+ Reply to Thread
Results 1 to 32 of 32
  1. #1
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Our Fate Entwine suggestion

    My suggestion is to make that OFE keep all fellwoship at the same percentage ratio of morale...

    the mechanic is quite simple...

    OFE create a pool of cumulated morale:
    (arbitrary value chosen to make calculation more convenient)
    Tank 10k morale
    5 others 2k morale
    no pet.
    Totale 20 K

    so a hit of 8k on tank would cause without OFE to drop to 2k morale.

    with OFE the pool would drop to 12k so 40%, then the damage would be distributed:
    Tank minus 40%= 6k morale
    5 others minus 40%= 1.2k morale

    This way the burst damage would allow the HoT of RK to become more effective and would allow the Dev to orientate the RK more into the HoT way instead of Creating Direct heal like Rune-Sign of X.

  2. #2
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
    Join Date
    Nov 2008
    Location
    Lothlorien
    Posts
    1,098

    Re: Our Fate Entwine suggestion

    ummm...no.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  3. #3
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by PerfectApproach View Post
    ummm...no.
    ummm...why?

    answer without any argument are just useless.

  4. #4
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
    Join Date
    Nov 2008
    Location
    Lothlorien
    Posts
    1,098

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by jeanperson View Post
    ummm...why?
    Because it's a really, really bad idea. Especially considering it works pretty well the way it is.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  5. #5
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    2,832

    Re: Our Fate Entwine suggestion

    Since you're probably going to want a specific reason, I have one for you.

    Originally, AFE sent 10% of the damage from the fellowship to the RK. This in essense did a similar thing to what you suggest, where it spread the damage out more evenly (albeit not to the whole fellowship). However, it was changed in the first place because the damage would quite often kill the RK. This would end up doing the same thing, because although the damage is more distributed, the fellowship in total takes more damage (in your example, there is a total of 12k damage done instead of 8k, and it leaves 5 of the people sitting at 800 morale). In most fights, everyone is taking damage to begin with, the tank is just taking a majority of him.

    Personally I'd rather heal 8k worth of damage on the tank (who is going to have incoming healing to help with that) over healing 12k damage spread through the fellowship, providing some AoE for 1k doesn't hit the entire fellowship right after, leaving JUST the tank alive.

    Also, Rune-sign of X IS a HoT. There's no up front heal about it, so I'm confused why you bring that up.
    Silverlode Elitist
    Valiancy - R6 Captain | Vinael - R7 LM
    Profligate - R6 Defiler | Softstep - R6 Warg

  6. #6
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
    Join Date
    May 2007
    Posts
    3,525

    Re: Our Fate Entwine suggestion

    The skill is fine the way it is. It already makes a noticable difference. If any changes made it better the skill would likely be overpowered.

  7. #7
    Poster of Note Online status: Raven-EU is offline Reputation: Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    647

    Re: Our Fate Entwine suggestion

    Resto-Shamans in WoW have a similar skill: Spirit Link. It would equalize the morale pools to be at the same percentage every X seconds for Y pulses.

    I like the idea in general but would not want to change AFE to do this. I could see this as a long cooldown skill (5m) being granted by a legendary trait:

    "United we stand" - every 3 seconds for 9 seconds, the morale pools of the fellowship is redistributed so that each player have the same relative morale. On expiery: Each player is healed for 10% of their maximum morale.


    A small cog in a big machine.

  8. #8
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
    Join Date
    May 2007
    Posts
    3,525

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by Raven-EU View Post
    "United we stand" - every 3 seconds for 9 seconds, the morale pools of the fellowship is redistributed so that each player have the same relative morale. On expiery: Each player is healed for 10% of their maximum morale.
    Wouldn't that be bad in raids where things get rough? Take F&F T2 for example. When grims spawn and the group backs away the group members might get to 20-50% morale. If everyone in the group drops to 30% morale and the tank is still near full the tank's morale is then redistrubeted to fellowship and now the tank drops down to 40% morale while tanking. I don't like that idea.

  9. #9
    Senior Member Online status: Moefaux is offline Reputation: Moefaux the Neutral
    Join Date
    Apr 2011
    Posts
    102

    Re: Our Fate Entwine suggestion

    Entwining your fates with 5x ToO healing set is easy mode healing as it is. Seriously, it's practically OP now, and makes me feel like a better healer than most Minis.

