If they give away access to the moors for the pittance that some players say they're willing to pay, they certainly won't see revenues increase, they're likely to see them drop.
i like the idea, but 50-95 is way too much for 1 single swift.
think in the people that needs to check a mail. there's no mailbox there, so they need to get out and re-enter etternmoors. Just an example.
I like your idea but should be 5 TPs per swift/day. Turbine would get thousands of Points daily for people going to moors but we wouldn't say "NO" so often because 50 tps is a lot for Some players. Instead, we can afford 5 tps someday and enjoy as everyone else.
100 tps sound just right.
One plays once a day in the moors, does not care for the rest of the game. That's 3000 points in one month, less if he skips some evenings.
So if instead he would pay 15$ each month as subscription, he would have access whenever he wants.
5 TPs is a bad joke, that would be 150 tps in one month, not even 10% of what a subscription costs.
An alternative would be something like 50 TPs for every hour, so peopel can also log out whenever they want.
Playing as premium and having access to the same stuff as a VIP has to cost more.
About "people who don't have the money" ... they can still play as Monsters for free.
If they give away access to the moors for the pittance that some players say they're willing to pay, they certainly won't see revenues increase, they're likely to see them drop.
That's why they, like any other producer of goods, have to decide the perfect price: one which would encourage people to buy as well as generate a good amount of revenue
And trust me, even though I'd love to buy a car which costs 2 dollars, I'd still buy it if it costs 20k. Similarly, here people would cry about making it 5 TP per decade, They'd buy it at a rate of, say 20 TP per travel. But 100 TP for a travel would result in a huge loss in demand.
Most premiums and f2ps usually have 200-300 TP with them at any given time. They'd see that 2 days (Less than that, considering they wont stay in the moors all day) in the moors would empty their TP, they'd be highly discouraged from spending a cent buying TP.
Peaceguy
"With that, I ran back to Hobbiton, Land of the Noobs" - TSK
That's why they, like any other producer of goods, have to decide the perfect price: one which would encourage people to buy as well as generate a good amount of revenue
And trust me, even though I'd love to buy a car which costs 2 dollars, I'd still buy it if it costs 20k. Similarly, here people would cry about making it 5 TP per decade, They'd buy it at a rate of, say 20 TP per travel. But 100 TP for a travel would result in a huge loss in demand.
Most premiums and f2ps usually have 200-300 TP with them at any given time. They'd see that 2 days (Less than that, considering they wont stay in the moors all day) in the moors would empty their TP, they'd be highly discouraged from spending a cent buying TP.
A couple hundred TP can be farmed pretty quickly (as I'm told further up in the thread) for those who only want to go intermittently. On top of that you have to look at the TP balance for the current VIP who then make the calculation that they can drop their sub and live off their "savings" for a couple weeks/months and resub when it runs out.
I'm still not seeing anywhere that Premiums are really going to be spending a lot of money, either they don't have the money at all, or they can spend an hour or 2 farming if they want to participate on an intermittent basis. If they really wanted to PvP more than a few times a month, they are probably already subscribing. I just haven't seen anything in the thread that hints that many f2p are willing to spend real money to go to the moors, in fact I see the opposite, they want it low enough so that they don't have to spend any money at all.
I wouldn't pay Tp to enter the moors per trip. Too many times I'm ninja'd by kinny to just kill this boss, help with this deed etc.. or I get out of the mood to pvmp and waste the trip.
If they did offer a buy it once price, similar to a questpack, I'd buy it immediately, whatever they charged. Perfectly happy to pay, same as the barter wallet.
There's not much incentive for turbine to do it though.
A couple hundred TP can be farmed pretty quickly (as I'm told further up in the thread) for those who only want to go intermittently. On top of that you have to look at the TP balance for the current VIP who then make the calculation that they can drop their sub and live off their "savings" for a couple weeks/months and resub when it runs out.
