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  1. #1
    Senior Member Online status: Simsiim2 is offline Reputation: Simsiim2 the Neutral
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    crafting choices

    For now just 3 character slots, Premium player, so I was wondering what would be suggested as the Crafting choices ?
    My Main is Explorer, second alt Armor, I was thinking Armsman on the 3rd
    or is there a better choice.
    I'll be playing Main- Minstrel, Alt1-Champion, Alt2- Guardian

  2. #2
    Senior Member Online status: Ozeagle is offline Reputation: Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated
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    Re: crafting choices

    I'd go Tinker on the third - Armsman can make each of your characters a weapon. Tinker can make each of your characters 7 jewellery items, hope tokens and food. Much more useful.
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  3. #3
    Junior Member Online status: Boochie is offline Reputation: Boochie the Wary Boochie the Wary Boochie the Wary
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    Re: crafting choices

    I found this article over at lotro-wiki helpful for picking a profession.

    http://lotro-wiki.com/index.php/Crafter_interdependence

    The other approach is to just be an explorer until you decide what you really want to do.

  4. #4
    Century Member Online status: HaleElven is online now Reputation: HaleElven the Wary HaleElven the Wary
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    Re: crafting choices

    Personally, I view crafting as a long haul with the reward being able to craft your own SA/FA Legendary Items.
    Sure, you can ask others to do it for you, but I prefer to be self reliant.

    Jewellers make Champion Class items and Runekeeper Weapons.
    Tailors make Burglar and Runekeeper Class items.
    Metalsmiths make Captain and Guardian Class items.
    Scholars make Loremaster and Minstrel Class items.
    Weaponsmiths make all metal Weapons.
    Woodworkers make all wood Weapons.

    Up till lvl 45 (when you start getting Legendary items), Crafted critted weapons will be the best you can get.
    Up till mid 50's (with V2 Epics), Crafted critted armour will be the best you can get.
    Up till you get to RoI, Crafted critted jewellery will be the best you can get.

  5. #5
    Senior Member Online status: Simsiim2 is offline Reputation: Simsiim2 the Neutral
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    Re: crafting choices

    Quote Originally Posted by Boochie View Post
    I found this article over at lotro-wiki helpful for picking a profession.

    http://lotro-wiki.com/index.php/Crafter_interdependence

    The other approach is to just be an explorer until you decide what you really want to do.
    hmm, reading that places me kinda right back for the reason for this topic. It should help me more for sure.


    I was thinking Tinker , but then again was also thinking Armouer

    The 3rd is at the moment is an explorer, till I can decide what the 3rd crafting profession should be

  6. #6
    Senior Member Online status: Simsiim2 is offline Reputation: Simsiim2 the Neutral
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    Re: crafting choices

    Oh, hmm didn't read too much yet, but sounds like if my main is Minstrel, then a Scholar might be a choice to think about
    Thank you for the suggestions HaleElven

  7. #7
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    Re: crafting choices

    Tinker. For sure.

  8. #8
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    Re: crafting choices

    Personally I'd buy a fourth slot while they are on sale and have everything covered (Armourer, Tinker, Historian and Woodsman).

    If that isn't possible I would suggest you figure out what you want least and work from there.

    For example, you probably don't need a woodworker for much so that's out. You have 2 heavy armour classes so if you plan on soloing a lot (crafted gear is good for that) then Armourer is a good choice.

    How about

    Armourer: Metalsmith (heavy armour), Tailor (light armour), prospector
    Tinker: Jeweller, Cook, prospector
    Historian: Scholar, Farmer (for the cook), Weaponsmith

    With that combo you get 6 out of 7 crafts and 2 out of 3 gathering professions
    The only real drawback is you would have to have someone else prepare your hides or buy them. Honestly you could start a second account (F2P) and make a forester to do your hides if you wanted.

    Good luck and enjoy
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  9. #9
    Century Member Online status: HaleElven is online now Reputation: HaleElven the Wary HaleElven the Wary
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    Re: crafting choices

    Quote Originally Posted by Unique View Post
    How about

    Armourer: Metalsmith (heavy armour), Tailor (light armour), prospector
    Tinker: Jeweller, Cook, prospector
    Historian: Scholar, Farmer (for the cook), Weaponsmith

    With that combo you get 6 out of 7 crafts and 2 out of 3 gathering professions
    The only real drawback is you would have to have someone else prepare your hides or buy them.
    Actually, there's another drawback, if you're looking to be crafting LI's.

