Started a second character, female elf champion/weaponsmith. Wanted to do a third but I see I'd have to buy another slot and that is as much as a quest modual :O She's moving right along, got her set up to complement my hunter/explorer, not so much for the TP. I'm parking him for a bit; 32nd level, while I sort of get her caught up. Kind of the opposet of my hunter when it comes to battle, he is very dependent on ranged weapons where as she doesn't seem to have the skill; throwing axes work nice though. Also going to take me a while to figure out her best attacks order; what attacks to use in what order. It does make a great difference.
But the boon of the day is... a friend of mine bought me a $20 turbine card O.O He is a double amputy and I do a lot of work for him and don't ask for anything; I mean he has no one else to do it.
I've had a lot of people tell me I'm a nice guy with a really bad attitude LOL
Now for the questions. I'm working a bit in the north down; with a bank and a crafting area in hte same building I do most of my crafting there. But I'm to the level I need better armor but the skins I need are in trollshaw. So I am hunting there.
I can pick up the body count tasks from the boards in ether area, but they don't show on the map. Real aggravating, is there anything I can do besides buying the areas to get them to work?
Just because I have TP doesn't mean I am going to spend it willy nilly; my X called me a C.O.B {cheap old B} I figure I can use the TP the elf makes to buy another character slot; I'm thinking something off the wall like a hobbit tank, or a dwarf female magic user. Hmm, I may need 2 more slots lol
And I have yet to find a way to minimize the game so I can use the online resources while in game.
On the "Graphics" tab of the Options window, there's a "Full Screen" checkbox. Uncheck that and LOTRO will run in a window. A maximized window gives you nearly as much visible space in the game as full-screen mode, but it's more flexible for allowing you to minimize it or bring up other applications at the same time.
Originally Posted by manstan
Started a second character, female elf champion/weaponsmith.
Is she an Armsman (Prospector/Weaponsmith/Woodworker) or a historian (Farmer/Scholar/Weaponsmith)?
Originally Posted by manstan
Wanted to do a third but I see I'd have to buy another slot
...
But the boon of the day is... a friend of mine bought me a $20 turbine card
Applying that card should change your account from F2P to Premium. That upgrade should give you a third character slot by itself, before whatever you buy with the points from the card. (I'm assuming this is a Turbine Points card. Or is it a game-time card?)
Thanks. A third slot will be nice. I'll go ahead and work this armsperson; , crafting level up to where it will do my hunter some good. Then start... I don't know, a female dwarf knight{?} armorer or maybe a hobbit magic user; what craft ever makes dyes. Sort of a suport team for my main character lol
I'll try that windowed trick. It'd help when my music is about to shut down; I listen to a local station that likes to see if you are paying attention or not and will shut down if you aren't.
Well after running a class with no range weapons I wont do it again. My options are to wade in and let my enemy get the first attack, or keep spending all my silver on throwing axes. I can make my own, but I can't make them as fast as I use them. Although a double spear attack can be devastating Wish reach made some sort of difference in this game aside from close enough to hit.
I bought the north downs. Seemed to be the one to use at the time, I'm doing my crafting there so might as well do the quests Next will probably be trollshaw.
No female dwarf? How do they reproduce? Or are we going by "once upon a time" and dwarves are hatched from eggs?
Is it just me or does it seem that parts of this game are over developed; crafting guilds, and others are under or underdeveloped; hobbies?
And when making a spear shouldn't I have to have a spear shaft and metal blade?
Well after running a class with no range weapons I wont do it again. My options are to wade in and let my enemy get the first attack, or keep spending all my silver on throwing axes.
Champions do eventually get the use of bows and a single bow skill, Let Fly, though of course they'll never be as effective with a bow as the hunter who specializes in them. (I think it's around level 20 they get that, but could be off a few levels. Be sure to check the "Passive Skills" tab when you're at the class trainer. "Let Fly" is an active skill, but Bow Use is a passive one.) The champion will do most of her damage in hand-to-hand combat, but the bow is useful when you want to attract the attention of a few enemies, pulling them towards you so you can fight them where you choose rather than plunging into the midst of their camp where you'll attract the attention of too many at once.
Originally Posted by manstan
No female dwarf? How do they reproduce? Or are we going by "once upon a time" and dwarves are hatched from eggs?
