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Thread: Change my rock!

  1. #41
    Member Online status: A_Rabaey is offline Reputation: A_Rabaey the Neutral
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    Re: Change my rock!

    I agree with perfect approach. We are not a buff/debuff class and we really don't need cc because we are not a cc class. But I believe that this thread was made with the intent of change just that appearance of the rock, which should have no effect on game-play, just for fun. I would like the ability to change how the rock looks.

    That being said, would it still be consistent with the runekeeper class to have a rune stone that does aoe damage. No debuffs, no stuns, just damage.

    p.s. (would it be considered a buff if by putting down a runestone, it ups your dps by X% ? )

    p.p.s. (I know it is a buff, but that just sounds so cool I wanted to suggest it.)

    p.p.p.s. (ok, what if healing attuned, it gives health, damage attuned it does damage?)

    p.p.p.p.s (there is so much potential for runestones to do whatever, If only.....)

  2. #42
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Change my rock!

    Quote Originally Posted by A_Rabaey View Post
    p.s. (would it be considered a buff if by putting down a runestone, it ups your dps by X% ? )
    It wouldn't be a buff, but it would be pretty boring. It would be one of those "Always use this" skills that is used right when it is off cooldown, kinda like Calming Verse used to be. There wouldn't be anything really interesting about it. Of course, I guess one that does damage would be fairly uninteresting as well. Hmm... makes me think...

    Quote Originally Posted by A_Rabaey View Post
    p.p.p.s. (ok, what if healing attuned, it gives health, damage attuned it does damage?)

    p.p.p.p.s (there is so much potential for runestones to do whatever, If only.....)
    Makes WAY too much sense. Zombie will never go for it. Instead, we'll get Lightning DoT's.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  3. #43
    Member Online status: cwrons is offline Reputation: cwrons the Neutral
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    Re: Change my rock!

    I don't care much for the Buffs or changes to the stone in a sense of healing or AOE damage when placed with certain attunement. But I like the idea to change how it looks. as far as what the OP started this thread for I like the idea of throwing something in there that we can equip to make my rock look like the obelisk from "2001: A Space Odyssey" lol.

  4. #44
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Change my rock!

    It might be pretty cool to just make it bigger, like, man/elf sized, rather than hobbit/dwarf sized.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  5. #45
    Member Online status: cwrons is offline Reputation: cwrons the Neutral
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    Re: Change my rock!

    Hey there is nothing wrong with being dwarf size! lol

  6. #46
    Senior Member Online status: lutemaster is offline Reputation: lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte
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    Re: Change my rock!

    /signed

    Would be nice to have a few different stones to choose from, just as a lore-master can choose which non-combat pet they can have.

    Stones are our friends after all.
    The road to success is always under construction.

  7. #47
    Senior Member Online status: stockboy is offline Reputation: stockboy the Neutral
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    Re: Change my rock!

    /signed

    A new look would be great. As for increasing/changing the effects, doesn't make a huge difference to me I like the stone as it is now.

    Dobralia - Dobriel - Dobrion - Woim


  8. #48
    Junior Member Online status: elbow-man is offline Reputation: elbow-man the Neutral
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    Re: Change my rock!

    Hey all,

    If we are talking about doing something with RoR lets PLEASE fix the falling through the floor issue first! Saruman is a pretty tough heal as it is but then take a 30% + hit to our only group heal option..... come on.

    Let's assume for a minute for a that the rune falling through the floor is, from a programming perspective, too big a challenge to work through (I have no idea if this the case as I know nothing about programming but since it's been a problem since forever I'm hoping that is the case). Let's come up with a viable work around to make the skill work as intended for healing rks in a group instance.

    It seems to me that one simple idea would be to change the trait Rune of Endurance to something (call it rune sign of endurance?) that has the same effects as RoE but without the stone at all. I would think that this new spell could either be radius HoT that is based on the healer (or someone else...tank) and the HoT comes and goes as you move in and out of range of the target, or a radius spell that hits and stays with anyone who was in range when it was cast. RW would still work the same way, so if "rune sign of endurance" was active on the caster then you get the 30% bonus to the heal. The stone itself is really irrelevant in a group instance setting as you don't need or even want the aggro that it provides and in a solo setting when you do want the aggro you wouldn't be traiting RoE anyway. If the stone is the problem then get rid of it in those settings right?

    Maybe I'm missing something here... Help me if I am or add your thoughts, as to the other discussion I am happy with the benefits it provides as is when it up and active and don't think it needs any conceptual change.

