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  1. #1
    Junior Member Online status: Donegal is offline Reputation: Donegal the Neutral
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    Agility stat for critical heals

    Just a quick question regarding the agility stat for us minstrels...does agility have any affect on the chance for a critical heal? I see that it affects our tactical offense rating but Im unsure if that would apply to our chance to get a critical heal or even possibly improve the amount of the heal itself? Your responses are appreciated!

  2. #2
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: Agility stat for critical heals

    Agility is useless for Minstrels.


  3. #3
    Member Online status: Johnny0 is offline Reputation: Johnny0 the Wary Johnny0 the Wary
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    Re: Agility stat for critical heals

    Thought agility added crit just like fate, so it would raise both dmg and healing crit rates. Plus lowering miss chance & raising evade and parry for the more hands on mini's.

  4. #4
    Senior Member Online status: avaaescaner is offline Reputation: avaaescaner the Neutral
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    Re: Agility stat for critical heals

    Yes, both agility and fate give you 1.75 crit rating per point iirc. But I don't think agility increases the magnitude of crits. If you look for crits, best is get for +crit rating stats. Anyway, the stat that increases tactical offense is will, not agility.

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  5. #5
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    Re: Agility stat for critical heals

    One secret thing agility does do is increase hit chance. But that doesn't impact healing in any way, shape, or form.



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  6. #6
    Century Member Online status: NImlonda is offline Reputation: NImlonda the Neutral
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    Re: Agility stat for critical heals

    Quote Originally Posted by RJFerret View Post
    One secret thing agility does do is increase hit chance. But that doesn't impact healing in any way, shape, or form.



    "Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave


    Increased crit, is more healing output done.. so.. it has an impact..

    Agility is not the first stat u would go for, but its good to have

  7. #7
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: Agility stat for critical heals

    Quote Originally Posted by RJFerret View Post
    One secret thing agility does do is increase hit chance. But that doesn't impact healing in any way, shape, or form.



    "Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
    It does increase hit chance...and yet I hear Hunters and Burgs in kin complaining about their Miss Rate with well over 2k Agi. Somehow I doubt it is significant.


  8. #8
    Poster of Note Online status: Norwrei is offline Reputation: Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte
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    Re: Agility stat for critical heals

    I'm a dps Minstrel and do use agility. I think it does help for dps anyway, no idea about heals though.

  9. #9
    Senior Member Online status: UwS-Harledir is offline Reputation: UwS-Harledir the Wary UwS-Harledir the Wary
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    Re: Agility stat for critical heals

    Relying on crits for healing or crits for those big heals is generally the wrong way to go or build imho.


    You want to have a high outgoing healing rating - 48%+
    If you max out at 50% then you can use fate/agility if you like. I would prefer fate everytime for agility thought
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  10. #10
    Century Member Online status: NImlonda is offline Reputation: NImlonda the Neutral
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    Re: Agility stat for critical heals

    Quote Originally Posted by UwS-Harledir View Post
    Relying on crits for healing or crits for those big heals is generally the wrong way to go or build imho.


    You want to have a high outgoing healing rating - 48%+
    If you max out at 50% then you can use fate/agility if you like. I would prefer fate everytime for agility thought
    In ToO t2, some of the boses\adds hits so hard that u need to crit to be able to keep them up, without spaming 1 target for ages.. Therfore a high crit raiting is good.
    It should not take your outgoig healing raiting down to much tho as u say or your morale\mitigation

    With PvE gear i have atm 49% outgoing healing unbuffed, and 17.1% crit chance..

  11. #11
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: Agility stat for critical heals

    Quote Originally Posted by PhantomPunkk View Post
    Agility is useless for Minstrels.
    This isn't correct, I really don't think this guy is qualified to make such absurd assumptions. All stats are good for every class.

    Agility adds to crit..
    Crits=Larger heals
    Therefore you heal for more

    So next time you heal for a group and some agility gear drops... Just roll on it to play around with. I mean after all you did just heal that group the most complicated job in this game. So you deserve all the loot by default.

    I'm not saying just Stack agility but test it out for yourself.

