Yeah so I think a few things needed to be added to the class since it hasnt had a new skill in several years
1. A Damage Type (not some BS trait garbage)
2. A new heal would be nice since we only have 2 primary heals with semi-long cds.
- I would like a defeat response heal that is single target and heals the same morale as Quit Whining and Fight
3. A new melee skill would be cool since we only have 2 melee skills total and they both do Deadly Common Damage
Thanks for that thread link, it definately helped organization =D
My Suggestions:
Class: War-Leader
Name 3 things about your class you feel could be improved.
1 Healing could use an improvement. Defeat response heal would be cool
2 Damage Type (Common damage after 5 years... Really?)
3 Melee Damage--WL melee skills do pitiful damage and auto attacks normally hit for 50-70 damage
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1 Snap Out Of It--Needs a small immunity period after skill use(like Resiliance)
2 Command Post--This banner hasnt been scaled at all since Shadows of Angmar. The buffs really need to be increased
3 Menancing Roar--The power cost on this skill is insane for the amount of damage it does and its range and radius are tiny for an AoE skill.
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1 Shield Bash--A shield bash on a 20 second cooldown with a 3 second stun. In group play if under attack could help us get some space to fire off a heal or two. Would give the WL a little CC and extra damage for soloing.
2 Rallying Cry--Defeat response heal that would be single target. Restore between 2k-2.3k morale on a 15 second cooldown. In group play it would significanly help the WL get off a heal while being focus fired by several freeps or npcs.
3 Servant of Angmar-- A self buff to the WL on a 5 minute cooldown. The buff would increase out-going healing by 25% and provide immunity to induction setbacks by damage. Buff will last for 30 seconds.
If you were limited to only one of your nine suggestions above , which single suggestion do you feel is most important for your class? Improvements to War-Leader Healing
I think your definitely due a buff, but I think to prevent Creep healing/ressing becoming potentially Op again in the future any major improvements in healing would need to be offset by some losses in survivability, maybe make the AOE res in group only again if you get a decent buff.
I think a few utility skills to cure effects or buff and debuff would be cool also.
"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance
No induction healing would be great. I can get off one heal on my r5 wl if I'm lucky while being singled out by one person, let alone in a raid situation. I'm no expert on the wl, but I think if there was no induction on the heals and more healing output that the pitiful dps wouldn't be such a big issue.
Yeah so I think a few things needed to be added to the class since it hasnt had a new skill in several years
1. A Damage Type (not some BS trait garbage)
2. A new heal would be nice since we only have 2 primary heals with semi-long cds.
- I would like a defeat response heal that is single target and heals the same morale as Quit Whining and Fight
3. A new melee skill would be cool since we only have 2 melee skills total and they both do Deadly Common Damage
How about an AoE instant cast 65% heal every time a fellowship member dies> no CD, and it can be used up to 3 times upon defeat of an ally.
Should balance the raid fight a bit eh
♥-ღ°•๑۩۩๑ •°♥ ~ Lovepounce ~ R11 Arctic Wolf ~ ♥-ღ°•๑۩۩๑ •°♥
๑۩۩๑ R0 ~ R8 34 Days ๑۩۩๑ R9 ~ R10 27 Days ๑۩۩๑ R10 ~ R11 16 Days ๑۩۩๑
How about an AoE instant cast 65% heal every time a fellowship member dies> no CD, and it can be used up to 3 times upon defeat of an ally.
Should balance the raid fight a bit eh
I think it would be quite useless. Considering if your against a fraid, they'll simply focus fire. Then you'll be healing your other 4 creeps who are already at full morale.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
1) double morale of WL
2) double mitigation
3) triple dmg
4) triple heals
5) double runspeed
6) longer bubble duration - 1 minute - usable on caster too
7) no induction
8) no CDs
9) permanent immunity to slow, stuns, roots, fears, silence etc
did i forget something?
/sarcasm off
Ability to use 10s stealth that ignores damage / slows and drops any dots. Make it usable twice in a row as well while you are at it. Oh and let them map during the unbreakable stealth as well. Oh and also if WL gets stunned they can use a skill that instead of costing 10% of their morale actually gives them 10% back. Usable twice in a row.
I'll repost my reply to the offical thread. Tell me what you think.
Class: Warleader
Name 3 things about your class you feel could be improved.
1. Base healing output increase (Adding % buffs to a low base does not provide good scaling)
2. Base damage output increase (Adding % buffs to a low base does not provide good scaling)
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1. Snap Out of It - A good skill but with the abundance of CC flying around even if you snap your target another CC will be applied almost instantly. Give it a tail immunity of 1-2 seconds to allow a chance of escape.
2. Command Post/Point defence - The buffs provided by these abilities have not scaled with updates makining the buffs lackluster.
3. Melee abilities - Common damage, There is far too much common mitigation on freep classes to make any of our melee abilities useful for DPS.
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1. A new healing skill to fit into a rotation. Cooldown between "Crack the whip" and "Quit whining and fight", the ability provides a moderate heal to the target and a buff to the Warleader that increases its outgoing healing that lasts until out of combat for 9 seconds. Stacks 3 times.
(This skill would allow reduce the downtime Warleaders have if they run in commanders stance so we dont have to just sit and watch our allies die while we wait on CD's and boosts the effectiveness of a Warleader the longer they are in combat)
2. A new ranged shout skill. Same cooldown as "Intimidating Shout" and "Black Speech", the ability does moderate damage to the target and a buff to the Warleader that increases its crit chance and magnitude that lasts until out of combat for 9 seconds. Stacks 3 times. On a crit the ability fears the target for 10s (Before DR)
(This skill would increase the effective damage a Warleader can do which gets stronger the longer they are in combat and gives us our 1st piece of CC, gated behind a crit just like our snare to keep with the current Warleader trend)
3. A new defensive skill. Similar cooldown as "Field Promotion", the ability takes a % of the Warleaders moral and grants the Warleader a buff that gives -50% inc damage reduction and immumity from induction setbacks for 30s
(This skill would allow the Warleader a period of time where they can heal without being interrupted as currently we can be shut down by just one freep hitting us repeatedly without them using interrupt skills and the damage reduction would allow a Warleader to lead the charge)
If you were limited to only one of your nine suggestions above , which single suggestion do you feel is most important for your class?
Base damage and healing outputs. (We should scale just as much as the freeps do when they gain levels)
Originally Posted by Vilda
1) double morale of WL
2) double mitigation
3) triple dmg
4) triple heals
5) double runspeed
6) longer bubble duration - 1 minute - usable on caster too
7) no induction
8) no CDs
9) permanent immunity to slow, stuns, roots, fears, silence etc
did i forget something?
/sarcasm off
I'd rather have an update similar to Warden or Burg
Last edited by Argick; Apr 10 2012 at 10:41 AM.
Artiar - R5 Guardian: Member of Legendarium
Argick - R11 Warleader
Snowbourn
Ability to use 10s stealth that ignores damage / slows and drops any dots. Make it usable twice in a row as well while you are at it. Oh and let them map during the unbreakable stealth as well. Oh and also if WL gets stunned they can use a skill that instead of costing 10% of their morale actually gives them 10% back. Usable twice in a row.
Don't forget an AOE stun, -incoming melee damage, no broken legs, 50% evade, and the ability to make ranged physical damage useless.