I'm wondering which Relics most of you are using now for a L75 2nd age bow. I'm still using the True Setting, Gem and Rune. Figuring it's about time I pay attention to possible improvements.
Thank you.
The Package Gaming Order circa 1999 (www.the-package.net)
a/k/a >O< Mister Schmeckl a/k/a michaelp68
For me it's not as simple as which relics look the best when comparing gem vs. gem and rune vs. rune... it's more of the big picture of what I want to accomplish with the relics on my overall build.
What I want to accomplish, at the present time with the gear that I have acquired:
I will then create an excel spreadsheet and me and my OCD will calculate all the difference possibilities to maximize these numbers while still maintaining my minimums. At about 10,000 crit, after all my buffs and food and whatnot, I have capped critical rating, and even JUUST shy of capped crit rating for lvl 78 mobs (which I think ToO bosses are). So, I will make sure I have the 6,000 morale (not a SINGLE point less, but I feel the higher I build morale, the more I sacrifice damage, so I try to stay at about 6,000-6,200). I try to keep my crit at 10,500 max for unbuffed as, again, I will be capped on mobs up to 78 so no need for more, then I just dump the rest into agility/mastery.
I currently use the true setting (crit/mastery/icpr), T8 gem (agil/crit) and Great River Rune (Mastery/?/?) for both my bow and main hand LIs.
I am also using 2x bracelets from Shadow T1 (+172 morale each) and I sit at about 6,100 morale unbuffed. As soon as I get the nice Gwen???? bracelets from T2 with the agil/fate/crit, I will need to swap out my setting to the T8 (morale/mastery) relics to keep my unbuffed morale over 6,000... so for me, it is a balancing act.
Still a big fan of the old runes with +150 morale, +100 power and -2,5% AD for DPS. Machine gunning ftw!
The -2.5% AD runes don't help hunters nearly as much as other classes with longer attack animations. The 730PM runes are a better combo as I've always found 1.4k PM > -5% AD
Have you done tests between the 2 because I'm really interested to see if the extra mastery makes such a big change. I have been looking at the effects of % damage increase on the tooltips of your skills and the effects are also not really what they promise to be. E.g. try with and without using S:S. It is supposed to give you 10% extra damage (what many hunters think) but if you look at the effect on your tooltips it will only show an increase of about 6% actual damage.
1,4k mastery will give between 4 and 5% damage increase when mousing over the physical mastery stat I think?
Let's say it will give 5% then it's 5% * 0.6 = 3% actual damage increase. In the champ topic about -AD it was proven that for champs -5% AD actually means around 5% extra damage. I still believe it's useful to hunters as well and even if it's less effective... if, of the 5% about 3% remains... it's as good as 1,4k mastery and you also get a nice chunk of morale and power.
If anyone can convince me the mastery is better than what I stated (I suck at math) please do.
Have you done tests between the 2 because I'm really interested to see if the extra mastery makes such a big change. I have been looking at the effects of % damage increase on the tooltips of your skills and the effects are also not really what they promise to be. E.g. try with and without using S:S. It is supposed to give you 10% extra damage (what many hunters think) but if you look at the effect on your tooltips it will only show an increase of about 6% actual damage.
1,4k mastery will give between 4 and 5% damage increase when mousing over the physical mastery stat I think?
Let's say it will give 5% then it's 5% * 0.6 = 3% actual damage increase. In the champ topic about -AD it was proven that for champs -5% AD actually means around 5% extra damage. I still believe it's useful to hunters as well and even if it's less effective... if, of the 5% about 3% remains... it's as good as 1,4k mastery and you also get a nice chunk of morale and power.
If anyone can convince me the mastery is better than what I stated (I suck at math) please do.
It's not as simple as that.
With 0 physical mastery your total dmg is 100% ("your ranged damage is increased by 0%"), then the 10% dmg from Strength Stance will actually be a 10% damage increase.
With (iirc) ~30k physical mastery total your dmg is 200%("your ranged damage is increased by 100%"), the 10% dmg from Strength Stance will be a 5% damage increase.
The same applies to set bonuses in red line and Burn Hot.
I cant really give any advice except the more phys mastery you have the more you'll gain from faster inductions/AD, you need to find your own balance between damage per hit and hits per minute.
I got ~32k phys mastery unbuffed, I'd grab those -2.5% runes if I had the ones with morale+phys miti or morale+power ones, the current ones with will and evade arent my favorite :/
Last edited by Elrantiri; Apr 27 2012 at 06:07 AM.
So if you have +100% damage from mastery (doing 200% damage compared to base) popping S:S will only give you 5% extra damage. More reason why S:P is better but let's not get into that discussion
Back to the 1,4k mastery... if you are at +95% damage without runes and you add the 1,4 mastery you will be at 199% (5% was too optimistic so it will be closer to 4% increase) it will give you just over 2% actual damage increase.
So if you have +100% damage from mastery (doing 200% damage compared to base) popping S:S will only give you 5% extra damage. More reason why S:P is better but let's not get into that discussion
Back to the 1,4k mastery... if you are at +95% damage without runes and you add the 1,4 mastery you will be at 199% (5% was too optimistic so it will be closer to 4% increase) it will give you just over 2% actual damage increase.
Exactly. The question is just if -5% AD gives more than 2% damage increase. In solo I'd say -5% AD gives more than 2% damage but I am really not sure if it is that much help in fellows/raids where you get -5% from bladebrother and -15% from War Cry, afaik they dont stack that well.