I'm still not seeing anywhere that Premiums are really going to be spending a lot of money, either they don't have the money at all, or they can spend an hour or 2 farming if they want to participate on an intermittent basis. If they really wanted to PvP more than a few times a month, they are probably already subscribing. I just haven't seen anything in the thread that hints that many f2p are willing to spend real money to go to the moors, in fact I see the opposite, they want it low enough so that they don't have to spend any money at all.
You will see more people coming to the moors if it costs 20 TP per trip instead of 100. People go to the moors to escape grind (to some extent), how would you like it to grind for 2 hours just to do something fun? Most people will not like it at all. They'd ignore the Moors and go back to doing other less fun stuff (for them). Turbine's plan to gain profits from the moors would be a resounding failure.
Oh yeah, and hardly anyone will grind 3,000 TP per month to access the moors. The people who will are few. Thus, you either
a) Go to the Moors extremely rarely and grind more TP
b) Ignore the moors
Peaceguy
"With that, I ran back to Hobbiton, Land of the Noobs" - TSK
You will see more people coming to the moors if it costs 20 TP per trip instead of 100. People go to the moors to escape grind (to some extent), how would you like it to grind for 2 hours just to do something fun? Most people will not like it at all. They'd ignore the Moors and go back to doing other less fun stuff (for them). Turbine's plan to gain profits from the moors would be a resounding failure.
Oh yeah, and hardly anyone will grind 3,000 TP per month to access the moors. The people who will are few. Thus, you either
a) Go to the Moors extremely rarely and grind more TP
b) Ignore the moors
You're taking the view that Turbine wants more people to go to the moors; their real aim is to get you to spend money and to do that they have to provide a product that people want, with enough obstacles so that you find it easier to open your wallet.
But you're right, I wouldn't grind for hours for TP; I sub instead so I can enjoy my play time.
The game is free to play, it is not free to produce and maintain.
That is a good point. However, money is not the only restriction people have. For example, the younger members of our community may have parents who are reluctant to pay the price of VIP, or wish to discourage their kids from playing too much.
Even considering the younger players, it's still a matter of obtaining and allocating financial resources. Last I checked, lawns still need mowing, housework still needs doing, newspapers still get delivered. There are a lot of ways for someone relatively young to earn money. There is, in many cases, a periodic allowance. The question becomes: Is playing in the Ettenmoors a high enough priority to allocate sufficient resources to the task or not? If you'd rather pay to go see a movie than pay for a month (or more!) of VIP time in game, that is an economic choice. Weeping and wailing *here* that one can't do both is neither other players nor Turbine's problem.
You will see more people coming to the moors if it costs 20 TP per trip instead of 100.
In this, you are absolutely right. But:
People go to the moors to escape grind (to some extent)...
Or they stay out of the Moors even if they're VIP, to escape PvPing.
how would you like it to grind for 2 hours just to do something fun?
If it's something *I* consider fun, or necessary to achieve something fun, I grind away with a will.
E.g., I've just finished the process of grinding the Isengard Forges instance every single day, to get enough IXP to level my new 2nd Age LIs. (Two LIs each, on two characters.) Now I'm *still* grinding the Forges every single day, to save up IXP pills for the next time I get a better set of LIs (which the One only knows when that will be, since neither whh nor I raid and we'll have to wait till the necessary gadgets for 1st Age LIs become available by some other means).
Most people will not like it at all. They'd ignore the Moors and go back to doing other less fun stuff (for them).
Exactly. I have emboldened your last two words for emphasis. For some, PvP is fun. For others, it's something to avoid at any cost.
And since it appears that the latter outnumber the former, I don't know if there is any stratagem that will encourage more people to PvMP, pay for additional goodies for PvMP, or both.
Or they stay out of the Moors even if they're VIP, to escape PvPing.
If it's something *I* consider fun, or necessary to achieve something fun, I grind away with a will.
