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  1. #121
    Junior Member Online status: Zwergenbart is offline Reputation: Zwergenbart the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    There was a patch? Really?
    This patch fix nothing, same issues as before. Maybe you should think about rollback to patchlevel before 6.01? (just kidding)

    Please fix this issues soon. And thanks for your efforts.

    Maybe you should think about a translation of your question to french and german for non english speakers?

  2. #122
    Century Member Online status: EllisIstarnie is offline Reputation: EllisIstarnie the Neophyte EllisIstarnie the Neophyte EllisIstarnie the Neophyte EllisIstarnie the Neophyte EllisIstarnie the Neophyte EllisIstarnie the Neophyte
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    It happened just now, Vilya, lvl 72 elf mini riding from Ost Forod to Pyntti Peldot - again while I was amusing myself in another way while riding, this time inspecting a kinnie's cosmetics. :/

  3. #123
    Member Online status: oldrat is offline Reputation: oldrat the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by PerinStone View Post
    My horse just froze going from Michael Delving to Hobitton, just east of Waymeet. This is the first issue I've seen since the last patch.
    Exact same thing happened to me in the same general area yesterday. This has happened multiple times over the past 1-1 1/2 weeks. A few times I was riding for a very long distance and the horse just froze in the middle of nowhere, leaving me with no choice but to dismount, jump on my own horse and figure out how to make it to Point B. I never have much of any complaint towards this game 9not to the point of reporting it) but this problem has proven frustrating on several occasions

    I am relieved that the issue is being looked into, though. I love this game so much. Little headaches from time to time are to be expected.

  4. #124
    Grand Member Online status: enginekid is offline Reputation: enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    it is very strange to me that peoples stable mounts are freezing between michel delving and hobbiton.

    i have rode it now maybe 30 times in three days with no ill effects.

    i wonder what this means? whatever the problem is it certainly isn't effecting all players.

    very elusive issue.

  5. #125
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by enginekid View Post
    it is very strange to me that peoples stable mounts are freezing between michel delving and hobbiton.

    i have rode it now maybe 30 times in three days with no ill effects.

    i wonder what this means? whatever the problem is it certainly isn't effecting all players.

    very elusive issue.
    I still believe that it is some combination of networking issues. One example would be that the handling of exceptions in UDP packets (missing, duplicate, out-of-order) is screwed up in the game code (probably client), or that the implementation of how to deal with those is out of sync between what is assumed in the server's code and the client's code.

    Then everybody runs the broken code but the closer you are to Turbine (network wise, not really physical location) the less likely it is for you to see the bad effects. If you never have network packets messed up then it doesn't matter to you that the code dealing with such in your client is screwed up.

    If the handling of UDP packet issues is out of sync between client code and server code, then you can construct something where the server does something in e.g. a raid that messes up packets and all the clients connected see the lag at the same time.

    Meanwhile stable horse hang more likely the farther you are away from Turbine (network wise).

  6. #126
    Grand Member Online status: enginekid is offline Reputation: enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Darmokk View Post
    I still believe that it is some combination of networking issues. One example would be that the handling of exceptions in UDP packets (missing, duplicate, out-of-order) is screwed up in the game code (probably client), or that the implementation of how to deal with those is out of sync between what is assumed in the server's code and the client's code.

    Then everybody runs the broken code but the closer you are to Turbine (network wise, not really physical location) the less likely it is for you to see the bad effects. If you never have network packets messed up then it doesn't matter to you that the code dealing with such in your client is screwed up.

    If the handling of UDP packet issues is out of sync between client code and server code, then you can construct something where the server does something in e.g. a raid that messes up packets and all the clients connected see the lag at the same time.

    Meanwhile stable horse hang more likely the farther you are away from Turbine (network wise).
    ok that info was way above my head

    but i am in Vancouver, BC, Canada. if that helps at all

  7. #127
    Member Online status: speedyg_123 is offline Reputation: speedyg_123 the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I have not experienced the stable mounts issue. However myself, as well as my entire raid group, has experienced the lag "studdering/hitching" at the exact same time for several seconds. These huge group wide lag spikes have been here since update 6 and continue after 6.1. We've raided twice since the the newest patch and continue to have group wide lag spikes of several seconds. Pretty frustrating...
    Last edited by speedyg_123; Apr 20 2012 at 12:27 AM.
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  8. #128
    Just Got Here Online status: DraveN_HearT is offline Reputation: DraveN_HearT the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Stable issue here as well earlier today.
    On the way from Trestlebridge to Amon Raith in N. Downs
    Horse froze @ 14.5S, 54.3W
    Hope this info helps

  9. #129
    Junior Member Online status: Trinsec is offline Reputation: Trinsec the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I report that I have issues too with this lag. I'm getting skill lag, and my stable goat has stopped two times in Moria where it was not busy at all. Skill lag, however, is deadly annoying for a Warden player. Especially when it somehow feels like you're playing in slow motion, the game's very slow in the uptake of me pressing those buttons. Timing is very off.

