The minute I first heard about mounted combat coming to the game, I immediately thought: "wow, this would be the chance to drop the current, instantly rotating horse movements and animations and get a more proper way to handle turning and rotating while riding these animals.
What I'm talking about? Here's a quickly-sketched drawing, featuring the current system and how it should be done:
So, on the left we can see how currently riding is in the game. Basically, you can just turn and rotate your horse immediately to wherever you want. On the right, we can see that you need momentum and speed, and time in order for you to turn, rotate, change direction of movement... much similar to real life.
Many other games could be named, Assassin's Creed, Zelda's Twilight Princess, or Red Dead Redemption.
I'm sure you all see the difference and I think this should be the way LotRO handles mounted combat as well.
I hope to see the above movement techniques and coordination manouvering in the game replacing the current way the game handles movement-change during riding.
What are you thoughts on this?
BONUS IDEA/SUGGESTION
This would require more animation to be done for horse gaits, but I think the result would worth it.
Adjustable riding speed and gaits by hotkeys or key+mouse scroll wheel.
Currently, using the scroll wheel zooms in and out, what if ctrl+scroll wheel would allow us to adjust riding speed?
A horse would have a normal 100% speed by default, pressing the current "character walk key" would make its speed to the slowest 20% of current top speed.
Then, using for example the "ctrl+scroll wheel up" hotkey, horse would change to trot, canter and gallop as you further scroll with your mouse.
This would not only make riding more awesome, but for RPers it would create a whole new set of opportunities.
What are your thought on these things?
Cheers,
Ren
Dernière modification par Astegorn ; 02/05/2012 à 08h04.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
pesonally i would love to see that, but from my past experience turbine wont spend that much effort improving just a relativly small (although the most used) aspect of the game. but that would truely be awesome, another thing i would add is how the horse stops(eg. he takes longer to stop from a faster speed, just like a real horse
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Eliaf
pesonally i would love to see that, but from my past experience turbine wont spend that much effort improving just a relativly small (although the most used) aspect of the game. but that would truely be awesome, another thing i would add is how the horse stops(eg. he takes longer to stop from a faster speed, just like a real horse
Well as mounted combat is one of hyped features of ROR i dont think its so small aspect of game
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
I would simply love that. I just can't enjoy the riding activity with horses that go from 0 to 60 in a second and take corners better than a sports car. And I won't even comment on their braking abilities.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
It's a great idea, but i think the current game mechanics doesn't allow to do that. They would need to overhaul the entire animation mechanics to pull this off. Remember this is already an old engine based on what other mmo's can do, with some random tweaks here and there to make it unique.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par DutchEZmoder
It's a great idea, but i think the current game mechanics doesn't allow to do that. They would need to overhaul the entire animation mechanics to pull this off. Remember this is already an old engine based on what other mmo's can do, with some random tweaks here and there to make it unique.
If Blizz could do this whole new movement coreography for a single arena and a couple of quests with Warcraft III engine, I don't think there's any liimit for Turbine with LotRO's engine on this matter.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
I love this idea and i would like it to be implemented in mounted combat but not outside mounted combat because it would be hard with all monsters that spot you. + rep for you
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Also love that idea and I really don't think it wuld be that hard to implement.
I have to admit that I would be pretty happy when only the main suggestion would be done by the devs! That would serve the purpose of actual mounted combat which wouldn't be too simple, and also look more realistic.
I do not think it will cause that much trouble in the whole PvE, so it has to be just a major change to the whole riding system.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Do not want. The last thing I want to do if I need to turn around is to keep going forward, farther away from where I need to go, just to be able to turn around. There are already enough annoyances in this game, we do not need another. I don't really care for mounted combat, either. It's just going to be some new pointless addition to this game that no one will care for after doing it X amount of times.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Did anyone play Mount & Blade?
I thought the way riding is implemented there quite excellent.
I especially like that there is no instant turn, but a defined turn rate for a horse.
Would make PvP and combat in general way more tactically, if it wouldnt boil down to instant strafing, hopping, running in circles..
also a nice inspiration for turbine for riders of rohan maybe? Mounted warbands roaming the plains etc?
edit: marketing quote from amazon (http://www.amazon.co.uk/Paradox-Moun...p/B001BTPRLG):
The horse back fighting is a truly unique experience. With your horse you can run over enemies and escape from them etc. The developer team have had actual riders to help to get the behaviour of the horses accurate and have used motion capture to get the real feeling for battling against enemies placed on the horseback.
edit2: lol, posting at work isnt always the best idea, just now realized the OP already mentioned M&B clearly in his post, +rep to him
Dernière modification par Rapunzel666 ; 18/04/2012 à 10h56.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
I love the idea of adjustable speed from canter to trot, using keys/mouse-wheel to change the pace.
