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  1. #1
    Member Online status: ipatino91 is offline Reputation: ipatino91 the Wary ipatino91 the Wary
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    Character Stats help?

    So I've been reading through the forums as best as I can and I've learned about my champion as much as I can, however, I can't seem to find help on what is a good combination of stats (Will, Fate, Might, Agility, Vitality). I know for a champ Might and Vitality seem supremely important, and I've had a tendency to allow Will to lag behind since we have our stances and make up for our power regen, but I don't know if what I've been doing is correct... I don't want to allow my champ to have a weakness in any one area. Sadly I'm not in the end game part of my champ but I'd like some midlife help if possible. Any suggestions and help and tips would be gladly accepted and welcome!

  2. #2
    Member Online status: olwendur is offline Reputation: olwendur the Neutral
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    Re: Character Stats help?

    Hey!

    First let me say that you should take my advice with a grain of salt; my Champ is only slightly higher in level that yours. However, I have spent some time researching armour combinations for the future and have done a little research in the forums.

    It seems to me that a good strategy is to load-up on Might and Agility and then make-up Vit, Will and Fate where you can. Based on that, what I would recommend, again with no end, in-game experience with Champs, is to try and build your Might through crafted armour or armour sets and round-out the rest with jewellery combinations that get you to where you feel comfortable.

    In any case, I hope that is of some use and not too vague.

    Ilv


    Arkenstone: Theudis, Hunter / Fingolma, Warden / Erintiel, LM / Leovigild, Captain / Phelonious Monk, Burglar / Tinfang Warble, Guardian.

  3. #3
    Grand Member Online status: Thorebane is offline Reputation: Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte
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    Re: Character Stats help?

    Until moria - 45-50 atleast just focus on might and agil, I don't think you'll get it above 400 either of each before moria or maybe just over with might with stat cap removeal.

    Even through moria the same really applies however, might and agil is all you really need. Vitality is not overally important till your focusing on your final 75 finishing build and even then my champ has 8.5K morale only has 700-800 vit.

    Will and fate I wouldn't really touch on yet if at all, even if you stacked fate it won't really help much +400 incombat power regen seeing as you get nearly 2K from fervour stance, but you even get power restore skill and pots if you really really need.

    Gilrain - Draigoch First 13/10/2011
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  4. #4
    Grand Member Online status: Gylve is offline Reputation: Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads
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    Re: Character Stats help?

    Yeah, go for might, raw crit rating, physical mastery, vitality, morale, agility, finesse. Will and fate are pretty much 100% worthless. Extra ICPR is nice but I wouldn't bother using it over better DPS stats if you've got to choose between two items. Mitigations and resistance can also be helpful but don't prioritize them over the DPS stats.


    Ulver - 85 Runekeeper | Grevling - 85 Burglar

  5. #5
    Grand Member Online status: Haunt123 is offline Reputation: Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads
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    Re: Character Stats help?

    Try to have a good physical mastery rating as well as a good critical rating. You can aim for as high a Physical Mastery rating as possible, but it'll end up in you losing out on DPS due to your lack of critical hits.

    Peaceguy
    "With that, I ran back to Hobbiton, Land of the Noobs" - TSK



  6. #6
    Grand Member Online status: Chanah is offline Reputation: Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated
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    Re: Character Stats help?

    Crit isn't that easy to come by in your 30s, or I missed something - a few jewellry pieces maybe. You can really start to build it starting around 50.

    Might helps a lot, and contributes to both physical mastery and physical mitigation. Vit helps because it keeps you alive and contributes to tactical mit which you're going to start needing shortly (every warg everywhere past Evendim, for starters). Might's going to outweigh vit eventually, but at your level I wouldn't sacrifice a lot of vitality. Actually, even at end-game it scares me to see champs with 300 vit and 2500 might, but that may just be me. You want more might than vit, but you don't want to give up on vit, either, if that makes any sense.

    Don't ignore agility, no point having all kinds of might if you can't hit anything. Power is weird - I had a lot of problems with it at your level, and a lot of problems early 50s (post-RoI, so current). But it's not worth stacking a lot of extra will and fate, you've got fervour and second wind, regen foods, pots as a last resort - it wasn't that bad, and that's with will in the double digits somewhere. Fate usually in the low 100s, because as a rule the 'dwarf-make whatever' is what's best for champs when you're levelling (though metalsmithing seems to have gotten very buggy with U6, and the so called dwarf-make stuff has the tactical crit multipliers on it since then, that's not what you want) is fate-heavy.

  7. #7
    Grand Member Online status: Haunt123 is offline Reputation: Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads
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    Re: Character Stats help?

    Same thing with me, Power became a proble post-RoI. Before RoI, Power was ignored by me... hardly ever did it go below 50%, even when fighting multiple mobs.

    Was there a power cost increase with RoI? When I started playing again, RoI was lready out for 3 months. Mus have missed something.

    Peaceguy
    "With that, I ran back to Hobbiton, Land of the Noobs" - TSK



  8. #8
    Grand Member Online status: Chanah is offline Reputation: Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated
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    Re: Character Stats help?