  12. #12
    Poster of Note Online status: Norwrei is offline Reputation: Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte
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    Re: Agility stat for critical heals

    Quote Originally Posted by spockerized View Post

    I'm not saying just Stack agility but test it out for yourself.
    I couldn't agree with this more and well said. I dps my Minstrel.. so no idea how agility affects healing but I can say that I love playing around with different combo builds on my Minstrel.. currently have been using agility. I'm really pleased with the results. Even with a small amount, I'm getting better crits, better evade and better hits and fewer misses. What I've learned is that people need to start thinking outside of the traditional class box as far as stats and playstyle goes.. try out different things.. challenge the class.

  13. #13
    Senior Member Online status: Moejo is offline Reputation: Moejo the Wary Moejo the Wary Moejo the Wary Moejo the Wary
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    Re: Agility stat for critical heals

    Besides crit rating, and +hit, agi also adds evade and parry does it not?

  14. #14
    Junior Member Online status: Ethelfrid is offline Reputation: Ethelfrid the Neutral
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    Re: Agility stat for critical heals

    This must be the biggest trollthread on the minstrel board...

    Agility gives you critt, yes, but you get the same amount of critt from fate.
    So there's no point in stacking any agi at all, not even for evade or parry or w/e other stat it gives, fates gives you icpr, which is better for a minstrel then evade or parry because of the following reason: Your evade and parry will get reduced (to 0 probably) because of your opponent's Finesse rating.
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  15. #15
    Senior Member Online status: thatabguy is offline Reputation: thatabguy the Wary thatabguy the Wary thatabguy the Wary thatabguy the Wary
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    Re: Agility stat for critical heals

    While you will get some critical rating from agility you're better off getting critical rating as a direct stat off of gear, jewellery and relics.

    I basically try to aim for 7k Morale and put the rest towards Will. Having a lot of Will is cool but you certainly don't need to go overboard either. See about finding jewellery that has ICPR on it rather than looking for items that have Fate. The other thing is that it is nice to have over 30% tactical mitigation. All these little things you can do to balance out your character. Putting points into Agility is just going to make it that much more difficult to create that endgame raiding character that you may want.
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  16. #16
    Senior Member Online status: Jamesm429 is offline Reputation: Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte
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    Re: Agility stat for critical heals

    Quote Originally Posted by NImlonda View Post
    In ToO t2, some of the boses\adds hits so hard that u need to crit to be able to keep them up, without spaming 1 target for ages.. Therfore a high crit raiting is good.
    It should not take your outgoig healing raiting down to much tho as u say or your morale\mitigation

    With PvE gear i have atm 49% outgoing healing unbuffed, and 17.1% crit chance..
    If your healing crt is only 17.1%, you are using the wrong instrument. Unbuff I am at 48.4% out going healing and 48% to crt healing.

  17. #17
    Member Online status: andracy is offline Reputation: andracy the Neutral
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    Re: Agility stat for critical heals

    Quote Originally Posted by Jamesm429 View Post
    If your healing crt is only 17.1%, you are using the wrong instrument. Unbuff I am at 48.4% out going healing and 48% to crt healing.
    Mate, according to this
    http://ttahvo.webatu.com/index.php
    u have around 6,5k critt and that mean around 17%, with cappy critt 1500 will be like 18,5% and with trait who give you another 10% that should be around 28-29%. The instrument will give you another 0,2%. Dont forget base critt is capped at 25%. Are u sure u have 48% critt chance because is impossible from what i know...

  18. #18
    Senior Member Online status: Jamesm429 is offline Reputation: Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte
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    Re: Agility stat for critical heals

    Quote Originally Posted by andracy View Post
    Mate, according to this
    http://ttahvo.webatu.com/index.php
    u have around 6,5k critt and that mean around 17%, with cappy critt 1500 will be like 18,5% and with trait who give you another 10% that should be around 28-29%. The instrument will give you another 0,2%. Dont forget base critt is capped at 25%. Are u sure u have 48% critt chance because is impossible from what i know...
    if you look closely it reads 0.24% which is 24%, plus 10% from trait makes it 34% plus plus your base crit, which yes is capped at 25% for damage base skills, but not heals.

