Thread: Play Dead (Update 7 Warg Racial)
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Apr 23 2012 02:43 PM #41
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Apr 23 2012 02:47 PM #42
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Apr 23 2012 04:23 PM #43
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Apr 23 2012 05:42 PM #44
Re: Play Dead (Update 7 Warg Racial)
Trolling aside, between sprint and dips, wargs can escape certain death more often than pretty much all other classes, creep or freep (although the point of certain death tends to come faster than say, freep heavies obviously). Really don't see why *they* should get a 'flop' skill on top of that. If hobbit burgs having it was even a reason, then it would have a 30 minutes cooldown, not 5.
Frankly the warg is the class least in need of help creep side at the moment.Freeps (Snowbourn): Equanor (R11 MNS) - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
Creeps (Snowbourn): Veloch (R7 RVR) - Velkro - Oruk - Velrot - Velrow - Velreth
Author of the Legendary Item Planner, Bootstrap and Barukplugins.
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Apr 23 2012 06:20 PM #45
Re: Play Dead (Update 7 Warg Racial)
Last edited by PurebloodWorg; Apr 23 2012 at 06:28 PM.
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
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Apr 23 2012 07:03 PM #46
Re: Play Dead (Update 7 Warg Racial)
it's not your idea....
http://forums.lotro.com/showthread.p...62#post6093162
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Apr 23 2012 07:44 PM #47
Re: Play Dead (Update 7 Warg Racial)
Would be nice if turbine was capable of developing everything all at once but atm the trend I've seen is done by race. RoI was uruks, u6 creatures. U7 orcs? It would be nice for wargs to get something small but first here is my thoughts on FD.
Feign Death needs to be split into a pve skill and a pvp skill. First off the pvp version needs to be reworked. It does not make you immune from death but it is extremely convincing. I propose when fd pvp version is used the person loses all his morale and drops dead distributing fake renown and commendations while giving the fake kb to the last attacker. Your morale will revert back to it's original state plus oocmr/pr.
Creeps will be given an induction skill to execute a target that has yet to succumb to their wounds. When the person gets executed from this induction skill you are dropped to half health if you had more than half health when using fd and die if you have less than half health. This skill works on every freep that has not succumbed to their wounds.
Spiders burrow needs to also change because digging into the ground is different from just dropping on the ground. I'm sure spiders wouldn't mind being able to move around underground. This skill would slow the spider's movement down dramatically. This opens up possibilities for the traited version. Untraited a noticeable dirt mound is visible while the spider is burrowed/moving. Freeps able to use similar induction execute skill. Traited + stealth while burrowed reduces the dirt mound noticeably as well as it's stealth level (targeting purpose).
||||N||||(o)\\W// as for wargs the two things that I would liked changed is rallying howl and sprint.
Rallying howl imo doesn't make sense but, neither does the minstrel class (Minstrel's Foe: "What kind of fool comes to the battlefield to sing rather than fight? A dead fool. <-RIP). Instead I'd prefer eating my victims. It would be a channeled duration skill that ends when the target succumbs to his/her wounds. I think most situations freeps may stick around for points if fight looks like warg may die adds a new element instead of sitting there dead waiting for a res when your presence is healing wargs. This opens up new ways to heal and attack. Run up to the downed target start channel heal break after a second or two for a small heal to keep attacking or stay longer to heal more morale. This would also need to be coded for how many wargs can eat the same corpse and for how long.
Sprint, the fastest class in game should also have the most control over it. I can sprint at 200% for 20s on a traited 5m cd or I can trait for a 2m cd 1XX% for XXs. It would also be nice to have a second sprint skill that is a low duration low speed buff on a low cd
Only some rough ideas.
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Apr 23 2012 08:11 PM #48
Re: Play Dead (Update 7 Warg Racial)
I must admit that the heal sounds really cool, but I think that there should be some offensive buffs (like -attack duration or some such) if you continue to use the skill for long enough. Maybe something like -5% attack duration if the skill lasts 3 seconds, -7% if it lasts 5, and -10% if it lasts 10 or some such. Something that would make the warg want to continue it, but make the freeps want to stop it.
Of course, not saying this needs to be done now since the other creep classes need more love than wargs atm, but an idea for the future.
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Apr 23 2012 08:30 PM #49
Re: Play Dead (Update 7 Warg Racial)
Racials have not been upgraded in 5 years
Its time.My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
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Apr 23 2012 09:25 PM #50
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Apr 23 2012 10:05 PM #51
Re: Play Dead (Update 7 Warg Racial)
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
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Apr 23 2012 10:25 PM #52
Re: Play Dead (Update 7 Warg Racial)
???SPAM??? skills that are on 1hr and a 5 min cool down...not sure if serious?
Manheal...2200-3000 heal for over 1000 power on a 1 hr cooldown not useable on the move...2 pots = 2800-3000 heal on a 4 min cool down. Hell, I will give you my Strength of Morale trait...
QFT
For My BW Brethren or Those Who Love Stick Figures 3 Years of Stick Art
R.I.P NIDOR (1970-2012): You shall be missed but never forgotten, thank you.
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Apr 23 2012 10:29 PM #53
Re: Play Dead (Update 7 Warg Racial)

