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  1. #1
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Do not Fall this Day suggestion

    Why did you made DnFtD a rez, I,m still puzzled and astonished, especially since it allow some exploit like in Grand Stairs.

    Considering the name it got: "Do not Fall this Day"; it shouldn't be a rez, but rather a skill that PREVENT someone to be defeated.
    11M much more like the Captain Last Stand, but able to be casted on others.

    That way, the skill might also be usable by RK upon themselve and would solve some survavibility issue that some RK got.

  2. #2
    Senior Member Online status: MonoLoco is offline Reputation: MonoLoco the Neutral
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    Re: Do not Fall this Day suggestion

    that is our in-combat rez. casting it on someone then letting them die and come back with 50% morale instead of healing them is NOT an exploit. if any change to DNFTD is made it should be made like warden's Never Surrender - ie, have it as a heal that is triggered by a morale threshold rather than a defeat - if they fall below 10% morale they get heald for 50% of their max morale and 30% of their max power.

  3. #3
    Senior Member Online status: JeauxLOTR is offline Reputation: JeauxLOTR the Wary JeauxLOTR the Wary JeauxLOTR the Wary JeauxLOTR the Wary JeauxLOTR the Wary
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    Re: Do not Fall this Day suggestion

    Does the GS exploit even exist now? Since the change to skill having to be "in-combat", I don't think the old exploit is still there....but then, have not ran GS in a while either.

    I don't think this would ever be changed so the RK could cast it on themselves.

  4. #4
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Do not Fall this Day suggestion

    It's still there, but GS is so easy that it can be done in 10 minutes the right way.


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  5. #5
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by MonoLoco View Post
    that is our in-combat rez. casting it on someone then letting them die and come back with 50% morale instead of healing them is NOT an exploit. if any change to DNFTD is made it should be made like warden's Never Surrender - ie, have it as a heal that is triggered by a morale threshold rather than a defeat - if they fall below 10% morale they get heald for 50% of their max morale and 30% of their max power.
    I know what it is I am just pointing out that it doesn't need to be a rez to be as efficient...
    have you noticed that RK are Hot healer? casting DNFTD on someone who already got plenty of HoT on him,... nice but once he rez back he got no more HoT and is, if not traited with the Prophetic Word, almost dead as he raise forcing you to cast or Woundrous foreshadowing or Rune-sign or EftA on that target to ensure that it doesn't die, not to mention that often that target already poped all his survival CD to prevent defeat so is rezed with those on CD, result , I've sean it often...the rezed target just die few second after being rezed.

    Also the Name is called NEVER fall this Day not : Back from the Brink, and it's imply that the target would not be defeated not that if defeated it will be revived.

    of course duration can stilll be adjusted for balance issue.

    But I will always think that it should be more a last stand like effect rather than escape the darkness like effect.

  6. #6
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
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    Re: Do not Fall this Day suggestion

    So essentially you want to remove the in-combat rez for RKs.

    Please tell me, if RKs no longer had an in-combat rez, why would we EVER be chosen as healers over a minstrel?
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  7. #7
    Member Online status: swellrif is offline Reputation: swellrif the Wary swellrif the Wary
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    Re: Do not Fall this Day suggestion

    During sarumon, one of our Tanks were blown off the top of the tower. Thanks to DNFTD, they were able to come right back into the fight... No minstrel can pull that off, and IMO, minstrel can't beat RK heals either.

  8. #8
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by TinDragon View Post
    So essentially you want to remove the in-combat rez for RKs.

    Please tell me, if RKs no longer had an in-combat rez, why would we EVER be chosen as healers over a minstrel?
    The same way we were chosen as healers before we had DNFTD.


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  9. #9
    Senior Member Online status: cnrsnl is offline Reputation: cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by PerfectApproach View Post
    The same way we were chosen as healers before we had DNFTD.
    We always had DNFTD. If you mean before level 50, minis get their incombat rez around those levels too. So there is no competition before 50.

    --

    IMO, our incombat rez should work on someone dead as well, with induction, longer cooldown etc. So it'd be up to RK to use it reactive (with induction, longer cooldown) or proactive (instant, lesser cooldown).