You'll notice it doesn't have male dwarves either. The game doesn't specify the gender of dwarves either way because according to the lore most other people can't tell the difference. (Personally, I think having dwarves specified at character creation as being either male or female, but having the same graphic options for both of them would have been a better way of representing that, but I didn't design the thing.) So you can make a dwarf and decide in your own mind whether the character is male or female, but there's nothing built into the game to indicate which he/she is. Oh, and if you want your dwarf to be female, expect occasional titles or dialog to use the wrong term or pronoun. (Then again, maybe that's what a female whom people can't distinguish from male would expect.)
Well after running a class with no range weapons I wont do it again. My options are to wade in and let my enemy get the first attack, or keep spending all my silver on throwing axes. I can make my own, but I can't make them as fast as I use them. Although a double spear attack can be devastating Wish reach made some sort of difference in this game aside from close enough to hit.
I bought the north downs. Seemed to be the one to use at the time, I'm doing my crafting there so might as well do the quests Next will probably be trollshaw.
No female dwarf? How do they reproduce? Or are we going by "once upon a time" and dwarves are hatched from eggs?
Is it just me or does it seem that parts of this game are over developed; crafting guilds, and others are under or underdeveloped; hobbies?
And when making a spear shouldn't I have to have a spear shaft and metal blade?
every class gets a ranged weapon/attack after a while. It should be one of the first things you get, I agree, but all classes have something...
RK (spells), mini (spells), LM (spells), champ (bow, requires some level), guard (bow, requires some level), hunter (duh), warden (javelin), burg (enrage trick, thrown weapons, hobbit racial, worst of the lot for ranged attacks), captain (spells, not sure what else?). So if you hang in there you will get a ranged skill to pull enemy on everyone, eventually.
Fishing is quite well developed and provides a large number of cooking ingredients, housing trophys, and is used in the festivals and more. Titles & deeds. The issue is, we need another hobby.
You can make a spear out of a sharp stick, if you are using it as a melee spear. A thrown one should have a heavy head on it, but the LOTRO spears are not the thrown type. Granted, it should have a stone or metal bit, but that is not required. I have no clue what you are referring to.... but most crafting recipes are reasonably accurate for what might be used to make the item. Lack of details, but the basic materials for MOST make sense. Is there a recipe that just uses a stick or something? Could be a mistake.
Draegon:
"stack all the morale you want but dont come on here wonderin why you aint hittin hard! "
You can make a spear out of a sharp stick, if you are using it as a melee spear. A thrown one should have a heavy head on it, but the LOTRO spears are not the thrown type. Granted, it should have a stone or metal bit, but that is not required. I have no clue what you are referring to.... but most crafting recipes are reasonably accurate for what might be used to make the item. Lack of details, but the basic materials for MOST make sense. Is there a recipe that just uses a stick or something? Could be a mistake.
Some recipes had their ingredients "simplified" a while back. Especially ones that required items from another profession like, for example, needing a metalsmith item to complete a woodworker recipe. The changes made some of the recipes a bit less accurate, ingredients-wise, but it did make crafting faster and less expensive.
"the bow is useful when you want to attract the attention of a few enemies, pulling them towards you so you can fight them where you choose rather than plunging into the midst of their camp where you'll attract the attention of too many at once."
That is exactly what I need and why I am using throwing axes. Wading in to one or two opponents can some times mean 5 or 6 on you before your done.
As far as another hobby, frog/toad collecting. I'm sure most people have noticed there are frogs and toads that are area specific, and a lot of different kinds. It could easily be done like fishing, needing a net and dropping a trophy on occasion; that you would need for the collecting.
The spear thing; as Thornglen pointed out, depicts a metal spear head. But I don't see where needing the two items would be any different then my forester having to send planks to my woodworker so he can get a new bow, and she has the planks to work with
Seems to me dwarf women would be built like a female and have less face hair, other then that lol
If a champ, the shout/taunt skill will pull from afar until you get a bow. If a burg, and a man, you have almost no options until you get the enrage trick. Until you unlock those things, you are stuck with the dumb thrown weapons. About all I can say is the problem will go away *eventually*, and until then... keep buying thrown stuff. There are cheap, low level, very low dps thrown stuff on a vendor somewhere, but I forget which vendors -- should be one in bree somewhere, or try your class vendor if a burg.