  19. #19
    Century Member Online status: Despotis is offline Reputation: Despotis the Neutral
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    Re: Agility stat for critical heals

    First things first, agility increases your crit rating as much as fate does -> gives you more crits -> more healing.
    While you will hear about icpr from fate, it's highly negligible in current pve content and it's even more trivial when you know you can restore 2k power with anthem+coda.
    So as far as I'm concerned, I'd add agility as much as I'd add fate to increase my crit rating. However, you will be much better off getting raw crit rating from gear than trying to increase it via agility/fate.

    As for the post above, no mate you don't have 50% critical heal chance, nor does the instrument doesn't increase your crit chance by 24%. You have whatever chance you get from crit rating + 10% if you trait for it and that's about it. The instrument will just increase the multiplier for each crit heal by 0.24.

  20. #20
    Poster of Note Online status: bastiat1 is offline Reputation: bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated bastiat1 the Undefeated
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    Re: Agility stat for critical heals

    Quote Originally Posted by Jamesm429 View Post
    if you look closely it reads 0.24% which is 24%, plus 10% from trait makes it 34% plus plus your base crit, which yes is capped at 25% for damage base skills, but not heals.
    Huh? Crit is capped at 25%, period. It will take a screen shot from a Combat Analysis parse where you crit every other heal for me to be convinced otherwise.

    I think you are confusing crit modifier with crit chance. The 0.2 bonus from the instruments doesn't increase crit chance- it increases the magnitude of the heal upon criting.
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  21. #21
    Senior Member Online status: Corienne is offline Reputation: Corienne the Wary Corienne the Wary Corienne the Wary
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    Re: Agility stat for critical heals

    Quote Originally Posted by bastiat1 View Post
    Huh? Crit is capped at 25%, period. It will take a screen shot from a Combat Analysis parse where you crit every other heal for me to be convinced otherwise.

    I think you are confusing crit modifier with crit chance. The 0.2 bonus from the instruments doesn't increase crit chance- it increases the magnitude of the heal upon criting.
    While crit is capped at 25%, healing crits in fights do go quite a bit higher. It is not at all uncommon for me to crit 45%-50% of heals in a boss fight as tracked by CA. If I remember I'll take a SS but yeah, I was surprised the first time I saw it too.

  22. #22
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: Agility stat for critical heals

    Agility adds to crit so does Fate...
    Only makes sense to get some agility/fate items to maximize that 25% Its like the best of both worlds.

  23. #23
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    Re: Agility stat for critical heals

    Quote Originally Posted by Corienne View Post
    While crit is capped at 25%, healing crits in fights do go quite a bit higher. It is not at all uncommon for me to crit 45%-50% of heals in a boss fight as tracked by CA. If I remember I'll take a SS but yeah, I was surprised the first time I saw it too.
    Maybe the instrument is bugged and is providing for crit chance rather than crit magnitude as intended. This apparently was happening with the TOO DPS set. I'll test when I get home tonight. If it's bugged I won't be reporting back :-)
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  24. #24
    Senior Member Online status: Moejo is offline Reputation: Moejo the Wary Moejo the Wary Moejo the Wary Moejo the Wary
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    Re: Agility stat for critical heals

    Quote Originally Posted by Ethelfrid View Post
    This must be the biggest trollthread on the minstrel board...

    Agility gives you critt, yes, but you get the same amount of critt from fate.
    So there's no point in stacking any agi at all, not even for evade or parry or w/e other stat it gives, fates gives you icpr, which is better for a minstrel then evade or parry because of the following reason: Your evade and parry will get reduced (to 0 probably) because of your opponent's Finesse rating.
    I agree fate is better, more power to heal through damage is better than relying on avoidance, which is kind of RNG. I don't endorse stacking agi, just saying it did a little more than crit/hit for a mini.

