Fix either Disappear or LoS checks on freep ranged dps
I know this is nothing new, but I'm getting sick and tired of it.
Devs, please either make Disappear make you immune to single target damage applied after you use the skill and for the 10 second duration, or add a LoS check at the end of freep ranged attacks (as I believe there is on creep ranged attacks. and if there isn't, there should be). Dying after I use Disappear to some stinking 4k+ swift bow or 2k+ burning embers or something is really becoming old.
Not to mention that npcs/pets are following me through Disappear again...
Please fix your broken stuff before you add new stuff...
Re: Fix either Disappear or LoS checks on freep ranged dps
Generally, i'm pretty sure the problem with attacks (after stealth) are based on induction attacks that are still in the middle of completing when you stealth.....say a hunter uses Swift Bow, if they release the shot before you hips..and after the first shot goes you hips.....it still finishes the other two shots.
same happens for creeps, tho less often as only one class? has a induction skill with multiple attacks, namely steadfast barrage for BA's and the BA's 3-shot bow attack. while quite a few freeps have skills like that.
Re: Fix either Disappear or LoS checks on freep ranged dps
IIRC, disappear does not effect LoS, but simply makes you invisible/untargetable.
Once the induction is started, I am pretty sure that the target is already set, and there is no check for targetability before the skill fires. Kinda like there is no max range check once the induction starts. Therefore, if you are fighting an induction-based class you will likely get hit by one skill after you disappear.
There is a reason after all that hips/disappear have a note that incoming damage will not break stealth... and its not just for DoTs
Two hunters can easily demonstrate by sparring each other, have one hit camo in the middle of the others HS induction. IIRC the induction will always fire.
The idea that it is only an easily seen problem with hunters and LM's would simply be because no other classes are primary induction based in the moors.
You might have burgs complaining... if it were not for skirmisher stance.
Really though, I somehow doubt you will be getting a whole lot of sympathy in this thread, with the complaint that the most powerful escape skill in the moors isn't a guaranteed survival. Especially from main hunters who have NO escape skill.
Further, as you are either using disappear to escape (likely if one skill is killing you) or to kill the freep: You don't need complete invulnerability! If the argument is to escape, then make desperate flight usable. If its to kill, then give hunters at MINIMUM a large, instant cast heal to be used when the cowardly dog disappears so you have at least SOME chance of surviving the 2nd stealth pounce.
Hmm, you would probably be a lot better off as wargs if hunters remained incredibly easy to kill while you MIGHT get hit after disappear...
Re: Fix either Disappear or LoS checks on freep ranged dps
My BA stops induction if freep goes around corner, but he gets hit by hunter arrows in same way. Is there really a difference here in favor of hunters?
AW: Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Lugbara
My BA stops induction if freep goes around corner, but he gets hit by hunter arrows in same way. Is there really a difference here in favor of hunters?
Last time I tested this (years ago), there was no difference. I dont know if there is a difference now, with Turbine changing this and that from time to time.
You can test it with a hunter easily and compare it. I wont do, because from my point of view, there is no sense in it: creeps are meant to be inferior, and thats why they are for 5 years now. When the devs say "balance", they dont mean the same as you and I.
And yes, disappear is not meant to be a 100% safe escape skill.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Strikerin
IIRC, disappear does not effect LoS, but simply makes you invisible/untargetable.
Once the induction is started, I am pretty sure that the target is already set, and there is no check for targetability before the skill fires. Kinda like there is no max range check once the induction starts. Therefore, if you are fighting an induction-based class you will likely get hit by one skill after you disappear.
There is a reason after all that hips/disappear have a note that incoming damage will not break stealth... and its not just for DoTs
Two hunters can easily demonstrate by sparring each other, have one hit camo in the middle of the others HS induction. IIRC the induction will always fire.
The idea that it is only an easily seen problem with hunters and LM's would simply be because no other classes are primary induction based in the moors.
You might have burgs complaining... if it were not for skirmisher stance.
