Just wondering how people have been finding their power management with the orthanc set,mostly thelin in mind here. I was just curious on how big a difference losing the draigoch - power cost to healing would be.
Anthem of Compassion + CoDA = ~1.2k power every now and then and u are fine. Of course you can always bribe the LM or use a pot or two.
Imho the increased power consumption is not mostly due to the loss of the Draigoch bonus , but due to the increased difficulty of the raid, in certain bosses.
I notice it and in some fights, I go back to 3 Thelin/3 Draigoch to assist me. The LM is busy - I don't want to bug them for power. We're self sufficient enough to manage it.
♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
Anthem of Compassion + CoDA = ~1.2k power every now and then and u are fine. Of course you can always bribe the LM or use a pot or two.
Imho the increased power consumption is not mostly due to the loss of the Draigoch bonus , but due to the increased difficulty of the raid, in certain bosses.
Yeah I am using the compassion + coda, trying to keep relatively self sufficient power wise (within reason.) I did however just wonder if it was a bit more difficult without the bonus from the draigoch set
Originally Posted by PhantomPunkk
Why would you not use the Draigoch set?
I am using the draigoch set, I am just curious to how the people not using it, and using thelin instead are finding it.
I only raid with Draigoch-Set (5 pieces). Keeping up two anthems all the time without using any codas to get some power back is the best suit for me. And 10 % less powercosts is a lot in my opinion.
Saruman fight is the only one, where I play the anthem of composure and coda for power.
If there would be a Orthanc-Set with the same bonuses like the Draigoch-Set, I would wear this of course. It's like the old DN-Set, any set with less powercosts is to prefer. Even if it is a bit weaker statwise.
It's actually the Anthem of Compusure Coda that restores power over time. This is an anthem that you should have up most of the time anyway since it adds tactical mitigation to your fellowship.
Other things that can help to tweak your power usage is using Perfect Ballads (-4% * 3 = -12%) or a mix of Perfect and Major Ballads to lower your power cost.
There is also a Class trait [Absolute Pitch] that will lower your power cost by 1%.
There are legacies to increase healing done by various skills so that you have to heal less.
And an assortment of instrutments, I use the [Exquisite Premium Lute] which lowers power cost by 20%.
On top of that you have Power Pots, use them.
When I lead raids I make it so that LM Power transfer is reserved EXCLUSIVELY for the healers, dps classes are forbidden to receive LM power. Champs and Hunters that run out of power don't know how to play their class.
However, I play my Minstrel as mentioned above where I seldom ever have to ask for Power.
Last edited by thatabguy; Apr 16 2012 at 12:56 AM.
Please explain me this. How do you want to keep 3 anthems up all the time, when you run with 5 pieces of the Thelin-Set?
Maximum anthem duration with this set is 25 seconds. Even traited with three yellow the anthem cooldown is 10s.
I'd suspect 4 yellow traits plus legacy, which gives 30s duration/5s cooldown. That's what I'm using, although I'm currently wearing 3 Thelin/3 Draigoch, but seriously considering switching to 5 Thelin (keeping the 4y/3b traits equiped).
I have found that the -10% on healing skills doesn't make that much of a difference for me, since I spend the larger part of my power on keeping my anthems up, not hitting healing skills. The key for me is working with the loremaster and/or captain (whatever is available) in fights where I really have to concentrate (Saruman comes to mind, the last boss in Roots of Fangorn, or even the final OD fight if the tanks can't get the adds separated properly).
To me, instances (and especially raids) are a group effort. I try to be self-sufficient most of the time, but in the really tough fights I expect to be assisted with power management by the appropriate fellows just as much as my tanks and damage dealers expect me to help with their morale management. If it's a choice between power cost saving and bringing the best healing I can, then I bring my best healing while the fellowship/raid brings someone else who looks after everyone's power, including my own.
It's actually the Anthem of Compusure Coda that restores power over time. This is an anthem that you should have up most of the time anyway since it adds tactical mitigation to your fellowship.
Other things that can help to tweak your power usage is using Perfect Ballads (-4% * 3 = -12%) or a mix of Perfect and Major Ballads to lower your power cost.
There is also a Class trait [Absolute Pitch] that will lower your power cost by 1%.
There are legacies to increase healing done by various skills so that you have to heal less.
And an assortment of instrutments, I use the [Exquisite Premium Lute] which lowers power cost by 20%.
On top of that you have Power Pots, use them.
When I lead raids I make it so that LM Power transfer is reserved EXCLUSIVELY for the healers, dps classes are forbidden to receive LM power. Champs and Hunters that run out of power don't know how to play their class.
However, I play my Minstrel as mentioned above where I seldom ever have to ask for Power.
I am pretty much doing what you suggests aside from the absolute pitch trait, I will have to see about slotting it.
Ofcourse every minstrel has their own style, I just wanted some comparisons in regard to the set to give a better perspective of it.
If you need more healing the trade off is that the LM will need to feed you power. Its pretty simple. I'm not sure which ToO set is really calling me anyway. I suspect the IF 3% bonus is what people are after. Is that noticeable?
What I see as interesting is all the folks going 4Y. With 4Y you become an anthem machine and its a lot of fun but you give up quite a bit of healing to do it(I think).
Please explain me this. How do you want to keep 3 anthems up all the time, when you run with 5 pieces of the Thelin-Set?
Maximum anthem duration with this set is 25 seconds. Even traited with three yellow the anthem cooldown is 10s.
I trait three yellow, one the anthem CD and one the anthem duration increase last yellow doesn't matter.
I also have the anthem duration legacy.
