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Thread: Change my rock!

  1. #1
    Member Online status: Quazi-moto is offline Reputation: Quazi-moto the Neutral
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    Change my rock!

    Please.

    Give Jewelers crafting recipes to make my ugly granite stone something nice, like a palantir. Or a geode. Or a huge glowy crystal.

    That is all.

  2. #2
    Member Online status: wiles.zack is offline Reputation: wiles.zack the Wary wiles.zack the Wary
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    Re: Change my rock!

    maybe not a palantir, but i like the idea. Kinda like alternate pet designs with LMs
    It's not only that I should succeed, others's (monster players) should suffer.

  3. #3
    Senior Member Online status: banhorn is offline Reputation: banhorn the Wary banhorn the Wary banhorn the Wary banhorn the Wary banhorn the Wary
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    Re: Change my rock!

    /signed

    I've always found summoning a big rock pylon a little strange, so I'd like an option where the Rune of Restoration is a normal-sized rune-stone levitating above the ground and radiating those good vibrations we depend upon.

    EDIT: And THAT would explain what's going on when my stone evades or parries attacks; it can go all Distraction on itself. My current rock doesn't seem the Evade type.
    Last edited by banhorn; Apr 14 2012 at 04:04 AM.

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    Re: Change my rock!

    Cool idea. Even better would be a Sigil that both LOOKED different and BEHAVED differently, i.e., did something other than AOE heal.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  5. #5
    Member Online status: Quazi-moto is offline Reputation: Quazi-moto the Neutral
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    Re: Change my rock!

    Shamans in that other MMO, have these totems, lots of variety

    I do like the idea that you could summon stones that would have different effects like:

    AOE damage
    Damage absorption
    slow effect
    root effect
    dps on single target

  6. #6
    Member Online status: Bjorngar is offline Reputation: Bjorngar the Neutral
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    Re: Change my rock!

    <Thanks for adding Reputation to this user.>

    Nothing more to add! :3

  7. #7
    Member Online status: A_Rabaey is offline Reputation: A_Rabaey the Neutral
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    Re: Change my rock!

    YES! This is a great idea, I really want to have an alternate rock-style thing, but It would also be very cool to have other buffs with it. I'm not sure if I want it to be similar to the Captains flag, so not basic stat buffs, but a damage absorption would be nice, or a strong movement debuff for enemies... I think i want one, though I would be very disappointed if the healing part would have to go.

  8. #8
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    Re: Change my rock!

    /signed

    I can see some issues with how to "slot" different Rocks. I guess the easiest way would be to remove it as skill and add them add clickes (15s shared cooldown), one for each kind of Rock. We could use affinity, of course, but that would probably be quite messy...

    Given how Rune-Keepers work I think we should have about 3/4 different:

    Healing / Damage Mitigation / Tanking (morale and threat only) / something-nice-to-have-that's-not-op

    Quote Originally Posted by banhorn View Post
    I've always found summoning a big rock pylon a little strange, so I'd like an option where the Rune of Restoration is a normal-sized rune-stone levitating above the ground and radiating those good vibrations we depend upon.
    Pylons are awesome! They not only sustain your food count, they also let you warp in uni... Oops, wrong game


    A small cog in a big machine.

  9. #9
    Senior Member Online status: Mandura is offline Reputation: Mandura the Neutral
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    Re: Change my rock!

    perfect opportunity to add something to our unusable off-hand slot

    i like the idea that it could be something like the cappy banner item that gives us some stat boosts
    in order for it to not be op id say remove the passives from our rune-stones (which sometimes are totaly useless like might/agi but anyway)

  10. #10
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    Re: Change my rock!

    It would be great to be able to change the appearance. Can we get one with a bigger base so that it that doesn't fall through the floor? lol

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    Re: Change my rock!

    This may seem a little audacious, but I've actually been busy creating a complete model of the RK as I want it, complete with traits, skills, armor, and jewelry. I'm getting close to finishing it, and I put in a new skill:

    Lvl 75 - Sigil of Intensity: 37.5 initial damage; 37.5 damage every 7 seconds for 63 seconds.
    Trait: Rune of Exhilaration: Sigil of Intensity reduces Fire Mitigation, and damage done by Sigil of Intensity generates no threat.

    It's designed to have parity with the Sigil of Restoration skill/Rune of Endurance trait in the healing skill line.


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  12. #12
    Junior Member Online status: Souldust is offline Reputation: Souldust the Neutral
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    Re: Change my rock!

    Well if thy don't want to make skills like new skill tree spec. for stones, they could atleast make some in combat items like little rune-stones you could drop (not summon but drop) before fight with all kinds a debuff/buff thingies would be great. well of course thy would should include something like shared cool down and so.

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  13. #13
    Junior Member Online status: gahooza is offline Reputation: gahooza the Neutral
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    Re: Change my rock!