Really though, I somehow doubt you will be getting a whole lot of sympathy in this thread, with the complaint that the most powerful escape skill in the moors isn't a guaranteed survival. Especially from main hunters who have NO escape skill.
Further, as you are either using disappear to escape (likely if one skill is killing you) or to kill the freep: You don't need complete invulnerability! If the argument is to escape, then make desperate flight usable. If its to kill, then give hunters at MINIMUM a large, instant cast heal to be used when the cowardly dog disappears so you have at least SOME chance of surviving the 2nd stealth pounce.
Hmm, you would probably be a lot better off as wargs if hunters remained incredibly easy to kill while you MIGHT get hit after disappear...
TBH, I was using so that I could get close enough to the burg that ganked me with the hunter so that I could finish him off without the hunter blowing me away.
I agree that hunters need something for more survivability, but that is not the point of the thread. When a skill is not doing what it is advertised to (aka. making you invisible and untargetable), but freeps can still hit me with homing arrows 3+ seconds after I use the skill, it is broken and needs to be fixed to work properly. To my understanding, all hunters (and maybe LMs, not sure) have no LoS check at the very end of their inductions. This leads to skills going off when the target is out of range, arrows going through walls and other obstacles, attacks hitting a stealth target, and more. If BAs do the same thing, then everyone needs to be fixed...
Re: Fix either Disappear or LoS checks on freep ranged dps
As people have said before the problem is the inductions and the skill effects while under the its effects. You would have to make disappear so that you can only take dot damage when using it or so that the induction skills don't do damage to a target that disappears while in the middle of the skill, the problem with the latter is that it would be very complected. but always remember as turbine has said before coding isnt that easy and a fix like that would be problematic have many problems and would be abused by many wargs to take advantage of it.
But on the whole i think wargs are fine ATM with this skill. Most wargs hips and come back to kill their attackers with out having the induction trouble (if they win the second time that depends on how smart/lucky they are). Your lucky u even have a oh ### skill, most freeps don't have one and if they do have one they might not be able to use it in the moors (hunters for example). Being able to disappear while in the middle of a battle of after ambushing a foe is very useful and if it has a downside then deal with it you wargs get plenty of kills.
Re: Fix either Disappear or LoS checks on freep ranged dps
The line of sight check at the end is well known to all hunters. This means that when the skill locks on to a target even if the target is invisible the skill will still continue if the target is within the line of sight. So pretty much the skill once locked on to a target can only be stopped by moving, a skill that stops inductions and the enemy being out of the line of sight. I personally think that it is fair for the skill to lock on to invisible targets because the skill does take some time to activate. Disappear just increases your stealth so the person can not find you to lock onto your (it also throws off all people already targeted on you) the induction was from the past so it is still locked on its just the person doesn't have the warg targeted nor can the person find you unless they follow the path of their induction skill to their target but by the time it wares off the warg should be gone.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Legonist
The line of sight check at the end is well known to all hunters. This means that when the skill locks on to a target even if the target is invisible the skill will still continue if the target is within the line of sight. So pretty much the skill once locked on to a target can only be stopped by moving, a skill that stops inductions and the enemy being out of the line of sight. I personally think that it is fair for the skill to lock on to invisible targets because the skill does take some time to activate. Disappear just increases your stealth so the person can not find you to lock onto your (it also throws off all people already targeted on you) the induction was from the past so it is still locked on its just the person doesn't have the warg targeted nor can the person find you unless they follow the path of their induction skill to their target but by the time it wares off the warg should be gone.
And from a hunter, this I expect...
Being invisible means that you can no longer see them, meaning that they are no longer in line of sight...
Re: Fix either Disappear or LoS checks on freep ranged dps
No, leave hips and disappear the way they are. Both skills are completely overpowered as is. Stealth classes don't need to be invulnerable for 10 seconds just because they can't be seen. AoEs for obvious reasons can still hit and damage/unstealth a player in stealth.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by babaju2
No, leave hips and disappear the way they are. Both skills are completely overpowered as is. Stealth classes don't need to be invulnerable for 10 seconds just because they can't be seen. AoEs for obvious reasons can still hit and damage/unstealth a player in stealth.