E.g., I've just finished the process of grinding the Isengard Forges instance every single day, to get enough IXP to level my new 2nd Age LIs. (Two LIs each, on two characters.) Now I'm *still* grinding the Forges every single day, to save up IXP pills for the next time I get a better set of LIs (which the One only knows when that will be, since neither whh nor I raid and we'll have to wait till the necessary gadgets for 1st Age LIs become available by some other means).
Exactly. I have emboldened your last two words for emphasis. For some, PvP is fun. For others, it's something to avoid at any cost.
And since it appears that the latter outnumber the former, I don't know if there is any stratagem that will encourage more people to PvMP, pay for additional goodies for PvMP, or both.
To save you a bit of time (and patience) I have yet another piece of advice for you:
Go to Northcotton farm and complete it twice. Each run should take 15m or less. You come out with 500k iaxp after each run.
PS: I'd offer myself to group with you but I heard you don't like to group with strangers.
PPS: It can be duoded easily
PPPS: the other advice I gave you to help with your struggles in some epic quest was to focus on will on your LM instead of just vitality (iirc your LM had like 900 will).
Good hunting
Last edited by RicardoFurriel; Apr 20 2012 at 03:31 PM.
Reason: Will is actually at 595.
The PvPers may be a minority, but they do generate quite a lot of revenue for Turbine. There are about 9,500 pvpers (from theblackappendage.com). So they're not an extremely small minority either, as people in the forums say.
Considering how much money could be earned, I guess Turbine does have quite the incentive to encourage pvp (to some extent, obviously lower than the pve, which is the main focus of the game).
@whheydt
You are right about Turbine wanting to increase its revenue. But as I had said in that post, Turbine will have to take in account the price elasticity of demand before setting a price. 100 TP per ride would lower the demand by way too much for it to be a right price (it would mean a high average revenue, but a very low total revenue)
20-30 TP per ride is low enough for a high demand, and high enough for players to run out of TP eventually and wish to purchase TP.
Peaceguy
"With that, I ran back to Hobbiton, Land of the Noobs" - TSK
Go to Northcotton farm and complete it twice. Each run should take 15m or less. You come out with 500k ixp after each run.
Are you talking about the instance with all the spiders in it? The one intended for three players (unless they've changed it)?
Whh's best fighter (his Guardian, maybe? I forget) and my Minstrel went and tried to duo that once, shortly after it opened. We died repeatedly. That's a grind, if you like.
Perhaps it would be capable of being duoed now, that we've all gained some extra levels?
I'll ask him if he wants to try it again, but considering he has thirteen characters to level, equip, buff, and otherwise polish, he may not have time. (I have two. Two-and-a-half,if you count the Burglar I don't play very often.)
Are you talking about the instance with all the spiders in it? The one intended for three players (unless they've changed it)?
Whh's best fighter (his Guardian, maybe? I forget) and my Minstrel went and tried to duo that once, shortly after it opened. We died repeatedly. That's a grind, if you like.
Perhaps it would be capable of being duoed now, that we've all gained some extra levels?
I'll ask him if he wants to try it again, but considering he has thirteen characters to level, equip, buff, and otherwise polish, he may not have time. (I have two. Two-and-a-half,if you count the Burglar I don't play very often.)
NCF is soloable at L75. Haven't tried it myself, but I've spoken to several people who have.
The PvPers may be a minority, but they do generate quite a lot of revenue for Turbine. There are about 9,500 pvpers (from theblackappendage.com). So they're not an extremely small minority either, as people in the forums say.
Out of how many accounts? In another thread, some one estimated 100K, each with 2 level 75 characters (and, thus, potential freeps). Being generous, combining the numbers would make the number of PvMPers right around 10%, which is consistent with some sources I've read. A pessimistic assessment would, of course, give a much lower figure.
Taking the generous estimate, that means that you consider 10% to be "a lot of revenue." (By way of comparison, a gaming convention that I am part of running sees variations in attendance--and revenue--nearly that size on a year-to-year basis. We would have a very hard time determining what caused any given 10% variation, though we can guess some times. Seeing the US economy tank is, for example, a pretty good guess when it happens.)