    The network icon shows 120ms which is very normal for me as an European player (I can work perfectly with 120ms), and 0% packet loss. So that's not the issue either. Also sometimes it felt like the game was stuttering as if it had to read from HDD, but I have an SSD, so that can't be it either. I didn't have this trouble before the update.

    The funny thing is that the first day of the update, it seemed to go reasonably well. I didn't really experience the lag. Day 2, however, it was back to being lagtastic I'm afraid.

  10. #130
    Grand Member Online status: Neumi is offline Reputation: Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads Neumi the Watcher of Roads
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    post 6.1
    Travel interrupted from Bree to Trestlebridge
    Travel interrupted from Trestlebridge to Esteldin
    Quick travel aborted before the port from Bree to Thorin's Hall
    No horse after quick travel after the port to West Bree
    No horse after quick travel after the port to Michel Delving

    Also one Moria route bugged, but I don't remember which one.

  11. #131
    Senior Member Online status: kidnova78 is offline Reputation: kidnova78 the Neophyte kidnova78 the Neophyte kidnova78 the Neophyte kidnova78 the Neophyte kidnova78 the Neophyte kidnova78 the Neophyte kidnova78 the Neophyte
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I had not experienced any issues with the taxis in a couple weeks until last night. Got stopped twice on rides in Moria (Crossroads to Dolven View, and Durin's Threshold to Dolven View I believe). Luckily both freezes occurred close to my destination, but it's definitely an issue. I get the hitching constantly and I have been soloing exclusively since update 6.

  12. #132
    Junior Member Online status: Sutholm is offline Reputation: Sutholm the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I've been having this problem for a while as well, to be honest i'm not sure exactly when it started buit it is very frustrating. I've had problems with a number of stables in various locations, I originally thought I had a problem with my laptop but after reading the above posts it seems clear my laptop is more than likely ok..which is good. Porting for me is an issue as well, I can make all the ports ok but it seems to take forever to load, sometimes think i'd be quicker running! The issue of freezing for a number of seconds at a time also affects me, mainly in Bree and a lot in Moria, sometimes in other areas as well but they would be the main two. Not a good thing if your in combat as one of the above posts mentioned. So could someone please clarify for me, who do I contact if and when one of these issues arrises...or should I get a new laptop..

    Thanks in advance

  13. #133
    Century Member Online status: Gilarianen is offline Reputation: Gilarianen the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Trinsec View Post
    .... Also sometimes it felt like the game was stuttering as if it had to read from HDD, but I have an SSD, so that can't be it either....
    I have reported that there does seem to be an excessive amount of HDD thrashing during the stuttering/lag issue and they suggested to try defraggler on the lotro folder (not SSD obviously) and it made no difference.

    Last thing i have tried was to set ALL UI/Combat/chat etc to default and then disable quest guides and although it seems "slightly" smoother whilst solo in ettens, as soon as i joined a raid it became almost unplayable.

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  14. #134
    Senior Member Online status: Netron is offline Reputation: Netron the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Every time I login into any character the game freeze and after 5mins it kick me out of the game,but before it kicks me,the game back to normal but i cant do anything then i get your connection with the server has been lost,i tried on many characters and other servers and nothing,rested internet connection,computer and it's not helping,i tried using dx 9 and 11 before i get kicked but that did not fix it

    any way how fix this please?

  15. #135
    Member Online status: Depher is offline Reputation: Depher the Wary Depher the Wary Depher the Wary
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    this skill lag is ridiculous 3 to 5 secs before my skills go off is pretty much unplayable. I have tried everything i can think of i formatted my partition, updated all my drivers , optimized the drive , cleaned the registry, deleted the history file, turned down all my graphics settings and even turned off sound. NOTHING HELPS .....it still lags and if anything got worse with the last patch.

