Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Sertsac
(...) Specifically, I experience skill lag whenever my target alarge number of buffs/debuffs (it becomes noticeable around 3 rows and getsworse the more icons there are). When it occurs, if I switch to targetforwarding through someone else, the skill lag dissipates almost immediately. (...)
Hm not sure what exactly you mean, though i also did have some problems with my character somehow fighting in "slow motion" since U6, that is, when i press the skills in the usual rythm, skills regulary get skipped because execution did not begin yet so the next one replaced it instead of getting queued.
Couldn't quite pin down the problem, latency and packet loss were fine, framerate was fine, no debuffs that could be it, but in one case i just had to stop a solo skirmish because i couldn't execute any rotation properly anymore, and my blood pressure approached the critical level
Didn't have such an occurence since 6.1 yet though, only distinct pauses whith some skill and then normal again.
But we'll see when the servers run a couple more days, it seemed to be the worst the weekend before the last patch.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I am still having issues as well, I purchased a ride from the stable outside lothside of moria non swift travel, horse just parked about 300 meters down the road, came back to expect being in vineyards and was disappointed goodluck.
Overall since I did a full clean re-install I have had less issues than before, at least seemingly so, skill lags are down in occurance, however it does happen, and more than what it did pre-U6.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Sapience
If you are still experiencing the Hitching/stuttering issues that were a result of the Update 6 client issues, or the related Stable mounts issue, please post here..
My friends and I are still experiencing the hitching/stuttering issues.
We've been in Moria (Rotting Cellar, Chamber of Crossroads, Zikel, Deep Delving)
in Mirkwood (Dourstocks, Haunted Inn).
The hitching occurs on stable horses, personal horses and on foot.
The lag spikes occur more on foot than mounted, and last 1-5 seconds though occassionally as long as 8 seconds.
This is not a situation with personal computers/ISP as all of us are effected at the same time, in exactly the same way, and then released from the effect at the same time.
When these spikes occur - they do NOT affect npcs, who continue to move fluidly and properly.
thanks for the hard work. I know how issues like these can be infuriating to track down.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Had it happen to me last night on a stable horse from Hobbiton to West Bree. I got stuck just before Asdos camp and had to relog to get going again. I could see other peoples characters moving about as well as NPCs but couldn't move myself. I filed a bug report but I'm not sure if was the right one.
Also my whole kin (who are from all over Europe) had lag spikes at the same time in Orthanc on Monday night after the patch.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I am not sure if what happened to me is the mount bug from the update or something new. Here is what happened:
I bought I ride from Bree to the horse farm near the festival grounds. When the horse was almost at the first cabin where there a bunch of low level quest givers the loading screen popped up for about 2 seconds, disappeared, the horse stopped for about another 2 seconds, did a 360 degree turn and then continued on. I've never seen anything this bizarre happen before.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Just purchased a ride (standard travel, not swift travel) from Forthbrond to Grimbold's camp. The horse and toon are sitting not far from the gate out of Forthbrond ... the rest of the game seems to be functioning just fine (can chat, cloak is waving back and forth, etc) but I cannot move at all. This is the first time I've had this happen - but I've had toons riding stable horses all over without problem ... until this
Logging out and back in seemed to cure the problem. The login took longer than usual, however. Odd to have the horse change colour when I logged back in ... perhaps the blonde horse forgot where to go?
Where am I going ... and why am I in this handbasket??
Re: Stable Mounts Issue and Stuttering/Hitching issues
I took a slow stable horse from Hobbiton to Michel Delving. The horse stopped a little past waymeet, sat for a while, then started up, ran in a circle for a while, then continued to Michel Delving.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I experienced some stuttering issues last evening (GMT) on Laurelin.
Typical incidents:
- 0,5 sec delay in response from clicking 'loot all' when looting a mob's corpse;
- 0,5 sec delay in moving items in/out of vault/shared storage;
- missing mouseclicks to activate skills in combat;
- none-instantaneous creation of loot in corpses: task items loot shows instantaneously, after 0,2 to 0,5 second delay other loot (quest loot or LI) pops up additionally.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Sapience
If you are still experiencing the Hitching/stuttering issues that were a result of the Update 6 client issues, or the related Stable mounts issue, please post here.