    It didn't always used to be this way. I never used it before U6 because the mechanic of taking damage my team would generally make my job more difficult, having to heal myself a lot more, in addition to the tank.

  10. #10
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
    Join Date
    Nov 2008
    Location
    Lothlorien
    Posts
    1,098

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by timmyloo22546 View Post
    Quote Originally Posted by Raven-EU View Post
    "United we stand" - every 3 seconds for 9 seconds, the morale pools of the fellowship is redistributed so that each player have the same relative morale. On expiery: Each player is healed for 10% of their maximum morale.
    Wouldn't that be bad in raids where things get rough? Take F&F T2 for example. When grims spawn and the group backs away the group members might get to 20-50% morale. If everyone in the group drops to 30% morale and the tank is still near full the tank's morale is then redistrubeted to fellowship and now the tank drops down to 40% morale while tanking. I don't like that idea.
    Timmyloo, I DO see where you're coming from, but consider that if the rest of the fellowship dies, the tank is probably dead anyway. In the scenario you describe, the tank is actually helping to keep the rest of the group alive by siphoning off his own morale. In doing so, the tank is ensuring his own survival (or at least helping).

    Raven, I actually do like that idea. I think it would be a major project, but I like it. Another idea is to make it so that all damage done to any member is distributed to the whole group, effectively making ALL damage distributed damage. I doubt Turbine would allocate the resources for a change like this though, considering that Fates Entwined works pretty well as-is. You know, other than the Warleader bug.
    Last edited by PerfectApproach; Apr 25 2012 at 08:38 AM.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  11. #11
    Poster of Note Online status: Raven-EU is offline Reputation: Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    647

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by timmyloo22546 View Post
    Wouldn't that be bad in raids where things get rough? Take F&F T2 for example. When grims spawn and the group backs away the group members might get to 20-50% morale. If everyone in the group drops to 30% morale and the tank is still near full the tank's morale is then redistrubeted to fellowship and now the tank drops down to 40% morale while tanking. I don't like that idea.
    Well, first off: Don't use the skill in that kind of situation. Don't take one situational argument and try tro use it as a general explanation why a skill would be bad, especially when it's easy to find an equally valid situations where the very same skill would save your raid Just because a skill can be used at the wrong time does not mean it's a bad skill.

    I described it as a short duration (9 seconds, maximum of 3/4 pulses) equalizing skill that can go either way. Your tank is getting low after a series of unlucky crits from the boss. Bubble and EftA are on cooldown but the rest of the raid is at full health! Why not let them siphon some morale to the tank?

    PerfectApproach had another good example: the raid is low but the tank+champ are not. Massive morale pool to borrow from while you heal everyone up.


    A small cog in a big machine.

  12. #12
    Senior Member Online status: Warth is offline Reputation: Warth the Wary Warth the Wary
    Join Date
    Nov 2010
    Posts
    468

    Re: Our Fate Entwine suggestion

    You would be fundamentally altering a skill that already works extremely well, turning it into another healing CD instead of a toggle. I say no.

    Borken - Dwarrowdelf
    Alphbork - Firefoot
    Pineapplejuice - E

  13. #13
    Poster of Note Online status: 87_Suited is offline Reputation: 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte
    Join Date
    Feb 2008
    Location
    California
    Posts
    948

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by Warth View Post
    You would be fundamentally altering a skill that already works extremely well, turning it into another healing CD instead of a toggle. I say no.
    Concur... I <3 OFE the way it is... specially with the 5 set bonus with 400ish to phys/tactical mits and +1500 crit rating to group from the ToO healing armour set.... priceless.

    R.I.P Sylidor
    Bigslick/Biglick/DA23/87Suited/Tupakh

  14. #14
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
    Join Date
    May 2007
    Posts
    3,525

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by Raven-EU View Post
    Well, first off: Don't use the skill in that kind of situation. Don't take one situational argument and try tro use it as a general explanation why a skill would be bad, especially when it's easy to find an equally valid situations where the very same skill would save your raid Just because a skill can be used at the wrong time does not mean it's a bad skill.

    I described it as a short duration (9 seconds, maximum of 3/4 pulses) equalizing skill that can go either way. Your tank is getting low after a series of unlucky crits from the boss. Bubble and EftA are on cooldown but the rest of the raid is at full health! Why not let them siphon some morale to the tank?