    I support this, I think having a varied Rock pumping out moral, or even a few extra uses, would be a great addition to the class!

  14. #14
    Century Member Online status: TylerM95 is offline Reputation: TylerM95 the Wary TylerM95 the Wary
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    Re: Change my rock!

    I agree with changing it cosmetically but not it's effects.


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  15. #15
    Member Online status: KeleeMaree is offline Reputation: KeleeMaree the Neutral
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    Re: Change my rock!

    I think my rock is a cutie pie. Click on it and in it's portrait space, it creeps up from the bottom of the picture.

  16. #16
    Senior Member Online status: AkhorahilEvernight is offline Reputation: AkhorahilEvernight the Wary AkhorahilEvernight the Wary
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    Re: Change my rock!

    Quote Originally Posted by Quazi-moto View Post
    Please.

    Give Jewelers crafting recipes to make my ugly granite stone something nice, like a palantir. Or a geode. Or a huge glowy crystal.

    That is all.
    That would be awesome.

    (I hesitate to say it, because it might give Turbine ideas, but I'd even buy cosmetic Rock looks in the store...)

  17. #17
    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    Re: Change my rock!

    yes agreed, would love a dps rock that burns stuff walking into it's aura, it always irked me that those skirmish lieutenants had rk like skills and could do things i couldn't......
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    Senior Member Online status: AkhorahilEvernight is offline Reputation: AkhorahilEvernight the Wary AkhorahilEvernight the Wary
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    Re: Change my rock!

    Ïf Turbine just wants the minimal amount of work, have looks for it like the 'In Their Absence' monoliths, or a miniature geode (from Moria). Or those crystals from Isengard Lightning Wing.

  19. #19
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    Re: Change my rock!

    Quote Originally Posted by AkhorahilEvernight View Post
    Ïf Turbine just wants the minimal amount of work, have looks for it like the 'In Their Absence' monoliths, or a miniature geode (from Moria). Or those crystals from Isengard Lightning Wing.
    Or the models in Dark Delvings.


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  20. #20
    Poster of Note Online status: Lucanthanas is offline Reputation: Lucanthanas the Wary Lucanthanas the Wary Lucanthanas the Wary
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    Thumbs up Re: Change my rock!

    Cosmetic changes to the rock - sure. You get my vote.

    Several different Rocks - Nope.

    Other Changes to the Rock - sure. You get my vote.

    How I would change it is quite simple, actually.
    Just add an affinity bonus to the rock (BESIDES the healing aspect).
    Ex:
    Fire - Reduce B/P/E of the enemies
    Lightning - Chance to Stun enemies in the area for a short time
    Ice - Slows enemies

    Or:
    Fire - Slightly increase allies physical and tactical mastery
    Lightning - Slightly increase allies critical rating
    Ice - Slightly increase allies resistance penetration

    Or even:
    Fire - Small chance to apply a DoT on enemies
    Lightning - Small chance to damage enemies
    Ice - Small chance to release an ice burst from the rock damaging all enemies in the area

    This way, we keep the one stone healing as is, and add a little utility (or extra damage) to it (affinity dependent).
    The latest example can be really bad in an environment where CC is needed, so an auto-damaging stone is probably NOT a good thing.

  21. #21
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    Re: Change my rock!

    Quote Originally Posted by Lucanthanas View Post
    ...so an auto-damaging stone is probably NOT a good thing.
    You are confusing "We don't need this" with "I shouldn't use this skill with all these CC'd mobs around." I'd rather have the skill available and know not to use it, than to not have it and think, "Hmm, I wish I had this skill."

    Just because you have a skill doesn't mean you have to use it. It just means the noobs will have be taught how to use it... and how NOT to use it.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  22. #22
    Senior Member Online status: Hiritier is offline Reputation: Hiritier the Wary Hiritier the Wary Hiritier the Wary
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    Re: Change my rock!

    A brilian idea. A healing Morale stone, a healing power stone, and a debuff stone is cool. Probably + miss chance and slow them.

  23. #23
    Member Online status: Paestylas is offline Reputation: Paestylas the Neutral
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    Re: Change my rock!

    Quote Originally Posted by Hiritier View Post
    A brilian idea. A healing Morale stone, a healing power stone, and a debuff stone is cool. Probably + miss chance and slow them.
    I agree with this guy here! Keep the stone we have, just add a power option and a de-buff option (maybe like the fire thing the Skirm storm keepers have but it also slows enemy's just a bit) that we could switch too....I would shy from buffs cuz that would step on cappy's toes....But as far as cosmetic Rocks that would be beast...maybe have some floating crystals next :P
    Certh,

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    Re: Change my rock!

