Remove falling injuries or the p2w falling injury immunity pot from the Moors
As we know, a lot of players run around every day and hour with the falling injury immunity p2w storepot 24/7, giving those players a huge advantage.
What is the point of falling injuries when half the EM population are not affected by it? P2W has gone too far, either remove the pot or remove falling injuries, it is beyond silly that you should be able to pay to not break a leg when you fall, I can't see how Tolkien would have granted super powers to orcs and elves who paid him to not break a leg.
It also makes the burglar skill Safe Fall completely worthless as all classes now have the ability to use it, given they have enough money.
This is not the best written post you've seen, I'm not terribly inspired right now.
Last edited by stoffi; Apr 10 2012 at 05:39 AM.
Leader of the Warg Supremacy Foundation. Retired since RoR came.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by TiberPancake
Turbine won't remove P2W from the Ettenmoors, because that's what brings most the P2W money in.
Yes, I know and this is the worst example of P2W. Remove falling injuries or the pot, this is a huuuuge gamechanger and it makes the burglar Safe Fall skill worthless.
Leader of the Warg Supremacy Foundation. Retired since RoR came.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by stoffi
Yes, I know and this is the worst example of P2W. Remove falling injuries or the pot, this is a huuuuge gamechanger and it makes the burglar Safe Fall skill worthless.
Well for a year creeps bitched and moaned about that skill for burglars wanting an equivalent. It's here now, and people want it to go? That doesn't make sense lol.
And just fyi, I am against it as well, just being a devils advocate.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
"The LoTRO Store will offer convenience, not advantage." This was Turbine's lie...uh, line, before the store launched. Therefore, brother warg, you must be mistaken in your perception of p2w being an advantage. The fall immunity pots, the in-combat brands, the store bought trackers that everyone can now have, must only provide convenience, not advantage, because Turbine wouldn't, nay couldn't, possibly have lied to us, the people who pay money to keep their doors open, could they? Let's face it, it's convenient, not advantageous, to be able to negate half of your opponents skills through store bought garbage that should have never been offered, but Turbine's response to this will the same as the people who come and read this who are utilizing said garbage: P2W NOOB; you have the same opportunity for convenience as everyone else, all it will cost you is "X" Turbine Points.
It's garbage and everyone who plays this game or works for Turbine knows it. Let the facerolling begin.
"If you're smart. You don't want me for an enemy." --Wolverine
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by Magnanimity
"The LoTRO Store will offer convenience, not advantage." This was Turbine's lie...uh, line, before the store launched. Therefore, brother warg, you must be mistaken in your perception of p2w being an advantage. The fall immunity pots, the in-combat brands, the store bought trackers that everyone can now have, must only provide convenience, not advantage, because Turbine wouldn't, nay couldn't, possibly have lied to us, the people who pay money to keep their doors open, could they? Let's face it, it's convenient, not advantageous, to be able to negate half of your opponents skills through store bought garbage that should have never been offered, but Turbine's response to this will the same as the people who come and read this who are utilizing said garbage: P2W NOOB; you have the same opportunity for convenience as everyone else, all it will cost you is "X" Turbine Points.
It's garbage and everyone who plays this game or works for Turbine knows it. Let the facerolling begin.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
I see nothing wrong in using fall immunity, I allready cant stand burgs so why give them the advantage of using a skill they shouldnt have, or did tolkien inplent some special stuff into hobbit legs? if so the vendor should pay me more for them.
anyways, Falling injuries is lame, jump of lugz and break your foot for 18sec while the guy chasing break's his for 6sec. Im using these whenever I feel like it and I will keep on doing it.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by Magnanimity
"The LoTRO Store will offer convenience, not advantage." This was Turbine's lie....
It's garbage and everyone who plays this game or works for Turbine knows it. Let the facerolling begin.
This.
A lot of people moan and complain about many things, some more justified than others.
At the end of the day maybe I should be able to buy a Burg stealth pot and a Guard mitigation pot from the store, have Champ AOE skills and Heavy Armour and Shield use from the store for Turbine Points, no bow inductions for TPs, take all these "conveniences" on my Hunter and come and have LOLZ PWNing u N00bz in the Ettenmoors!?!