  10. #10
    Junior Member Online status: MuerteXiii is offline Reputation: MuerteXiii the Neutral
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    Re: Do not Fall this Day suggestion

    Dead people don't take a knee; they lay flat on the floor.
    How many times must we go through this?
    You aren't dead when you are "defeated".

    We have a skill that gives -30% damage for 10+ seconds on a 1m CD and we have a skill that applies a 4k morale bubble on a 1m CD.
    We also have two big heals on 5m CDs; what more do you want?

  11. #11
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by TinDragon View Post
    So essentially you want to remove the in-combat rez for RKs.

    Please tell me, if RKs no longer had an in-combat rez, why would we EVER be chosen as healers over a minstrel?

    LoL, are you serious?

    It is not a IN combat rez.... you can't cast it on a ALREADY defeated player.

    It require to be cast BEFORE the target is defeated and let the target be defeated and revived after without any HoT or buff he had on.

    That is pretty counter efficient since the RK is a preventive healer.

    I am just pointing out that if instead of letting the target be defeated and rez it afterward, without all the buff and HoT, It should just prevent that target from being defeated, as the name suggest.

    The result in the end will be the same:

    You see someone that is about to be defeated you cast DnFtD on it...result it won't be defeated.

    If you think that DnFtD is a combat rez you are quite in the error...
    a rez allow you to revive someone that IS defeated, because you failled to heal him.

    DnFtD doesn't allow you to revive a target that is already defeated.

    It just allow you to set a target that, you will not care about healing and let die;
    otherwise it's end up that your pseudo "combat rez" was wasted on healing someone that would have been rezed, if defeated, instead of healing other player.

    Imo, the mechanism is flawed, and should become a targetted defeat immunity skill rather than a fake combat rez that isn'T a real combat rez.

    Seriously guys think about that...
    Last edited by jeanperson; Apr 27 2012 at 12:36 PM.

  12. #12
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by MuerteXiii View Post
    Dead people don't take a knee; they lay flat on the floor.
    How many times must we go through this?
    You aren't dead when you are "defeated".
    come on does it really an issue ? dead/defeated, that's childish we all know what we are talking about.

  13. #13
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by cnrsnl View Post
    We always had DNFTD. If you mean before level 50, minis get their incombat rez around those levels too. So there is no competition before 50.

    --

    IMO, our incombat rez should work on someone dead as well, with induction, longer cooldown etc. So it'd be up to RK to use it reactive (with induction, longer cooldown) or proactive (instant, lesser cooldown).
    So we will end up with the same duplicate skill of cappy combat rez!!!

    No

    DnFtD as a targetted Last stand will just end up with the same result in-game as it is currently, except that there will be no loading issue for the defeated target, no popup window to accept revive and no lost of buffs and hot.

    Actually I might even instead bo a targetted Never Surrender:

    You cannot be defeated

    (1 time)When target fall below 10% morale; heal that target for 50% morale and 25% power. (+ with the prophetic word trait)
    duration 30 seconds

    That would even be more convenient, in the end it will produce the same result, still without the HoT and Buff loss nor the revive popup window neither the loading rez.

  14. #14
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by swellrif View Post
    During sarumon, one of our Tanks were blown off the top of the tower. Thanks to DNFTD, they were able to come right back into the fight... No minstrel can pull that off, and IMO, minstrel can't beat RK heals either.

    I know that's the rare plus that this mechanic bring, is it that much required?
    Last edited by jeanperson; Apr 27 2012 at 12:38 PM.

  15. #15
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by jeanperson View Post
    LoL, are you serious?

    It is not a IN combat rez.... you can't cast it on a ALREADY defeated player.

    It require to be cast BEFORE the target is defeated and let the target be defeated and revived after without any HoT or buff he had on.

    That is pretty counter efficient since the RK is a preventive healer.

    I am just pointing out that if instead of letting the target be defeated and rez it afterward, without all the buff and HoT, It should just prevent that target from being defeated, as the name suggest.

    The result in the end will be the same:

    You see someone that is about to be defeated you cast DnFtD on it...result it won't be defeated.