Yes, AOEs should still work, just saying that single target shouldn't since they can't target you after you hips/disappear... I'm sorry I want the skill to actually work...
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Samus1111111
Yes, AOEs should still work, just saying that single target shouldn't since they can't target you after you hips/disappear... I'm sorry I want the skill to actually work...
If they can't target you, it shouldn't matter. If the skill's going to go off, it's going to go off period. What's stopping them from still firing the induction? It only goes off if it's already past halfway finished (and many longer inductions don't go off at all, like HS and lightning). Usually when something is past halfway finished, it doesn't turn back ( EX: valence electrons). Disappear doesn't say "immune to single target damage" on the tooltip. It's only intended to make you restealth.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by babaju2
If they can't target you, it shouldn't matter. If the skill's going to go off, it's going to go off period. What's stopping them from still firing the induction? It only goes off if it's already past halfway finished (and many longer inductions don't go off at all, like HS and lightning). Usually when something is past halfway finished, it doesn't turn back ( EX: valence electrons). Disappear doesn't say "immune to single target damage" on the tooltip. It's only intended to make you restealth.
Try to think of this like it actually exists in a world that follows the laws of physics... If you can't see the target, you more than likely will miss. And arrows don't home in on a target either. So since the hunter (or LM) can't see me, they shouldn't be able to hit me. Period.
I'm done here, if you guys don't care that a skill is broken (lol at stealth haters ><), then fine, but I'm done arguing with you. The skill is broken, has been for 5 years, and needs to be fixed.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Samus1111111
Try to think of this like it actually exists in a world that follows the laws of physics... If you can't see the target, you more than likely will miss. And arrows don't home in on a target either. So since the hunter (or LM) can't see me, they shouldn't be able to hit me. Period.
I'm done here, if you guys don't care that a skill is broken (lol at stealth haters ><), then fine, but I'm done arguing with you. The skill is broken, has been for 5 years, and needs to be fixed.
I wouldn't go bringing up real world physics, mainly because then disappear as a skill makes little sense as well.
As to the skill(s), I don't know whether it's intended or not that skills still in animation/induction cause damage, but as I see it disappear should not be a "If I hit it, I'm guaranteed to survive excluding lucky AoEs" type button. The drawback is that you do have to hit it early enough, just like warleaders with their bubble, or uruks with their heal.
If you do not even try to communicate using clear and concise English, I will ignore you.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Samus1111111
Try to think of this like it actually exists in a world that follows the laws of physics... If you can't see the target, you more than likely will miss. And arrows don't home in on a target either. So since the hunter (or LM) can't see me, they shouldn't be able to hit me. Period.
I'm done here, if you guys don't care that a skill is broken (lol at stealth haters ><), then fine, but I'm done arguing with you. The skill is broken, has been for 5 years, and needs to be fixed.
How exactly... do you know that this skill is broken? It seems WAI to me. It just puts you back into stealth, it's not supposed to offer any sort of defense against damage. Let's say you get WL bubbled (not talking about hips or disappear). If someone begins an induction on you and it ends right before you get bubbled, it will hit through the bubble. It's just how this game works. A broken skill is a broken skill and should be fixed, but this does not seem to be a broken skill. And yes actually, anybody that doesn't play a stealth class freakin hates stealth. Stealth is complete ezmode and stealth classes really have nothing to complain about. You have the biggest advantage in pvp. Being able to choose your fights, choose when you want to start or end them, and then run away from the the fight if anything goes wrong. It's the absolute cheapest, easiest form of pvp. If you play a burg or a warg and don't want to die, you almost never have to die.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Samus1111111
TBH, I was using so that I could get close enough to the burg that ganked me with the hunter so that I could finish him off without the hunter blowing me away.