Wonderful suggestion!
Now (thanks to one of those videos) it also became clear to me that even WoW has had mounted combat for over 3 years while LOTRO still hasn't gotten around to it.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
With the information that RoR will contain Horse mounted Combat, It would make sense that Turbine would revamp the mount system.
Although that's just an idea I thought would be nice and appropriate, it's certainly possible and could address other concerns people have about mounts also
-Tails-
The ends justify the means. The beginning of evil. The spark for insanity. - Boraxxe
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par deeman25845601
Do not want. The last thing I want to do if I need to turn around is to keep going forward, farther away from where I need to go, just to be able to turn around. There are already enough annoyances in this game, we do not need another. I don't really care for mounted combat, either. It's just going to be some new pointless addition to this game that no one will care for after doing it X amount of times.
erm..i dono if u notice but every1 is voting for yes in this thread..and erm..so i dont think WE is the aproprieate word to use..just saying..and also..your point about turning around and stuff..doesnt make sense..just saying
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Astegorn
Khm, soldiers on landscape, khm.
I know, i dont have high hopes for mounted combat, just cant see how they can make it so exiting as Mount and Blade mounted combat and can see it as just another version of tab-targeting static combat, surprise me Turbine!
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Kamco
I know, i dont have high hopes for mounted combat, just cant see how they can make it so exiting as Mount and Blade mounted combat and can see it as just another version of tab-targeting static combat, surprise me Turbine!
well..yes but really i dont event want it to be like in m&b..it just wouldnt be the good old lotro..tho its not the good OLD lotro now, i do know that, but still..it would spoil the whole thing completly, but youre absolutely right as to static combat...PLEASE NO..if u do that..then..the only way you will be able to make up is by making the warden the ultimate tank when hes well played ^^
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
In theory, the suggestion sounds great. In practice, I think some players will whine about the lack of responsiveness, because they're not here to simulate real life and already are used to the situation as it is.
As for my own opinion, I'm unsure. But I think it is probably too late in the development process for them to attempt something like this if it hasn't already been their intention to do so.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Having spent some time in the saddle, I would love to see a more realistic mount system!
Mounting a warhorse would open a companion menu, similar to what captains and loremasters have. They would also act like legendary weapons with certain skills and attributes and legacies. Along with movement controls there could be attack skills like left and right sided charges, levades and caprioles, kicks to the fore and rear... These skills would have inherent bonuses to damage and defense.
There is a lot of potential for some really cool gaming mechanics. I am not holding my breath, though.
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Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Herellomar
As for my own opinion, I'm unsure. But I think it is probably too late in the development process for them to attempt something like this if it hasn't already been their intention to do so.
If Trion can change core gameplay elements and whole features from ground up in two weeks (from PTS till update launch), I can see no reason (well, actually, I can) for Turbine to do the same in months (animators could finish comfortably as well)... I don't think it's up to the actual devs tho, such decisions go through a lot of different channels all over the company (inc. warner) before they make up their minds about anything.
So I trust the devs, some other shady departments are the ones to worry about, like at every other company. They should really take a step back and look at Trion tho, what they're doing is beyond exemplary.
Dernière modification par Astegorn ; 21/04/2012 à 15h59.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Moejo
I foresee a lot of people riding off cliffs.
LMAO... bet they would make a title for that, like cliff jumper....blind leaper... "accident prone"
"You cannot pass," he said. … "I am a Servant of the Secret Fire, wielder of the flame of Anor. The dark fire will not avail you, flame of Udûn. You cannot pass." The Fellowship of the Ring II 5: "The Bridge of Khazad-dûm"
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Herellomar
In theory, the suggestion sounds great. In practice, I think some players will whine about the lack of responsiveness, because they're not here to simulate real life and already are used to the situation as it is.
There in lies the problem. In the grand scheme of things it's a minor change with little effect on most aspects. But players being players, a small but very vocal and incredibly whiny group with an overinflated opinion of their own importance will throw a tantrum on the forums because they're used to the current way of doing things and any deviation from what they know is horrible and must not occur.
Having some experience with riding and having done the Argent Tournament in WoW, I would like something like this. Do I see it happening? Not until Turbine learns to listen to the majority instead of the vocal minority.
Re: Riding - A bit more realistic, angeld movement or current version? + adjustable s
Envoyé par Moejo
I foresee a lot of people riding off cliffs.
So true.
It WOULD help solve the issues if they activate mounted combat in the moors though. Creeps on the ground who properly move with mouse turn would have a very interesting advantage over mounted foes....ESPECIALLY if the mount needed to "ramp up" it's speed from 0-60 rather than being at 100% movement from step one.
Very interesting...VERY complicated...and therefore very unlikely to happen...but it'd be an A+ on the "neat-o" factor.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2