    If you think that DnFtD is a combat rez you are quite in the error...
    a rez allow you to revive someone that IS defeated, because you failled to heal him.

    DnFtD doesn't allow you to revive a target that is already defeated.

    It just allow you to set a target that, you will not care about healing and let die;
    otherwise it's end up that your pseudo "combat rez" was wasted on healing someone that would have been rezed, if defeated, instead of healing other player.

    Imo, the mechanism is flawed, and should become a targetted defeat immunity skill rather than a fake combat rez that isn'T a real combat rez.

    Seriously guys think about that...
    It's an in-combat rez because it can be used to revive someone while in-combat. "In-combat" doesn't mean that you need to sit there and pick them up after they've already gone down, it simply means they get revived while in-combat. You're changing the definition to suit your own needs.

    RKs are pro-active healers, not reactive, as you've stated. So why can't we be pro-active by throwing a rez on someone long before they actually go down? Like the person above me stated, it's the only way to save someone that's fallen off the tower. It's also a great way to keep the rest of your group up while that person stands up. If they already have DNFTD on them, you don't need to stop healing everyone else to get them back up.

    As many other people have said, we already have multiple skills to stop someone from dying. If all of those fail, one more is not going to help. I'd rather it remain a rez so they can get back up even if all the other emergency skills (two bubbles, Glorious Foreshadowing, EftA to a point) fail.
    Last edited by TinDragon; Apr 27 2012 at 12:41 PM.
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  16. #16
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by TinDragon View Post
    It's an in-combat rez because it can be used to revive someone while in-combat. You're changing the definition to suit your own needs.

    RKs are pro-active healers, not reactive, as you've stated. So why can't we be pro-active by throwing a rez on someone long before they actually go down?
    When are the combat rez used? ...

    Oups someone got oneshot there by draig paw,...cappy/mini rez him.... never heard of Rk can you rez him, no.

    Tell me seriously your argument is that we will loose our combat rez, but we will loose just the name of it I argued with you about that definition of a combat rez just because of that.

    Because in practice the result will be the same even better if DnFtD would PREVENT someone to be defeated rather then let that target DIE and be rezed afterward....

    THE RESULT WILL BE THE SAME( except for those falling death) ...
    the target will NOT be DEFEATED.

    why are you telling me that we will lost our combat rez!!??

    the skill will still provide the same result in a better way.

    the only thing that you will lost is the Defeat event and the rez popup windowand the loading, and the lost of all buff and hot of the target...

    How can youfail to understand that and whine about loosing a pseudo combat Rez that isn't actually one...

    read a little above and you'll see some other ppl asking for that skill to become a Combat rez like that cappy/mini one...

    are you gonna still argue about loosing your combat rez...?

  17. #17
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by jeanperson View Post
    I am just pointing out that if instead of letting the target be defeated and rez it after, without all the buff and HoT, It should just prevent that target from being defeated, as the name suggest.
    Something like this?

    Do Not Fall This Day: Consumes 75% of remaining power; recovers target Morale equal to power expended; ally will revive if defeated while in combat.

    Basically, it's a combination of Epic for the Ages and the current DNFTD. It's power-hungry, but it works great as a last-resort Oh-sh!t skill. It's instant, on a 3 minute cooldown. It's balanced because it is a VERY useful skill, but it's VERY power hungry. RK's will think twice before using it because if they do, they will be VERY weak. It can even be used with only 1 power left, although it will only heal for 1 Morale.
    Last edited by PerfectApproach; Apr 27 2012 at 01:08 PM.


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  18. #18
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by TinDragon View Post
    As many other people have said, we already have multiple skills to stop someone from dying. If all of those fail, one more is not going to help. I'd rather it remain a rez so they can get back up even if all the other emergency skills (two bubbles, Glorious Foreshadowing, EftA to a point) fail.
    Agree

    so then DnFtD is just useless, or an exploit skill that allow to trigger encounter like in GS or something that just prevent death from falling damage,... wow that's much usefull

  19. #19
    Poster of Note Online status: Neen_Eldar is offline Reputation: Neen_Eldar the Neophyte Neen_Eldar the Neophyte Neen_Eldar the Neophyte Neen_Eldar the Neophyte Neen_Eldar the Neophyte Neen_Eldar the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by PerfectApproach View Post
    Something like this?