  16. #136
    Junior Member Online status: Sedger is offline Reputation: Sedger the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Had this problem for the first time approx 1900hrs uk time received this message in chat boxes stringtable error;tableDID then a few minutes after horse from Bree to The Forsaken Inn froze .. jumped off and "stutter" no problems before today

    Edh/Liled

  17. #137
    Junior Member Online status: Trinsec is offline Reputation: Trinsec the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Sedger View Post
    Had this problem for the first time approx 1900hrs uk time received this message in chat boxes stringtable error;tableDID then a few minutes after horse from Bree to The Forsaken Inn froze .. jumped off and "stutter" no problems before today

    Edh/Liled
    Oh yeah! I have seen that string myself a few times as well!
    *Scratch that question about rocket loaden horse* Just got it again while I'm in an inn and everybody else got that line too.
    Last edited by Trinsec; Apr 20 2012 at 03:32 PM.

  18. #138
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I have seen the "stringtable error;tableDID" but it didn't seem to have to do with lag or dehorsing.

  19. #139
    Senior Member Online status: nonamebrand is offline Reputation: nonamebrand the Wary nonamebrand the Wary nonamebrand the Wary nonamebrand the Wary nonamebrand the Wary
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    The stable mounts have stopped on me twice today. Both times going from Bree to the horse farm by the festival grounds. Other players were still running around and I could talk to them, but I had to log out / in to get the horse moving again.


    EDIT: Just happened again in Esteldin when I bought a ride to Aughaire. The horse rode into the tents next to the stable master and stopped. I just dismounted and bought another ride (which made it this time).
    Last edited by nonamebrand; Apr 20 2012 at 08:35 PM.

  20. #140
    Century Member Online status: Rieven is offline Reputation: Rieven the Wary Rieven the Wary Rieven the Wary Rieven the Wary
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    The "stringtable error;tableDID" seems to be related to the new "toast" emote.

    As for the lag, it is certainly just as bad as ever. I am running skirmishes with another guildie, one from Kansas and one from Pennsylvania and we are both getting these lag spikes at the exact same time.

  21. #141
    Senior Member Online status: redpoisonapple is offline Reputation: redpoisonapple the Neophyte redpoisonapple the Neophyte redpoisonapple the Neophyte redpoisonapple the Neophyte redpoisonapple the Neophyte redpoisonapple the Neophyte
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Surprisingly, the stable mounts have been acting decently for me since the patch. The lag, however, has been worse than ever. I've been killed twice by creatures five levels lower than I because I've been unable to dismount, or even get an attack off. I also keep getting the tableDID error whenever I come back from extreme lag, curiously enough. Even my rp has been affected as I lag for a while and completely miss what others have said/emoted. It makes me sad. I've been submitting bug reports every time it comes up, but I really hope it gets resolved soon.
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  22. #142
    Poster of Note Online status: Erasluindor is offline Reputation: Erasluindor the Neophyte Erasluindor the Neophyte Erasluindor the Neophyte Erasluindor the Neophyte Erasluindor the Neophyte Erasluindor the Neophyte Erasluindor the Neophyte
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Rieven View Post
    The "stringtable error;tableDID" seems to be related to the new "toast" emote.
    Im only seeing this message when ppl use the toast emote.

    Also went into ToO tonight and the entire raid had massive lag (same as it has been since U6)

  23. #143
    Grand Member Online status: enginekid is offline Reputation: enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Just ran School / Library several times in a random PuG, and we were all getting the huge, multiple second long, client freezes: fighting is normal then suddenly everything frozen, enemies frozen, team mates frozen, skill bar frozen. Take a deep breath, click skill again to make sure you aren't dreaming, click again, wonder if you PC is frozen, then BOOOM! The entire fight starts again in fast-forward animation. Things zip across the screen to catch up, damage readouts stream like crazy off things, and you skills fire all at once.

    Welcome to the game of Lotro circa post U6 update...

  24. #144
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    • sometimes table string errors on envelopes and other clickables
    • sometimes suspended in the air for several seconds after jumping over an obstacle - even in areas where I'm alone
    • sometimes dismounted (my horse, not race horse) after accepting a reward. Happened twice after finishing a horse race and twice after handing in other quests
    • sudden sideways teleportation, appr. 10 ft. left or right, on the Shire race track, making the race quite a challenge
    • Sally Threshing was missing after I'd completed the Bree race. No map layer indicator. Riding off a few hundred yards and coming back made her spawn
    • the lottery page returning an error message after I've submitted my entrances. It took me about twenty tries before it worked
    • Last night the client could not connect to any "game world" for a while. Today I've lost connection to the server four times (so far) and this website/forum twice. No ping on lotro.com. No problems with other addresses I've tried.
    • the same lag on skills and movement reported by others

