What classes do you guys play to take a break from your Captain? Please share because I'm curious to see what other classes my fellow Captains are playing these days, and to see if some of us have any alts in common.
I leveled a RK to 44, then turned him into a craft mule. I have a level 18 burgler that I play very slowly in my time off (time off from playing cappy). Usually in the mornings when no one else is on, read every word of every quest etc.
I just can't finish my captain, and I love him so much it's hard to play anything else for long.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
I have an RK, warden, and hunter. RK enables me to switch it up and play a caster. My warden is mostly a craft alt now, and sometimes it's fun to just go out and pewpew so that's when I bring out my hunter.
My hunter was first to end cap but I became bored with the pew pew and it became tussle between my burg and cappie for my favors. The cappie won hands down, but in the rare moments I need a break from her I really enjoy either my burg or guard.
I'm not an alt-holic, but I'm currently playing my almost-60 burg with a friend's minnie in Moria (way more fun sharing the pain with someone else ) and enjoying it tremendously. I can't bring myself to continue leveling my 28 champ, though; the class just really doesn't do it for me. No other toons above 28 otherwise (all crafting alts).
I play more for the social aspect so support classes are great for me. I don't like being center stage so Its nice to know what I do helps others do what they do better. Be it helping the main healer heal, shielding the main tank or helping the dpsers land super powerful hits with my buffs on my cappy. Or be it De buffing the mobs to blind wet noodle status to help keep the main tank alive, throwing in some extra DPS to prevent the battle from going to long, and i can help prevent wipes from adds by just mezzing them so no one even needs to worry till I say so (or a random AOE wakes them up >_<)
I typically hit new instances with my cappy since I can sit back a bit and observe the fight dynamics more. Once I got it, I like to tank it, really get into the mob's faces and give them a shield to the face. BLAT.
What I type here, is only so I don't get banned. What I really think goes here.
Besides my cappy I have warden, RK and hunter all at 75 and planning on lvling up a burg as well sometime soon. Have the other chars as well, but they are all noobs and will probably stay so for a long time.
i did not even roll a second char until i had playe for 2+ years.
with the ROI xp bonus thing i decided to roll all the other 8 classes. got them all to lvl 15+
Guard, Minstrel, and Burg are my three favs (besides capn) in that order.
what i did learn: i made the right choice when i came to LOTRO! im ALL capn! (when i came to lotro, it was because a very good friend got me playing. he knows me well and told me to just roll a capn and id love it. he was so right!)
ps- for the opposite: i HATE hunter. got a hunter to lvl 50 and it is by FAR the worst class in this game (to me, obviously!). hunter does NOT fit my style!
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
I have an RK that I raid with as a last resort, and a 72 burg that I'm hoping to have raid-ready soon. Certainly won't be abandoning my captains, though!
I started out a champion until I fellowed with a captain at level 15. Captained almost exclusively for 2 years after that experience. The burglar is turning out to be a 2nd character now. Guardian is leveled for historian crafting purposes, although I try to keep her in reasonable gear.
I've tried all the classes to at least level 20. Most get parked in the 30's. Hunter made to 65, started raiding, then I realized I was too color blind to see all the fellowship poisons and remove them reliably, so she got parked. (LOL) I didn't really enjoy the class anyway.
I mostly stick to 2 characters that are actually "played" otherwise the "care and feeding" just overwhelms me.
I'm a 1 class guy. I do have a 64 warden I mess around with though, but I still consider myself all Captain. But mostly, I like to focus my knowledge and efforts on one thing.
When I co-oped a few semesters at a paper mill, I was introduced to the concept of an engineering Subject Matter Expert. Basically the company had these guys at HQ in ATL who knew everything there was to know about specific pieces of equipment found in a pulp&paper mill. We had a lime kiln guy, brownstock washer guy... they gained all their knowledge through schooling, the bulk through experience, and then keeping up with journals and attending seminars and stuff. They were the guys we process engineers turned to when we were stumped. I like the concept. Focused knowledge.
Last edited by Omen_Kaizer; Apr 13 2012 at 04:40 PM.
Besides captain, the main classes I play are champion, RK, and guardian. I've played every class except minstrel and burglar to at least 20, but only captain, RK, champ, and guard really appeal to me.
I've got a high level Hunter and Champ, plus a Warden at mid levels, (the recent update has kinda thrown me for a loop there, i honestly don't feel comfortoble with my warden anymore). I've got a minnie awaiting my tme, and a guard on another server i want to transfer, (was a TP grind toon but randomiser threw up an apperance i like), just haven't got round to sorting it out as until i came bk recently from a break you couldn't pay for that stuff with paypal and my card wouldn't register. Also got an RK, a Burg, and an LM acting as a mixture of bank and crafting alts. I'm way desperate for space .
I had a level capped Lore-Master before I rolled my Captain(LM is my main still). After him, I rolled a Minstrel after RoI came out, and now after that I'm levelling a Warden and an RK.
Tried all classes I think, but liked only few. Warden for solo greatness/tanking, revamp also seemed nice so I'll have to level him to 75. Minstrel for healing/support I've always liked in captain, but it was too weak to for me. I have hunter too, but it's more skirm/pug machine.
I've got 1 60+(RK) 2 50+ (Warden, Guardian) 2 40+ (Hunter, Mini) in addition to my Cappy, but what I'm playing more now is my 38 Burg, definitely liking that you have to use strategy when going into a fight, kinda like a Captain.