I agree that hunters need something for more survivability, but that is not the point of the thread. When a skill is not doing what it is advertised to (aka. making you invisible and untargetable), but freeps can still hit me with homing arrows 3+ seconds after I use the skill, it is broken and needs to be fixed to work properly. To my understanding, all hunters (and maybe LMs, not sure) have no LoS check at the very end of their inductions. This leads to skills going off when the target is out of range, arrows going through walls and other obstacles, attacks hitting a stealth target, and more. If BAs do the same thing, then everyone needs to be fixed...
The problem isn't the skill, the problem is your waiting too long to use it, in essence the hunter already pulled the trigger and had you targeted(leading the moving target), its just taking time for the arrow to hit you. And hunters do have a LOS check. It's extremely frustrating when I shoot at a target who was in front of me when I hit the skill and half way through the induction the skill fails because now you are out of LOS, but thats something we have to deal with.
Re: Fix either Disappear or LoS checks on freep ranged dps
This is more or less an engine problem/design and just because you went invisible doesn't mean that they're breaking line of sight with you far as the game engine is concerned. You can see this same issue when an induction is finished and somebody hides behind a wall, the arrows will still hit regardless that you're now behind cover because it checks before the induction fires, sees that the target is in LoS and then the animation goes and by this time you're going to get hit regardless if you map grams or hide behind a massive rock.
So, sucks and everything but Warg's @ other classes seem to be faring well, aside from the gamebreaking bug.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by babaju2
How exactly... do you know that this skill is broken? It seems WAI to me. It just puts you back into stealth, it's not supposed to offer any sort of defense against damage. Let's say you get WL bubbled (not talking about hips or disappear). If someone begins an induction on you and it ends right before you get bubbled, it will hit through the bubble. It's just how this game works. A broken skill is a broken skill and should be fixed, but this does not seem to be a broken skill. And yes actually, anybody that doesn't play a stealth class freakin hates stealth. Stealth is complete ezmode and stealth classes really have nothing to complain about. You have the biggest advantage in pvp. Being able to choose your fights, choose when you want to start or end them, and then run away from the the fight if anything goes wrong. It's the absolute cheapest, easiest form of pvp. If you play a burg or a warg and don't want to die, you almost never have to die.
Awww what's the matter poh widdle Reaver? Did that nasty ol Burgy hit you from behind when you weren't lookin? Poor widdle burgy to much fo you? The biggest advantage in pvp? Um NO! bubbles and AOE rez's are. Why? Because they can save anyone, and return lots of dead players to the battle instantly. Run away from the fight if anything goes wrong? Like stealth classes are the only ones with escape skills, Mr Reaver (charge -increased movement speed + cc immunity), pledge, web the earth, moving target, field promotion, dying rage, resiliance, hamstring, curse of the cowards soul, brutal charge, last stand, champs bubble, minnies bubble and some others that don't come to mind at the moment. The easiest form of PVP Ha Ha Ha you make me laugh Mr Reaver,(charge in, devestate, charge out). You obviously have no clue what you are talking about. Easiest form of pvp is PEW, PEW, PEW from the back of a raid. As far as never having to die.... you obviously have no clue how easy it is now for a raid to constantly track a stealthed class if they are willing to pay for it, not to mention all it takes is 2 DOT's and we wont be stealthed for long. If you can't learn to adapt to dealing with a stealth class sounds like your the one who want easy mode, sorry this here isn't Burger King. Also to play the way you say we do we would be spending 90% of our time doing nothing. Perhaps you would find that fun, most of us who have stealth classes find that boring.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by wolfaqua
Awww what's the matter poh widdle Reaver? Did that nasty ol Burgy hit you from behind when you weren't lookin? Poor widdle burgy to much fo you? The biggest advantage in pvp? Um NO! bubbles and AOE rez's are. Why? Because they can save anyone, and return lots of dead players to the battle instantly. Run away from the fight if anything goes wrong? Like stealth classes are the only ones with escape skills, Mr Reaver (charge -increased movement speed + cc immunity), pledge, web the earth, moving target, field promotion, dying rage, resiliance, hamstring, curse of the cowards soul, brutal charge, last stand, champs bubble, minnies bubble and some others that don't come to mind at the moment. The easiest form of PVP Ha Ha Ha you make me laugh Mr Reaver,(charge in, devestate, charge out). You obviously have no clue what you are talking about. Easiest form of pvp is PEW, PEW, PEW from the back of a raid. As far as never having to die.... you obviously have no clue how easy it is now for a raid to constantly track a stealthed class if they are willing to pay for it, not to mention all it takes is 2 DOT's and we wont be stealthed for long. If you can't learn to adapt to dealing with a stealth class sounds like your the one who want easy mode, sorry this here isn't Burger King. Also to play the way you say we do we would be spending 90% of our time doing nothing. Perhaps you would find that fun, most of us who have stealth classes find that boring.