    It might be kinda cool if Elf rocks looked one way, and dwarf rocks looked a different way. The Elf rocks would be like something that might come out of Lorien/Rivendell/Eregion, and Dwarf rocks would look like the crystals that illuminate Moria.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  25. #25
    Senior Member Online status: Raptor38 is offline Reputation: Raptor38 the Wary Raptor38 the Wary Raptor38 the Wary Raptor38 the Wary
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    Re: Change my rock!

    I'd like the rune of destruction the Storm master skirmish lieutenant has. A damage rune and a healing rune would be all I'd want.

  26. #26
    Member Online status: rilvandir is offline Reputation: rilvandir the Neutral
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    Re: Change my rock!

    /unsigned. The rock is fine the way it is. Please don't waste precious resources gluing glitter and sparklies all over it. There are about a thousand interface and in-game annoyances that deserve attention.

  27. #27
    Junior Member Online status: Scathan is offline Reputation: Scathan the Neutral
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    Thumbs up Re: Change my rock!

    Quote Originally Posted by revoked View Post
    It would be great to be able to change the appearance. Can we get one with a bigger base so that it that doesn't fall through the floor? lol
    Oh yes please! :P

  28. #28
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    Re: Change my rock!

    First I agree with the OP, and this would be a nice addition. I do, however have a slightly different idea.

    Since Turbine seems to have all kinds of problems with designing content where rocks do not fall through the floor, could we change the rock at level cap to a passive or something / anything? It is so annoying that a critical component of our healing repetoire seems to not ever be viable in end-game raids....

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  29. #29
    Senior Member Online status: Ryssadis is offline Reputation: Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte
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    Re: Change my rock!

    I like the idea of being able to change the appearance. It's been suggested several times to have the ability to make the rock give different kinds of buffs, but ZC said that the dev team isn't interested in doing that since we're not a buff class.

    All that said, I would rather see them spend time in making so that our rocks don't fall through the floor, float into boss/trash rooms in ToO and inadvertantly pull the room..., bug out mobs, etc. Fix > frills.
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  30. #30
    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    Re: Change my rock!

    at the least i'd like some cool new bling for my rock. and if it has been said that they don't wanna add buffs, fine, add debuffs. I just feel that some cool functions on our rock would be nice, you could save slots and combine flurry of words with the rock ie: make our rock do flurry of words as an ability, and think of some cool stuff for fire and lightning too, maybe make us perma charged when lightning attuned and standing in our rocks aura, and throw a smaller version of distracting flame on anything that hits it while fire attuned......
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  31. #31
    Senior Member Online status: airsoftg36c is offline Reputation: airsoftg36c the Neutral
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    Re: Change my rock!

    I don't care, I like it the way it is. But maybe Turbine could make it like... Burst into flames... Or shoot lighning at targets that are attacking it... Or something cool like that...

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  32. #32
    Junior Member Online status: Souldust is offline Reputation: Souldust the Neutral
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    Re: Change my rock!

    Quote Originally Posted by airsoftg36c View Post
    I don't care, I like it the way it is. But maybe Turbine could make it like... Burst into flames... Or shoot lighning at targets that are attacking it... Or something cool like that...
    Yea aoe damage cone would be great like 5 m radiuss from stone all get damage.

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  33. #33
    Member Online status: Tapdog72 is offline Reputation: Tapdog72 the Neutral
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    Re: Change my rock!

    Here's an idea: Burst aoe heal when the rock despawns, either from damage or timer. Just enough to make up for the time spent replacing it.

  34. #34
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    Re: Change my rock!

    I have devised an overall new concept for our stone.

    Be advised as this stone doesn't heal or provide group buffs.

    This resolves the cases of where our rocks fall through the floor as utilizing this new concept would render the rock/floor dropout as inconsequential.

    Last edited by 87_Suited; Apr 22 2012 at 02:31 PM.

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  35. #35
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    Re: Change my rock!

    If they do change anything about the Runestone, I like this idea the best.

    Quote Originally Posted by Tapdog72 View Post
    Here's an idea: Burst aoe heal when the rock despawns, either from damage or timer. Just enough to make up for the time spent replacing it.
    Maybe they could introduce it(or some sort of light buff/debuff) as an improved runestone with the new RoR update, if they have not finalized what they want to do with RK's yet.

    While it would be nice to have different looks(the idea of Moria Geodes, Elven crystals, maybe Large Floating Gemstones, etc) I have to agree there are things that should be fixed before they add cosmetics, such as the fall through floor bug already mentioned.

  36. #36
    Senior Member Online status: Moefaux is offline Reputation: Moefaux the Neutral
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    Re: Change my rock!

    Adding an Affinity-based effect would be rad, but I'd prefer things that either help with crowd-control or buff my group. We got some good new utilities in U6, but I still think we could stand some more crowd-control or group-buff improvements.

