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  1. #81
    Senior Member Online status: lutemaster is offline Reputation: lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte lutemaster the Neophyte
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Is it just me, or are the reputation givers still not available for the new areas (theodred/stangard/limlight) from the Tavern?

    (want to see if Turbine fixed the empty room once you get kindred with Stangard)
    The road to success is always under construction.

  2. #82
    Just Got Here Online status: Anurr is offline Reputation: Anurr the Neutral
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    Cool Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    1. In desperately need to have Sari Surma T2 un-bugged. Please return Challenge quest.
    2. When will you add T7 bulk recipies??? At least for prospector ^_^

  3. #83
    Century Member Online status: draganil is offline Reputation: draganil the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    about wardens: please dont nerf EoB so bad. its get a little lower with last one but its still op but just becouse its op dont make it worse than it should be. it lets us to give out time for mess of hell lotsa defansive buffs.
    and what about that whole mess of minuses and pluses.
    unranged gambits in assailment stance
    min range limit in assailment
    gambit builders doesnt get benefits from +javelin range legacy. (they are in skill tab. i think they should get that benefit as gambits do)
    spear gambit builder doesnt have a unique buff in assailment. i would think about 5% javelin skills damage bonus on that.
    also shield gambit builder is common damage and we need to use shield spike in assailment. come on in assailment it should be same with javelins damage type.
    spear gambit damage bonus legacy should effect javelin gambits too. (not a bug but my opinion)
    im so afraid of a nerf about tanking while we have this much of bugs.

    btw another thing is in bleed cycle of assailment
    when using 13 131 1313... 131's initial damage is like 50% more than 1313's.
    what if power attack line also appy bleeds and bonuses if a lower bleed was on. not stackable of course but to give us a choice. power attackline already doesnt do anything thats not seem good.

  4. #84
    Senior Member Online status: entername is offline Reputation: entername the Wary entername the Wary
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    I´m not sure if this was mentioned before or not, but what about the iTA - instances -> Sari Surma Tier 2 challenge quest, was this or will this be fixed in the near future? (can not finish this, since there is no challenge quest, deed)

    thanks.

    Vote now! Update the Instance Finder : http://is.gd/r1YY2z

  5. #85
    Poster of Note Online status: Elenluin-Menelloth is offline Reputation: Elenluin-Menelloth the Neophyte Elenluin-Menelloth the Neophyte Elenluin-Menelloth the Neophyte Elenluin-Menelloth the Neophyte Elenluin-Menelloth the Neophyte Elenluin-Menelloth the Neophyte
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by jwbarry View Post
    The challenge being bestowed again should be part of the 6.1 changes currently on Bullroarer.
    http://forums.lotro.com/showthread.p...ving-challenge

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  6. #86
    Grand Member Online status: Jadzi is offline Reputation: Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Thane9 View Post
    Who were the players that asked for this nonsense? PLEASE tell me thre's a permanent way to disable this.
    Honestly, it's not that big a deal. If you want to clear the markers, just close your inventory and reopen. It takes maybe two keystrokes (I, and I again.) A toggle is wholly unnecessary.

    Secondly, the markers are rather unremarkable.



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  7. #87
    Grand Member Online status: auximenes is offline Reputation: auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads auximenes the Watcher of Roads
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Mundungas View Post
    According to a Turbine post one to two weeks ago, the loot is set when the box is dropped, not when it is opened. (Which you may already know.) I have seen no evidence that it is being changed.
    I still don't believe that the boxes have loot generated on drop. I don't think any other system in any of Turbine's games behave this way. Why would you have that extra data being carried around?

    Quote Originally Posted by Thane9 View Post
    Who were the players that asked for this nonsense? PLEASE tell me thre's a permanent way to disable this.
    I don't think I ever asked for it, but I like this feature. I know I liked it in DOO and had thought that it would be nice to have in LotRO as well. As long as there's a toggle for it, I want the feature to stay.

    Side note: While the red splash in the corner of the icons is consistant with other UI's in the game, I think I'd prefer that the border of the icon is changed, instead of the red splash, similar to how DDO does it.
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  8. #88
    Senior Member Online status: MeSoHappy is offline Reputation: MeSoHappy the Wary MeSoHappy the Wary MeSoHappy the Wary
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Sapience View Post
    Crafting
    • The Lore-master brooch recipes for the Westfold tier were using the wrong optional ingredient. They now require a Master Westfold Jeweller's Journal in order to increase the chance to crit. The brooch recipes for tiers 5 and 6 can now use a Grand Master Jeweller's Journal and a Supreme Master Jeweller's Journal, respectively.
    I guess I can understand why they changed this from a "crafting system" standpoint (i.e., Single-use recipes should use Journals as their crit items). My question, then, is: Have they improved the stats on the crit product of these recipes to make it worth the added investment of the Journal? As it stands now, the difference in stats between the non-crit and the crit products is practically nonexistent (e.g., the non-crit "Rage" Stickpin is +355 crit rating, the crit Stickpin is +365). Personally, I would never invest a Sigil to achieve a chance at that small an improvement.

  9. #89
    Grand Member Online status: horus418 is offline Reputation: horus418 has disabled reputation
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by draganil View Post
    about wardens: please dont nerf EoB so bad. its get a little lower with last one but its still op but just becouse its op dont make it worse than it should be.
    Are you saying that the 6.1 EoB + TV version is still very strong, just not as strong as on live?

  10. #90
    Senior Member Online status: Darth_Carl is offline Reputation: Darth_Carl the Wary Darth_Carl the Wary Darth_Carl the Wary
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Sapience View Post
    [*]Adjusted the drop rate for crafting materials from landscape mobs. Backpacks, corpses and landscape chests, however, should still have a chance at dropping crafting materials in stacks of 5.
    Adjusted how?

    Prior to the drop rates getting adjusted upward scholars where in a real pickle. There just wasn't enough landscape nodes to get by on, and the drop rate from mobs was just too low for it to be worthgrinding them for more. The current situation is a bit OTT, but the old situations was too much the other way. Are we going back to the old drop rates, or are we still going to be seeing boosted values over the old drop rates?

  11. #91
    Senior Member Online status: jadacakai is offline Reputation: jadacakai the Neophyte jadacakai the Neophyte jadacakai the Neophyte jadacakai the Neophyte jadacakai the Neophyte jadacakai the Neophyte jadacakai the Neophyte
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
    Those responsible for stuffing the boxes have been flogged.
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  12. #92
    Grand Member Online status: Fralin is offline Reputation: Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Sapience View Post
    Monster Play
    • Fixed a bug that was allowing some npc monsters to grant Commendations on defeat to Creeps only. NPC Monsters no longer grant Commendations.

    And if the prices for low rank skills staying the same you will (especially on smaller servers) see no new creeps. If you remove that avenue for low rankers to get commies could you at least make the skills obtainable at their respective level? "YES! I ranked to r6, now i can finally get my r3 skill, will have to wait with corruptions and audacity ofc!".
    i.e. reduce the cost of low ranks to 1/10 of their current value... coming to think of it, that needs to be done no matter what
    Last edited by Fralin; Apr 12 2012 at 11:45 AM.

  13. #93
    Grand Member Online status: Thane9 is offline Reputation: Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by kira_is_back View Post
    2. Champion sprint is a +25% run speed bonus, but the warg skill muscle tear (-50% run speed 33% attack duration 10 seconds) does not slow them in sprint, while crippling bite correctly does.
    UNless I missed a pretty massive change to Champs, our sprint is not +25% it's Set speed to 125%. This means it doesn't stack, with buffs OR debuffs. Cripling bite is broken not muscle tear.
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  14. #94
    Grand Member Online status: Thane9 is offline Reputation: Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Jadzi View Post
    Honestly, it's not that big a deal. If you want to clear the markers, just close your inventory and reopen. It takes maybe two keystrokes (I, and I again.) A toggle is wholly unnecessary.
    I think it's a big deal when I have to open/close my inventory every time I loot something to remove yet another annoying and useless visual queue on my screen. EVERY TIME.

    A toggle is VERY NECESSARY, although frankly I'd rather they just not implement this anyhow.

    Instead how about fixing the things that are currently BROKEN instead of adding new garbage? Anyone carry more than one stack of pots around with them? I know I do. And it's annoying as heck how often the stacks don't add on my hotkeys. That's morale/power/wound/poison/fear/disease/moors fear/moors stun/moors snare/food/trail food/off scrolls/def scrolls...etc etc etc etc....easily a full bar of my hotkeys display the wrong totals half the time...not to mention when it's miscounting and you run out, the hotkey doesn't "reload" the next stack so you can actually run out on your hotbar while still having stacks of the same item in your inventory.

    I cannot comprehend that ANY measurable % of the player base asked for this new "feature".

    But fixing the existing functionality to actually work as designed? Seems like a pretty straightforward thing.
    Second Marshal Luc Brandenbuck ~Battlemaster~
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  15. #95
    Grand Member Online status: Fralin is offline Reputation: Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Thane9 View Post
    UNless I missed a pretty massive change to Champs, our sprint is not +25% it's Set speed to 125%. This means it doesn't stack, with buffs OR debuffs. Cripling bite is broken not muscle tear.
    Yep, the only thing that slows a champ in sprint should be broken legs

  16. #96
    Just Got Here Online status: Cenifh is offline Reputation: Cenifh the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Cirdan View Post
    No mention of adding the "Mender's Bauble" as a quest reward... Currently, its the only one of the baubles that can't be received as a quest reward. Is there any plans to include this in the 6.1 update?
    I was hoping they fix that on this update, guess ill keep playing League of Legends meanwhile.

  17. #97
    Senior Member Online status: kira_is_back is offline Reputation: kira_is_back the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Fralin View Post
    Yep, the only thing that slows a champ in sprint should be broken legs
    Hmm...

    Then indeed, it isnt bugged, but the other 3 are.

    Also side note: If it is now Set to 125% run speed then it is destructively op. I thought champ sprint was +25%.... Its just ridiculous at set to for 45 seconds.

    Speed is king in the moors. If the devs dont understand that by now then just abandon this game e'rybody
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  18. #98
    Grand Member Online status: Jadzi is offline Reputation: Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire Jadzi Protector of the Shire
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Thane9 View Post
    I think it's a big deal when I have to open/close my inventory every time I loot something to remove yet another annoying and useless visual queue on my screen. EVERY TIME.
    If one were watching their inventory like a hawk and really felt the need to clear the markers after every. Single. Kill. Then yeah, that will probably get annoying.

    If, on the other hand, one's attention is more focused on the actual combat, then they probably wouldn't be looking much at their inventory while the fight was ongoing. They might not even loot until the fight was over. In which case, it would be one clear per battle. And if they looked at their inventory only periodically (as I bet the vast majority of people do), then the number of clears would be drastically less. The markers accumulate over time, and one open/close cycle clears all the markers present.

    Honestly, having run around questing for a long span with it, I can say firsthand that it isn't that intrusive or anywhere near complicated to brush off. Just about anything will make the marks vanish, and they aren't that obstructive or distracting to begin with - certainly no more so than the base icons themselves.

    Course, different people play differently, so your mileage may vary.


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  19. #99
    Member Online status: Crookedmouf is offline Reputation: Crookedmouf the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Okay, the quest "Spawning Evil" is severely bugged. When you accept it, not only does it make every NPC in the game have quest notes for you regarding "Spawning Evil", it also reactivates every quest item in the game. This means when you have the quest underway, all the missing nails and isengard shipments show up in galtrev. Shrew mounds show up again in the shire. Any time you try and click the quest item, it says that "Using this has no effect", but it seems like altering every NPC in the game and activating every quest item in the game might put some stress on the servers. This quest is one of the largest bugs I've seen, and I've yet to hear many people talk about it at all. Probably because most people pick up the quest, go do the quest, then turn it in, and never see the problems it can cause. Anyways, hope it gets fixed soon.

  20. #100
    Grand Member Online status: Dyfrin is offline Reputation: Dyfrin the Neophyte Dyfrin the Neophyte Dyfrin the Neophyte Dyfrin the Neophyte Dyfrin the Neophyte Dyfrin the Neophyte Dyfrin the Neophyte
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    Re: AW: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by PhantomPunkk View Post
    Element of Surprise and Shadow Stance are WAI. Neener, neener, neener!
    I haven't traited EoS since shadow/flayer changes... the tooltip says from stealth.. are you saying the shadow stance tricks your status to be from stealth so EoS gives +20% crit?

    Will have to check this out with Combatanalysis.. imo that IS a bug..

    Quote Originally Posted by Fralin View Post
    Yep, the only thing that slows a champ in sprint should be broken legs
    When you can buy falling immunities?
    ...

    This needs to be addressed.. on ALL sprinters creep/freep side, except reaver charge..
    Set runspeed to 150% if no snare conditions exist. Full speed, pve speed.
    Set runspeed to 100% if snare conditions exist... or set "base" runspeed to 150%, and still allow the modifications (-25%, -40% ect).

    Just don't make a mistake and allow DITE stacking.. again.
    Last edited by Dyfrin; Apr 13 2012 at 10:10 AM.

  21. #101
    Junior Member Online status: Tamiaso is offline Reputation: Tamiaso the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Cirdan View Post
    No mention of adding the "Mender's Bauble" as a quest reward... Currently, its the only one of the baubles that can't be received as a quest reward. Is there any plans to include this in the 6.1 update?
    Any word on whether this bauble will start to drop, and whether those who have finished quests in the area will be awarded the bauble retroactively?

  22. #102
    Grand Member Online status: babaju2 is offline Reputation: babaju2 the Neophyte babaju2 the Neophyte babaju2 the Neophyte babaju2 the Neophyte babaju2 the Neophyte babaju2 the Neophyte babaju2 the Neophyte
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    Re: AW: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Dyfrin View Post
    I haven't traited EoS since shadow/flayer changes... the tooltip says from stealth.. are you saying the shadow stance tricks your status to be from stealth so EoS gives +20% crit?

    Will have to check this out with Combatanalysis.. imo that IS a bug..


    When you can buy falling immunities?
    ...

    This needs to be addressed.. on ALL sprinters creep/freep side, except reaver charge..
    Set runspeed to 150% if no snare conditions exist. Full speed, pve speed.
    Set runspeed to 100% if snare conditions exist... or set "base" runspeed to 150%, and still allow the modifications (-25%, -40% ect).

    Just don't make a mistake and allow DITE stacking.. again.
    Yes to your first question, and from turbine store 10 tp for 1 hour. And I agree with your suggestion to sprints.

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  23. #103
    Junior Member Online status: Futarg is offline Reputation: Futarg the Neutral
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    Exclamation Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    ad Warden:
    I hope the quick gambits in battle prep. will be fixed, and there should be a way to quickly transfer threat from one tank to the other.
    DC is just great!!
    Thanks Orion!

  24. #104
    Senior Member Online status: Sanlie is offline Reputation: Sanlie the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    What is with the massive Lags ? Is this Problem fixed ?


  25. #105
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: AW: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Dyfrin View Post
    I haven't traited EoS since shadow/flayer changes... the tooltip says from stealth.. are you saying the shadow stance tricks your status to be from stealth so EoS gives +20% crit?

    Will have to check this out with Combatanalysis.. imo that IS a bug..
    Shadow Stance alters your skills the same way Flayer alters your skills. Claws become a Bestial Claws, Maul becomes Sudden Maul. It does not make all your skills act as though from Stealth, the effects are specific and quite frankly, if it weren't for that Shadow would NEVER be worth it over Flayer.


  26. #106
    Senior Member Online status: Tamiya is offline Reputation: Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Crookedmouf View Post
    Okay, the quest "Spawning Evil" is severely bugged. When you accept it, not only does it make every NPC in the game have quest notes for you regarding "Spawning Evil", it also reactivates every quest item in the game. This means when you have the quest underway, all the missing nails and isengard shipments show up in galtrev. Shrew mounds show up again in the shire. Any time you try and click the quest item, it says that "Using this has no effect", but it seems like altering every NPC in the game and activating every quest item in the game might put some stress on the servers. This quest is one of the largest bugs I've seen, and I've yet to hear many people talk about it at all. Probably because most people pick up the quest, go do the quest, then turn it in, and never see the problems it can cause. Anyways, hope it gets fixed soon.

    If you kill the giant worm and activate the "Terrible Fang" quest item before you finish picking up the eggs for "Spawning Evil", all the remaining eggs become unusable and you have to cancel the egg quest and redo from beginning as well. (Even the "Terrible Fang" quest item talks about "Spawning Evil". )

    Something's not right with that set of quests, though it's all easy to avoid, so not many talk about it.

  27. #107
    Senior Member Online status: voalkrynn2 is offline Reputation: voalkrynn2 the Wary voalkrynn2 the Wary voalkrynn2 the Wary
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    How about fixing the warden range stance so the skills go off when close up just like a hunter's ranged attacks............
    Quote Originally Posted by Sapience View Post
    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release. Please be aware that everything here is subject to change. These notes are not final.




    By Player Request

    When you acquire a new item, the icon for the item in your inventory will be temporarily marked with an overlay to indicate that it is new. You can clear the "new item" status by any of the following methods:
    • Select the item (by clicking on it)
    • Examine the item (by hovering over it)
    • Close the inventory bag containing the item (by clicking X or toggling visibility)
    Note: If you acquire items that add to an existing stack, the stack will also be marked with the "new item" overlay.
    When you acquire a new item and it is placed in an inventory bag which is currently closed, the button on the toolbar that opens the bag will be highlighted. The highlight will clear when the corresponding bag is opened (either by clicking on the button or via hotkey).

    Release Notes

    General
    • Addressed an issue that was causing lock-boxes to 'reward' players with less than exciting items. Those responsible for stuffing the boxes have been flogged.
    • Adjusted the drop rate for crafting materials from landscape mobs. Backpacks, corpses and landscape chests, however, should still have a chance at dropping crafting materials in stacks of 5.
    • Many items which could not be sold have had their sell values removed, to prevent confusion.
    • Addressed an issue. The issue very politely addressed us back. This matter is now closed.
    • Barter Wallet: Many missing small icons should now appear.
    • Classic Skirmish vendors decided their nostalgia towards the old Helegrod barter items wasn't worth asking for them, and will once again accept Marks and Medallions for the Helegrod armour sets.
    Classes

    Captain
    • Fixed the female Captain Rallying Cry to take effect at the same time as her male brethren's does.
    • Captains currently unable to slot the trait Echoing Shout should now have access to the trait at the Bard.
    Guardian
    • Guardian's Threat Stance will now receive more block and parry ratings as the Guardian increases in level.
    Lore-master
    • If you have the new spirit pet appearances, traiting ""Hardy Companion"" should no longer change them back to the original Spirit of Nature appearance.
    • The Lavenhebron 5-set bonus functions again.
    Minstrel
    • The damage done from Coda of Fury and Coda of Resonance should be back to previous levels.
    • When two minstrels are in the same Fellowship, Coda use by one of them will no longer prevent Coda use by the other.

    Rune-keeper
    • Fixed a bug where the instant cast version of Self-Motivation was not progressing the deed "Overflowing Confidence"

    Warden
    • War-cry now has an AOE Threat effect when in determination stance.
    • Fixed an issue where the potent version of War-cry was not picking up the added threat bonus that it was supposed to be applying to targets.
    • Battle-preparation will now be dispelled upon using any gambit.
    • Boar's rush no longer attempts to apply the daze effect in all stances when critical strikes apply.
    • Adroit Manoeuvre and Reversal's ranged version will now load into Battle Memory when the warden is potent.
    • The legacy Shield Gambit Buff Duration Legacy now correctly modifies all shield associated buffs.
    • The Warden trait Terrible Visage will now correctly apply its +5% damage bonus to Fist gambit Damage over Time effects while in Assailment and Recklessness stances.
    • All Warden physical bleeds will now use the damage type of the weapon that inflicted them.
    • The Warden trait Terrible Visage will no longer increase the threat from Exultation of Battle to absurd levels.
    • Gambit Default can now be used at range.
    • Deadly Insult now gives +10% weapon damage to Fist Gambits
    • Wardens using conviction in a group together will no longer overwrite each other's fellowship healing effect. Instead, multiple wardens will each be able to apply their conviction effects to the fellowship. Each warden can only apply one effect to their fellowship at a time.

    Monster Play
    • Freeps can now barter the pre-Update 6 versions of the Band of Fury and Ring of the Resolute Defender for the new Update 6 versions of the rings; allowing them to complete their sets.
    • Fixed a bug that was allowing some npc monsters to grant Commendations on defeat to Creeps only. NPC Monsters no longer grant Commendations.
    • The first two tiers of the Man and Elf Slayer Deeds were providing more Commendations than intended. These now give out the same amount as the Hobbit and Dwarf Slayer Deeds (100/1000)
    Raids, Instances & Skirmishes

    The Rift
    • Can be accessed as a raid once again.


    Draigoch
    • Draigoch will now award currency upon defeat
    Roots of Fangorn
    • Wiping on the web-tender fights will no longer cause the fights to trigger prematurely, which could block progress.
    • Quests of Limlight Gorge Deed now rewards limlight gorge rep.
    • Quest status will no longer reset when you leave the instance and return (unless the instance closes, of course).
    • Web tender doors should no longer risk becoming stuck in event of a wipe.
    • Venomous spiderlings can now re-apply Hideous poison(!)
    • Hideous poison can now stack in T2(!!!)
    • Venomous spiderlings HP reduced substantially.
    • Spiderling spawn rate in boss room reduced slightly in T2.

    Items
    • The Empowered Anduin Rings now require Kindred with Limlight Gorge, like the other Empowered items Manwine has to offer.
    • The Hadollin set will now properly increase crit damage magnitude on cries and calls.
    • The Steadfast Dunlending Assault Hammer and Steadfast Dunlending Campaign Hammer now give Tactical Mastery, in place of Outgoing Healing.
    • An additional housing item is available with the Heroes of Limlight Gorge reputation vendor.
    • The Swan Fountain will now fit on a Large Yard hook. It's size has been adjusted to compensate.
    • The Armour of Thelin 5-set bonus will now properly increase Inspire Fellow's buff to 3% again, instead of stacking 1% three times.
    • The Dirge-singer's Bracers and Jacket have Finesse again.

    Crafting
    • The Lore-master brooch recipes for the Westfold tier were using the wrong optional ingredient. They now require a Master Westfold Jeweller's Journal in order to increase the chance to crit. The brooch recipes for tiers 5 and 6 can now use a Grand Master Jeweller's Journal and a Supreme Master Jeweller's Journal, respectively.

    User Interface
    • Encounters on the Specific tab of Instance Finder will now be ghosted if they cannot be accessed by the player. Once the ghosted encounter is selected, the tooltip on the Join Now button will explain why the encounter cannot be run.
    • You will no longer get landmark names repeatedly popping up on your screen when other players enter the area.
    • The Particle Response Indicators for Criticals, Block and Parry events will once again trigger.
    • Legendary Items of level higher than 65 and items acquired in scaling instances should now sort correctly in the vault.

    Quests
    • The quest 'Prisoner to Stangard' will end with speaking to Byrnstan, instead of Gadda. This should resolve any issues where Gadda could not be talked to if other quests were done prior to this instance quest. Anyone who had the quest underway will have it removed from their quest log and will be able to pick up the quest from Odda in the Wailing Hills.

    I started keeping track and it's looking like a shutout with Chuck - 3 : That Guy - 0.

  28. #108
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by doubles84 View Post
    Glad you finally found whatever it was that broke the lootbox loot tables and glad we could bring it to your attention, but I'm angry that for many of us it required TP to get you that information. What compensation do you have in store for users that you FAILED to warn about the broken boxes of vendor trash that you CONTINUED to sell keys to in the store?
    Turbine will give you: nothing.

    They did not gave any compensation for the wardens: some legacies has been changed completely on the weapons and now you may change the legacy or your weapon, because of the useless of the new legacy without compensation for grinding for the scrolls or buying them from the shop.

    Regads
    CA

  29. #109
    Senior Member Online status: Hibbit is offline Reputation: Hibbit the Wary Hibbit the Wary Hibbit the Wary
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Sapience View Post
    Roots of Fangorn
    • Venomous spiderlings can now re-apply Hideous poison(!)
    • Hideous poison can now stack in T2(!!!)

  30. #110
    Member Online status: nikosi is offline Reputation: nikosi the Neutral
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    AW: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    runekeeper still not fixed.....

    fall to wrath still wrong descriptions (since first day of update 6) and Orthanc Fire (Puingor) Armour 5 Set bonus is still not getting patched! Still not working set bonus...


    poor.....

  31. #111
    Junior Member Online status: Al-Kamen is offline Reputation: Al-Kamen the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    Quote Originally Posted by Eartholloth View Post
    What's the new adjusted drop rate for the crafting mats from mobs? Why o' why did you have to change this? There was nothing wrong with the drop rate you had changed it too.
    There certainly was something wrong with the drop rate. My vault is busting with Scholar mats and I never get a chance to farm any from banded coffers. Oddly I have more crit item mats than I do regular parchments. I have 7 capped toons trying to use as many scrolls and potions that I can but the drop rate is far outpacing the amount I can use. And green garnets, you do a 5 minute repeatable instance in the Brown Lands and walk out with 50 unpolished green garnets. If hides would drop like this I'd be happy since I have 4 tailors but they don't. Everything else excpet hides.

  32. #112
    Junior Member Online status: Siddharta is offline Reputation: Siddharta the Neutral
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    Re: Update 6.1 Release Notes - BULLROARER ONLY - SUBJECT TO CHANGE 4-10-12

    how long is downlime for today?

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