    Do Not Fall This Day: Consumes 75% of remaining power; recovers target Morale equal to power expended; ally will revive if defeated while in combat.

    Basically, it's a combination of Epic for the Ages and the current DNFTD. It's power-hungry, but it works great as a last-resort Oh-sh!t skill. It's instant, on a 3 minute cooldown. It's balanced because it is a VERY useful skill, but it's VERY power hungry. RK's will think twice before using it because if they do, they will be VERY weak.
    I like this idea, it's along the lines of a Captains in harms way skill, i have always thought the RK should have some form of skill that sacrifices something they have for the good of the group/a group member, a large sacrifice at that.
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  20. #20
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by PerfectApproach View Post
    Something like this?

    Do Not Fall This Day: Consumes 75% of remaining power; recovers target Morale equal to power expended; ally will revive if defeated while in combat.

    Basically, it's a combination of Epic for the Ages and the current DNFTD. It's power-hungry, but it works great as a last-resort Oh-sh!t skill. It's instant, on a 3 minute cooldown. It's balanced because it is a VERY useful skill, but it's VERY power hungry. RK's will think twice before using it because if they do, they will be VERY weak.
    well this look more like a champ's Dire Need targetted version, that's another idea that would be nice too, still I would rather prevent the target from being defeated that letting it be and reviving it afterward; the suggested Never Surrender Targetted might be even better in the way.

    Cause you don't loose all the Hot you stacked on target and all the consumable/cappy buffs as well.

  21. #21
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by jeanperson View Post
    Agree

    so then DnFtD is just useless, or an exploit skill that allow to trigger encounter like in GS or something that just prevent death from falling damage,... wow that's much usefull
    You're looking at this skill from a Moria standpoint. I'm looking at it from an endgame standpoint. I think you need to do a bit more end-game before you start suggesting changes for skills that work just fine as they are.

    And as a note, there is a multi-quote feature in the forums. You don't need to have a separate post for every reply you have to a different person, and it's highly annoying to see that.
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  22. #22
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by TinDragon View Post
    You're looking at this skill from a Moria standpoint. I'm looking at it from an endgame standpoint. I think you need to do a bit more end-game before you start suggesting changes for skills that work just fine as they are.

    And as a note, there is a multi-quote feature in the forums. You don't need to have a separate post for every reply you have to a different person, and it's highly annoying to see that.
    I am refering the the moria example, doesn't mean I am not in the endgame right now...

    result of the current DnFtD is still that many time I cast it but the target just don't get defeated cause I still keep healing it; and if it get defeated she lost all the buff, and we must wait for the target to accept the rez and load.
    All that is just useless for what the skill is suppose to achieve if you don't understand that, it's not my problem.

    The only reason that this skill should remain a rez would be to allow to teleport back to the healer the target after a defeat, like in GS or any falling or hazard source of defeat.

    DnFtD have nothing to do with the Lok's Soulstone of WoW and have noting to do aout rezing someone.

    It's suppose to prevent someone to Fall this day. you can keep trolling about loosing a rez skill tho.

  23. #23
    Senior Member Online status: Hiritier is offline Reputation: Hiritier the Wary Hiritier the Wary Hiritier the Wary
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    Re: Do not Fall this Day suggestion

    If there is something DNF should be changed it's rez even when the caster died. I cant count how many times both RKs in my raid DNF each other and both die. You cant even get the capt rez after that. So i've learned stop DNF the other healer and put it on the most squishy or biggest gun. Let the cappy take care of the healer.

  24. #24
    Grand Member Online status: Forgotten_Legend is offline Reputation: Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated Forgotten_Legend the Undefeated
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by jeanperson View Post
    Why did you made DnFtD a rez, I,m still puzzled and astonished, especially since it allow some exploit like in Grand Stairs.

    Considering the name it got: "Do not Fall this Day"; it shouldn't be a rez, but rather a skill that PREVENT someone to be defeated.
    11M much more like the Captain Last Stand, but able to be casted on others.