Biased ezmoder. I'll be completely honest. Your thinking is pathetic. Absolutely pathetic. If you don't understand how much easier it is to play a stealth class than a non stealth class, then I'm sorry. I had nothing to say anyway. Laughing at you listing off cc skills, out of combat charge and... SNARES? as escape skills. LOL. Those really beat going invisible and setting your speed to 100%, right? Hamstring is definitely an escape skill! You're a genius! Thank you for this wisdom, I'll be sure to remember to hit hamstring next time 6 freeps are chasing me!
Nothing's easier than charging in and hitting 1k with DS on someone. Especially not wearing 5 pieces of the orthanc set and hitting a guaranteed 4k dev with surprise strike to kb a target!
"If you can't learn to adapt to dealing with a stealth class sounds like your the one who want easy mode."
Who said I couldn't adapt to dealing with a stealth class? Get off me brohammed. I said it's the easiest and cheapest way to pvp, because it's completely true. If it isn't easy to gang up on someone with 6 wargs or burgs, kill them in 2 seconds, and then disappear before someone can even attempt to get a kill, I don't know what is. A bunch of bas or hunters can be killed. They can try to run, but coordinated fire will kill them. Whereas a stealth class can go INVISIBLE and be done with the fight if they don't want to die. Want some proof how easy it is? Take a look at my sig before you judge me by the main class I play.
AW: Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by Samus1111111
Try to think of this like it actually exists in a world that follows the laws of physics... If you can't see the target, you more than likely will miss. And arrows don't home in on a target either. So since the hunter (or LM) can't see me, they shouldn't be able to hit me. Period.
I'm done here, if you guys don't care that a skill is broken (lol at stealth haters ><), then fine, but I'm done arguing with you. The skill is broken, has been for 5 years, and needs to be fixed.
Bringing up laws of physics into a context like this is just plain stupid, sorry. In what kind of world can people suddenly disappear in plain sight? Wouldn't that be a world where you can still lock on to invisible things? This kind of argument is just backfiring.
On an objective point of view: Yes I agree it is quite funny how it works, yet to me it is working as intended. If a skill is in execution we do not want more ways to make it not work suddenly. Now see we all have these moments where you get stunned or killed while executing a skill and the dmg won't go through. Now that is annoying too, right? Now imagine Turbine "fixing" your bug. Would that not cause more problems the way turbine is usually fixing complex things like this? No for a thing that is not exactly broken but a mere mechanic in the code
On a mechanic note: Skills will only go through, whilst in the animation already or when talking about Swift Bow when the induction is at about 66%. There is a LOS check however on the end of the induction and a range check (though that migt be higher than 40m). The main reason why you encounter hits so far away or seconds after you hit disappear, burrow etc. is the simple fact that the darn animation is just so long. It probably takes 1.5 seconds until the last arrow of Swift Bow hits. In addition of the induction you might well be 2 seconds in stealth etc. until you do not take any damage. The same goes for any inductions though my feeling is that the swift bow induction appears while longest, more tolerant towards this. And of course the same works creepside. Yet I do not know whether screaming shafts really applies three hits or two it works with any induction skill.
And from a hunter: Never should this be changed. Wargs have it easy. Easy to get away and can more easily pick their fights. This has always been a satisfying way to counter cowards, both solo and in packs, and we all know we have enough of those already so there is no need to change it.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
AW: Fix either Disappear or LoS checks on freep ranged dps
The reason disappeared wargs are hit by swift bow is not the long induction, there is a LOS check after the induction (I doubt there is a range check, but this is not the topic, and any check increases lag chance).