    [EDIT:]
    • and I still get the Yule festival loading screen occasionally
    Last edited by LaetBlumer_EU; Apr 23 2012 at 04:45 PM.
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  25. #145
    Junior Member Online status: Beroges is offline Reputation: Beroges the Neutral
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    AW: Stable Mounts Issue and Stuttering/Hitching issues

    hi everybody,

    Still Laging for me but only in Lotro!

    they shouldnt fix simple things like the 3 year gift box (useless! just my opinnion)

    they should fix up their servers!

    in case of the fact that this lags are coming up with update 6

    they should fix this "bug" and release some patch notes and dont patch things without any patchnotes -.-



    i dont talk about translations from the german client an so on sorry for my bad english

    Greetings from Germany

    Beroges

  26. #146
    Junior Member Online status: ridercaptain is offline Reputation: ridercaptain the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Hello,
    I am still experiencing the hitching/stuttering issues that were a result of the Update 6 client issues, and in addition the related stable mounts issue as well. The problems seem to get worse the longer I am online. What's more, several of my characters received this message in the chat window: stringtable error;tableDID.

    I hope you will fix these problems soon, thanks a lot in advance.

    Greetings from Middle-earth,
    ridercaptain

  27. #147
    Grand Member Online status: Chanah is offline Reputation: Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated Chanah the Undefeated
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Someone upthread mentioned that it's especially bad at the ancient crest near the Oldstones in Bree-town. I tried that on a few alts since I was there for the festival quests anyway, and it's very true. Rubberbanding backwards several yards six or seven times trying to get to the crest to touch it.

    Doesn't explain the lag in the rest of the game, but that's a real hotspot for it.

  28. #148
    Junior Member Online status: Trinsec is offline Reputation: Trinsec the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Chanah View Post
    Someone upthread mentioned that it's especially bad at the ancient crest near the Oldstones in Bree-town. I tried that on a few alts since I was there for the festival quests anyway, and it's very true. Rubberbanding backwards several yards six or seven times trying to get to the crest to touch it.

    Doesn't explain the lag in the rest of the game, but that's a real hotspot for it.
    Heh, actually, the ancient crest has ALWAYS been bad for me, even before the update. Even before F2P. I've ALWAYS rubberbanded at that spot. Imagine how fun that must be when I tried to complete that ruins of Bree-land deed on every character I've had! Looks like I am not the only one suffering there, then.

  29. #149
    Member Online status: Iyalim is offline Reputation: Iyalim the Wary Iyalim the Wary
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Today, I took a rental goat from Dolven-view to Durin's Threshold.
    Goat stopped after a few steps.
    Had to re-log to get the ride to go again.

  30. #150
    Senior Member Online status: Livejazz is offline Reputation: Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Iyalim View Post
    Today, I took a rental goat from Dolven-view to Durin's Threshold.
    Goat stopped after a few steps.
    Had to re-log to get the ride to go again.
    I had the same thing happen just now, except the goat just stopped about half-way across the map. I ended up recalling to Orc Watch.

    This is very very irritating.


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  31. #151
    Grand Member Online status: Aethniniel is offline Reputation: Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    On character Aethnin on Meneldor. Still on stalled mount. Was riding from Hengstacer to Bree and once I reached the road the mount stalled, then turned around and started back to Hengstacer, then stalled again. Still sitting here wondering why the horses are on strike. :\

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  32. #152
    Senior Member Online status: nonamebrand is offline Reputation: nonamebrand the Wary nonamebrand the Wary nonamebrand the Wary nonamebrand the Wary nonamebrand the Wary
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    It is getting nearly impossible to survive even simple combat now. The game will stop responding to my input, but the monster I am attacking will still be attacking me and I will be taking damage. I can't move or use any skills while this is going on. So far I have been lucky and other players have seen what is happening and either healed me or killed the monster. After anywhere from 5 - 10 seconds the game will start recognizing my input again and allow me to play. This has happened to me five times today, as well as the usual stable mounts stopping issue.

  33. #153
    Member Online status: FrontLineR is offline Reputation: FrontLineR the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    In Moria, on a stable mount from Dolvens View to Deep Descent, the Goat started to jump around on the down sloap/ramp and on the bridge, then proceeded to run OFF of the bridge, killing me...