Let me be very, very clear. This is for those issues specifically introduced in Update 6. If you have a 'lag' issue that you have experienced since Moria, or ROI, or Mirkwood, plesae do not add that to this thread. We are attempting to isolate a specific issue. Posts not directly related to that issue will only slow the process, confuse the discussion, and delay any solution.
Consider this a pre-emptive thread as we've seen reports that may or may not be related to the issue at hand.
If you see some other issue, please use the /bug command in game and file a bug report. Do not post it here.
The bug is still there. I log in after the Anniversary update, I use the travel service more than 1 time (mixed, swift travels and regular travels) but I didn't remember how many times I use the service though, and seems like the update didn't even reduce the bug, often the horse still stuck. I ask in Global Chat too, got one answer, and this person said the bug is still there, but not severe as before.
I'm kind of confused, the person said his travel service bug reduced, but mine still often stuck. So I guess its my hardware combined with the update which doesn't ''click'', or just the update. And I think the problem is not on my hardware side, because I play since June or July (can't remember exactly) 2011, and never get stuck on stable service before.
Just in case you need information about the hardware, I'm using old laptop (manufactured in 2006) a Hewlett Packard Compaq Presario C63, with upgraded system memory to 2 Gigabyte, everything else is at default as in factory released. And I use Mobile Broadband modem with 7kbps speed for the connection. Sorry if this info somewhat less useful, I'm not really good at things like this.
And I hope the development team can solve this problem, best wishes
Re: Stable Mounts Issue and Stuttering/Hitching issues
I've experience it quite a few times since the update. Once from Thorin's Hall to Noglond, got stuck running into a wall. Another time from Treslebridge to Esteledin I ended up at the bottom of the canyon running into a wall. Other times it's just been getting stuck in place while traveling through Moria or on my way around to other places. Logging out and in fixes it though.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Yesterday i took a ride from Bree to Threstlebrigde and my horse stopped and the funny thing is that someone was ridding next to me and he stopped aswell at the same exact spot (near Thornley's Farm) so ye, bug still occurs.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I don't know if this is significant or not, but ever since U6 my computer's processors have been running hot whenever I'm in LotRO. The fans run at maximum from the time I enter one of the servers until I exit the game. This never used to happen before U6. Perhaps there is something hogging the processors that is also causing the lag/stutter/hitching problems?
Re: Stable Mounts Issue and Stuttering/Hitching issues
I find this bug is extremely obvious when you play on your warden.
Its extremely frequent to get a stuttering on skills where it even actually bypasses executing a skill which has been selected (it has the broken ring around the skill on panel showing its been selected) and moves on to the skill you have highlighted for executing next, which while playing a warden is completely game breaking, as you execute completely useless gambits at often crucial times...
For w/e reason it seemed to be evermore frequent just yesterday whether that was because of a larger influx of players returning for the anniversary or not i dont know, but it was very bad when i did foundry last night, for two runs.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I nearly lost my last two festival horse races because as I was timing jumps over low walls, my client would catch up to the server's version of events, and suddenly I was right at the wall, running forward against it. Just barely beat the timer by the skin of my teeth.
I've been questing in Moria lately, and the lag has been fairly noticeable. For some reason I seem to experience more lag in Moria than in other areas (was grinding rep items in Angmar recently, for example). Maybe I was simply less attentive in Angmar since the mobs were well under level, but I think I still would have noticed the kind of lag I've been experiencing in Moria ever since Update 6.
To all the folks at Turbine continuing to work on a solution to this: thank you!
Re: Stable Mounts Issue and Stuttering/Hitching issues
I have been experiencing these troubles too.
I had 2 stable mounts stop in the last few nights: one the swift travel from Ost Garuth to Rivendell (on Landroval), and one the regular travel from West Bree to Hobbiton (on Arkenstone). I submitted a bug report for the Arkenstone one.
I have been finding lots of hitching too, but mostly on my warden on Arkenstone. I don't know if it's because I was playing a warden where hitching is more annoying, or because it is just worse. But I think my experience on Arkenstone with my warden is worse than on Landroval with my captain.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Re: Stable Mounts Issue and Stuttering/Hitching issues
Definitely experiencing the stuttering effect whether on foot or horse. Not too much of an issue with stable horses (freezing and what not) and there doesn't seem to any particular circumstance (e.g. combat).