Considering how much money could be earned, I guess Turbine does have quite the incentive to encourage pvp (to some extent, obviously lower than the pve, which is the main focus of the game).
That is assuming that the potential market can be converted to an actual market....and a profitable one. at that. It has yet to be shown that this is the likely case.
Turbine has stated the intention to use a fraction --50%, IIRC--of Store revenues generated from the Ettenmoors to do development for PvMP. Since that statement was about 6 months ago, you ought to already be seeing at least some results of that decision and the quantity of results should be at least some indication of the magnitude of the resources being devoted.
You are right about Turbine wanting to increase its revenue. But as I had said in that post, Turbine will have to take in account the price elasticity of demand before setting a price. 100 TP per ride would lower the demand by way too much for it to be a right price (it would mean a high average revenue, but a very low total revenue)
20-30 TP per ride is low enough for a high demand, and high enough for players to run out of TP eventually and wish to purchase TP.
I have stayed out of the pricing arguments in this thread. Some time back, I floated the idea of 1200 to 1500 TP per month for access to the Ettenmoors. That suggestion was not received well, but, over the course of a month, it falls pretty much in the middle of your spread.
I don't think it's that there aren't people that have premium accounts that want to run their freeps. All evidence says those people exist, as well as people who would drop their VIP accounts in a hot minute if they could retain Ettenmoors access without it. The issue, as I see it, is really: What price point would Turbine have to pick to make total (cash...not in-game generated TP) revenue *increase*? They have to balance among the various sources: TP earned in game, cash spent on TP and cash spent on subscriptions less TP paid out to the subscriptions. They also have to balance TP paid for Ettenmoors access against any decrease in general Store sales by sucking those TP away from people who would have bought the TP and spent them in the Store for other things.
So far, at least, Turbine management does not appear to think they can change the equation and make it work to their financial advantage.
Put it this way: is it harder or easier than the Forges of Isengard instance?
Thanks for the suggestion about Will; I'll see if I can do anything about it.
a) I can guarantee you it won't be easy for your LM to pass the first wave, nevermind solo the whole place. With help from another player I'm sure things can work out better. It depends on the player, how well/bad geared her/his toon his and her/his knowledge of the class.
b) Do you consider Forges of Isengard hard, easy or average?
c) No problem. Just don't go around at lvl 75 with 600 on your main stat. Same goes for your minie.
I have stayed out of the pricing arguments in this thread. Some time back, I floated the idea of 1200 to 1500 TP per month for access to the Ettenmoors. That suggestion was not received well, but, over the course of a month, it falls pretty much in the middle of your spread.
I don't think it's that there aren't people that have premium accounts that want to run their freeps. All evidence says those people exist, as well as people who would drop their VIP accounts in a hot minute if they could retain Ettenmoors access without it. The issue, as I see it, is really: What price point would Turbine have to pick to make total (cash...not in-game generated TP) revenue *increase*? They have to balance among the various sources: TP earned in game, cash spent on TP and cash spent on subscriptions less TP paid out to the subscriptions. They also have to balance TP paid for Ettenmoors access against any decrease in general Store sales by sucking those TP away from people who would have bought the TP and spent them in the Store for other things.
So far, at least, Turbine management does not appear to think they can change the equation and make it work to their financial advantage.
--W. H. Heydt
OLd Used Programmer
Yes, you have pointed out the major flaw in my logic: I don't have any statistics from Turbine, so any guess I make when it comes to the right price can be completely wrong. But I can say from personal experience that most premiums and f2ps would be reluctant to pay 100 TP per ride (considering how they have so many other costs), so (if they open the moors to non-vips), it won't be the right price.