Draegon:
"stack all the morale you want but dont come on here wonderin why you aint hittin hard! "
She's a champion at 16th level now. My hunter can't make armor fast enough to keep up with her leveling LOL But it seems for a champion her selection of attacks is weak. So far though, it seems I drop my opponents before her other attacks are charged. Once she gets the bow skill she will be a strong character.
Right now though I need to work on getting her a horse.
Started my third character female hobbit guardian/metal smith{?} Hopefully she will be able to make her own armor but I'm not sure how this may help my hunter and champion. What I need is a jeweler to polish gems so my hunter can make some of the more elaborate leather armors. Still debating that because I haven't set her craft yet. With the polished gems I could make some stout medium leather for the guardian.
I'm just not sure how helpful metalsmithing would be to my other characters, when polished gems would aid my hunter making better armor for all.
A problem I've been having and is really turning in to a PITA is mobs getting in 3 or 4 hits before my character will react and start attacking. It happens quite often, they are selected, attack ring is orange, my attacks are open and selected, but the character gets hit a few time before starting their attacks. There has been several times my characters got killed simply because it was standing there taking a beating and not fighting back; even though there was no reason for them not to return the attacks.
something yu may want to ponder about, when I start a new character now, I just have them as explorer, till level 12-15, then I select their crafting profession, though I do know which craft they'll take, I still start them as explorer.
say I planned to have the new creation to be the Jeweler, I will gather and save the components for jeweler while as a explorer, then around 12-15th level I switch craft from Explorer to Jeweler, they lose Forester and Tailor, but retain the prospector, and start with jeweler and cook, I'll pretty much already have whats needed to craft to Journey level Jeweler. It's almost like instant Journey level Jeweler starting like that. While crafting I go get me something to eat, and if it's that time of year a shower
the first 15-20 levels , I find what you get from quest rewards is good enough, but this may also depend on one's playing style and progression, I may be slower then average or on Par, yet to try and compare what the rest of the Lotro progression is like compared to mine, because a s long as I'm not struggling and happy I have no reason to care.
Materials wont be an issue lol I've been saving components with my hunter for quite a while; was going to sell them at action. So I have a couple dozen of a lot of stuff; like gems and rock salt I figure she will be a journeyman with in a few minutes of getting the craft. And yes I'm going with jeweler, be the most benefit from the group.
Thanks for the help.
Guess this means my 4th character will have to be a female human sorceress; or something to that nature lol
She's a champion at 16th level now. My hunter can't make armor fast enough to keep up with her leveling LOL But it seems for a champion her selection of attacks is weak. So far though, it seems I drop my opponents before her other attacks are charged. Once she gets the bow skill she will be a strong character.
Right now though I need to work on getting her a horse.
Started my third character female hobbit guardian/metal smith{?} Hopefully she will be able to make her own armor but I'm not sure how this may help my hunter and champion. What I need is a jeweler to polish gems so my hunter can make some of the more elaborate leather armors. Still debating that because I haven't set her craft yet. With the polished gems I could make some stout medium leather for the guardian.
I'm just not sure how helpful metalsmithing would be to my other characters, when polished gems would aid my hunter making better armor for all.
A problem I've been having and is really turning in to a PITA is mobs getting in 3 or 4 hits before my character will react and start attacking. It happens quite often, they are selected, attack ring is orange, my attacks are open and selected, but the character gets hit a few time before starting their attacks. There has been several times my characters got killed simply because it was standing there taking a beating and not fighting back; even though there was no reason for them not to return the attacks.
Point one: No true Champion would ever complain about killing things too quickly. Champs love to bring the SHING-SHING-SHING. If you think you are killing things too fast, kill more things at the same time. If there aren't enough things to kill, kite them all together in a huge furball and kill them en masse on a ground of your choosing.
Point two: If you still find your attacks to be too weak, think about it this way... Weak attacks don't kill things quickly. Your attacks are too strong for the enemy to withstand for long enough to get hit with the Big Shots(tm) a Champion is capable of. (Yes. Even a Champion of that low of a level. Hisht now, you 75ers who don't remember how amazing it was to get your first 3k deve.) Also, use your Fervour stance. It gives you pips so you can give out the Big Shots(tm).
Point three: Both Guardians and Champions wear heavy armor. Guardians get it at 15, Champions at 20. So your hunter will only be making armor for himself in a little bit.
Point four: There is no point four.