    That way, the skill might also be usable by RK upon themselve and would solve some survavibility issue that some RK got.
    so, the whole reason you don't like the skill has to do with a level 56 instance? sorry. LEAVE IT ALONE!

    an example of a place i like it perfect... SARUMAN! after round 3 starts, with 3 RKs in raid, it's possible to have DNFTD on everyone in the raid by the end of the fight. (with cooldown legacies and traits)

    i agree with above poster describing RKs as proactive. a proactive rez is perfect. and since you argued that semantics don't mean squat when comparing the "defeat" to "death" argument, what difference does it make whether the character "revives" or is prevented from "defeat"? i know, buffs and hope tokens and scrolls. buffs can be reapplied. so can tokens and scrolls.

    btw, captain's last stand is almost always paired with in harm's way, so that the captain can essentially prevent anyone in the whole fellowship from being defeated, by taking all their damage instead. RKs already HAVE a skill like that (granted, not exactly like it but along the same theme of preventing damage) . it's called... drumroll... OUR FATES ENTWINED... and it sacrifices morale per second to reduce the fellowship's incoming damage by 10%, and with the orthanc healing set, reduce by even more through adding mitigation. and then there is wondrous foreshadowing, and word of exaltation...

    as for RK survivability, didn't we just get crit defense in our martial legendary trait? didn't we just get a morale heal buff to self motivation while traited? didn't we just get a incoming healing buff from linnod of peace, as well as evade rating and in-combat morale regen? didn't we just get another morale heal buff from master of connotation? and another buff being able to use writ of health in combat any time we want?

    btw, just click on Taeran's name in my sig if you want to see his gear and stats. sure, not as geared as my hunter or champ, but come on. RK is my third priority toon. still cleared orthanc t1 to get the armour set. still cleared RoF. still main healed all the level 75 6 mans.

    imo, RK can heal just fine in a good group with only MV, WoH, stone and RW. reserving all the other heals/bubbles/foreshadowing for "emergency" use (or well timed proactive use). i just don't see how we need a "instant win button" like what you're asking for...
    Last edited by Forgotten_Legend; Apr 27 2012 at 11:59 PM.
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  25. #25
    Senior Member Online status: dagneyandleo is offline Reputation: dagneyandleo the Wary dagneyandleo the Wary dagneyandleo the Wary
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by Hiritier View Post
    If there is something DNF should be changed it's rez even when the caster died. I cant count how many times both RKs in my raid DNF each other and both die. You cant even get the capt rez after that. So i've learned stop DNF the other healer and put it on the most squishy or biggest gun. Let the cappy take care of the healer.
    ^ I second this as my main annoyance with DNF as stands... I can't tell you how many times I've been annoyed when me and the other healer simul-died.

    However, I think DNF fits well within the lore of the class. Effectiveness as an rk healer is determined by how well we can predict when damage will happen, and ramp up the DoTs before the damage occurs. Actually, that's my favourite part of playing an rk healer... We have to know the fight inside and out because, while we do have a few 'oh crud' skills, our job is to known who's going to take damage first and who's the most important to keep functioning. DNF fits this role perfectly: You make the choice at the beginning of the fight who is either the most likely to die or the most important to keep from dying. Yes, it's a gamble, but so is who you put WoH on first. An auto-heal doesn't really work in this context... Frankly, we already have heals that work in nearly the same way.

    As for PerfectApproach's suggestion, though it fits with the class lore, I would NEVER use that skill. If it's a choice between losing a few HoTs and attunement with a preemptive rez or an auto-heal that takes away 75% of my power, I will take the former. HoTs and attunement are relatively simple to rebuild - power is not. Plus, if you're in such a situation where you need that skill, you will need your power.

  26. #26
    Senior Member Online status: Warth is offline Reputation: Warth the Wary Warth the Wary
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by jeanperson View Post
    So we will end up with the same duplicate skill of cappy combat rez!!!

    No

    DnFtD as a targetted Last stand will just end up with the same result in-game as it is currently, except that there will be no loading issue for the defeated target, no popup window to accept revive and no lost of buffs and hot.