As the OP said earlier, simply charging per ride won't generate enough revenue. They'd have to bring some other paid-for feature in. Turbine Management made it work with Monster Play by introducing skills and traits to the store, which are extremely popular
Peaceguy
"With that, I ran back to Hobbiton, Land of the Noobs" - TSK
Yes, you have pointed out the major flaw in my logic: I don't have any statistics from Turbine, so any guess I make when it comes to the right price can be completely wrong. But I can say from personal experience that most premiums and f2ps would be reluctant to pay 100 TP per ride (considering how they have so many other costs), so (if they open the moors to non-vips), it won't be the right price.
As the OP said earlier, simply charging per ride won't generate enough revenue. They'd have to bring some other paid-for feature in. Turbine Management made it work with Monster Play by introducing skills and traits to the store, which are extremely popular
I agree that the "per ride" idea is probably a bad one, no matter what the price (if it is priced in TP). You will notice that my older suggestion was a "per month" pricing....and people didn't like that, either.
Turbine has, as you've noted, found a way to monetize creep-side through selling skills. That won't work on freep-side, since the skills are acquired by leveling and payment of purely in-game acquired resources. Thus monetization via skills isn't possible. This means that, in order to monetize freep-side, Turbine will have to find some other means. In addition, they'll have to find a way that gives them a net gain in revenue...enough of a net gain to cover the development work, at that.
Let us assume, purely as a SWAG for-purposes-of-discussion-only (that is, the number is arbitrary and not to be taken seriously), it costs Turbine $50K to add TP-purchasable access to the Ettenmoors for freeps. This would mean that Turbine would have to expect that, not only would they retain (and, preferably, increase) their current revenue, but they'd have to pretty solidly expect to make back that $50K in a "reasonable" amount of time, plus the lost interest on that expense. In a case like this, a "reasonable amount of time" is probably on the order of 12 to 18 months.
Thus, you are looking at a situation where Turbine would have foresee a *net* increase of roughly $5K per month in order to justify the expense. All of the previously mentioned issues still apply, and particularly, the loss of VIP subscription income that would offset some fraction of the added income from premium/f2p players paying TP to get their freeps into the Ettenmoors.
It really all comes down to: How many VIPs would drop subscriptions? How many premium/f2p players would pay real dollars (and note that having done so, any f2p player would now be premium)? And how does Turbine price that to make a net gain of income over the expenses of implementing it?
At present, I don't think that Turbine thinks it would work financially. YMMV.
(And please note that I am *not* saying the idea of Ettenmoors access via the TP Store is intrinsically a bad idea, only that it is--in my opinion--not economically viable for Turbine at this time.)
Put it this way: is it harder or easier than the Forges of Isengard instance?
Let me put it this way... stay on topic please, guys.
I agree that the "per ride" idea is probably a bad one, no matter what the price (if it is priced in TP). You will notice that my older suggestion was a "per month" pricing....and people didn't like that, either.
But some of us liked it
NO MORE LEGENDARIES - This isn't a job, it's a game.
Premium players are asking for something that keeps alot of ViPs playing. So the logical option is NOT to give them this thing they ask for for the price of 3 months of ViP, but to either not give it to them (hoping some will go ViP, or to give it to them in such a way that they are paying the equivalent of ViP payments. Allowing Moors to be a QP would do much what the lifetime purchase did. It would take something that people value and will pay for for years, and make it a much smaller total payment. There's a reason lifetime accounts are no longer available.
I would also like to know what in the world you think would supplant Freepside PvP for PvP happy ViPs. Those of us who really only stay ViP to go to the Moors. You stated you think it should be something Premiums won't be craving in 6 months, which made me laugh. If Premiums don't want it, it's not worth spending money to be ViP for.
Let's face it, to have a subscription model, you MUST have something that people want but cannot get any other way.
Finally, your last point. If you keep making new toons, you'll never run out of TP. So why would Turbine take the one thing that you can only do with cash, and allow people to farm for it?