Point five: You can manually turn on your auto-attack with the ` key. You know, the one right next to the 1 key. Make that your first move if your skills aren't turning on your auto-attacks fast enough. (Disclaimer: Location of the Auto-attack On key may change with non-USian keyboards. See your keybinds for details.) Another method I use is to be proactive. Activate the skill just before they get in range, and by the time it's ready to fire off, the mob is there for their gift box of steel to the face and the mincing commences from there.
A problem I've been having and is really turning in to a PITA is mobs getting in 3 or 4 hits before my character will react and start attacking. It happens quite often, they are selected, attack ring is orange, my attacks are open and selected, but the character gets hit a few time before starting their attacks. There has been several times my characters got killed simply because it was standing there taking a beating and not fighting back; even though there was no reason for them not to return the attacks.
There's an option(under combat I believe)to turn on auto-attack when you use a skill attack, make sure that's on. Other than that, you may be experiencing bad lag.
Materials wont be an issue lol I've been saving components with my hunter for quite a while; was going to sell them at action. So I have a couple dozen of a lot of stuff; like gems and rock salt I figure she will be a journeyman with in a few minutes of getting the craft. And yes I'm going with jeweler, be the most benefit from the group.
Thanks for the help.
Guess this means my 4th character will have to be a female human sorceress; or something to that nature lol
that's cool you was thinking of saving, I caught on too late, I'm having a tough time with Scholar, wasn't so tough with the first scholar I did but I started a new one to replace the old one and my main and other alts are in tier 2/3 drops, I need tier 1 so I can get the scholar able to start tier 2, tho I did just realize there was a easier way.
those lily flowers used for making green-pea wall paint, guess that's what I get for not reading ahead or paying any attention
ETA: Thought what I saw was an easy way, bu it was not a way at all, I don't know how to get the leafs from the Lily -valley flowers, I should read more
Originally Posted by tessathecat
Uh, you only take showers at a particular time of year? What do you do the rest of the time?
Oh wow . . . . my witty-ness just fizzled, so imagine some witty reply
By weak I meant weak in choices. The champion only has 3 base attacks and usually has dropped her opponents before her charged attacks are ready
Just because they can where heavy armor doesn't mean they have to. My hunter does well with his medium leather armor and with polished gems he cam make more advanced armor. To give you all an idea how thick I can be when thinking of the jeweler I was thinking polished gems, not jewelery. Didn't realize till I was crafting the jeweler makes jewelry. doh!
And yes once I got my guardian/tinker to a mail box and crafting area her jewling craft is going up fast. As fast as she can polish gems and gain crafting levels, I'm sending her more gems lol. May spend the day just crafting between the 3
Wish there was an auto counter attack. Something so when you are not already locked on and fighting if something hits a character it auto locks to fight and attacks. Some of it does appear to be lag, like the character hesitates a bit before starting their attacks. One of my on going issues with games is band width. I have the best DSL I can get in my area; which is about as low as it gets for DSL. Old area with old copper wires still. It works fine if I am just gaming, but forget streaming music.
Seems my champion isn't the money maker my hunter is. By 15th he had the permit and a horse. She's 16th and just now managed to come up with the silver for the permit. I don't think it's a class thing so much as a "I know what I am doing now" so I'm not wandering around lost killing and looting everything in sight lol
But looking at it I don't see how to build a fully self supporting team with out 2 more charters, just for the crafting. Still need an armorer and a potioner. But with 3 characters going I am building TP faster then I am spending it. I mean being very frugal with my TP means not spending it on frivolous stuff; well a dress for my elf because "it was on sale" lol
Uh, you only take showers at a particular time of year? What do you do the rest of the time?
Potentially oils (scented and non-scented), powders (scented and non-scented), sand, a sauna and pool combo, incense ... there are a lot of ways to get clean/smelling-good. If one is being literally-minded, as 'e doesn't take showers but at a specific time of the year, maybe 'e takes baths the rest of the time?
I shower regular, how regular is dependent on the time of year; summer is practically daily.
Actually I need to back track with my champion, seems I have run in to a lot of 20th level quests so I need to find where I missed the 15-20 level ones. Think they are the ones in comb. Doing an elf I did quite a few in ered luin, but they seemed to run out. Then I did quite a few in the shire. What I need is a good quest list by area and level.
Don't jump around, they quest will lead you by the nose to the next area. You can also follow the epics for a lot just side tracking when you need to level.