    Cheers!

    Edit - oh ya I forgot this would also allow us to use RoR where having pets is a potential bug issue.... Draig for example.
    Last edited by elbow-man; Jun 08 2012 at 04:36 PM.

  9. #49
    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    Re: Change my rock!

    Quote Originally Posted by elbow-man View Post
    Hey all,

    If we are talking about doing something with RoR lets PLEASE fix the falling through the floor issue first! Saruman is a pretty tough heal as it is but then take a 30% + hit to our only group heal option..... come on.

    Let's assume for a minute for a that the rune falling through the floor is, from a programming perspective, too big a challenge to work through (I have no idea if this the case as I know nothing about programming but since it's been a problem since forever I'm hoping that is the case). Let's come up with a viable work around to make the skill work as intended for healing rks in a group instance.

    It seems to me that one simple idea would be to change the trait Rune of Endurance to something (call it rune sign of endurance?) that has the same effects as RoE but without the stone at all. I would think that this new spell could either be radius HoT that is based on the healer (or someone else...tank) and the HoT comes and goes as you move in and out of range of the target, or a radius spell that hits and stays with anyone who was in range when it was cast. RW would still work the same way, so if "rune sign of endurance" was active on the caster then you get the 30% bonus to the heal. The stone itself is really irrelevant in a group instance setting as you don't need or even want the aggro that it provides and in a solo setting when you do want the aggro you wouldn't be traiting RoE anyway. If the stone is the problem then get rid of it in those settings right?

    Maybe I'm missing something here... Help me if I am or add your thoughts, as to the other discussion I am happy with the benefits it provides as is when it up and active and don't think it needs any conceptual change.

    Cheers!

    Edit - oh ya I forgot this would also allow us to use RoR where having pets is a potential bug issue.... Draig for example.
    losing our stone would mean losing a distributed damage target. a change to the skill (other than buffing it's heals) would mean more skill overload too. what we could do is just make the trait so that having the stone down makes no difference,: the stone doesn't apply the buff, but it becomes passive when you trait rune of endurance. sure we lose heals but it's better than the currant situation
    Last edited by loki84; Jun 09 2012 at 02:19 AM.
    You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.

  10. #50
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Change my rock!

    Quote Originally Posted by elbow-man View Post
    Let's assume for a minute for a that the rune falling through the floor is, from a programming perspective, too big a challenge to work through (I have no idea if this the case as I know nothing about programming but since it's been a problem since forever I'm hoping that is the case).
    The reason the rock falls through the floor is because of a malfunction in something Collision Detection. What is Collision Detection? It's the algorithm that decides when 2 objects have touched each other. In this case, the Sigil of Healing spawns in mid-air, and then drops a very short distance to the floor. The problem is that sometimes, it doesn't detect the collision with the floor, so it falls through it. CD needs to be performed for every object that touches every other object, and is possibly the most computationally-intensive thing that a video game does (closely followed by motion physics). Each time your character's foot touches the ground, zillions of CD computations are performed that prevent the structure of your toon from falling through whatever he's standing on. (Actually, I think CD calculations are done on the toon's center somewhere, and then offset by his "height." This is, incidentally, what causes "shifty feet" syndrome in video games.)

    This is why jumping on the rooftops in Bree was such a bad idea. Those roofs were never intended to be stood on. So Collision Detection wasn't exactly top-notch up there. And if you fell through one of the roofs... game over. Delete Toon. Why? The game's portal system (responsible for things like joining instances, swift travel,maps/ports/musters) can only find you in places that have been defined as playable areas. Falling through a roof "inside" one of the houses places you, due to gravity, in a NON-playable area. So things like instance join, maps, ports, muster, and the /stuck command won't automagically port you to a stone circle. It will error out because it can't find you on the map to move you.

    Why is it like this? Turbine does not want all surfaces to be "hard" surfaces. Why? You see all the land frill? The little leaves and grass that spawn under your feet as you move around? That wouldn't be there if every surface was a hard surface. More appropriately, your character would literally climb over, or get stuck behind, every blade of grass. Particularly tall ferns, like what you see in the Rushgore, could give you falling injuries!

    So Turbine defines "hard" surfaces different from textured surfaces.

    Hard surface, no texture = invisible wall
    "soft" surface, with texture = frill/trees/borked walls/anything else you can't see through but you can walk through.
    Hard surface, with texture = normal walls, floors, and SOME of the roofs in Bree.