I have payed almost 200$ just for perks and content in this game. There should be an option for Premiums to enter Moors. I suggest that there will be a transaction in real money, to temporarily enter moors for a month. Via online or Game card. Not everyone loyal to the game wants to use subscription, yet willing to pay for the game in any other way.
I have payed almost 200$ just for perks and content in this game. There should be an option for Premiums to enter Moors. I suggest that there will be a transaction in real money, to temporarily enter moors for a month. Via online or Game card. Not everyone loyal to the game wants to use subscription, yet willing to pay for the game in any other way.
I know it's not the answer you desire, but what would the price be?
You can sign up to be a VIP by purchasing game cards, subscription plans, certain expansions. All of which have quite a few permanent advantages in the form of character unlocks that would cost additional money as a premium player.
Is it really cost effective for Turbine to create some additional method? Is it cost effective for a player to bypass all the advantages that say $15 would provide them for a fee of say $10? Not to mention the 500 included points that a Premium player could probably utilize better?
If they make it far less than $10 then the VIP players that play only the PvP aspect of the game stop paying their higher rate.
Make more than $10 and whats the sense of not going the VIP route.
i started lotro leaving a game which didnt have viable fun pvp. another turbine game in fact. i suport the game by buying turbine points to aviod the exessive grinds. making the pack available in game would be foolish id say make it available to purchase on lotro website making any who buy it premium and therefor no way to grind turbine points in game to get it. the ovios perk there for people who are looking for one as vipis the fact you are renting lotro were buying it. i see in this game people who are vip treating people who arent like dirt. making it a game easy to leave early on. premium players buy all traits packs and items if you think your going to jump in the moors witout making most all purchases for packs to get deed youl be creep food. asuming all there are vip now how many are lifetimes. are they paying montly. do all the activists here realize turbine made ftp acess to the game to expand revenue not coming from vip's. the game is a bit dates as it goes you cant get a party to do the raids solo is 90% of the game. so say we spend x amount dollars in game buy all packs all trait slots riding skills slots bags. make our charactors look decent from cosmetic now were at new cap of 85 what is it we do say thanks uninstall go to a game with live pvp. would seem in the course of our playing we spent alot more money than a vip but are pelted with fruit for thinking of askin. if the game is free to play model as it is then i urge vip's who are talking here to do a little reasearch on what you get as perk dont say its only etenmoors its a bundle of goods. opening ettenmoors might give lotro a kick in people interested in pvp but dont want a rubberstamped orc to fight with. as far as them fixing the map as people say as a network admin myself if no one uses it then its a waste of resources to add more areas to a server. the influx of revenue and people would most certainly pay for the cost to make live what i know they already have made a second pvp map. games like jade dynasty with epic pvp died and hundreds left because there is no end game content i said goodbye to my friends there and moved on.
Last edited by gaurdrail; Sep 01 2012 at 01:23 AM.
i like the idea, but 50-95 is way too much for 1 single swift.
think in the people that needs to check a mail. there's no mailbox there, so they need to get out and re-enter etternmoors. Just an example.
I like your idea but should be 5 TPs per swift/day. Turbine would get thousands of Points daily for people going to moors but we wouldn't say "NO" so often because 50 tps is a lot for Some players. Instead, we can afford 5 tps someday and enjoy as everyone else.
I agree with the first part of this statement, and that problem could be fixed by simply adding a mailbox to Glan Vraig. But, i do not agree that swift travel should be 5tp's. The whole point for Turbine doing this is that they get money for us buying turbine points so we can go into the Moors without a subscription. Remember that Turbine doesn't get money from us spending tp's but when we buy tp's from them. I say that it should be 100tp's for a swift travel. That means there will be some amount of money flowing in for Turbine to make up for the subscriptions that will likely drop afterwards.
Only by heroic works, deeds that brand its name in history forevermore, can a weapon become a true legend.