Yes it says on my tooltips 25 seconds with a 10 second CD however for some strange reason it lasts atleast another 15 seconds after it's been removed or *run out* and has gone off my status bar.
Not sure if this is a bug or what, I've bugged it before but all I got was that it was working as intended.
So I start with anthem of composure, then anthem of third age, then prowess and then free peoples then the moment I click free peoples I follow it with the coda.
I then receive the power restore from first anthem, instant cast bolster courage from anthem, my heralds strikes from third anthem and then finally my Hot from fourth anthem.
I tried with the set bonus from ToO with anthem durations etc + yellow line and I managed to keep 4 on me all the time and just get 5 in overall
Last edited by Thorebane; Apr 16 2012 at 01:36 PM.
Gilrain - Draigoch First 13/10/2011
Celestrata - Surprise, it's not a glitch!
I have found that the -10% on healing skills doesn't make that much of a difference for me, since I spend the larger part of my power on keeping my anthems up, not hitting healing skills.
It is not just 10%, but for me it is 31% to have 3 ballads at 7% each and the anthem up all the time. Players gear themselves completely out for +30% to healing, why would you not want to take 4 seconds and ~500 power to do the same? I start boss fights with Call to Greatness on the tank, then Cry of Chorus + Anthem of the 3rd age, as 3rd age is blinking I hit composure and coda. The burst healing from the instant coda over the cast time of bolster spam, then the instant bolster from 3rd age gives me 2 heals in ~3 seconds instead of 6-8 seconds. I use that time in between to get my ballads back up and prepare to do it all over again.
At first I thought ballads + anthems were a huge waste of time over just spamming bolster the whole time, but using this rotation I do not have to worry about power, and heal 30% more nearly full time. Another quick trick is ANYTIME you have to move (in a fire puddle), hit a ballad or if you have all 3 an anthem, what else can you do on the move other than maybe a Chord of Salvation + SoS, which I reserve to heal myself or a non tank that just took a random single target attack.
Also going 4b\3y you get another 10% to healing, but can only keep up 3 anthems at once.
One of my gripes with past updates\expansions were that heals did not scale, I just came back from an extended afk and my healing has increased 40-75% (will from 700-2000 is 30% healing) just 2 weeks after I decided to come back. 75% increase in healing in the last year is HUGE when for years the only change to our heal skills were the 20-30% from Legendary books in Moria.
Last edited by stratospaly; Apr 17 2012 at 09:26 AM.
It is not just 10%, but for me it is 31% to have 3 ballads at 7% each and the anthem up all the time.
Sorry, I was not clear on that point, but I was talking about 10% power cost, not outgoing healing. I know I could put out larger numbers for heals if I'd trait 4b instead of my prefered 4y, but it doesn't suit my playstyle. I have a much easier time keeping my fellowship up with the flexibility the 5s anthem cooldown gives me, especially in content like Tower of Orthanc T2 or Roots of Fangorn T2, than I ever had with the higher raw healing when I tried traiting 4 blue.
The pvp armour gives alot of vitality + the 2 set bonus boost your mastery with 700..
Use Healing power cost on songbook + use some pots and the coda and i shouldnt run out of power even in ToO t2 challenge fights where it gets abit tense.
And, i use alot of rise the spirit.. which is kinda power hungry : )
When I lead raids I make it so that LM Power transfer is reserved EXCLUSIVELY for the healers, dps classes are forbidden to receive LM power. Champs and Hunters that run out of power don't know how to play their class.
Its good certainly for healers to be high up on the priority list, but several of the ToO t2 challenges require some really good burst and that means traits that aren't neccessarily the most power efficient. Shadow and acid zerg come to mind as fights where its good for the hunters/burgs and maybe even the champs to go all out, and they might need some power (one of our hunters for sure hehe). I don't know how much of ToO t2 you have done, maybe this works for your group but being this inflexible could lead to some serious loss in dps. Maybe I'm just spoiled by our groups amazing LM who throws ridiculous amounts of power at both healers and dpsers.
As for power management with orthanc set...umm, use 4 draigoch, 2 hadollin (helm, shoulders) for a good set bonus + good stat combo. Problem solved? Swap to 5 draigoch for certain fights where you want more anthems. The thelin set is lacking in any good set bonuses. SoS may put up some nice numbers for ya in combat analysis but its a small heal over time...which is antithetical to the minstrel style of healing where you put out massive heals rapidly to different targets either just as they are getting hit (with tfh) or as you notice healthbars dropping. -3% inc damage? Don't make me laugh, ditch the thelin set (fire frost challenge head bashing is the only reason to ever use this set).
One set you might consider for the Saruman fight at least is the pvp healing set. The ability to use SoS to remove fear/wound/disease/poison is pretty nice for that fight. Would not use that set for acid though
Edit: The post above mine has another good set combination. Its really too bad all these other combo options are better than the Thelin set bonuses which seem really weak. Let me know when its -10% inc damage and +15s FH duration...
Last edited by swordmonkey; Apr 23 2012 at 04:42 PM.
-Findaratos mini ~ Shock and Awe
-Fingolfinfelagund champ ~ Professional Awesome
To answer the initial question, yes there is a pretty significant power difference between the sets. I've been runnin 3 and 3 until just recently. The first instance I did with full thelin set I ran out of power 2 times. Granted it was because I was used to the power management on dirge singer set. Next instant I paid more attentionand had no problems. Yes there is a difference, but you can easily manage it. As to which set is better, I'm not sure yet. I utilize both sos and inspire fellows so the bonus are to my liking. Time will tell