Mostly I notice it as I start to move from a stop or quickly change direction.
Area doesn't seem to matter as well as I have been all over Middle Earth lately cleaning up old deeds and quests.
Re: Stable Mounts Issue and Stuttering/Hitching issues
My Main character is currently on a mount riding against a hill leading into Rivendell that started from Thorenhad in the Trollshaws where I guess he will stay.This is not the first time it has happened and not the only character either.I will log in on him to see if he is still there but will not play him again till he is at his destination.This means I will not be able to enjoy the current celebration of 5 years of the game which I have been a part of since May 1, 2007.
Re: Stable Mounts Issue and Stuttering/Hitching issues
it seems that some people are not getting the stutter (i am unfortunatly) I was just wondering, has any one tried uninstalling pando to see if it is causing the problem.
my thinking is that if 2 apps try to access the same file at the same time it could cause 1 or both to hang
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Lynx3d
Hm not sure what exactly you mean
What I call “skill lag” is perhaps what others are referring to here as “stuttering” or the skill “skipping” you mention, i.e. when you press the skill it does not activate normally, but the usual animated dashed line runs around the outside of the icon for several additional seconds. Specifically, I have been experiencing this since Update 6 when my target has a large number of buffs/debuffs – the more buffs, the longer the delay, from a couple of seconds for 3 rows of buffs/debuffs to being 30 seconds or more behind at the end of a long battle where my targeted had 7 or more rows of buffs/debuffs. As I said before, if I switch to target forwarding through someone else during the fight the skill lag dissipates almost immediately.
Edro gûr lín /Mirdautas vras – Narnulublat... shum Sertsac’s Second Law of PvMP Dynamics: Inequity Increases
« N’attribuez jamais à la malveillance ce qui s’explique très bien par l’incompétence. »
Re: Stable Mounts Issue and Stuttering/Hitching issues
An overland stable route between Rotting Cellar and Deep Descent just now stopped on me (4-18-12, 11:30am Central). The horse stopped on the final part of trail, just before it connects with the main road, turns left, goes up some stairs to Deep Descent. I logged out and back in, and it restarted and completed the route. I had 2 1/2 min. of dread left from a defeat, but can think of no other possible trigger to mention.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by dauthiatull
it seems that some people are not getting the stutter (i am unfortunatly) I was just wondering, has any one tried uninstalling pando to see if it is causing the problem.
Wow! I checked and the Pando thing was definitely installed on my system. Removed it and my problem of the processors running hot has gone away. Average CPU utilization has dropped nearly 20% and the fans aren't blasting away all the time. However I still seem to be seeing the stutter, which leads me to agree with others that it is a server-side issue.
Anyway thanks for the tip on removing the Pando Media Booster!
Re: Stable Mounts Issue and Stuttering/Hitching issues
I've had issue that the best way I can describe is that everything I select takes just a little bit extra time before the appropriate action occurs. It is most noticeable on my Wardens when in combat. Mostly I just try and slow down my pace of button mashing and things work out fine. On occasion a bigger lag occurs and there will be a longer pause of several seconds before anything happen.
I haven't had any stable horse issues, but I have had my own horses stop running for no apparent reason. Repress the forward button and the horse runs again.
Things on timers seem to take a little longer than usual to count down, ie, when a wound icon starts flashing before expiring, it seems to take twice as long for it to clear as it used to.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Ran ToO on Monday after the patch...and the entire raid experienced the same lag bug as before. No change. In fact it started happening back to back to back at times. People would wake up dead and it caused more than one raid wipe.
As far as the horses go, its only happened to me exactly once. I rode several horses with the anniversary event and had no issues, but the skill lag and the raid (group) whatever you want to call it lag is still very persistant. in fact i'm not playing much until it gets fixed.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I would like to report I have had no stable rides freeze or fail since the latest patch. On three characters I completed all the festival quests, and took maybe twenty or more stable rides in the process. Rides from: Bree to Hengstacer Farm, Michel Delving to Hobbiton (and vice versa), and Ost Goruth to The Forsaken Inn.
