Re: Stable Mounts Issue and Stuttering/Hitching issues
There was a patch? Really?
This patch fix nothing, same issues as before. Maybe you should think about rollback to patchlevel before 6.01? (just kidding)
Please fix this issues soon. And thanks for your efforts.
Maybe you should think about a translation of your question to french and german for non english speakers?
Re: Stable Mounts Issue and Stuttering/Hitching issues
It happened just now, Vilya, lvl 72 elf mini riding from Ost Forod to Pyntti Peldot - again while I was amusing myself in another way while riding, this time inspecting a kinnie's cosmetics. :/
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by PerinStone
My horse just froze going from Michael Delving to Hobitton, just east of Waymeet. This is the first issue I've seen since the last patch.
Exact same thing happened to me in the same general area yesterday. This has happened multiple times over the past 1-1 1/2 weeks. A few times I was riding for a very long distance and the horse just froze in the middle of nowhere, leaving me with no choice but to dismount, jump on my own horse and figure out how to make it to Point B. I never have much of any complaint towards this game 9not to the point of reporting it) but this problem has proven frustrating on several occasions
I am relieved that the issue is being looked into, though. I love this game so much. Little headaches from time to time are to be expected.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by enginekid
it is very strange to me that peoples stable mounts are freezing between michel delving and hobbiton.
i have rode it now maybe 30 times in three days with no ill effects.
i wonder what this means? whatever the problem is it certainly isn't effecting all players.
very elusive issue.
I still believe that it is some combination of networking issues. One example would be that the handling of exceptions in UDP packets (missing, duplicate, out-of-order) is screwed up in the game code (probably client), or that the implementation of how to deal with those is out of sync between what is assumed in the server's code and the client's code.
Then everybody runs the broken code but the closer you are to Turbine (network wise, not really physical location) the less likely it is for you to see the bad effects. If you never have network packets messed up then it doesn't matter to you that the code dealing with such in your client is screwed up.
If the handling of UDP packet issues is out of sync between client code and server code, then you can construct something where the server does something in e.g. a raid that messes up packets and all the clients connected see the lag at the same time.
Meanwhile stable horse hang more likely the farther you are away from Turbine (network wise).
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Darmokk
I still believe that it is some combination of networking issues. One example would be that the handling of exceptions in UDP packets (missing, duplicate, out-of-order) is screwed up in the game code (probably client), or that the implementation of how to deal with those is out of sync between what is assumed in the server's code and the client's code.
Then everybody runs the broken code but the closer you are to Turbine (network wise, not really physical location) the less likely it is for you to see the bad effects. If you never have network packets messed up then it doesn't matter to you that the code dealing with such in your client is screwed up.
If the handling of UDP packet issues is out of sync between client code and server code, then you can construct something where the server does something in e.g. a raid that messes up packets and all the clients connected see the lag at the same time.
Meanwhile stable horse hang more likely the farther you are away from Turbine (network wise).
ok that info was way above my head
but i am in Vancouver, BC, Canada. if that helps at all
Re: Stable Mounts Issue and Stuttering/Hitching issues
I have not experienced the stable mounts issue. However myself, as well as my entire raid group, has experienced the lag "studdering/hitching" at the exact same time for several seconds. These huge group wide lag spikes have been here since update 6 and continue after 6.1. We've raided twice since the the newest patch and continue to have group wide lag spikes of several seconds. Pretty frustrating...
Last edited by speedyg_123; Apr 20 2012 at 12:27 AM.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I report that I have issues too with this lag. I'm getting skill lag, and my stable goat has stopped two times in Moria where it was not busy at all. Skill lag, however, is deadly annoying for a Warden player. Especially when it somehow feels like you're playing in slow motion, the game's very slow in the uptake of me pressing those buttons. Timing is very off.
The network icon shows 120ms which is very normal for me as an European player (I can work perfectly with 120ms), and 0% packet loss. So that's not the issue either. Also sometimes it felt like the game was stuttering as if it had to read from HDD, but I have an SSD, so that can't be it either. I didn't have this trouble before the update.
The funny thing is that the first day of the update, it seemed to go reasonably well. I didn't really experience the lag. Day 2, however, it was back to being lagtastic I'm afraid.