The reason is the synchronization between different clients. When you are hit after you disappear, this is what happens:
- hunter uses swift bow, this is sent from his client to server
- warg uses disappear, this is sent from his client to server
- on the server, there are 2 possibilities: either disappear reaches the server before the LOS check at the end of the hunters swift bow, or it reaches the server after the LOS check (its unlikely that both reach the server at the same time, but if the engine "allows" this, it will be resolved so that one is "winning").
- if the server decides that disappear was first, he sends data to both clients (hunter gets "you have to face target" or so, warg gets away)
- if the server decides that swift bow was first (2nd LOS check ended), he sends data to both telling them the damage done
What you see on the client can be "overwritten" by what the server decides. The client makes assumptions on what your char does, but when orders from the server come, the orders from the server "win".
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by babaju2
Biased ezmoder. I'll be completely honest. Your thinking is pathetic. Absolutely pathetic. If you don't understand how much easier it is to play a stealth class than a non stealth class, then I'm sorry. I had nothing to say anyway. Laughing at you listing off cc skills, out of combat charge and... SNARES? as escape skills. LOL. Those really beat going invisible and setting your speed to 100%, right? Hamstring is definitely an escape skill! You're a genius! Thank you for this wisdom, I'll be sure to remember to hit hamstring next time 6 freeps are chasing me!
Nothing's easier than charging in and hitting 1k with DS on someone. Especially not wearing 5 pieces of the orthanc set and hitting a guaranteed 4k dev with surprise strike to kb a target!
"If you can't learn to adapt to dealing with a stealth class sounds like your the one who want easy mode."
Who said I couldn't adapt to dealing with a stealth class? Get off me brohammed. I said it's the easiest and cheapest way to pvp, because it's completely true. If it isn't easy to gang up on someone with 6 wargs or burgs, kill them in 2 seconds, and then disappear before someone can even attempt to get a kill, I don't know what is. A bunch of bas or hunters can be killed. They can try to run, but coordinated fire will kill them. Whereas a stealth class can go INVISIBLE and be done with the fight if they don't want to die. Want some proof how easy it is? Take a look at my sig before you judge me by the main class I play.
So many things I could say, but really, what would be the point? The fact that you are not intelligent enough to realize that CC can be used to escape says it all. Please continue playing with your head buried in the sand like an ostrich. You will be much happier continuing to believe that you are being owned because people are ezmoders than understanding its because you are clueless. I don't have the energy to educate those who are intellectually inept.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by wolfaqua
So many things I could say, but really, what would be the point? The fact that you are not intelligent enough to realize that CC can be used to escape says it all. Please continue playing with your head buried in the sand like an ostrich. You will be much happier continuing to believe that you are being owned because people are ezmoders than understanding its because you are clueless. I don't have the energy to educate those who are intellectually inept.
BIG IDIOT ^
Where did I say I was getting owned? Where did I say people owned me because they were ezmoding? I really hate stupid and stubborn people who put words into my mouth (pointing right at you... idiot!). You are the one with no idea how the moors functions. You have no valid argument. HAMSTRING IS NOT AN ESCAPE SKILL! You're saying the 5 second defiler fear is an ESCAPE SKILL? What game do you play? Are you actually being serious here?
You are a clueless moron if you believe that hamstring is an "escape skill." "Poh widdle reaver." L0l get outta here you creepy troll. Don't like what I have to say? Don't reply to my post. You seriously replied to my post telling me that I'm stupid, and you could "educate" me but you "don't have the energy" to do so? You sir, need to get a life if this is the type of post you give people over the forums. If you're going to spend time making a post, don't make it worthless. It honestly cracks me up to see an idiot calling me clueless, and not only that... but giving absolutely zero evidence as to how the hamstring skill is an effective "escape skill." I know so much about this game, and I'm such a nerd for this game, yet I know that any facts I could give you would just argue against.