    In order to craft LI's, you have to be in a guild. And, each character can only be in one guild at a time.
    And, barring Rep+ items, it takes about at least 2 weeks of crafting to get to master guild rep to craft a LI.

    Since Metalsmith, Jeweller and Scholar are jobs that only appear in only one vocation, it makes obvious sense that they be the guild that each respective character joined.

    While none of the prospective classes the OP planned to play would have been much affected by not being in Tailor's guild, all of them use metal weapons. So, they would lose that potential for end game self made LI weapons. Granted, it's a long ways away, but it's food for thought.

  10. #10
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    Re: crafting choices

    Quote Originally Posted by HaleElven View Post
    Actually, there's another drawback, if you're looking to be crafting LI's.

    In order to craft LI's, you have to be in a guild. And, each character can only be in one guild at a time.
    And, barring Rep+ items, it takes about at least 2 weeks of crafting to get to master guild rep to craft a LI.

    Since Metalsmith, Jeweller and Scholar are jobs that only appear in only one vocation, it makes obvious sense that they be the guild that each respective character joined.

    While none of the prospective classes the OP planned to play would have been much affected by not being in Tailor's guild, all of them use metal weapons. So, they would lose that potential for end game self made LI weapons. Granted, it's a long ways away, but it's food for thought.
    I'm not sure what you mean by "all of them use metal weapons", are you thinking the metalsmith makes these?

    Of course you aren't going to be able to make absolutely everything if you don't have guilded crafters in all 7 guilds but that's to be expected.

    Also, Weaponsmith would be a better guild choice than Scholar in this situation.
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  11. #11
    Century Member Online status: HaleElven is online now Reputation: HaleElven the Wary HaleElven the Wary
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    Re: crafting choices

    Quote Originally Posted by Unique View Post
    I'm not sure what you mean by "all of them use metal weapons", are you thinking the metalsmith makes these?
    No... Did you ever read my above post? "Weaponsmiths make all metal Weapons."

    Of course you aren't going to be able to make absolutely everything if you don't have guilded crafters in all 7 guilds but that's to be expected.
    Unless we're talking about someone new who came here asking for advice and might not be expected to know this... Which is why I pointed it out.

    Also, Weaponsmith would be a better guild choice than Scholar in this situation.
    I disagree.

    If you get a Historian in the Weaponsmith guild and you later want to be in the Scholar guild, you have 2 options.
    Either 1) make a new character and have them be another Historian, since it's the only vocation with Scholar or 2) have the existing Historian change guilds, erasing all Weaponsmith guild advancement.

    If you want a character to be able to make metal weapon LI's, I'd say that being an Armsman is the superior choice.

  12. #12
    Grand Member Online status: jeffm is offline Reputation: jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads jeffm the Watcher of Roads
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    Re: crafting choices

    Keep at least one character as explorer, tanks like guardian and warden make the best explorers due to their surviveability, but I've used light armor wearers, too, and they do ok if you're ok with sneaking around and running from fights in regions that have the raw mats you need but your character isn't ready to fight in yet.

    I'd advise not being weaponsmith right away. They make useful items (like hunter traps etc.) to be sure, but at around 45 to 50, when your characters obtain their legendary weapons, the metal weapons part of their usefulness just about disappears, except for those characters that dual wield metal weapons and that need metal legendary weapons.

    Cook (and you'll need farmer, too, do not overlook that; trying to cook w/o a dedicated farmer furnishing what is needed is a pain) and scholar make the most useful items for every character. Next most useful is jeweller - 7 items per character. After that are metalsmith and tailor each make 7 useful items for heavy or light/medium armor wearers.

    Every character with a production profession will need to level up their crafting right along, and join the appropriate guild as soon as they can. And, starting with Lothlorien and beyond, they will need to start working on gaining kindred with the appropriate faction as most of the best recipes are gated behind reputation.

    Every character will also be making the tier 3 and 4 legendary crafted relics, too, for their legendary items as these cannot be traded and must be made by the character that will use them.

    If you're a serious crafter, shared storage is a must. Mailing stuff around is possible, but makes everything more expensive and time consuming.

    The bottomline is: Turbine has mixed and matched what can be made and what is needed at every level. Truthfully, having seven characters each at full mastery, and kindred with guild and reputation factions that give good recipes is the only way to cover all class needs.
    Last edited by jeffm; Apr 15 2012 at 05:27 PM.
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  13. #13
    Senior Member Online status: Simsiim2 is offline Reputation: Simsiim2 the Neutral
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    Re: crafting choices

    I opened a second account, and started a Armsman, I was getting hammered in the early teens, with just lvl7 stuff.