Re: Stable Mounts Issue and Stuttering/Hitching issues
post 6.1
Travel interrupted from Bree to Trestlebridge
Travel interrupted from Trestlebridge to Esteldin
Quick travel aborted before the port from Bree to Thorin's Hall
No horse after quick travel after the port to West Bree
No horse after quick travel after the port to Michel Delving
Also one Moria route bugged, but I don't remember which one.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I had not experienced any issues with the taxis in a couple weeks until last night. Got stopped twice on rides in Moria (Crossroads to Dolven View, and Durin's Threshold to Dolven View I believe). Luckily both freezes occurred close to my destination, but it's definitely an issue. I get the hitching constantly and I have been soloing exclusively since update 6.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I've been having this problem for a while as well, to be honest i'm not sure exactly when it started buit it is very frustrating. I've had problems with a number of stables in various locations, I originally thought I had a problem with my laptop but after reading the above posts it seems clear my laptop is more than likely ok..which is good. Porting for me is an issue as well, I can make all the ports ok but it seems to take forever to load, sometimes think i'd be quicker running! The issue of freezing for a number of seconds at a time also affects me, mainly in Bree and a lot in Moria, sometimes in other areas as well but they would be the main two. Not a good thing if your in combat as one of the above posts mentioned. So could someone please clarify for me, who do I contact if and when one of these issues arrises...or should I get a new laptop..
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Trinsec
.... Also sometimes it felt like the game was stuttering as if it had to read from HDD, but I have an SSD, so that can't be it either....
I have reported that there does seem to be an excessive amount of HDD thrashing during the stuttering/lag issue and they suggested to try defraggler on the lotro folder (not SSD obviously) and it made no difference.
Last thing i have tried was to set ALL UI/Combat/chat etc to default and then disable quest guides and although it seems "slightly" smoother whilst solo in ettens, as soon as i joined a raid it became almost unplayable.
Tom/Gil/Arp - Shield Brothers
Gilanakh/Gilarllug - Memento Mori
Re: Stable Mounts Issue and Stuttering/Hitching issues
Every time I login into any character the game freeze and after 5mins it kick me out of the game,but before it kicks me,the game back to normal but i cant do anything then i get your connection with the server has been lost,i tried on many characters and other servers and nothing,rested internet connection,computer and it's not helping,i tried using dx 9 and 11 before i get kicked but that did not fix it
Re: Stable Mounts Issue and Stuttering/Hitching issues
this skill lag is ridiculous 3 to 5 secs before my skills go off is pretty much unplayable. I have tried everything i can think of i formatted my partition, updated all my drivers , optimized the drive , cleaned the registry, deleted the history file, turned down all my graphics settings and even turned off sound. NOTHING HELPS .....it still lags and if anything got worse with the last patch.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Had this problem for the first time approx 1900hrs uk time received this message in chat boxes stringtable error;tableDID then a few minutes after horse from Bree to The Forsaken Inn froze .. jumped off and "stutter" no problems before today
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Sedger
Had this problem for the first time approx 1900hrs uk time received this message in chat boxes stringtable error;tableDID then a few minutes after horse from Bree to The Forsaken Inn froze .. jumped off and "stutter" no problems before today
Edh/Liled
Oh yeah! I have seen that string myself a few times as well!
*Scratch that question about rocket loaden horse* Just got it again while I'm in an inn and everybody else got that line too.
Re: Stable Mounts Issue and Stuttering/Hitching issues
The stable mounts have stopped on me twice today. Both times going from Bree to the horse farm by the festival grounds. Other players were still running around and I could talk to them, but I had to log out / in to get the horse moving again.
EDIT: Just happened again in Esteldin when I bought a ride to Aughaire. The horse rode into the tents next to the stable master and stopped. I just dismounted and bought another ride (which made it this time).
Last edited by nonamebrand; Apr 20 2012 at 08:35 PM.
Re: Stable Mounts Issue and Stuttering/Hitching issues
The "stringtable error;tableDID" seems to be related to the new "toast" emote.