    Actually I might even instead bo a targetted Never Surrender:

    You cannot be defeated

    (1 time)When target fall below 10% morale; heal that target for 50% morale and 25% power. (+ with the prophetic word trait)
    duration 30 seconds

    That would even be more convenient, in the end it will produce the same result, still without the HoT and Buff loss nor the revive popup window neither the loading rez.
    This is my favorite part. You yell NO! to having the same in combat rez as a captain but you're advocating having a targeted Last Stand or Never Surrender. Diversity is bad! (unless it's the type of diversity I want!)

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  27. #27
    Senior Member Online status: Anoir is offline Reputation: Anoir the Wary Anoir the Wary
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    Re: Do not Fall this Day suggestion

    I have a weird love and hate relationship with our rezz. In some fights its absotetly epic due to 1) fight being LONG 2) it can be up to 5min 20sec cd on healing traits/Legacy and 7min 20sec cd on dps traits/legacy. Saruman as an example, after P3 you get stuck in combat for like 15-20minutes, in that time you can throw the rezz on 2-4 people (Healers and tanks) and if they happen to die at the fight and people yelling "Omg minstrel down no captain rezzes left!?! Its a wipe!" I can just shout "Relax hes already rezzed" and continue fighting

    On the other hand its terrible in fights where its 1) Short fight or 2) Get kicked out of combat alot. So i dont really know if I want it changed or not.. it has its ups and downs.. kinda like what all skills do
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  28. #28
    Member Online status: swellrif is offline Reputation: swellrif the Wary swellrif the Wary
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by dagneyandleo View Post
    ^ I think DNF fits well within the lore of the class. Effectiveness as an rk healer is determined by how well we can predict when damage will happen, and ramp up the DoTs before the damage occurs. Actually, that's my favourite part of playing an rk healer... We have to know the fight inside and out because, while we do have a few 'oh crud' skills, our job is to known who's going to take damage first and who's the most important to keep functioning. DNF fits this role perfectly: You make the choice at the beginning of the fight who is either the most likely to die or the most important to keep from dying.
    I was just about to type the very same thing; before I decided I can't be the only one who feels this way... perfect

    We are able to see who will die, and It's up to us to decide if they are worth saving.

    DnF is one of greatest skills I've seen. Weather having 3-4 insta-rez on your group through phases 3-5 of sarumon, or casting it on someone just before they die, It's our labor as RK's to have the right foresight to know what to do... Rk's don't need to react to damage as much as plan for it IMO.
    Last edited by swellrif; Apr 28 2012 at 07:08 PM.

  29. #29
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by Neen_Eldar View Post
    I like this idea, it's along the lines of a Captains in harms way skill, i have always thought the RK should have some form of skill that sacrifices something they have for the good of the group/a group member, a large sacrifice at that.
    I actually toyed with the idea of making it like a captain's Last Stand, but I couldn't decide on a duration. DNFTD lasts through the rest of combat; a skill that was like Last Stand that lasts through the rest of combat would be OP. And DNFTD absolutely HAS to be some kind of revive skill, in addition to a "defeat prevention" skill.

    As far as power consumption is concerned, it has its trade-offs. Sure, using 75% of your power is a problem, if you're at full power. That's an expenditure of around 6000 power (although it's also a 6000 morale heal). But since its a percentage only, that means that you will NEVER have too little power to use it. If you only have 4 power left, 75% of that would be 3 power. So DNFTD would only cost 3 power. The heal would be tiny, but I'd bet that anyone using DNFTD with only 4 power left is trying to keep a LM alive! TBH, RK's have very few power issues anyway. It would suck having to give up that much power, but I think it would be worth it to GUARANTEE the survival of an ally. It would only be used when someone's defeat is imminent.


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  30. #30
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by Warth View Post
    This is my favorite part. You yell NO! to having the same in combat rez as a captain but you're advocating having a targeted Last Stand or Never Surrender. Diversity is bad! (unless it's the type of diversity I want!)
    Your comparision is flawed...

    DNFTD is already a duplicate, in some mesure, of Cappy and mini skills;
    but cannot be casted on an already defeated target like the Rally! or Escape from Darkness.

    Too make it a castable on defeated target, with induction will just make it a copy of the cappy and mini skills.