    PerfectApproach had another good example: the raid is low but the tank+champ are not. Massive morale pool to borrow from while you heal everyone up.
    Okay in raid situations: when people other than the tank is taking massive damage they're doing something wrong in many cases. In the rest of the cases that damage is time based and can already be healed through using what we already have without letting the tank drop super low. When the tank is taking a beating then there is wonderous foreshadowing and bubble of exhaltation. On top of that with the current version, everyone can take 10% less damage making it that much easier to heal people up. Another reason to keep the current version: it prevents induction setbacks.

    So again, the examples you provide aren't anything worth having the skill you suggest. RKs manage just fine in if they alternate cooldowns and know what they're doing.

  15. #15
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by TinDragon View Post
    Since you're probably going to want a specific reason, I have one for you.

    Also, Rune-sign of X IS a HoT. There's no up front heal about it, so I'm confused why you bring that up.
    Rune-sign isn't a HoT it's a direct heal applied once upon damage, and a buff as long as you don't get damage.

  16. #16
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by TinDragon View Post
    Since you're probably going to want a specific reason, I have one for you.

    Originally, AFE sent 10% of the damage from the fellowship to the RK. This in essense did a similar thing to what you suggest, where it spread the damage out more evenly (albeit not to the whole fellowship). However, it was changed in the first place because the damage would quite often kill the RK. This would end up doing the same thing, because although the damage is more distributed, the fellowship in total takes more damage (in your example, there is a total of 12k damage done instead of 8k, and it leaves 5 of the people sitting at 800 morale). In most fights, everyone is taking damage to begin with, the tank is just taking a majority of him.

    Personally I'd rather heal 8k worth of damage on the tank (who is going to have incoming healing to help with that) over healing 12k damage spread through the fellowship, providing some AoE for 1k doesn't hit the entire fellowship right after, leaving JUST the tank alive.
    I do hope that you understand are just example... usually Tank got twice as much morale as other players, here I choose to 10k for a tank and 2k for the other player but seriously that range of difference is just when a higher lvl tank run lower lvl with lowbies.

    currently in Draig most ppl got more then 5k morale and tank is around 12-14 k let say 15k

    in that kind of place a 8k damage would jsut one hit any target and there is nothing you can do to prevent that.

    with the OFE the 8 K would be scattered amount 6 players in a even way...

    5k*5=25k+15k= 40k

    8k / 40 k = 20%

    so all fellow will just get 1k and the tank 3k....

    so player are at 4k and tank at 12k and all the hot are then efficient.

    You got to understand that the Hot that you stack upon player that don't take damage are just wasted...

    with OFE those HoT become useful because of the damage redistribution.

  17. #17
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by Raven-EU View Post
    Resto-Shamans in WoW have a similar skill: Spirit Link. It would equalize the morale pools to be at the same percentage every X seconds for Y pulses.

    I like the idea in general but would not want to change AFE to do this. I could see this as a long cooldown skill (5m) being granted by a legendary trait:

    "United we stand" - every 3 seconds for 9 seconds, the morale pools of the fellowship is redistributed so that each player have the same relative morale. On expiery: Each player is healed for 10% of their maximum morale.
    IK it's pretty much inspired from it cause I don't apreciate the current OFE and the previous version was too much hazardous to get the RK killed.

    as for Improved OFE it should still have a -10% inc damage reduction buff as the old version used to give.

  18. #18
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by timmyloo22546 View Post
    Wouldn't that be bad in raids where things get rough? Take F&F T2 for example. When grims spawn and the group backs away the group members might get to 20-50% morale. If everyone in the group drops to 30% morale and the tank is still near full the tank's morale is then redistrubeted to fellowship and now the tank drops down to 40% morale while tanking. I don't like that idea.
    Well actually raid currently already work with a distributed damage mechanism...draigoch is all about that lightning wing boss aswell.

    The suggestion shouldn't be that an imbalance, and just allow to focus more or preventive healing RK instead of creating panic direct heal that will end up into mini duplicate style.

  19. #19
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by PerfectApproach View Post
    Another idea is to make it so that all damage done to any member is distributed to the whole group, effectively making ALL damage distributed damage. I doubt Turbine would allocate the resources for a change like this though, considering that Fates Entwined works pretty well as-is. You know, other than the Warleader bug.
    well IT is exactly the OP suggestion imo , no?