As for the lag, it is certainly just as bad as ever. I am running skirmishes with another guildie, one from Kansas and one from Pennsylvania and we are both getting these lag spikes at the exact same time.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Surprisingly, the stable mounts have been acting decently for me since the patch. The lag, however, has been worse than ever. I've been killed twice by creatures five levels lower than I because I've been unable to dismount, or even get an attack off. I also keep getting the tableDID error whenever I come back from extreme lag, curiously enough. Even my rp has been affected as I lag for a while and completely miss what others have said/emoted. It makes me sad. I've been submitting bug reports every time it comes up, but I really hope it gets resolved soon.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Just ran School / Library several times in a random PuG, and we were all getting the huge, multiple second long, client freezes: fighting is normal then suddenly everything frozen, enemies frozen, team mates frozen, skill bar frozen. Take a deep breath, click skill again to make sure you aren't dreaming, click again, wonder if you PC is frozen, then BOOOM! The entire fight starts again in fast-forward animation. Things zip across the screen to catch up, damage readouts stream like crazy off things, and you skills fire all at once.
Welcome to the game of Lotro circa post U6 update...
Re: Stable Mounts Issue and Stuttering/Hitching issues
• sometimes table string errors on envelopes and other clickables
• sometimes suspended in the air for several seconds after jumping over an obstacle - even in areas where I'm alone
• sometimes dismounted (my horse, not race horse) after accepting a reward. Happened twice after finishing a horse race and twice after handing in other quests
• sudden sideways teleportation, appr. 10 ft. left or right, on the Shire race track, making the race quite a challenge
• Sally Threshing was missing after I'd completed the Bree race. No map layer indicator. Riding off a few hundred yards and coming back made her spawn
• the lottery page returning an error message after I've submitted my entrances. It took me about twenty tries before it worked
• Last night the client could not connect to any "game world" for a while. Today I've lost connection to the server four times (so far) and this website/forum twice. No ping on lotro.com. No problems with other addresses I've tried.
• the same lag on skills and movement reported by others
[EDIT:]
• and I still get the Yule festival loading screen occasionally
Last edited by LaetBlumer_EU; Apr 23 2012 at 04:45 PM.
-- One man's clever sig is most likely another man's property - and you may quote me on that.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Hello,
I am still experiencing the hitching/stuttering issues that were a result of the Update 6 client issues, and in addition the related stable mounts issue as well. The problems seem to get worse the longer I am online. What's more, several of my characters received this message in the chat window: stringtable error;tableDID.
I hope you will fix these problems soon, thanks a lot in advance.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Someone upthread mentioned that it's especially bad at the ancient crest near the Oldstones in Bree-town. I tried that on a few alts since I was there for the festival quests anyway, and it's very true. Rubberbanding backwards several yards six or seven times trying to get to the crest to touch it.
Doesn't explain the lag in the rest of the game, but that's a real hotspot for it.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Chanah
Someone upthread mentioned that it's especially bad at the ancient crest near the Oldstones in Bree-town. I tried that on a few alts since I was there for the festival quests anyway, and it's very true. Rubberbanding backwards several yards six or seven times trying to get to the crest to touch it.
Doesn't explain the lag in the rest of the game, but that's a real hotspot for it.
Heh, actually, the ancient crest has ALWAYS been bad for me, even before the update. Even before F2P. I've ALWAYS rubberbanded at that spot. Imagine how fun that must be when I tried to complete that ruins of Bree-land deed on every character I've had! Looks like I am not the only one suffering there, then.
Re: Stable Mounts Issue and Stuttering/Hitching issues
On character Aethnin on Meneldor. Still on stalled mount. Was riding from Hengstacer to Bree and once I reached the road the mount stalled, then turned around and started back to Hengstacer, then stalled again. Still sitting here wondering why the horses are on strike. :\
L a n d r o v a l | Aethrien || Aerlise || Mumsy || Aethirien |
Re: Stable Mounts Issue and Stuttering/Hitching issues
It is getting nearly impossible to survive even simple combat now. The game will stop responding to my input, but the monster I am attacking will still be attacking me and I will be taking damage. I can't move or use any skills while this is going on. So far I have been lucky and other players have seen what is happening and either healed me or killed the monster. After anywhere from 5 - 10 seconds the game will start recognizing my input again and allow me to play. This has happened to me five times today, as well as the usual stable mounts stopping issue.