    Last Stand and Never Surrender are only a self cast...
    to make that DNFTD provide the same effect but is a targetted skill that can be casted on other fellow...
    That's a difference... cappy cannot put Last Stand on a Guardian.

    I never said that diversity was bad, au contraire.

    But the range of mechanism that prevent a target from dying( being defeated are quite reduced so sure it might end up with using Defeat immunity, REz combat/OOC, Morale bubble, Morale transfer, Damage Redux buff or a reactive heal.

    Nice try, but your rhetoric is lame, as well as your judgement in that case.
    (I answer it to your taunt with a taunt)

  31. #31
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by jeanperson View Post
    Your comparision is flawed...

    DNFTD is already a duplicate, in some mesure, of Cappy and mini skills;
    but cannot be casted on an already defeated target like the Rally! or Escape from Darkness.

    Too make it a castable on defeated target, with induction will just make it a copy of the cappy and mini skills.

    Last Stand and Never Surrender are only a self cast...
    to make that DNFTD provide the same effect but is a targetted skill that can be casted on other fellow...
    That's a difference... cappy cannot put Last Stand on a Guardian.

    I never said that diversity was bad, au contraire.

    But the range of mechanism that prevent a target from dying( being defeated are quite reduced so sure it might end up with using Defeat immunity, REz combat/OOC, Morale bubble, Morale transfer, Damage Redux buff or a reactive heal.

    Nice try, but your rhetoric is lame, as well as your judgement in that case.
    (I answer it to your taunt with a taunt)
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  32. #32
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by Anoir View Post
    I have a weird love and hate relationship with our rezz. In some fights its absotetly epic due to 1) fight being LONG 2) it can be up to 5min 20sec cd on healing traits/Legacy and 7min 20sec cd on dps traits/legacy. Saruman as an example, after P3 you get stuck in combat for like 15-20minutes, in that time you can throw the rezz on 2-4 people (Healers and tanks) and if they happen to die at the fight and people yelling "Omg minstrel down no captain rezzes left!?! Its a wipe!" I can just shout "Relax hes already rezzed" and continue fighting

    On the other hand its terrible in fights where its 1) Short fight or 2) Get kicked out of combat alot. So i dont really know if I want it changed or not.. it has its ups and downs.. kinda like what all skills do
    I share your view but with that same CD and duration changing the mechanism will not change most of the result you discribed,
    except that you will not have to say to others to relax;
    because the target will just not die and healer will notice that the target is 0 morale but still healable.
    imo that a plus that will make it more usefull and I personaly would not regret loosing the rez from a falling death, which is too much situationnal and mostly due to player lack of attention.

  33. #33
    Member Online status: Glohir is offline Reputation: Glohir the Neutral
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    Re: Do not Fall this Day suggestion

    What I love about DnftD is his low cd,

    For example, when I'm in the saruman raid, after phase 3 i'm stacking in combat resses on people who might need it, (minnies especially, because when tanks are dead it's a complete chaos), and especially ring bearers, because if they die and can't get ressed, but the raid is able to take all sarumans down, then that's all for nothing because you can't finish it off with using the rings.

    When having healing traits equipped, having the decreased cooldown legacy on a satchel, an maybe even equipping 3 OD pieces for that short amount of time, you have DnftD on 4.20 minute cooldown, that's a short cooldown if you ask me for an incombat res. This means you can with some luck even get DnftD on 5-6 people in the saruman raid after phase 3.

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  34. #34
    Senior Member Online status: aetryn is offline Reputation: aetryn the Wary aetryn the Wary aetryn the Wary
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    Re: Do not Fall this Day suggestion

    It's not going to be converted "as-is" to a defeat preventer instead of a auto-rez, for simple balance reasons. Defeat is supposed to be a serious penalty - if you want to avoid the player losing their HoTs and buffs, don't let them drop in the first place. There are also fight mechanics that penalize deaths, and you would be avoiding those (granted, hasn't been used that much in the recent raid content).