Here we go again for... the third time? The fact of matter is stealth IS the easiest AND cheapest form of pvp. Poh widdle burg... so mad he can gwet tracked and dwie in a pweevpwee zone? Even the easiest classes still require a slight measure of skill to play. I'm sorry you have not enough skill to play one of the easiest classes (mins>wardens>wargs>burgs, most overpowered moors classes). Turning with your keyboard, clicking your skills, and having slow reactions is going to get you nowhere, broski. I love how this is a rank 6 burglar (with 0 stars, 0.) arguing with me too. Go learn how to pvp, and adapt to YOUR stupid class instead of wasting your time, putting words into my mouth, and making idiotic posts about how burgs are not ezmode just because you play one and utterly fail at it, when it's one of the easiest classes out there.
Re: Fix either Disappear or LoS checks on freep ranged dps
Originally Posted by babaju2
BIG IDIOT ^
Where did I say I was getting owned? Where did I say people owned me because they were ezmoding? I really hate stupid and stubborn people who put words into my mouth (pointing right at you... idiot!). You are the one with no idea how the moors functions. You have no valid argument. HAMSTRING IS NOT AN ESCAPE SKILL! You're saying the 5 second defiler fear is an ESCAPE SKILL? What game do you play? Are you actually being serious here?
You are a clueless moron if you believe that hamstring is an "escape skill." "Poh widdle reaver." L0l get outta here you creepy troll. Don't like what I have to say? Don't reply to my post. You seriously replied to my post telling me that I'm stupid, and you could "educate" me but you "don't have the energy" to do so? You sir, need to get a life if this is the type of post you give people over the forums. If you're going to spend time making a post, don't make it worthless. It honestly cracks me up to see an idiot calling me clueless, and not only that... but giving absolutely zero evidence as to how the hamstring skill is an effective "escape skill." I know so much about this game, and I'm such a nerd for this game, yet I know that any facts I could give you would just argue against.
Here we go again for... the third time? The fact of matter is stealth IS the easiest AND cheapest form of pvp. Poh widdle burg... so mad he can gwet tracked and dwie in a pweevpwee zone? Even the easiest classes still require a slight measure of skill to play. I'm sorry you have not enough skill to play one of the easiest classes (mins>wardens>wargs>burgs, most overpowered moors classes). Turning with your keyboard, clicking your skills, and having slow reactions is going to get you nowhere, broski. I love how this is a rank 6 burglar (with 0 stars, 0.) arguing with me too. Go learn how to pvp, and adapt to YOUR stupid class instead of wasting your time, putting words into my mouth, and making idiotic posts about how burgs are not ezmode just because you play one and utterly fail at it, when it's one of the easiest classes out there.
Blah, blah , blah, head in the sand, blah, blah, blah, thinks people are stupid because they know how to do things they can't, blah, blah, blah, thinks stars mean something, blah, blah, blah, SCREAMS LOADER BECAUSE THINKS THAT IT SUBSTANTIATES AN ARGUMENT, blah, blah, blah, still doesn't know how to use CC to escape, blah blah blah, repeats self because doesn't know how to argue, blah, blah, blah, doesn't comprehend spoken language so makes up others arguments to mean something other than what was said, blah, blah, blah, can count to 3, blah, blah, blah, thinks that a stealth class with no stars cares about dying, blah, blah, blah, thinks the word broski makes them look smart or hip, blah, blah, blah, rage, hate, rage.
Re: Fix either Disappear or LoS checks on freep ranged dps
On my warg - i hate this
On my hunter - i like this
Regardless, it needs to be fixed. Good luck with getting it fixed though.
To be fair though, if you're struggling with this happening alot on your warg/burg, get a faster computer/ISP. I can tell who lags and who doesn't by what skills I can fire off when they hips. If someone is really laggy or slow, I can even get a pen shot (NON-INDUCTION) in as well.
The only negative thing with my hunter is that I literally have derplolololol survival skills or cool hips tricks, so I don't have to be angry about cooldown going off and not getting them or getting shot through stealth. If you don't have it, you don't miss it.