Combe and Staddle go to about 12 or so. Get the quest in Bree they send you toward Adso's Camp, Buckland and the Barrows.
I just arrived in the Lone-Lands following the epic at L22 and dumped alot of quest in Bree-land.
Make sure you have 'show trivial quest icons on mini-map' checked in UI options (I think thats the one) you are leveling so fast at these levels that it could easy to miss the quest that sends you to another area. Checking the above might save you from having to walk right by a quest giver to notice that they have a quest you can do.
Champs fight large numbers at once. Run around and aggro stuff till you have 3 or 5(aoe skills only effect 3 at these levels, I think it goes up but my champ is only L27), it's great fun.
Thanks. Those were sort of a help. What I need is a good map with quest givers shown and what level quest. I've tried the lore book but the size of the icons makes it less then helpful. So far what works best seems to be just turning names off so I can clearly see quest rings on npcs when I'm running around.
Thanks. Those were sort of a help. What I need is a good map with quest givers shown and what level quest. I've tried the lore book but the size of the icons makes it less then helpful. So far what works best seems to be just turning names off so I can clearly see quest rings on npcs when I'm running around.
There is no such thing. There are some online maps but nothing to the level of detail you ask, most just have a marker for the citys and points of interest. There are some textual breakdowns of what level quests can be found in what areas, but not a map. Names off is a huge help to me as well. However that makes it easy to miss small objects that are quest related. To find those, when you are on a quest to find tiny items out in the wild, mash the delete key every so often and it will zero in on the object, also you may want to turn on target-dar (radar pointer that points to your current target, colors it for enemy vs object or friendly, and has spacer dots to guesstimate the distance). That thing really helps if you run "nameless".
Draegon:
"stack all the morale you want but dont come on here wonderin why you aint hittin hard! "
Names off is a huge help to me as well. However that makes it easy to miss small objects that are quest related.
If you use the "n" key to turn names off, it turns all names off, but if you go into the Options window (I think it's the "UI Options" tab), you can separately specify whether to show player names, NPC names, item names, etc. Make sure "Item Names" is checked there, but uncheck whichever names you consider to cause too much screen clutter. That way you can turn off the names you don't want without turning off the ones you do want. (The "n" key will then toggle between showing no names or showing whatever you have checked in the options window.)
I've hit a problem. My hobbit guardian/tinker can't work on her cook craft or cook craft quests. Seems they call for barley floor and I can't find any anyplace in game. Suppliers don't have it, grocers don't have it, and crafters don't have it. So just where am I supposed to get it for the quests or to do any of the recipes that call for it? You'd think something that is required for so much of the cook crafting would be easy to find. But she is stuck at apprentice cook with no way to craft up. It also seem pretty much all the components she needs has to be bought.
The first two cook craft quests; say that 3 times fast, one calls for a pie crust; needs barley floor, and the second calls for a mushroom pie, needing a pie crust and mushrooms; which I also can't find. So I am stuck on the first two because I can't find the ingredients anywhere.
I've hit a problem. My hobbit guardian/tinker can't work on her cook craft or cook craft quests. Seems they call for barley floor and I can't find any anyplace in game. Suppliers don't have it, grocers don't have it, and crafters don't have it. So just where am I supposed to get it for the quests or to do any of the recipes that call for it? You'd think something that is required for so much of the cook crafting would be easy to find. But she is stuck at apprentice cook with no way to craft up. It also seem pretty much all the components she needs has to be bought.
The first two cook craft quests; say that 3 times fast, one calls for a pie crust; needs barley floor, and the second calls for a mushroom pie, needing a pie crust and mushrooms; which I also can't find. So I am stuck on the first two because I can't find the ingredients anywhere.
Flour is made from farmed grains. You need to go to the auction hall, buy the raw stuff, and as a cook you can grind it up into the flour. You should have a recipe for this either already learned or on the vendor, I forget but I thought you just knew those sorts of recipes automatically. It is probably under ingredients section of your cooking recipes.
Yes, cooking is darned expensive and you have to buy a lot of junk from the vendors. If you can farm, you can make a few things with minimal expense, but mostly, be prepared to buy stuff. Remember, the vendor at your house neighborhood costs less, and if that is also your kinhouse neighborhood, its less again. Also, reputation with a faction lowers the vendor prices. So you can save a bit, it can be hundreds of silver saved per stack at the higher levels!