Crusada Reaver R10*Hawkfood LM R10*Grandhustla Blackarrow R8*Belarnun Weaver R7*
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Apr 23 2012 10:51 PM #54
Re: Play Dead (Update 7 Warg Racial)
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
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Apr 23 2012 10:58 PM #55
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Apr 23 2012 11:08 PM #56
Re: Play Dead (Update 7 Warg Racial)
An elf LM can elf parry x1 and it does not even work against wargs. Stop ignoring the raw juicy facts. You are telling me wargs should get new racials that they don't even need, but it's just fine and dandy that elves have a 1 hour cd 10s duration one that doesn't even work? My fault that I chose an elf? Good one broski.

Crusada Reaver R10*Hawkfood LM R10*Grandhustla Blackarrow R8*Belarnun Weaver R7*
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Apr 23 2012 11:14 PM #57
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Apr 23 2012 11:28 PM #58
Re: Play Dead (Update 7 Warg Racial)
Ryswald - 75 Burglar - Revelations - Rank 9 (pre-book 12 rank 6)
Ragluk - 75 Stalker - Rank 6
65 Hunter R5, 61 Loremaster, 48 Champion, 33 WRD, 33 RK, Rank 4 Weaver, Rank 6 Reaver
Firefoot Server
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Apr 23 2012 11:39 PM #59
Re: Play Dead (Update 7 Warg Racial)
See? This is what happens every time I corner your illogical stupidity. You post a stupid picture because you have nothing to say. You can't even say something stupid to make an argument against my post.
Edit:"Parry this" Hmmm... That's funny. I would parry it if elf parry had even a 1% chance of working against bestial claws or bloody maul.Last edited by babaju2; Apr 23 2012 at 11:42 PM.

Crusada Reaver R10*Hawkfood LM R10*Grandhustla Blackarrow R8*Belarnun Weaver R7*
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Apr 24 2012 12:24 AM #60
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Apr 24 2012 02:10 AM #61
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Apr 24 2012 03:06 AM #62
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Apr 24 2012 04:03 AM #63
Re: Play Dead (Update 7 Warg Racial)
Wargs need this new racial and I cannot fathom why there is so much hatred in this thread! U6 left Wargs at a severe disadvantage with the massive changes (read nerfs) to the class and has resulted in a class drop rate of over 16.3%! You see more Defiler Packs than Warg Packs these days, it's such a shame..give them Play Dead racial, please!

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Apr 24 2012 04:32 AM #64
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Apr 24 2012 05:20 AM #65
Re: Play Dead (Update 7 Warg Racial)
"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance
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Apr 24 2012 06:15 AM #66
Re: Play Dead (Update 7 Warg Racial)
How about "Play Dead" as a skill that you can use to disappear from someone's track. It can be used in stealth but if you are around enemies you can still take damage.
As of now you need to "Disappear" (if visable) or unstealth and restealth if tracked.
Make it R10 and a 10 minute cooldown.
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Apr 24 2012 07:02 AM #67
Re: Play Dead (Update 7 Warg Racial)
What does elves have to do with anything? they are weaver snack, wargs are here for the hobbits.
anyways, wargs doesnt need another escape skill, if so this one should replace sprint or hips, by (choice)
And all the QQ toward the wargs, there werent much QQ when the freeps wandered around 1 shotting everything as they still do due to ezmoding. Burgs have NO rights to complain, Minis have NO rights to complain, Wargs have NO rights to complain beside the fact that they are creeps.
Honestly, no freeps got the right to complain so, no. Remember they nerfed Revenge? remember when even the LMs complained about flaming arrows? replace Moving Target with something useful. Give WLs & Defilers something. Far as I see, everyone here whos staying classy complains about benefits they have which others dont.
You are ill-equipped to venture into Moria!
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Apr 24 2012 07:27 AM #68
Re: Play Dead (Update 7 Warg Racial)
At least I am man enough to provide ideas to the Devs
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
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Apr 24 2012 07:40 AM #69
Re: Play Dead (Update 7 Warg Racial)
I wouldnt have it in any other way, the forums are here to discuss. you do that, so I dont get why people troll your threads.
I would come with as many ideas as It takes, but when do devs give a hint of reading or doing anything with the suggestions? I cant wait for each and every update to see what comes or not, so Ive given that up. Im just playing the game as it is