    And yeah, it bugs me that the RK-like Skirmish Lieutenants get to use an AOE DoT stone, and that we have no parallel.

  37. #37
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    Re: Change my rock!

    Quote Originally Posted by Moefaux View Post
    Adding an Affinity-based effect would be rad, but I'd prefer things that either help with crowd-control or buff my group. We got some good new utilities in U6, but I still think we could stand some more crowd-control or group-buff improvements.
    I don't like this idea because I don't like stepping on LM/Minstrel/Cpt/Burglar toes.

    Quote Originally Posted by Moefaux View Post
    And yeah, it bugs me that the RK-like Skirmish Lieutenants get to use an AOE DoT stone, and that we have no parallel.
    Me too. I wouldn't even say it needs to be affinity related, although that's a possibility. It would be easier to make it an exact analogue to the current healing stone, only it does damage over time to enemies instead of heals over time to group members.


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  38. #38
    Member Online status: Reneko is offline Reputation: Reneko the Neutral
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    Re: Change my rock!

    I am ALL for adding a cosmetic to the stone as well as possibly a DOT instead of only a HOT. because damage and heals are the main points of a RK. So it makes sence.

    -BUT- I will say I am absolutely OPPOSED to the idea of buffs debuffs and any other jazz people want. Rune keepers are brought for damage or healing. NOT CC, Buffs, Debuffs or other things. Leave thouse for the other classes. Poor lore master already has enough competition in the CC front. Make another CC class and take away the debuffs as well and well you just killed the main uses for LM besides power battery( whitch a cappy can do just to a lesser degree). This is just sounding like people want a super elite class with no rival. If they could do All the above why bring another class besides maybe a single tank to keep mobs off while you CC Buff Debuff and kill.

    And if you want it all either be OP'd or suffer a HUGE penalty for turbine trying to balance a class with so many fuctions. We already have a jack of all trades class we dont need more.
    Last edited by Reneko; Apr 27 2012 at 02:54 AM.

  39. #39
    Member Online status: Quazi-moto is offline Reputation: Quazi-moto the Neutral
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    Re: Change my rock!

    Since the thread has been derailed from the original post I will respond to the buff debate. To be clear rk's already are buff/debuffers, with the shall not fall, aoe stun, single target stun, chill line debuffs, etc. LOTS of utility. I would like to see different types of stones just as lm's have different skins for their pets. It would allow different play styles than just dps or heals. How would a stone that slows near enemies be OP, its not healing anymore. A dps role should have dps options. All classes have three trait lines. There is no reason rk's can't have a third option. Look at what Orion has done with the warden, champion, and minstrel. Granted, warden's ranged dps is kinda at beta stage, it does allow more options in the roles.

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    Re: Change my rock!

    Oh, dear baby Jesus, let me have mercy on this poor, lost soul.

    Quote Originally Posted by Quazi-moto View Post
    To be clear rk's already are buff/debuffers
    This is fail on so many levels. Firstly, no, RK's are not really buffers/debuffers. Secondly, we SHOULDN'T be buffers; we were not made for that. Thirdly, we have WAY too many buffing skills as it is; I'd prefer that they were removed. But, that's what we get for crying that we're not "Minstrely" enough.

    Quote Originally Posted by Quazi-moto View Post
    I would like to see different types of stones just as lm's have different skins for their pets. It would allow different play styles than just dps or heals.
    Another multi-level fail. Firstly, pet "skins" have no effect on combat. It's just an appearance change; nothing more. So changing the appearance of our sigils would not make any difference on our play-style. Secondly, if you want a different play-style other than a DPS'er or a healer, PLAY A DIFFERENT CLASS. RK's were never intended to do anything but be DPS'ers or healers. If you want to do something besides DPS or heal, you're doing it wrong. Thirdly, changing our sigil to allow it to do something besides DPS or heal is giving us WAY too much non-DPS/non-heal ability. We already have too much "utility." Giving our sigil more "utillity" only exacerbates the problem.

    Quote Originally Posted by Quazi-moto View Post
    How would a stone that slows near enemies be OP, its not healing anymore. A dps role should have dps options.
    What does this even mean? You talk about a DPS role needing DPS options (completely ignoring the 19 OTHER DPS skills, btw) by putting a DEBUFF on our sigil??? How is a debuff a DPS option??? I think it would be OP because it would obviate the need for other classes! Again, if you want to be a debuffer, be a different class.

    Quote Originally Posted by Quazi-moto View Post
    All classes have three trait lines. There is no reason rk's can't have a third option. Look at what Orion has done with the warden, champion, and minstrel. Granted, warden's ranged dps is kinda at beta stage, it does allow more options in the roles.
    *Counts to himself...
    1) AOE raiding DPS
    2) Single-target soloing DPS
    3) Heals

    Looks like 3 trait lines to me.


    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

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