  25. #25
    Senior Member Online status: Jamesm429 is offline Reputation: Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte Jamesm429 the Neophyte
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    Re: Agility stat for critical heals

    Quote Originally Posted by bastiat1 View Post
    Maybe the instrument is bugged and is providing for crit chance rather than crit magnitude as intended. This apparently was happening with the TOO DPS set. I'll test when I get home tonight. If it's bugged I won't be reporting back :-)
    Yeap, the other night in the boss fight in OT Fire and Frost I got 48% crts, I remember because it is the most I have crt for a fight more than 4 minutes. Also, before ROI the Crt version for the Lothlorien Elegant Clarinet had 20% to crt chance. I am searching like a mad mand for those stats now, anyone out there that can help?

  26. #26
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    Re: Agility stat for critical heals

    Quote Originally Posted by bastiat1 View Post
    I'll test when I get home tonight. If it's bugged I won't be reporting back :-)
    Reporting back, which means the instrument doesn't boost crit chance. Sad, I know. I tested with RTS continuously tonight. My stated Crit + Dev chance is 24.3% with Life Singer. I hit RTS 125 times and got 30 crits- 24%. The instrument adds to healing crit magnitude, not chance.
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  27. #27
    Senior Member Online status: MannyCalavera is offline Reputation: MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary MannyCalavera the Wary
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    Re: Agility stat for critical heals

    Your block/parry/evade stats are abysmal... at least if you're geared for healing. As mentioned, higher level mobs or skilled PvP creeps will have enough finesse to reduce them to 0 unless you stack them heavily, which again compromises healing. Fate gives you as much crit as agility, and it gives you ICPR/ICMR as well. agility gives you crit, and defensive stats that won't keep you alive anyway. If you're maxed out on morale, outgoing healing etc., sure, stack some agility. But I doubt that.

  28. #28
    Senior Member Online status: IMAWIN is offline Reputation: IMAWIN the Wary IMAWIN the Wary IMAWIN the Wary IMAWIN the Wary
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    Re: Agility stat for critical heals

    Quote Originally Posted by RJFerret View Post
    One secret thing agility does do is increase hit chance. But that doesn't impact healing in any way, shape, or form.



    "Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
    Another secret thing is that hit/miss chance only applies to physical (melee/ranged) skills. The only time a tactical skill can miss is if the target is a higher level. And in this case, it is a different type of 'miss' and hit chance does not affect it one bit.

    To the OP: Don't sacrifice your main stats to get agility. Agility is usually not coupled with Will and occasionally with Fate. If you are thinking more of DPS/Healing then go Fate first since it increases your critical magnitude as well. If you would rather have a minor (extremely minor) increase in avoidance, then go with Agility. But the first thing you should be looking for if you want higher crit is raw critical rating because it will have the biggest increase.
    Last edited by IMAWIN; Apr 30 2012 at 07:32 AM.
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  29. #29
    Poster of Note Online status: Norwrei is offline Reputation: Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte Norwrei the Neophyte
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    Re: Agility stat for critical heals

    Quote Originally Posted by IMAWIN View Post
    The only time a tactical skill can miss is if the target is a higher level.
    Would you please explain what you mean by this? I know that I see "missed" many times on mobs at my level and sometimes even lower. Thanks.

  30. #30
    Senior Member Online status: Moejo is offline Reputation: Moejo the Wary Moejo the Wary Moejo the Wary Moejo the Wary
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    Re: Agility stat for critical heals

    Quote Originally Posted by Norwrei View Post
    Would you please explain what you mean by this? I know that I see "missed" many times on mobs at my level and sometimes even lower. Thanks.
    Indeed, I have seen misses fighting on-level or lower mobs on my RK, mini, and LM.

  31. #31
    Member Online status: swellrif is offline Reputation: swellrif the Wary swellrif the Wary
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    Re: Agility stat for critical heals

    Next thing you know, you'll be stacking on might for block. You have a shield, right?.... muahahaha

  32. #32
    Senior Member Online status: xadoor is offline Reputation: xadoor the Wary xadoor the Wary
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    Re: Agility stat for critical heals

    Does CA see devastate heals as Crits? Is that why the reported crit rate is so high? Trying to understand how people are getting 40%(and higher) crit rates on heals.

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