.
The only thing good to come out of U6 is i no longer suffer from power problems and resilience has it's advantages in certain situations (still would like the 1m cd back)
I say maybe ^^ we don´t have spars all them time and if we have few defiler there but few spars against high ranks and they only can heal, maybe i have good dps or they just don´t know how to play.
1. Warg (Flayer or Shadow)
2. BA (No MT)
3. Weaver
4. Reaver
5. Defiler
6. WL
7. BA (MT)
Like others have said, BAs with MT/Skirm are pretty much an auto-win against hunter. I still think they need to change MT to a 3m CD with 15 second duration. I do wish I could try other servers to see how the line-up would play out but since I'm stuck with my one toon, and have put too much time into him, I won't try another server.
1. Warg (Flayer or Shadow)
2. BA (No MT)
3. Weaver
4. Reaver
5. Defiler
6. WL
7. BA (MT)
Like others have said, BAs with MT/Skirm are pretty much an auto-win against hunter. I still think they need to change MT to a 3m CD with 15 second duration. I do wish I could try other servers to see how the line-up would play out but since I'm stuck with my one toon, and have put too much time into him, I won't try another server.
You mean to tell me a Warg is easier to beat for you than any other creep class? This confirms that Vilya wargs are lacking something.
It also makes me want to transfer my Warg back to Vilya that much more.
1. Reaver - Probably win easy.
2. Warleader - Time consuming but can win.
3. Stalker - Possibility of failure if stunned at the wrong time or if kited until they full heal.
4. Blood-arrow - Moving target and kite slowing and I'll probably die. Just hope that my hamstring lasts long enough to catch him.
5. Spider - Getting harder and harder, since they have such massive avoidances. I'll get maybe 10% of hits in now.
6. Defiler - Pretty much impossible. They power drain and I can't combat that.
All of these are high ranked against a champion, of course.
1.Reavers
2.BA
3.Wargs (In shadow, probably the easiest, high-ranked flayers are pretty tough, especially with flea bites)
4.spiders (without catching prey. most of vanyar's 1v1 spiders don't use it. If they do, they become probably the hardest)
5.Warleader
6. Defiler*
with both popping everything:
1.Wargs and Reavers become facerolling-easy.
3.BAs too, although they survive a little longer **
4. Warleaders. Long fights, with mostly happy endings.
5. High-ranked Defilers are, for me, only downable if I get some insane crits. in >95% of fights, i don't .
6. Weavers that pop everything, (incl. digging in with full-heal) are practically unbeatable.
Edit: *Don't have a lot of experience on mid-ranked (r6-9) defilers since there aren't many 1v1 defilers. However thos 2-3 that do, are r12 upwards and therefore sort of immortal without CDs. Lower defilers are exclusively there to revive the dead creeps . At least on Vanyar.
**Assuming you get into melee pretty quick. If they catch you at max range (or with sprint on CD) there are very good chance to get demoralized , and they switch places wit WLs..
Haven't played my minstrel in the Ettenmoors since before Audacity was added and weavers and wargs got their boost, but basically, BAs and weavers were pushovers, reavers and WLs trivial (although could take a little while to nuke a WL), wargs not much harder, and higher rank defilers could typically not die long enough for me not to bother (never used the broken minstrel set giving much higher crit rate than normal so the defiler's crit protection was rather effective).
With audacity in and wargs and weavers upgraded, I guess BAs are still pushovers joined in that category by reavers, that weavers and wargs are now in the trivial category, and WLs and defilers can push it to a draw.
Then again, for most freep classes, a better query would be "easiest creep classes to 1v2".
Then again, for most freep classes, a better query would be "easiest creep classes to 1v2".
I started doing this at 1v1 circles before i quit on my mini (pre-audacity). I would let any 2 mid-ranked creeps fight me. It was interesting for a couple days. At least i got reknown and they got infamy sometimes.
As a Fervour champion pretty much everything is a breeze minus spiders who keep an eye on their CP range and high ranked reavers with potion buffs.