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  34. #154
    Junior Member Online status: Aleksan is offline Reputation: Aleksan the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I returned to LOTRO from SWTOR two days ago but sadly I had bad surprise waiting.

    Couple months ago I didnt had any issues. Nowdays I do lag/freeze ... please fix it it's really annoying especially during combat making game almost unplayable.

    I played on Snowborn and Gilrain. Lag/freeze were much more worse on Snowborne then on Gilrain. And as I said couple months ago I didn't had any lag/freeze problems.

  35. #155
    Senior Member Online status: Livejazz is offline Reputation: Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I get *some* lag every now & then, but I don't get anywhere near as much as other people are reporting. Playing either my 24 Warden in Lone Lands, or this character in Moria, has not been a problem for me, & I generally have a good deal of fun.

    The stable mounts -- non-swift-travel kind -- are a definite problem, especially in Moria.

    Edit: Spent about an hour or so in Moria today, stomping around Flaming Deeps & Waterworks. Didn't have any stable issues this morning; occasionally had bouts of lag that were maybe 1-2 seconds long -- not many, & never enough to discomfort me. That's pretty much what I expect on any normal given day, so it's not a big deal, & the wonky stable mounts are a much bigger issue for me.
    Last edited by Livejazz; Apr 22 2012 at 01:01 PM.


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  36. #156
    Poster of Note Online status: Macroscian is offline Reputation: Macroscian the Neophyte Macroscian the Neophyte Macroscian the Neophyte Macroscian the Neophyte Macroscian the Neophyte Macroscian the Neophyte
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    I had a rather cool experience, from stable to unstable horse: just a quick blip from Bree to Hengcaster and when it was nearly there it performed a curious loop, like a very young driver in a roundabout doing an extra lap - then walked into the farm and dumped me where it should.

  37. #157
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Stable horse balked in North Downs barely out of Esteldin to Aughaire, 10.2S 39.4W. No dismounting, and wasn't doing anything else (I often alt-tab during non-swift rides, but not this time).

    I quested a lot on the same toon at the Great River this morning and always chose swift travel--no freezing there.

    A week or so before the 6.1 patch, my burg would get stable-stuck every so often while questing in Moria. Once, the goat jammed itself into a wall and refused to move after getting comfortable in a little cranny. Another time, the goat balked not a few yards away from its origin stable. And once the goat stopped in the middle of a non-swift route. I didn't pay attention to what I was doing at those times, though, because the non-swift rides are long (maybe I pulled up the map, or alt-tabbed, dunno), so I didn't submit a detailed bug report. This time out of North Downs was fast and obvious, at least.

    Weird

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  38. #158
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Quote Originally Posted by Macroscian View Post
    I had a rather cool experience, from stable to unstable horse: just a quick blip from Bree to Hengcaster and when it was nearly there it performed a curious loop, like a very young driver in a roundabout doing an extra lap - then walked into the farm and dumped me where it should.
    Sounds like the more realistic horse 2.0 code

  39. #159
    Member Online status: Nyzira is offline Reputation: Nyzira the Neutral
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    Re: Stable Mounts Issue and Stuttering/Hitching issues

    Tried to take the stable horse from Gondamon to Thorin's Gate. The horse started out then turned around and headed back to the stable master then just stopped.

    r1 lx497 ly1041 ox20.61 oy26.24 oz531.70 h188.4

    I ran back to the stable master, grabbed another horse and made it to Thorin's Gate without issue.

    Edit:
    Just had another horse refuse to go. Stable from Esteldin to Aughaire. Stopped at r1 lx1061 ly1144 ox103.98 oy14.22 oz428.98 h118.1
    Last edited by Nyzira; Apr 22 2012 at 07:13 PM. Reason: More horses on strike!

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  40. #160
    Counter of Stairs Online status: Griffy is offline Reputation: Griffy has disabled reputation
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    Post Re: Stable Mounts Issue and Stuttering/Hitching issues

    Nothing special to report that folks haven't already:
    Stable horse from Hengstacer's halted about 100-200 meters just outside of Bree. Never seen a horse stop so fast, just goin' along, then brake! *sigh* fine walking...
    Still experiencing that odd 'extra step' when running to a crafting station. Also experienced it when I stopped at the Bree fountain, but really nothing significant to report.
    Game has been fine otherwise, even got to see the lieutenant and fel-beast instance defeated without a hitch. (Multiple deaths to a fiery staircase, but that was just downright funny after awhile, and not stutter related.)
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