I do not remember where the mushrooms come from, but almost all cooking stuff is either on the cooking vendor, the supplier, or grown from a farmer. If its not on the vendors or the auction house, you may have to try to locate a friendly farmer to help out, or make an alt to grow your own.
Draegon:
"stack all the morale you want but dont come on here wonderin why you aint hittin hard! "
A lot of a cooks ingredients are purchasable through NPC suppliers, but the rest are provided by farmers. Without a farmer, it's going to be hard to make good use of your cook skills. Sometimes you can get what you want from the auction house, but not reliably, and even when you do find what you want there, it can be expensive getting it that way.
It takes four characters to cover all the crafting professions yourself, and last time I checked an extra character slot cost about as much as a quest pack. If you do decide to go that route, though, I'd suggest switching your Armsman to either a Historian (preserving your weaponsmith experience) or Woodsman (preserving your woodworker experience), while having your fourth alt be the other of those two - Historian or Woodsman. That way you add Farmer —making your cook useful— plus you gain access to a scholar's consumables, and you get another forester, so that your Explorer can switch to being an armourer. (Your tailor and prospector advancement would be preserved in that switch, and you'd gain access to a metalsmith's heavy armour.)
If you can't afford (or don't want) a fourth character slot, then your choices are:
Ignore your Tinker's cook profession, and have her just be a jeweler. When you need food consumables (which will become increasingly necessary as you get into the harder content further into the game), get it from the auction house.
Join a kinship that trades crafting supplies, or make friends with a Farmer who needs something you can provide.
Keep checking the auction house to pick up food ingredients, or ask in Trade channel for some.
Ya, ok. Glad I am not trying to craft up a cook. I checked the auction house and have to wonder if some of that stuff is selling for the prices they have on them. I've bought little from there; a couple of scrolls I needed I couldn't seem to get any other way. Some dyes, but that is price dependent.
if I recall correctly, Pie crust is a tier1 cooking, which is needed for some Tier2 cooking recipes.
yeah I discovered rather quickly a farmer is needed if you want to cook
I'd say if you're just a 3 character player, you would need to figure in "Tinker(jeweler/Cook/Prospector)", 'Historian (Scholar/Weaponsmith/Farmer)". and then decide which is more important Woodsman or Armour. But I think like whats already suggested . . getting a 4th slot would relive a lot of deciding headaches.
oh and Mushrooms can be farmed
I think the crafting is figured into pairing, like a tinker works together with Historian ,and Woodsman works with Armourer
also you could always make the third just a Yeoman or Explorer, and just focus on the 2 crafting professions
I've looked at it and to have a fully self supporting group I will need 5 characters. I still need an armorer and a historian. That should cover all the crafts with several redundancies; prospector, weaponsmith and tailor.
I have the TP to unlock another character slot; well 2 if I wanted, but I'm saving the for evendim and trollshaws when I have a character ready for them. Right now I have parked my hunter at 33rd level while I get my other 2 characters leveled up. I just do gather runs with him and crafting for the other 2. My champion just hit 20th, and my guardian just hit 15th; and still a lot of quests in the shire lol
But I am a bit confused. My jeweler can make rune stones but apparently they aren't the runes a champion can use. So I'm trying to sort that out.
I've looked at it and to have a fully self supporting group I will need 5 characters. I still need an armorer and a historian. That should cover all the crafts with several redundancies; prospector, weaponsmith and tailor.
Well, it's possible with four, but only if you're willing to switch vocations on a couple of your current characters like described in post #109 of this thread. Since doing it with just four characters would involve splitting out the Weaponsmith and Woodworker professions between two characters (Historian and Woodsman), you'd lose the crafting experience your Armsman has built up on one or the other of those two professions. (Also your Forester experience when you switch your Explorer to Armorer and let the Woodsman become your Forester, but since the gathering professions are quicker to level up than production professions, that's probably less of an issue than the Weaponsmith or Woodworker experience.)
Originally Posted by manstan
But I am a bit confused. My jeweler can make rune stones but apparently they aren't the runes a champion can use. So I'm trying to sort that out.
The rune-stones you have recipes for now are weapons used by Rune-keepers.