I also have a Champ and LM but those are both under lv 25 and have been gathering dust for a while.
I'm a 1 class guy. I do have a 64 warden I mess around with though, but I still consider myself all Captain. But mostly, I like to focus my knowledge and efforts on one thing.
When I co-oped a few semesters at a paper mill, I was introduced to the concept of an engineering Subject Matter Expert. Basically the company had these guys at HQ in ATL who knew everything there was to know about specific pieces of equipment found in a pulp&paper mill. We had a lime kiln guy, brownstock washer guy... they gained all their knowledge through schooling, the bulk through experience, and then keeping up with journals and attending seminars and stuff. They were the guys we process engineers turned to when we were stumped. I like the concept. Focused knowledge.
I only play Captain (with a 58 LM craft alt), but disagree witht the specialist knowledge thing. Although I know the captain class very well, I think I'd be a better overall player if I had played all the classes in LOTRO.
Levelling the LM made me much more aware of debuffs / corruptions and so on. I didn't learn the significance of interrupting for far too long as it is not really a cappy job and the monitor I was using didn't clearly display the difference between orange and red circles. Now I know (and can see the circles on my new monitor!) it's another little thing I can help with on cappy. There are dozens of other examples for the captain in particular - as we can do a bit of everything, playing a specialist class would be really helpful for us in giving experience in assessing every situation to see what sort of role we'd be most effective in.
Also you get a better view of fights from a caster or healer than a melee class which helps to formulate strategy for tough trash pulls in raids (for example).
Guardian and Champion. I guess I just like heavy-armor classes. I tried RK after hearing some people saying that they're fun but so far I've deleted 3 of them (couldn't stand the squishy aspect of the class).
I only play Captain (with a 58 LM craft alt), but disagree witht the specialist knowledge thing. Although I know the captain class very well, I think I'd be a better overall player if I had played all the classes in LOTRO.
Levelling the LM made me much more aware of debuffs / corruptions and so on. I didn't learn the significance of interrupting for far too long as it is not really a cappy job and the monitor I was using didn't clearly display the difference between orange and red circles. Now I know (and can see the circles on my new monitor!) it's another little thing I can help with on cappy. There are dozens of other examples for the captain in particular - as we can do a bit of everything, playing a specialist class would be really helpful for us in giving experience in assessing every situation to see what sort of role we'd be most effective in.
Also you get a better view of fights from a caster or healer than a melee class which helps to formulate strategy for tough trash pulls in raids (for example).
Well I mean, I still learn things about other classes, and I'm glad I do so. While its all second hand, and I do get kinmates to explain things to me about their class in detail. I just particularly enjoy knowing everything I can about a certain area, in this case Captains and how we interact and the game mechanics of gearing up a Captain. And actively working get more knowledge, 'cause I sure don't know everything yet.
Something good I learned: when U6 dropped, we ran RoF. I was shown in the last boss fight that while Clobber has a short cooldown, it aint short enough that One champ can break both successive inductions the spider boss tries to occasionally pull. So I gotta step in there.
Everything I learned about minstrel buffs, good knowledge, thank you Big Menace and my kinmate Slardi.
But mostly, I like to focus my knowledge and efforts on one thing.
Originally Posted by Arelendil
I only play Captain (with a 58 LM craft alt), but disagree witht the specialist knowledge thing. Although I know the captain class very well, I think I'd be a better overall player if I had played all the classes in LOTRO.
Originally Posted by Omen_Kaizer
Well I mean, I still learn things about other classes, and I'm glad I do so. While its all second hand, and I do get kinmates to explain things to me about their class in detail. I just particularly enjoy...
I have found BOTH approaches to be VERY worthwhile. The players who focus on maximizing their one main class tend to do better than those who spread their time around multiple. The players who have a broad range of classes tend to do better than those who only focus on one. Both those statements are true in different ways.
Specialists are able to help the generalists maximize their potential in specific ways, combining certain skills that compliment each other, or a combination of skills and traits or gear, things that generalists tend to miss. Generalists tend to compliment other players in the group to a greater degree, combining their skills with the skills of another. I've observed that generalists seem to get average gear faster, having many crafting alts, while specialists tend to get premium gear faster, doing many runs on the one character.
The ultimate is to have a raid made up of pairs of each class, one a specialist, one from a slew of alts--that seems to maximize strategy input.
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
I have found BOTH approaches to be VERY worthwhile. The players who focus on maximizing their one main class tend to do better than those who spread their time around multiple. The players who have a broad range of classes tend to do better than those who only focus on one. Both those statements are true in different ways.
Specialists are able to help the generalists maximize their potential in specific ways, combining certain skills that compliment each other, or a combination of skills and traits or gear, things that generalists tend to miss. Generalists tend to compliment other players in the group to a greater degree, combining their skills with the skills of another. I've observed that generalists seem to get average gear faster, having many crafting alts, while specialists tend to get premium gear faster, doing many runs on the one character.
The ultimate is to have a raid made up of pairs of each class, one a specialist, one from a slew of alts--that seems to maximize strategy input.
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
This is a chicken and egg thing... People learn things in different ways and have different play styles. The issue of playing other classes is of particular significance for cappies though as we can do everything. If I had played specialist dps / tank / healer classes to level 50 or so I think I would have learned to play the captain well more quickly, but then I would have had to spread my play time much more widely and would probably still be levelling the captain....
I agree friendly other players / kinmates who are willing to spend time with you and know the class are very good way to learn.