Things are looking bright at the stables again.
Also, I am not experiencing the massive hitching and stuttering I used to. I have not been in any groups or instances yet though, just doing solo festival stuff, but there are literally hundreds of other players running around, and I am getting no appreciable lag.
Re: Stable Mounts Issue and Stuttering/Hitching issues
My warden is still almost unplayable (I can quest, but not do any group content) because of the stutter/lag - it's too difficult to get a gambit off, takes far too long, and often comes out as the wrong gambit because a builder didn't hit. It's also affecting my champs now, which is bad - one of them died during a fight because his clobber simply had the dashed line going round and round the skill, but wouldn't execute, and he couldn't move or do anything else, either.
Fortunately, I did not lose the undying title on my mini when her stable horse from Bree to Combe decided to take a detour into the Midgewater Marsh, dive underwater, and kill itself and her by banging repeatedly against a rock. Maybe that's just such a bizarre way to die it doesn't even come up in the tables.
On the bad side, I don't think I could win any of the festival races if my life depended on it and I'm glad the AA and Inn League aren't up for the festival because it's taking forever to go through doors.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Was doing the beer bashing with my family last night, and I must admit that the stuttering/freezing did lend itself to some interesting bashing effects. Great fun to see how long you can "hang" in the air.
I have only gotten stalled on a stable horse once (but I don't usually rent them so not a huge deal).
Re: Stable Mounts Issue and Stuttering/Hitching issues
Still have the skill lag bad and the rubber banding/freeze. Does not matter if I am on creep or freep or in normal pve areas or moors. Coming to a stop or side stepping seems to give you an extra move forward also. This all started after U6 and still have it after this last patch. Even moving something in your bag from one spot to another will give you delays at times with an hour glass on the item before it moves.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I've had stable horses stop short and not move. Dismounting allows me to run on. This has only occurred twice, both swift travel. First was Bree-Thorins, second was Bree-Rivendell.
I am writing a book about the most productive citizens of Middle Earth. It's called "Seven Hobbits are Highly Effective People."
Re: Stable Mounts Issue and Stuttering/Hitching issues
The latest patch made thing worse on my PC. Areas that never had the stuttering problem now have it. The game has become almost unplayable because of this. I can no longer find any areas where the game does not stutter.
Re: Stable Mounts Issue and Stuttering/Hitching issues
Originally Posted by Tenerial
I've had stable horses stop short and not move. Dismounting allows me to run on. This has only occurred twice, both swift travel. First was Bree-Thorins, second was Bree-Rivendell.
Had the same thing yesterday but non-swift, from Rotting Cellar to Deep Descent. Goat just stopped, and i had to dismount.
Re: Stable Mounts Issue and Stuttering/Hitching issues
It has happened far less since the update, but it has stopped twice. Once from Echad Dagoras - Lhanuch and once from Bree - Hengstacer. Both after some lag on my computer.
Re: Stable Mounts Issue and Stuttering/Hitching issues
I ran RoF T2 last night (around 9pm UK time) and we experienced a number of fellowship wide lag spikes. The action would freeze up and then after a few seconds suddenly catch up with itself, which made for some interesting moments. Our tank stated he was experiencing some amount of skill lag at various times during the instance.
Main: Tirnolwe of The Lost Companions, Laurelin (75LM)
Alts: Silithil (75CHP) Campion (75GRD) Alunadail (75MIN) Geirdis (75CP) Turbine no plans to fix MyLotro.
Re: Stable Mounts Issue and Stuttering/Hitching issues
After the latest and festival patches stable mounts are better. From my point of view there were longer lag spikes before, now the spikes (shuttering) are shorter but several in a row (including lags in instances, loading data during landscape move). It's better then before but still not fixed..
When I login at the morning 7-12GMT game runs usualy smoother than in the evening..
Last edited by shann81; Apr 19 2012 at 09:49 AM.
Elves - Dusriel (RK75), Dusreth (HNT85), Dusaran (WRD65), Dusador (GRD24+)
Creep - Dusgok (Reaver3+)
Laurelin server - Anaruth Order (I'm Linux player)