  20. #20
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    2,832

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by jeanperson View Post
    Rune-sign isn't a HoT it's a direct heal applied once upon damage, and a buff as long as you don't get damage.
    I'm really not sure what you're thinking of here. Rune-sign of X (Storm, Frost, Fire) is a small HOT plus a buff depending on the RKs affinity. (Rune-sign of Storm, for example, gives increased crit chance.) Maybe you're thinking of That Which Does Not Kill Us, but that's also a HOT once you get hit (though it does give a buff as long as you don't take damage).
    Silverlode Elitist
    Valiancy - R6 Captain | Vinael - R7 LM
    Profligate - R6 Defiler | Softstep - R6 Warg

  21. #21
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by Warth View Post
    You would be fundamentally altering a skill that already works extremely well, turning it into another healing CD instead of a toggle. I say no.
    The skill was a damage transfer, now it's only a 10% damage redux with a morale cost over time.

  22. #22
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    2,832

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by jeanperson View Post
    The skill was a damage transfer, now it's only a 10% damage redux with a morale cost over time.
    Exactly. It was changed from a damage transfer to what it is now because damage transfer didn't work. It looked good on paper but more often than not got the RK killed. Your suggestion just changes the target of death to be multiple fellowship members.
    Silverlode Elitist
    Valiancy - R6 Captain | Vinael - R7 LM
    Profligate - R6 Defiler | Softstep - R6 Warg

  23. #23
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by TinDragon View Post
    I'm really not sure what you're thinking of here. Rune-sign of X (Storm, Frost, Fire) is a small HOT plus a buff depending on the RKs affinity. (Rune-sign of Storm, for example, gives increased crit chance.) Maybe you're thinking of That Which Does Not Kill Us, but that's also a HOT once you get hit (though it does give a buff as long as you don't take damage).
    a reactive direct heal + hot

  24. #24
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by TinDragon View Post
    Exactly. It was changed from a damage transfer to what it is now because damage transfer didn't work. It looked good on paper but more often than not got the RK killed. Your suggestion just changes the target of death to be multiple fellowship members.
    it didn't worked because all the damage were transfered to the Rk. by redistributating amoung fellowship it would work there is other game where that mechanism is implemented and work(wow shammy spirit-link totem).

    no it jsut make that none will die or all will die at same time.

  25. #25
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by Warth View Post
    You would be fundamentally altering a skill that already works extremely well, turning it into another healing CD instead of a toggle. I say no.
    ??? i'm not turning it into another CD skill!!

    It will just stay a toggle.

  26. #26
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    2,832

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by jeanperson View Post
    it didn't worked because all the damage were transfered to the Rk. by redistributating amoung fellowship it would work there is other game where that mechanism is implemented and work(wow shammy spirit-link totem).

    no it jsut make that none will die or all will die at same time.
    Last time I checked it was much easier to rez one person than to wipe and start over. Why would killing everyone at the same time ever be a good idea? Sure, occasionally it might help, but more often than not it'll be worse. (Saruman fight for example). Most end-game content has either distributed or AoE damage, so everyone's taking damage already. Take the tank's damage and spread that over the fellowship too, and you will have constant wipes.
    Silverlode Elitist
    Valiancy - R6 Captain | Vinael - R7 LM
    Profligate - R6 Defiler | Softstep - R6 Warg

  27. #27
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by TinDragon View Post
    Last time I checked it was much easier to rez one person than to wipe and start over. Why would killing everyone at the same time ever be a good idea? Sure, occasionally it might help, but more often than not it'll be worse. (Saruman fight for example). Most end-game content has either distributed or AoE damage, so everyone's taking damage already. Take the tank's damage and spread that over the fellowship too, and you will have constant wipes.
    lol you are really funny..

    then if raid already got distributed damage and aoe damage that every one is taking then that you redistribute those damage evenly amoung all will not cause anysingnificant change is such fight.

    you will still be immune to induction setback, stil all fellow gonna have 10% damage redux.
    and there will still be a power cost over time.

    But when burst damage will come on a single target, coming from a random attack that some mobs/bosses does, that will be redistributed amoung all the fellow, instead of getting the target one-shot.