    I do have shared Bank, something I learned was kinda needed when I played DDO.
    So this will give me now Five Crafting choices.
    I went to another server to see how I would like the tinker, I need bags and a farmer, At least that was the Impression I was getting.
    I'm now thinking, maybe my third should have been the Armsman and not on the other account since the main has Shared bank, and main being the explorer could get the ore or wood, and hides. then just use the shared bank between the Explorer,Armsman & Armourer, then on the other account Cook & Jeweler.

    I'm in a Large Guild now, so really I may not need to worry about crafting at all. I just like being more self sufficient then depending on someone else

    so as of now, I'm looking to be playing with
    main- Minstrel -Explorer
    Alt1 - Champion - Temp-explorer till I decide
    Alt2 - Guardian - Armorurer
    other account
    Alt3- Hunter - Armsman
    Alt4 - Undecided

    I'm thinking my other 2 choices might be Cook and Jeweler, kinda bytes they will be on separate accounts

    good plan ? Bad Plan ?

  14. #14
    Senior Member Online status: Ozeagle is offline Reputation: Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated Ozeagle the Undefeated
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    Re: crafting choices

    Hmmm... I'm thinking...

    Account 1:

    Explorer (Guilded Tailor)
    Armourer (Guilded Metalsmith)
    Tinker (Guilded Jeweller)

    Account 2:

    Historian (Guilded Weaponsmith, unless your last character is an Armsman)
    Armsman (Guilded Weaponsmith) or Yeoman (Guilded Cook)

    Armsman is good because you cover the last craft (Woodworker) and you don't have to pick a guild for your Historian - they can go Scholar instead and Armsman goes Weaponsmith. BUT, Yeoman makes your cooking a lot easier by having Farmer/Cook on the same character. Which is a big plus.
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  15. #15
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    Post Re: crafting choices

    Quote Originally Posted by HaleElven View Post
    No... Did you ever read my above post? "Weaponsmiths make all metal Weapons."

    Did you read your own post? You were talking about selecting crafters with making LI's in mind, no where did you mention Weaponsmith - I can't read your mind so how would I know that you knew?



    Quote Originally Posted by HaleElven View Post

    If you want a character to be able to make metal weapon LI's, I'd say that being an Armsman is the superior choice.

    The OP is new to the game and stated they only have 3 slots right now, given that I think they would benefit more from having a scholar to make potions and dyes than to worry about 60 levels down the road about LI's.

    When I said "Also, Weaponsmith would be a better guild choice than Scholar in this situation.", I meant it would be better in the situation you were proposing, IE choosing guilds based on making LI's, I actually think the Scholar Guild is better.

    If they progress that far into the game they will undoubtedly gain more slots and can easily level a weaponsmith up and gain guild access, my original advice was based on what would be more fun/easy/useful to them now, while they are leveling up.
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  16. #16
    Senior Member Online status: Simsiim2 is offline Reputation: Simsiim2 the Neutral
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    Re: crafting choices

    Quote Originally Posted by Unique View Post
    Did you read your own post? You were talking about selecting crafters with making LI's in mind, no where did you mention Weaponsmith - I can't read your mind so how would I know that you knew?






    The OP is new to the game and stated they only have 3 slots right now, given that I think they would benefit more from having a scholar to make potions and dyes than to worry about 60 levels down the road about LI's.

    When I said "Also, Weaponsmith would be a better guild choice than Scholar in this situation.", I meant it would be better in the situation you were proposing, IE choosing guilds based on making LI's, I actually think the Scholar Guild is better.

    If they progress that far into the game they will undoubtedly gain more slots and can easily level a weaponsmith up and gain guild access, my original advice was based on what would be more fun/easy/useful to them now, while they are leveling up.
    you both are answering my question.
    And I really appreciate it, a whole lot.
    I wanted suggestions as if I was alone the whole game, or in a Guild that can craft items for me.
    I did stat I didn't want to be dependent on others. Your debate of choices has me looking further ahead then I would have, you're mentioning things I haven't clue, but needing to search, and I thank you for that, I have a tendency to only look part way, and just go for it. You have giving me a lot of info to chew on.
    Since the start of this post, I went from having 3 to having 2 accounts and 2 more to play with to adjust what seems my needs.

    I'm liking Ozeagle suggestions, with the Jeweler, & Historian to go with my Explorer,Armouer,& Armsman
    Still need to decide on that 5th character, haven't decided on a class yet

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