NO NO NO NO NO NO NO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOO!!!!!!!!!
I play a Hunter, I have my gripes, but really, what is the point of playing the game when PvP is decided more by how much money you are prepared to spend on each fight then on your individual skill or how your group choose to approach a battle tactically?
Either solo or group, is it really what people want to decide things, store bought buffs, pots, brands, skills etc?
I will say as a Hunter I resent having to trait to use a PvP crucial class skill when others have a BETTER track from a store item. Burglars and Spiders have a legit grievance about the fall immunity pot, and speed pots are another BS example of Pay to Win.
Also, where is the new PvP area!?!
It was heavily trailed and promised on several occasions. It may be true that PvPers make up a large portion of the stores customers...
If that is so then where PvP is concerned Turbine are a bunch of money grabbing crooks.
Give us what you promised and what we have asked for, stop squeezing us for profit.
"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by ConnallofLaurelin
This.
A lot of people moan and complain about many things, some more justified than others.
At the end of the day maybe I should be able to buy a Burg stealth pot and a Guard mitigation pot from the store, have Champ AOE skills and Heavy Armour and Shield use from the store for Turbine Points, no bow inductions for TPs, take all these "conveniences" on my Hunter and come and have LOLZ PWNing u N00bz in the Ettenmoors!?!
NO NO NO NO NO NO NO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOO!!!!!!!!!
I play a Hunter, I have my gripes, but really, what is the point of playing the game when PvP is decided more by how much money you are prepared to spend on each fight then on your individual skill or how your group choose to approach a battle tactically?
Either solo or group, is it really what people want to decide things, store bought buffs, pots, brands, skills etc?
I will say as a Hunter I resent having to trait to use a PvP crucial class skill when others have a BETTER track from a store item. Burglars and Spiders have a legit grievance about the fall immunity pot, and speed pots are another BS example of Pay to Win.
Also, where is the new PvP area!?!
It was heavily trailed and promised on several occasions. It may be true that PvPers make up a large portion of the stores customers...
If that is so then where PvP is concerned Turbine are a bunch of money grabbing crooks.
Give us what you promised and what we have asked for, stop squeezing us for profit.
Yes that’s what people want, hence the system. I empathize with your position but let’s be honest (completely honest) people spend money in the store to help them win in the moors. I will be VIP until August and had thousands of TP, when I rolled my warg I bought some higher level skills. I paid for advantage, and it was convenient.
Both sides are paying to win, it’s convenient. Of course there are people who don’t and that’s cool but it’s a VIP zone, you’re getting 500tp a month anyway what are you supposed to spend it on? A stack of 5 black dyes’?
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
You cannot believe how many freeps escaped from me or other creeps by jumping ... It's very annoying but I can live with it :P I'll just kill them another time lol
Surprise~The Greatest Weapon in a Battle
It's all in the stuns, and more importantly, their timing~Me
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
They still haven't given Champs back our Sprint overwriting the falling reduction in speed.
Our sprint is a flat 25%. We move at 125% Other buffs don't stack with it. BUT the negative de-buff of falling damage DOES stack with it. It's why it is only 25% and not the insane 100% speed buffs other classes get. It is a fixed speed increase and SHOULD over write ALL speed influences both positive and negative.
Broken.
And now with P2W and Bugs/Burgs getting immunity...even MORE broken.
Fix it Turbine.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Remove Store Bought trackers as well for both sides... Champ/Captain duos or any class have no business camping/using p2w trackers at HH and DG for greenies just trying to get their quest on so they can better themselves in battle one day.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
I agree, they are stupid and should be removed (as should store brands/trackers), but they never will be.
A freep with the falling injury immunity buff is not necessarily P2W, though, they have been prizes in a few lotteries. I have 30~ without having ever spent a single TP on them.
AW: Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by Jeffor
Using store pots in the Moors is like riding a bike with training wheels.
People need to realize that by spending money there to increase their chances in PvP they are impairing themselves. You have to consider that you are doing this for a meaningless rank, a symbol next to your character that dozens of people reached before you. You gain nothing from it and you are not anything special, but with enough money spent there is no victory in PvP.
On Morthond the whole new "elite" creepside is doing it this way. I roughly calculated what the highest spenders would deliver to Turbine per Month cashwise and came up with 50€ or about 63$. Now that is a money making machine for Turbine.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by ConnallofLaurelin
This.
A lot of people moan and complain about many things, some more justified than others.
At the end of the day maybe I should be able to buy a Burg stealth pot and a Guard mitigation pot from the store, have Champ AOE skills and Heavy Armour and Shield use from the store for Turbine Points, no bow inductions for TPs, take all these "conveniences" on my Hunter and come and have LOLZ PWNing u N00bz in the Ettenmoors!?!
NO NO NO NO NO NO NO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOO!!!!!!!!!
I play a Hunter, I have my gripes, but really, what is the point of playing the game when PvP is decided more by how much money you are prepared to spend on each fight then on your individual skill or how your group choose to approach a battle tactically?
Either solo or group, is it really what people want to decide things, store bought buffs, pots, brands, skills etc?
I will say as a Hunter I resent having to trait to use a PvP crucial class skill when others have a BETTER track from a store item. Burglars and Spiders have a legit grievance about the fall immunity pot, and speed pots are another BS example of Pay to Win.
Also, where is the new PvP area!?!
It was heavily trailed and promised on several occasions. It may be true that PvPers make up a large portion of the stores customers...
If that is so then where PvP is concerned Turbine are a bunch of money grabbing crooks.
Give us what you promised and what we have asked for, stop squeezing us for profit.
It's sad that this is what it has become.
Personally, I will avoid using p2w pots, at least in the forseeable future, even though I have 4k TP waiting for me.
Give us a proper game, Turbine. Take away P2W in the moors, give us a new map!
Leader of the Warg Supremacy Foundation. Retired since RoR came.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by stoffi
I can't see how Tolkien would have granted super powers to orcs and elves who paid him to not break a leg.
Lool, signed and agreed. This is clear cut p2W. I chase a c/freep, my legs break, he pays turbine to be able to get away from me. Do we really need more anti pvp, escape from pvp skills?
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
I don't like the idea of P2W. I frankly don't think anyone does...except Turbine's finance department.
But here's the REAL issue in my mind...
OK, store bought trinkets and toys and buffs and pots ARE a part of the game now. Given that reality, I would suggest the game designers need to ask themselves VERY CAREFULLY what the role of EVERY mechanic is in the game.
Falling debuff is ONE such mechanic. How does it work, how does it work for EACH AND EVERY CLASS AND BUILD, and then how do the store bought, AND non-store bought itemizations affect it?
I think by doing THAT analysis and asking those questions THEN and only then can an actual gameplay design approach take place. One that is fun, fair, and reasonable.
Currently, IMHO, there are too many mechanics that have NOT gone through this level of analysis. Falling damage being one of them.
Turbine,
Have a design direction. State your direction. And then be clear and consistant in the execution of that direction. I think even WITH store bought options this can be done and done in a way that leads to far less customer dissatisfaction.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Pots, brands, and trackers need to go... I don't think this falling injury immunity or small in-combat runspeed boosts aren't too bad but I wouldn't mind them going away as well. However, the other three are kind of game-breaking.
Re: Remove falling injuries or the p2w falling injury immunity pot from the Moors
Originally Posted by stoffi
As we know, a lot of players run around every day and hour with the falling injury immunity p2w storepot 24/7, giving those players a huge advantage.
What is the point of falling injuries when half the EM population are not affected by it? P2W has gone too far, either remove the pot or remove falling injuries, it is beyond silly that you should be able to pay to not break a leg when you fall, I can't see how Tolkien would have granted super powers to orcs and elves who paid him to not break a leg.
It also makes the burglar skill Safe Fall completely worthless as all classes now have the ability to use it, given they have enough money.
This is not the best written post you've seen, I'm not terribly inspired right now.
Giving already god-mode burgs this insane ability was a f'ing stupid idea in the first place so i'm ignoring the rest of your post and saying no. If anything the skim reading dev should see is this--->
MAKE FALL IMMUNITY POTS AVAILABLE AT GRAMS AND GV , 125 COMMS FOR 10.