Jewelers can also get recipes for the runes a champion uses, but I believe those recipes are the type that drop from mobs rather than available automatically or from the jeweler crafting vendor. Minor Striking Rune and Minor Vanquishing Rune are the first runes a champion can use, and they're available either from the champion trainer or from Journeyman Jeweler recipes. Striking Rune and Vanquishing Rune are stronger versions available from Expert Jeweler recipes, and then Major Striking Rune and Major Vanquishing Rune from Artisan Jeweler recipes.
Then at high levels, there's Crafted Champion's Rune of the Third Age recipes, but those ones require both Supreme Jeweler crafting ability and also Kindred standing with the Jeweler's Guild.
I'm not sure what benefit the guilds are. My hunter is in the tailors guild but I don't see what I benefit from it, still low level but I haven't seen why to worry about raising it; I mean I can easy enough, but I don't know what I would gain from it?
I'd hate to change up any of my crafts now, my explorer is all artiness now, my tinker just got artisan in jeweler, and my weapons smith is about to get artisan. My play is broke down to, sort sent components, process/put away, do quests, sort stuff, sell stuff, craft, send stuff, sell whats left, next character lol No I don't have a clock on it, I play till my bags are full of components to be sent, processed, or used, do it, then go to the next character.
Now, I'm not crazy but I am each of my characters, I don't play them as facets of a character, as in if my champion wants the matching leggings to the armor she has, she had best find or buy a sapphire shard. My hunter doesn't need it lol And if my hobbit wants the top of the line medium leather she needs to send me the light hides and polished blood stones to make it. My hunter is busy collecting sturdy hides{?} to get his master artisan tailor title. LOL
Full standing with a crafting guild gives you a couple of important things, but mostly for later levels.
You get guaranteed teal crit recipes, which can really help with gear and weapons. Some folks put their toons in teals at 20, I tend to wait until 50 as that's when they really start needing it and aren't going to outgrow it two levels later.
You can make top-end legendary crafted relics for your weapons, and the only way to get them is to make them - and the only way to make them is to have full guild standing, otherwise you can't get the recipes.
You can also make legendary items (well, everything except for cooks, but having guilded cooks is so useful in other ways), and lesser relics which can be sharded for a good number of shards - shards being the main currency of legendary items, and you will need LOTS of them by the time you're in your 60s or thereabouts and at end-game they're crucial.
Thanks. I guess I should be working on it. The tailor guild hall is right above where I do most of my crafting, so it's not like I'm not right there lol
I haven't joined the guilds with my other 2 characters so I guess I should.
it does not take long. At higher levels the guild reputation crafted recipes are worth a TON of rep, and you do not really need the guild until higher levels (50+ IMHO). Its handy, but not needed. The most useful thing at lower levels is consumables --- very nice make 25 potions or food with one click.
There is no need to stress over making 1000000 of the expert level rep items, do when you craft and turn them in from time to time, but the problem will take care of itself with the master+ level rep items.
Draegon:
"stack all the morale you want but dont come on here wonderin why you aint hittin hard! "
Besides what you can make with the guild recipes, there's a slight added bonus in the fact that the guild reputation items are the most efficient way of earning crafting experience in terms of how much leather, wood, metal, or whatever is needed to gain how many points of crafting XP. (Of course, once you've mastered a particular tier of crafting, that advantage goes away.)
As a Premium player, you can advance through the first level or two of crafting guild reputation, but to progress the rest of the way, there's once again a cost in Turbine Points. If the wiki is up to date, it's 295 points per guild. You can, however make lots of reputation items ahead of time, if you want to put off that purchase for a while. Advance however far you can without the purchase, and then just make and stockpile rep items. Eventually, when you need the Kindred recipes and have the TP available to unlock guild rep, buy the unlock and use your stockpile of reputation to quickly jump up to Master of the Guild.
I was hoping my TP would start building with 3 characters and not relay spending TP, but it isn't. I forget TP pay outs are usually just 5. So on a good day with 3 characters I may only make 40 TP. But I should still have the TP I need for the guilds before I need it.
I'm hoping to make enough TP to open a 4th slot before not having heavy armor becomes an issue. I can still buy good heavy armor with marks at the skirmish camps, so it may not be that big of an issue; at least not for a while.
Question: Where the tokens that I got in drops just an anniversary thing? I still have a lot but haven't seen any in drops for a while? I've only done one skirmish and it seemed too much like an escort run to me; never liked those. Not something I would enjoy. But I was making my marks with the dropped tokens, and wasn't sure if there was another way to make them, besides the skirmishes.