    We don't have stat caps anymore, which you've probably noticed. Nobody went back and re-did levelling gear to reflect this new 'for this class, this stat does x, y, z', etc., for instance, captains and wardens need might for tactical mastery, otherwise known as healing, will doesn't work for them that way anymore). I'm not really wild about some of the end-game itemisation, either.

    Champs got a pretty good deal out of it all in all, we're very survivable these days. I honestly don't know if it was a power cost increase or that you're likely to end up with maybe 90 will even at level 75 that does it, but unless it's extreme, then fervour, second wind, ICPR food, and pots if you need them should cure it. Or make friends with a loremaster.

  9. #9
    Member Online status: Sagit is offline Reputation: Sagit the Neutral
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    Re: Character Stats help?

    Food for thought: Is Fate better for DPS Champs than Agility?

    Both give the same amount crit rating. In addition Agility gives a bit of parry/evade which is ussless in Fervor Stance - well, there is always hedge - and Fate gives a bit of ICPR which is at least not completely useless.

    I would like to add that in my opinion neither Fate nor Agility are particularly good stats for Champions because of how little crit rating they provide. I'd much prefer to have raw crit rating on my item, but if that is no option...

  10. #10
    Grand Member Online status: Haunt123 is offline Reputation: Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads Haunt123 the Watcher of Roads
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    Re: Character Stats help?

    Quote Originally Posted by Sagit View Post
    Food for thought: Is Fate better for DPS Champs than Agility?

    Both give the same amount crit rating. In addition Agility gives a bit of parry/evade which is ussless in Fervor Stance - well, there is always hedge - and Fate gives a bit of ICPR which is at least not completely useless.

    I would like to add that in my opinion neither Fate nor Agility are particularly good stats for Champions because of how little crit rating they provide. I'd much prefer to have raw crit rating on my item, but if that is no option...
    Agililty gives +hit chance, which increases your DPS. Parry/Evade are good (Though you shouldn't have too much). This along with Crit rating makes it a more important stat then Fate, IMO.

    Peaceguy
    "With that, I ran back to Hobbiton, Land of the Noobs" - TSK



  11. #11
    Grand Member Online status: Vodomir is offline Reputation: Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend
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    Re: Character Stats help?

    Quote Originally Posted by Sagit View Post
    Food for thought: Is Fate better for DPS Champs than Agility?

    Both give the same amount crit rating. In addition Agility gives a bit of parry/evade which is ussless in Fervor Stance - well, there is always hedge - and Fate gives a bit of ICPR which is at least not completely useless.

    I would like to add that in my opinion neither Fate nor Agility are particularly good stats for Champions because of how little crit rating they provide. I'd much prefer to have raw crit rating on my item, but if that is no option...
    You are right, that raw crit rating is preferable over Fate and Agility, but I wouldn't neglect Agility all too much, as that also reduces your miss chance. Neglecting Agility will increase your miss rating and therefore severely harm your DPS.

    Fate does also contribute to ICPR which isn't that bad at all, but it's kind of hard to find fate heavy equipment that suits a Champion. In the end, you will lose out on might, phys. mastery and other important stats if you go for fate. I'd advise against going the fate route.

    "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul."
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  12. #12
    Member Online status: ipatino91 is offline Reputation: ipatino91 the Wary ipatino91 the Wary
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    Re: Character Stats help?

    Quote Originally Posted by Sagit View Post
    Food for thought: Is Fate better for DPS Champs than Agility?

    Both give the same amount crit rating. In addition Agility gives a bit of parry/evade which is ussless in Fervor Stance - well, there is always hedge - and Fate gives a bit of ICPR which is at least not completely useless.

    I would like to add that in my opinion neither Fate nor Agility are particularly good stats for Champions because of how little crit rating they provide. I'd much prefer to have raw crit rating on my item, but if that is no option...
    Firstly thanks to all the responses. Really helpful and I guess within ten levels I'll end up worrying more but for now I think just building up might, vitality and agility will do.

    And in response to which is better? I think Agility is superior based on that fact that it does allow more hits to land; I mean sure you can have all the might and dps in the world but if your hits miss every time, what's the point. That's just my humble opinion.

  13. #13
    Grand Member Online status: Chanah is offline Reputation: Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated
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    Re: Character Stats help?

    At end game you're going to want around 600--700 agility - that will keep your miss rate down enough. You will obviously want much more might than that - the agi is there to make sure you hit things, but it's the might that determines the strength of the hit. If your agi is around 600, you will be missing maybe 4% of the time - I'm sure somebody's done the maths. That actually isn't bad considering we no longer have accuracy passives.

    By 50, or first legendary weapons, I'd try to go for maybe 450 might and around 350 agi - that seems to work out pretty well.

    ETA Don't get me wrong, all of this scales. In other words, you're not missing 80% of the time at 40 if you have, say, 220 agility. As your level goes up, you need more to stay at pretty much the same pace, same as with other stats.

    Scary fact: Since the removal of accuracy passives, our base hit rate is minus 10%. There's been some confusion because ever since RoI came out, they haven't corrected the agility tooltip except on wardens' character sheets. That tells you that agility affects your to hit chance. Graalx2, one of the devs, confirmed that agility does the same for everybody else, they simply haven't got round to fixing the tooltips yet - aaarrgghhh.
    Last edited by Chanah; Apr 25 2012 at 07:40 PM.

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