As a spider the only classes that seem realistically approachable are the physical damage classes, and terrible LM's. Even bad RK's seem like a toil (provided I have no audacity). Would really like to see CP replaced with something that helps against tactical classes to even out melee fights and give greater opportunity to take down the laser-gods.
As a reaver I just quit. Their rotations, damage and just about everything about the class remains antiquated and terrible.
pfft, you know i can give you a run for your money
Like others have said, BAs with MT/Skirm are pretty much an auto-win against hunter. I still think they need to change MT to a 3m CD with 15 second duration. I do wish I could try other servers to see how the line-up would play out but since I'm stuck with my one toon, and have put too much time into him, I won't try another server.
I agree with you %100, im more scared of a good RK or LM then a good champ anyday of the week. Champ has 45s sprint, in that time you evade + firetrap, wait for his sprint to end, perm slow and kite the rest of the fight. Even if in glory worst comes to worse you can still get away from him if you want.
" Tis not a lip, or eye, we beauty call,But the joint force and full result of all. "
I still think they need to change MT to a 3m CD with 15 second duration.
That is actually one of the best suggestions for a skill tweak I've seen. Unfortunately it goes against everything LOTRO stands for; ridiculous cooldowns and even more ridiculous durations.
I've played awhile....not much anymore though, but I know slick, and he's a good player. Call my experience a long shot, but I'll do what I can to help out fellow mates when I can. My narrow "to date" feel for classes.
This is mainly from my cappy perspective. I've got about every toon in the book, but I only come out a couple times a week now to play when I have the itch, and its usually cappy, because everyone I know has dps toons.......and someone has got to heal.
I've only had one warg try to fight me solo since U6. It was coming back from the res circle after I died......graciously.......on the battlefield. Tackmeat (good warg) was the creep, and it was a pretty close fight honestly. He got the initial pounce, consistent unavoidable skill dps, but as always, it takes time with a cappy. We were both down to about 4k or so, then he started kiting. I threw up noble mark to keep him in aggro, and at that point he started to run away. So, I began to chase him down. At that point I used make haste to catch up, once I got my cutting attack slow/bleed off, he hips'd, and that was the end of that. Ever since then, I haven't had the chance to get a solo fight again. That doesn't bother me though, cappies don't do much dps, and pretty much any class can either run away, or last about 15minutes before we both fall asleep.
Mind you I have no audacity other than what Turbine has so graciously..........and forgivenly allowed for (1). Other than that, I'll go ahead and break it down on the cappy for what its worth.
Easiest: Reaver
Challenge: Warg
Potentially Bad: BA
15 Minutes Later: Warleader
Hardly even hit: Weaver
Don't Waste your Time: Defiler
For me on the Burglar
1.BA's, some BA's i need to burn TnG on. only time i ever lose to BA's is if they get a fire trap up.
2.Most Reavers on my server are really easy except for the 2 ranked ones
3.Wargs are ridiculously easy in shadow, some flayer ones are a pain.
4.WL's, they cant do anything except heal themselves and slow kite you.
5.Defilers, these just arent fun fights, if they resist stuns/mez and they get flies up than i run out of power and the reflect kills me.
6.Weavers now are hard, only time i beat them is using hips to avoid the slow for a bit.
easist for me since flayer stance was introduced, probably weaver then reaver, then ba (if u fight high dps ba's that are good at their class they make it fun.) Defilers and warleaders are my least favorite to fight specially since they upped the flies. They are just a power pool battle and now with the store, its who ever has the most tp to buy stuff now a days anyway.
alzie rank 14 mini
"less talky, more killy"
"kill fast , run faster!"
The Apocalypse Kinship
From a Creeps perspective the hardest for my spider is a self-healing mini.
After that is RKs and Hunters but only 50% of the time cause the fight is 100% based on if they crit or not which is extremely boring as skill comes very little into plays >.>
The Glory champs
Then good wardens
Then other champs and smart guards
Then burgs that blow CDs
Then LMs that use wisdom
Then Cappys...poor cappys
Airfury
Long Gone
Et sicut ego vado respicio et inhorrescere ad caecitate vestra