Re: Stable Mounts Issue and Stuttering/Hitching issues
In Moria, on a stable mount from Dolvens View to Deep Descent, the Goat started to jump around on the down sloap/ramp and on the bridge, then proceeded to run OFF of the bridge, killing me...
You are at: r2 lx344 ly1153 ox19.73 oy33.08 oz435.83 h5.6
Re: Stable Mounts Issue and Stuttering/Hitching issues
I returned to LOTRO from SWTOR two days ago but sadly I had bad surprise waiting.
Couple months ago I didnt had any issues. Nowdays I do lag/freeze ... please fix it it's really annoying especially during combat making game almost unplayable.
I played on Snowborn and Gilrain. Lag/freeze were much more worse on Snowborne then on Gilrain. And as I said couple months ago I didn't had any lag/freeze problems.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I get *some* lag every now & then, but I don't get anywhere near as much as other people are reporting. Playing either my 24 Warden in Lone Lands, or this character in Moria, has not been a problem for me, & I generally have a good deal of fun.
The stable mounts -- non-swift-travel kind -- are a definite problem, especially in Moria.
Edit: Spent about an hour or so in Moria today, stomping around Flaming Deeps & Waterworks. Didn't have any stable issues this morning; occasionally had bouts of lag that were maybe 1-2 seconds long -- not many, & never enough to discomfort me. That's pretty much what I expect on any normal given day, so it's not a big deal, & the wonky stable mounts are a much bigger issue for me.
Last edited by Livejazz; Apr 22 2012 at 01:01 PM.
Fare you well ... let your life proceed by its own design
Nothing to tell ... let the words be yours, I'm done with mine.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I had a rather cool experience, from stable to unstable horse: just a quick blip from Bree to Hengcaster and when it was nearly there it performed a curious loop, like a very young driver in a roundabout doing an extra lap - then walked into the farm and dumped me where it should.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Stable horse balked in North Downs barely out of Esteldin to Aughaire, 10.2S 39.4W. No dismounting, and wasn't doing anything else (I often alt-tab during non-swift rides, but not this time).
I quested a lot on the same toon at the Great River this morning and always chose swift travel--no freezing there.
A week or so before the 6.1 patch, my burg would get stable-stuck every so often while questing in Moria. Once, the goat jammed itself into a wall and refused to move after getting comfortable in a little cranny. Another time, the goat balked not a few yards away from its origin stable. And once the goat stopped in the middle of a non-swift route. I didn't pay attention to what I was doing at those times, though, because the non-swift rides are long (maybe I pulled up the map, or alt-tabbed, dunno), so I didn't submit a detailed bug report. This time out of North Downs was fast and obvious, at least.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Macroscian
I had a rather cool experience, from stable to unstable horse: just a quick blip from Bree to Hengcaster and when it was nearly there it performed a curious loop, like a very young driver in a roundabout doing an extra lap - then walked into the farm and dumped me where it should.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Tried to take the stable horse from Gondamon to Thorin's Gate. The horse started out then turned around and headed back to the stable master then just stopped.
r1 lx497 ly1041 ox20.61 oy26.24 oz531.70 h188.4
I ran back to the stable master, grabbed another horse and made it to Thorin's Gate without issue.
Edit:
Just had another horse refuse to go. Stable from Esteldin to Aughaire. Stopped at r1 lx1061 ly1144 ox103.98 oy14.22 oz428.98 h118.1
Last edited by Nyzira; Apr 22 2012 at 07:13 PM.
Reason: More horses on strike!
Second star to the right and straight until morning... til you reach Neverland...
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Re: Stable Mounts Issue and Stuttering/Hitching issues
Nothing special to report that folks haven't already:
Stable horse from Hengstacer's halted about 100-200 meters just outside of Bree. Never seen a horse stop so fast, just goin' along, then brake! *sigh* fine walking...
Still experiencing that odd 'extra step' when running to a crafting station. Also experienced it when I stopped at the Bree fountain, but really nothing significant to report.
Game has been fine otherwise, even got to see the lieutenant and fel-beast instance defeated without a hitch. (Multiple deaths to a fiery staircase, but that was just downright funny after awhile, and not stutter related.)
♥Wargs Rule!♥*But only because we have no playable feline races.*