    At a minimum, the player would have to reduced to very little Power (to simulate just-rezzed syndrome). It would also have to power up any monster that got more powerful from defeating a player. I would also expect some kind of significant drawback in order to not be clearly better than the minstrel and captain defeat-related skills (and I suspect captains are supposed to be the best at this particular category). Perhaps the player prevented from dying could output 50% less damage and healing for 30 seconds? Or maybe the RK has reduced healing capacity for a short duration? Whatever they would do, you're probably better off with the skill as it is.

  35. #35
    Junior Member Online status: VMFGuedes is offline Reputation: VMFGuedes the Neutral
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    Re: Do not Fall this Day suggestion

    Well, as a healling RK player, i love the skill as it is...

    Just like the warden never surrender, i think this skill is well balanced and apropriated to RK role...

    Just my opinion...

  36. #36
    Senior Member Online status: Mandura is offline Reputation: Mandura the Neutral
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by VMFGuedes View Post
    Well, as a healling RK player, i love the skill as it is...

    Just like the warden never surrender, i think this skill is well balanced and apropriated to RK role...
    yes, it is apropriate for the rk and fits in with the proactive healing but i still feel like a 2nd class healer because i cant rez some1 thats already dead (saruman comes to my mind when the guy who had ring died and mini had cd on rez. eventually the guy got auto retreated and we had to start over in phase 5... not fun)

  37. #37
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by Mandura View Post
    yes, it is apropriate for the rk and fits in with the proactive healing but i still feel like a 2nd class healer because i cant rez some1 thats already dead (saruman comes to my mind when the guy who had ring died and mini had cd on rez. eventually the guy got auto retreated and we had to start over in phase 5... not fun)
    Should've had DNFTD on him before he died. :-/


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  38. #38
    Century Member Online status: Nehl is offline Reputation: Nehl the Wary Nehl the Wary Nehl the Wary
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    Re: Do not Fall this Day suggestion

    Quote Originally Posted by swellrif View Post
    During sarumon, one of our Tanks were blown off the top of the tower. Thanks to DNFTD, they were able to come right back into the fight... No minstrel can pull that off, and IMO, minstrel can't beat RK heals either.
    Yes, just from experience in longer boss fights, Rune Keepers do hold that advantage. Sorry, I didn't read this post before I had responded to another regarding this same topic:

    Quote Originally Posted by Nehl View Post
    Not sure where our Do Not Fall skill was at back then but I actually have it traited down to 5 minutes 20 seconds as of right now. I trait Prophetic Words (or whichever the blue skill is that lowers all cooldowns by 20%) and have the minor legacy for it slotted on my satchel maxed out.

    Seems to shock people when I tell them I've had as many as 6-7 Do Not Falls going by the end of phase 5 of a long Saruman run. If you have two minis and two cappies then you pretty much have one in-combat rez for each person in the group. Almost. Last boss fight in Tier 2 Foundry I can normally manage to set that on two people. Only drawback I hate about that skill is that if the Rune Keeper goes down it doesn't work at all. I suppose if they allowed people to be rezzed even when the Rune Keeper is down then it would make that skill too over-powered which I can understand.

    Honestly, I love Do Not Fall where it is now--wouldn't really want to change it at all. Maybe allow us to manage the skill down to 5 minutes even? I like even numbers/minutes/hours etc.

    ***Oh yeah, I secretly like the skill also because it makes me priority in the group when it comes to debating on who to rez in-combat when I hold the key to many other rezzes. Otherwise no one really cares about the Rune Keeper especially when it's not healing.
    It's a pretty awesome skill but it all depends on how you use it (like many other skills on many other classes). I can pop that skill which cannot be interrupted since it has no induction like a Minstrel's in-combat rez does. In a long Saruman run--it's a wonderful peace of mind to know there's six Do Not Falls out there. Just pray it's not a tank that needs it because regrabbing aggro is such a pain when they get back and my healing RK is such an aggro magnet without a tank.

    I would also disagree to the posts that argue it's not an in-combat rez.

    It's not doing anything until the person's toon is defeated and brings them back as a result while in combat. I would translate that as the RK's version of in-combat rez definitely.

    Popping it before they die is the challenge and nerfs the skill that way so it's a guessing game as to who you feel is most at risk or priority in the group.
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