You are ill-equipped to venture into Moria!
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Apr 24 2012 07:51 AM #70
Re: Play Dead (Update 7 Warg Racial)
Instead of "Play Dead," how about this:
Tread Lightly
When enemies are near, your survival instincts are heightened. You lighten your step at the cost of movement speed.
Duration: 1 minute
Cooldown: 10 minutes
Effect: You become untrackable by any means (+10 to stealth level [should keep it from having to be scaled in the foreseeable future], -15% movement speed); only usable from stealth.
Give it to the true stealth classes, not the "look at me I'm a bush" classes
In an age when everyone and their 3rd cousins are using store trackers to spam track enemies, this would return a measure of solace to the scouting classes for each side, allowing wargs/burgs to repurpose their role as "eyes on the enemy."
.02
"If you're smart. You don't want me for an enemy." --Wolverine
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Apr 24 2012 08:38 AM #71
Re: Play Dead (Update 7 Warg Racial)
Wargs need an emote where they chase their tail in a circle.
Wargs do not need even more invisibility or even more escape skills.Freeps (Snowbourn): Equanor (R11 MNS) - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
Creeps (Snowbourn): Veloch (R7 RVR) - Velkro - Oruk - Velrot - Velrow - Velreth
Author of the Legendary Item Planner, Bootstrap and Barukplugins.
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Apr 24 2012 08:51 AM #72
Re: Play Dead (Update 7 Warg Racial)
I don't think anyone is being hatefull. We all love pureblood. Half of us are joking (me), the rest are just disagreeing. We all assumed he was trolling. I mean come on, sprint, dissappear, and flop? That has to be trolling.
I think what you're seeing with your warg population is due to your server. See here for total statistics. There are still many more wargs than any other class. My server alone has twice as many wargs than any other class. I would give my last stand to have a 16.3% reduction in wargs. Not that I don't love the 8v1s or the 1v1s that end in dissappear.Last edited by Armitas; Apr 24 2012 at 08:57 AM.

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Apr 24 2012 09:02 AM #73
Re: Play Dead (Update 7 Warg Racial)
No, just give us something else. A Find Footing kind of skill
Hitchens(r9 warg), Glasgow(R9 LM), Branywine server.
"fleeing in the face of certain death is not cowardice. Cowardice is running from a fair fight" - wise words from Champion Jastirria!
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Apr 24 2012 09:14 AM #74
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Apr 24 2012 09:19 AM #75
Re: Play Dead (Update 7 Warg Racial)
dude i love this idea...
i got my warg tribe together and i told them to do faint at the bot of stab. then unstealth then a burg came along named frankfurd (frankfart) and he started leapfrogging us it was hilarious we stood there so long then a stupid ####### came along and use the rain of thorns if I'm correct and killed us but it was hilarious
I'm Sneakerz and I know it
Wound- Rank 2 level 40 hunter
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Apr 24 2012 09:20 AM #76
Re: Play Dead (Update 7 Warg Racial)
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
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Apr 24 2012 09:24 AM #77
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Apr 24 2012 10:10 AM #78
Re: Play Dead (Update 7 Warg Racial)
I like that idea of including an offensive buff to the heal which leaves room for changing it into a rank gated skill that is enhanced by a class trait instead of just being gated by a class trait.
Would also be cool if able to heal from eating dead creeps but at a lower effect since man flesh and hobbits are tastier.
The Hobbit page 268 "Already many of the goblins were flying back down the river to escape from the trap; and many of their own wolves were turning upon them and rending the dead and wounded."
That skill should have never been given to burgs.
A spider has webs to help crawl down cliffs.
A burg has http://www.youtube.com/watch?v=xVruDYoKVGc
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Apr 24 2012 10:35 AM #79
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Apr 24 2012 11:15 AM #80
Re: Play Dead (Update 7 Warg Racial)
Redesign safe fall completely. All freeps get to buy rope kits to climb down cliffs. These ropes are irretrievable from the bottom of the cliff, however, freeps can also gain elven rope which are retrievable at the bottom of the cliff.
Spiders have a web skill, orc's have a scale wall ability, uruk's have irretrievable ropes and wargs are sol.
These ropes can be cut at which point you fall and take falling injuries by the distance you fell. For rope this will have a length tied to it i.e. 40 meters of rope. If it gets cut it's length decreases by a meter. The skill itself would have a short induction to.
This suggestion is right up there with coding the map to allow hunters and spiders to attack from the trees, which would give reavers a bow option. An updated map that is even more interactive is whats needed over a new map.







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