  28. #28
    Senior Member Online status: IMAWIN is offline Reputation: IMAWIN the Wary IMAWIN the Wary IMAWIN the Wary IMAWIN the Wary
    Join Date
    Sep 2007
    Posts
    904

    Re: Our Fate Entwine suggestion

    They can hardly even make sure our skills work the way they do now and you want to complicate things even further?
    Third Marshal Adrina the Battlemaster Rank 12 Rune-keeper
    Emedyl R7 Captain, Ritah R7 Burg, Harwyn R7 LM, Camacho R6 Captain
    Deeman R5 Guard, Kemli R5 Champ, Bigcheese R5 Mini
    Morderon R4 Champ, Cronks R4 Warden, Deaman R4 Hunter

    Murauz R7 BA, Dreykahn, R7 Reaver, Morzug R7 Warg, Renamedske R5 Spider

  29. #29
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
    Join Date
    May 2007
    Posts
    3,525

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by jeanperson View Post
    lol you are really funny..

    then if raid already got distributed damage and aoe damage that every one is taking then that you redistribute those damage evenly amoung all will not cause anysingnificant change is such fight.

    you will still be immune to induction setback, stil all fellow gonna have 10% damage redux.
    and there will still be a power cost over time.

    But when burst damage will come on a single target, coming from a random attack that some mobs/bosses does, that will be redistributed amoung all the fellow, instead of getting the target one-shot.
    Okay, say the tank gets low and the group's morale is redirected to the tank...now an aoe happens to the rest of the group and people die cuz they weren't full morale. Or group members get low (due to unavoidable aoe) and tank's morale is lowered to bring fellowship's morale up, now the tank receives a big crit and dies. If the tank didn't lose its morale due to the RK he could have taken that big hit + a small one, instead he took the big hit and died.

    I would absolutely dread the suggested change.

  30. #30
    Member Online status: Fearnley is offline Reputation: Fearnley the Neutral
    Join Date
    Jun 2011
    Posts
    46

    Re: Our Fate Entwine suggestion

    I'd rather All Fates be left alone, it works very well as it is.

    EverQuest had a very cool skill I'd love to see implimented in this game at some point which is similar to what you suggest though, it was called Divine Arbitration; a cleric could balance the hp percentage of their group once every three minutes. So if someone in the group was suddenly smacked to 10% of their morale, casting DivArb would reduce the hp of everyone else to heal that person - balancing everyone's morale to the same percentage.
    Last edited by Fearnley; Apr 30 2012 at 08:15 AM.

  31. #31
    Senior Member Online status: Ravenstride is offline Reputation: Ravenstride the Wary Ravenstride the Wary Ravenstride the Wary Ravenstride the Wary
    Join Date
    Jun 2011
    Posts
    275

    Re: Our Fate Entwine suggestion

    Sorry but /unsigned

    As a Tank all I can say is "gerrof mah Moh-rale pool" I know what i need to tank and I worked very hard to find a balance between mitigations, defences and morale pool. Last thing i need is someone syphoning it off me for no good reason. I say no good reason because, clearly, as things are today this is not needed. All content is being well handled by both RKs and Minstrel healers.

    If you're argument is to protect the squishy that took an 8K hit then either that person or that raid group did something wrong. Positioning, Aggro & special attack handling come to mind. You are just asking for ways to bypass such things which Instance Developers worked very hard to balance around.

    As an RK Healer I also think that, all bugs aside, iOFE is pretty epic bordering on overpowered with 5 Orthanc healing pieces. I am very happy with what it currently gives me for the price I have to pay for it. Much better than the previous configuration where a few nasty crits and i'd be dead. 10% of a lot is still a lot

  32. #32
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
    Join Date
    May 2009
    Posts
    240

    Re: Our Fate Entwine suggestion

    Quote Originally Posted by IMAWIN View Post
    They can hardly even make sure our skills work the way they do now and you want to complicate things even further?
    Agree that's the best argument I that I got so far.

    Just considering that five months later they still can't fix draiglitch, I konw that make me fear for the next Xapc, still I consider that unposted suggestions cannot inspire dev, in anyway.

    I'm not posting most of my suggestions with the hope that a dev will copy paste in in-game;
    I don't believe that it would ever happen, but just to give them some inspiration, balancing and intergrating stuff in-game in an appropriate way is there job and they are in a better position than me or any of you guys to know if something is appropriate; well, that's my drive: just to make comments in rhetorical forms of suggestions.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts