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    Runekeeper Healing PvMP

    The last couple weeks I have been healing quite a bit during PVP sessions, both with a kin group and a decent sized open raid. My experiences have resulted in the following summarized below:

    1) Calming Verse with spam mending verse has been ideal for running back to save the hunter being eaten by the warg pack in the back. I also frequently used this sequence on myself to proxy tank (draw focus fire on myself) while the group starts picking targets off 1 by 1. I have continued to hang myself out in the front especially when the creep dps is uncoordinated. Eventually I get left alone until the wargs get smart enough to try to chain silence me.

    2) Enamels are absolutely mandatory for spiking atunement up in the event that the group gets jumped. I have been able to get the exultation bubble off almost immediately in an emergency, from out-of-combat to rapid spike heal required environment.

    3) Exultation bubble applied to the warg pack food target will either a.) Cause said Wargs to blow cooldowns like Disappear or Sprint, or b.) cause warg pack confusion such that they end up laying down still on the grass.

    4) All fates must be up anytime it is available in combat. It is absolutely wonderful to be able to heal virtually uninterrupted. In addition, the reduced in-coming damage to group is noteworthy. I am currently working on the healing audacity armour set as I am currently healing out there with a hybrid fire and lightning audacity armour setup. Stun and daze durations are typically not long enough to cause All Fates to drop out and if it does, just throw it back up ASAP.

    5) Popping rune sign of frost or lightning on the lead dps target assist and keeping it on them has noticeably affected the spike damage output from that player.

    6) Drawing NPC aggro when storming the keep is not necessarily a bad thing (assuming the group doesn't have a tank) as I have been able to keep uninterrupted heals on myself freeing up the group members to to pursue and destroy. Of course if those 5 wargs jump you while u have 8 NPCs on, well nothing good can come from that.

    7) That which does not kill us is a wonderful tool to get off when slamming into a raid or high number of creeps, raising the group damage throughput by 20% and getting a good group heal from it.

    8) Glorious Foreshadowing applied to the the guy getting focused on has typically caused enemy focus fire to auto switch target. At that point, any mending verse and writ of health HoTs rapidly heal the beneficiary up.

    9) At a certain point, I typically get left alone and am free to heal the group at will. Of course there are those 2-3 silly BAs that continue to shoot at me because I'm that "squishy, easy-to-kill Runekeeper".

    10) Popping a full heal with epic of the ages on your fellow dps runekeeper when he/she is revenge gated seems to have a demoralizing effect to the other side.

    Please provide your thoughts and feedback and criticism from your experiences.

    R.I.P Sylidor
    Bigslick/DA23/87Suited/Tupakh

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    Poster of Note Online status: marlwyn is offline Reputation: marlwyn the Wary marlwyn the Wary
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    Re: Runekeeper Healing PvMP

    Vilyas creeps are stupid enough to keep attacking me while i self heal and then we wipe them....Cant say anything but WOOHOO


    Elro, the king of all walruses on the planet.

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    Member Online status: Cupcakes123 is offline Reputation: Cupcakes123 the Neutral
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    Re: Runekeeper Healing PvMP

    For me, I usually use CV as an attunement builder at the beginning of a fight (if there's a good amount of creep there). When you finish your 5 MV you have enough master of tragedy buffs for 1 WoH which puts you at 6 attunement. Then you can hit OFE and continue healing as normal.

    I also use CV when I'm getting focused fired too intensely and can't keep up. I use CV and kite around the melees for a bit. Generally if I'm getting focused fired I'm usually getting interrupted a lot so it works pretty well. I also use it if somebody needs a quick heal as you mentioned.

    9) I wish this were true for my server. As a healer, I never stop getting focus fired until the creeps wipe or I die.

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    Senior Member Online status: firehandsjr is offline Reputation: firehandsjr the Neutral
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    Re: Runekeeper Healing PvMP

    when I play my warg I kill the healing rk, knowing how rk works alot with that, they usually die almost as fast as dps rk's even when I'm alone, IDK how you are surviving any good warg pack

    R7 RK, R7 champ, R6 burg, R6 warden. R12 warg, R8 spider, R8 reaver, R7 Warleader R6 BA

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    Poster of Note Online status: 87_Suited is offline Reputation: 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by firehandsjr View Post
    when I play my warg I kill the healing rk, knowing how rk works alot with that, they usually die almost as fast as dps rk's even when I'm alone, IDK how you are surviving any good warg pack
    Rank 7 audacity + capped tactical mitigation + LM SI makes me practically un-wargable... captain muster courage makes it impossible. Multiply 30% into the equation if glorious foreshadowing is up. It is a simple matter that the wargs can't dps me down quick enough without having the sticky icky, champ horn, and schwing sching dropped on the pack causing them to scatter.

    Edit: This is not the case if i'm dps spec'd.
    Last edited by 87_Suited; Apr 09 2012 at 01:10 PM.

    R.I.P Sylidor
    Bigslick/DA23/87Suited/Tupakh

  6. #6
    Senior Member Online status: stock is offline Reputation: stock the Wary stock the Wary stock the Wary
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    Re: Runekeeper Healing PvMP

    New Calming Verse is our "easy" button. I open most fights w/ this now, person under fire gets 2 x MV, main DPS players get the other 3 (1 each) for the buff. I love running around an LM's tar spot, throwing instant-cast heals, as the wargs & reavers try to catch up. As posted above, 5x MV leads right into an instant WoH, then Our Fates and the heal spam commences.