I would like to see how many of the players are active VIP subscribers and how many are lifers. becuase the lifers are just rich people who invested along time ago and have already got thier moneies worth many times over and active subscibers are paying for this game it's future. and premium are paying as much just not willing to commit to the contant money tap in thier bank accounts. give us the option to pay to unlock. just like you did with our creeps.
I would like to see how many of the players are active VIP subscribers and how many are lifers. becuase the lifers are just rich people who invested along time ago and have already got thier moneies worth many times over and active subscibers are paying for this game it's future. and premium are paying as much just not willing to commit to the contant money tap in thier bank accounts. give us the option to pay to unlock. just like you did with our creeps.
Excuse me? Since when does being able to spend $200 as a one-time deal make one "rich" by any stretch of the imagination? Remember that the PCs people play LotRO on generally cost considerably more than $200 and some probably cost over $2000. Does that mean that *every* LotRO player is "rich"?
AS for the "many times over"... The initial choice was between $200 one time, or $10 per month. After the initial period, that became $300 or $15 per month. So buying a lifetime account was a bet that the game would last more than 20 months from when it was purchased. Those who bought lifetime accounts--and some were derided for being foolish to do so--were making a "bet" against the future. We were betting that not only would the game last long enough to "earn out" that "investment", but that we'd want to keep playing it for at least that long.
Also consider this.... Not only did every lifetimer have to buy all expansion packs if they wanted to go to new areas, but we also had to buy the initial boxed game--over and above the cost of the lifetime account.
AT MOST, a lifetime account has paid for itself 3 times over plus a bit.
Beyond all that...many VIPs and lifetimers buy additional TP for cash.
So...what are the premium players bringing to the table that VIPs (of all varieties) do not that they should get one-time-fee (and cheap at that) freep access to the Ettenmoors? After all...*you* can buy a "1 year pass" to the Ettenmoors, if you want it--plus it comes with a bunch of other perks, including 6K TP--all for under $100.
I don't see how this actually makes a whole lot of difference. If it's x amount of TP each time you enter the moors, then people will just end up paying for a sub anyway because if you enter often enough, it'll be more worth having the sub and the extra benefits; looking at how much money can buy you a sub vs. how many TP the same amount can buy you.
I can't deny people would use it if it was implemented, however I don't think that it'd make a difference to a lot of people. I'd far rather wait until I had enough cash for a sub then enter as often as I wanted rather than having to watch TP dropping and enter fewer times.
For players who are not going to sub all the time, (and much as I really like PvMP I don't think it's enough to sub on alone,) the quest pack sort of theme seems to make most sense. Still, the only people who will ever have the last word on this are the Turbine finance team I expect.
I have payed almost 200$ just for perks and content in this game....
I've probably paid five times that. That may make Turbine like me a lot, but it doesn't mean they're going to change the game in any way to suit me -- not unless it is demonstrably in their financial interest to do so.
~Memphis Belle~
Sikozu: Do you have any plan of escape?
Aeryn: Run.
Sikozu: Anything more detailed, Aeryn?
Aeryn: Run quickly.
i'd say about this like make a way for one time pay for entering the ettenmoors like an expansion pack which will open the ettenmoors for freepside and all the chars on creep side for you, or make a quest for it like they did with the riding skill, and if they make the quest it should be at least a lvl 75 fellowship quest like a really hard one which will open the ettenmoors for that char only, so you will have to beat the quest with every char you want to enter the ettenmoors and the price should be matching the expansion status like a 4000 TP or something
i'd say about this like make a way for one time pay for entering the ettenmoors like an expansion pack which will open the ettenmoors for freepside and all the chars on creep side for you, or make a quest for it like they did with the riding skill, and if they make the quest it should be at least a lvl 75 fellowship quest like a really hard one which will open the ettenmoors for that char only, so you will have to beat the quest with every char you want to enter the ettenmoors and the price should be matching the expansion status like a 4000 TP or something
And how will that be *at* *least* "revenue neutral" for Turbine? Let alone cover the cost of making the change?