It all depends on the situation....and also personal choice
Firstly.....Will is directly converted into Tact Mastery (Tact Mastery given by Will = 10 X Will)...plus Will increases Max power, OCPR, etc.....it also increases Physical Mastery and Outgoing Healing Rating.....being the main stat, Will is always important.....
So we can break it down like this overall (not a strict categorization, just a general one)
Solo & 3/6 man group content - Will/Tact Mastery > Crit rating >= Finesse (choosing and balancing between finesse and crit rating is personal opinion here)....Damage potential is primary here....and hence Will/Tact Mastery takes top place.....Landscape mobs and lesser mobs (non-boss) dont have a lot of avoidances and I have never felt the need of a lot of Finesse...crit rating would be more important to finish things off faster....
Raids, Difficult content - Finesse > Will/Tact Mastery => Crit rating - Finesse and Survivability is more important here because in most raids and tough content, we're traited for debuffs and cc....and tact mastery doesnt affect that much....Finesse is more important to avoid misses and resists....as is survivability....balancing crit rating here is a matter of choice again
PvMP - Crit Rating = Will/Tact Mastery >= Finesse - This is entirely based on opinion.....I personally like to have a higher crit rating when going to the moors because its a dps race out there now....the sooner I finish off the opponent, the better.....and higher crit devastates on our burst damage definitely helps.....same reason why Will/Tact Mastery is as important in the moors....more Tact Mastery = more damage which is always good.....
Most LMs I have seen dont give much importance to crit rating as compared to more important stats (Tact Mastery, Vit, Morale, etc), but I tend to favor it a bit and always try to keep it in decent figures.....
Raids, Difficult content - Finesse > Will/Tact Mastery => Crit rating - Finesse and Survivability is more important here because in most raids and tough content, we're traited for debuffs and cc....and tact mastery doesnt affect that much....Finesse is more important to avoid misses and resists....as is survivability....balancing crit rating here is a matter of choice again
I largely agree with what you've said, but I do have a related question for you LMs out there. How much finesse is enough? Are people finding that beyond a certain finesse rating (over 5,000?), they almost never see a resist? Is there a minimum threshold that we should all try to pass (3,000)? It's hard to know how much finesse is needed because the resistance rates of mobs are not very transparent and often vary a lot depending on the content.
I largely agree with what you've said, but I do have a related question for you LMs out there. How much finesse is enough? Are people finding that beyond a certain finesse rating (over 5,000?), they almost never see a resist? Is there a minimum threshold that we should all try to pass (3,000)? It's hard to know how much finesse is needed because the resistance rates of mobs are not very transparent and often vary a lot depending on the content.
Its really a vague measure since there are no hard numbers to say anything for sure (atleast not that I know of).....But from personal experience, I try to keep it over 3.5k-4k minimum....which is not quite difficult to get....lots of stuff has finesse Ideally (for tougher content), I would recommend going for above 5k.....
Edit - And no, I dont think there is a threshold beyond which it is useless....I have felt a tidy bit of difference between when I had 5k finesse and now when I have over 6k....so there is still room to increase.....when I had close to 7k for a short time, it did "feel enough"....but since I havent gone beyond that and changed my build later to accomodate a bit more Vit/Morale, I went down to 6k again and I find it ok enough.....havent had much problems......
Last edited by silverblade5445; Apr 19 2012 at 09:32 AM.
I only have 2928 finesse on my LM and I've seen frost-lore get resisted maybe two or three times total. No resists or misses on any mezzes. We run T1 and T2 Orthanc wings every week and have since they were released. That's a lot of opportunities for resists, but even with just under 3k finesse, I haven't had any problems.
Hmm.... Well, I'll just say that my experience has been different. Perhaps it is just a matter of small sample size as I have not raided Orthanc T2 as much on my LM as I have on other toons, but I have seen quite a few resists on mezzes in there. I believe that the problem was to do with me sitting at only 2500ish finesse - I figured that, since I had maxxed the -resist legacies on my book that I did not need as much finesse, but that's not the way it worked out. On our last acid and lightning T2run I had four resists on trash pulls and adds - the rest of the group was pro and picked up the slack, so it wasn't as big a deal as it could have been, but still....
After talking with other LMs in my kin and on my server, I think that you really need 5k+ finesse in the Tower if you want to avoid getting resists on mezzes and debuffs, and I would make that a higher priority than pretty much any other stat. Just my two cents.
Resist on a mez is important but boss have more hight level and more resist.
Why resist is so important ?
Your debuff have 1 min of cd ... if you miss any debuff you can't put up for 1 min and that is like +30% damage for one minute !!!
Will is totally useless and cap outgoing heal it more easy.
Your damage is low and only good thing is about never miss every debuff
If you are going to PvMP or do any high-lvl raiding, you want finesse. It is far less beneficial to have super high crit than high finesse. If you have high crit but never hit, then you might as well be using a butter knife.
With that in mind, there is a fine balance between finesse and crit. If you fight any high lvl creeps, you better expect to get a ton of resists unless you have some substantial finesse.
Now on to the matter of tact mastery, will, and etc. I prefer to stack will for tact mastery rather than stack just tactical mastery. The same goes for vitality compared to morale. I'd rather have a much higher vitality than base morale. This is because vitality provides bonuses to mitigations. If you take 10000 damage in a fight and have 5% higher mitigations, that is nearly equivalent to 500 morale.
It is all dependent upon your build and subjective to all characters/playstyles, but I typically find running ~1070 vitality and around 1900 will is your best bet (in that ratio at least).
If you want to run a crit build for solo that would definitely work because land mass mobs have very little resist rating. If you are raiding or in the moors, you had better have some reasonable amount of finesse otherwise you will get a lot of resists.
"A Wizard is Never Late, Nor is He Early, He Arrives Precisely when He Means to."
2. I have only 4k finesse and i really have had much problems in the moors
Um, just to clarify did you mean have or have not? Just curious.
"Impossible? No. But now you're talking priorities and what do we cut to add that? Infinite time and infinite resources we can do anything. In the real world, one thing has to make way for another."
- Sapience