    Floors fall under the hard, textured surface category. And for the most part, floors work ok. LM pets spawn on floors without falling through. Our toons don't fall through. Banners don't fall through. Mobs don't fall through. Just the Sigil of Healing. So the collision detection on the Sigil of Healing object is borked.

    This isn't the first time it's been broken. I remember times when it would spawn so far from my toon that it would spawn in mid-air off the side of a bridge and fall to the bottom of the Grand Stair. I remember when it used to sink to the bottom of Lake Nenuial in Evendim. I remember when they spawned inside walls. I'd forget about it, mobs would run towards it and bug out on it... sometimes back at the beginning of instances! These problems seem to be gone now, but it still falls through floors... which is relatively new behavior. I forget when they put Ost Elendil in Instance Join, but it was around that time that the Sigil started falling through. Early post-Mirkwood, or maybe even Mirkwood itself.
    Last edited by PerfectApproach; Jun 09 2012 at 06:08 PM.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  11. #51
    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    Re: Change my rock!

    TY, finally we know what the problem is, why doesn't turbine employ you, you know your stuff, talk on the forums more, and ACTUALLY play the class too!
    You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.

  12. #52
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Re: Change my rock!

    They couldn't afford me. And I hate Boston.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  13. #53
    Senior Member Online status: deaddove is offline Reputation: deaddove the Neophyte deaddove the Neophyte deaddove the Neophyte deaddove the Neophyte deaddove the Neophyte deaddove the Neophyte
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    Re: Change my rock!

    If you called this thread 'Pimp my rock' I'd support it.

    Lol, I don't even care to redownload the whole client to fix the one corrupted file.

  14. #54
    Member Online status: Markbjorn is offline Reputation: Markbjorn the Neutral
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    Re: Change my rock!

    /signed

    Maybe also an option to make the rock give power over time.
    This will be helpful to power hungry classes in the group.
    Last edited by Markbjorn; Jun 10 2012 at 06:21 PM.
    Markbjorn Guardian Markstorm Champion Markthorin Rune-keeper

  15. #55
    Poster of Note Online status: BrittanyM is offline Reputation: BrittanyM the Wary BrittanyM the Wary
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    ./Signed for the change of appearence and having a small selection of different buffs it can do.

    Windfola - Arakne R8 Weaver | Rheia R6 Warg - League of Extraordinary Creeps

  16. #56
    Century Member Online status: Glamdrhel is offline Reputation: Glamdrhel the Wary Glamdrhel the Wary Glamdrhel the Wary
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    /signed

    Different appearance would be great (though it's pure fluff as if you haev dropped our rock, you should be concentrating on defeating the mobs in front of you, no?)

    Would love three different rocks...all of them being available at 0 attunement so you cant change mid battle (unless traited of course)...a power over time, healing over time and increase crit % perhaps?

  17. #57
    Senior Member Online status: Ryssadis is offline Reputation: Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte
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    Quote Originally Posted by 87_Suited View Post
    I have devised an overall new concept for our stone.

    Be advised as this stone doesn't heal or provide group buffs.

    This resolves the cases of where our rocks fall through the floor as utilizing this new concept would render the rock/floor dropout as inconsequential.

    I'd roll with that.
    Elendilmir: ~*~Ryssawyn~*~ (RK)
    Acheros (LM)
    Snozzberries Defiler of great taste.

  18. #58
    Century Member Online status: Nehl is offline Reputation: Nehl the Wary Nehl the Wary Nehl the Wary
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    I don't really care about the fact that it looks the way it does...it's meant to be a Runestone in all technicality not a pet rock. I would venture to say that I wished RKs could have an additional skill where they drop a Runestone for power regen over time...a small power helper like the regular Runestone where it gives out power very slowly.
    Nehl the Rune-Keeper | Ramiell the Minstrel
    \M/ ^_^ \M/

  19. #59
    Member Online status: Brodrick is offline Reputation: Brodrick the Wary Brodrick the Wary Brodrick the Wary
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    Cool

    Oh yes, I would love to be able to make my pet rock look like a beautiful Amethyst (I am a girl), a Black Onyx, or maybe a glacier or a fish tank.

    And...I wish it could be a signature "Pet" like the LM when traited all Blue line.

    Polara-Guardian, Tinuweth-Runekeeper, Terebinth-Hunter, Brokenangel-Champion, Nyghtwind-Burglar, Sharptuth-Warg

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