    I haven't had much time to farm commendations yet, I've actually been PvP'n in my tower healing set with storm pvp gloves (for audacity/finesse/crit rating). I just swapped to pvp healing robe and tower gloves, added almost 500 morale + some will into my build and cost ~500 crit rating & 1k finesse. Long and short of this paragraph is, with just 2 audacity coupled with a solid morale pool (~7900 unbuffed) and a 37% tact mit rating, I'm not having any trouble staying alive. My group-members love the 1500 extra crit rating from the tower set, lol.

    You can now run Our Fates non-stop as long as you maintain attunement, I've noticed almost no change to my survivability with the new morale drain aspect. Personally, I think it is easier/less costly to maintain, now that we don't have to counter the incoming damage we used to mitigate through our own morale pool.

    New Wonderous Foreshadowing is, well, wonderous. I like it even better than bubble as a means of saving someone. I think the real key is creeps aren't familiar with the mechanism yet. I mean, you put Word of Ex on a player, they get that purple bar over their morale, and the sharper creeps know they are immune to crits. Foreshadowing doesn't have any visual cue like that, the target just takes a bit less damage and has ++incoming heals. I've also had a lot of success putting it on someone about to die that I won't have time to save, but just giving them the -inc dmg coupled with a few 150% output heal-bombs from the mini who is watching them.
    Finally, the most hilarious use is to put it on yourself and "tank." I've been using Martial Training and the blue-line passive bonus trait (Linnod of Peace? its +inc heal, +evade, +ICMR), and been shocked at what I can live through now. When the melee train is coming for you, Our Fates + Wonderous on self + Armor of Storm --> Rousing Words is possibly the funniest thing we can do in the moors. Nothing more satisfying then filling up your whole group's health with a bunch of wargs bowing their heads to you and reavers w/ arms limp at their sides.

    TWDNKU is also awesome, now. Off the top of my head, mine is healing ~450 x 11 = ~5k over 20 seconds. I haven't noticed if it can crit, that is just the tooltip value. It may be my own delusions, but it also seems the damage buff persists through one attack, then a second attack against that player rolls it over to the HoT component, I'll have to check on this. I do believe its worth the legendary slot and the 5min cooldown.

    Finally, instant cast writ of cold hitting ~2k devs with my healing LIs is responsible for most of my KBs since the update, and it always puts a smile on my face.

    On a side note: What blue trait do you all leave behind when you trait for moors? I was leaving Rune of Endurance out for awhile, but the bonus healing from Rousing Words is too good, now I drop Prophetic Word instead. I feel I get the most out of Prophetic Word when rezzing, and there is usually a captain in the group with a lower cooldown and higher health/power % after rez in my group. Not everyone has this advantage, so I was wondering what other players were doing.

    65:Ashdale - 60:Elrohirn - 52:Sinuvil - 38:Boneata

  7. #7
    Poster of Note Online status: 87_Suited is offline Reputation: 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by stock View Post
    Finally, the most hilarious use is to put it on yourself and "tank." I've been using Martial Training and the blue-line passive bonus trait (Linnod of Peace? its +inc heal, +evade, +ICMR), and been shocked at what I can live through now. When the melee train is coming for you, Our Fates + Wonderous on self + Armor of Storm --> Rousing Words is possibly the funniest thing we can do in the moors. Nothing more satisfying then filling up your whole group's health with a bunch of wargs bowing their heads to you and reavers w/ arms limp at their sides.

    On a side note: What blue trait do you all leave behind when you trait for moors? I was leaving Rune of Endurance out for awhile, but the bonus healing from Rousing Words is too good, now I drop Prophetic Word instead. I feel I get the most out of Prophetic Word when rezzing, and there is usually a captain in the group with a lower cooldown and higher health/power % after rez in my group. Not everyone has this advantage, so I was wondering what other players were doing.
    Yea I love proximity tanking the creep raid. It is fun to play the RK like a Warleader . You can actually lead the charge right up the middle of a creep raid "HoT'd" up and draw their fire and survive it as the rest of your group slams in from behind. Of course, SI or brand is nice to have up for this tactic but not necessarily required. Popping Armour of Frost in this case is another good alternative to armour of Storm. Armour of Flame? Not so much if you are getting hit by high audacity melee creeps.

    I agree that Rune of Endurance > Prophetic Word. Popping shall not fall can have a devastating effect on your ability to push out the aww sh#% heals. I typically only use it on a fellow healer getting destroyed impending certain doom.

    R.I.P Sylidor
    Bigslick/DA23/87Suited/Tupakh

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    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    Re: Runekeeper Healing PvMP

    you're makin me wanna heal man, dammmit i hate healing! are you tellin me you can live through focus?
    You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.

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    Grand Member Online status: Chris91 is offline Reputation: Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by loki84 View Post
    you're makin me wanna heal man, dammmit i hate healing! are you tellin me you can live through focus?
    Yes we can, even more so, with the new Moors Set, as every mending vers also applies the initial heal to yourself (and yes, healing yourself will apply the initial heal twice)

    Elethil Loremaster Lvl 85/Rank 5

  10. #10
    Senior Member Online status: stock is offline Reputation: stock the Wary stock the Wary stock the Wary
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by loki84 View Post
    you're makin me wanna heal man, dammmit i hate healing! are you tellin me you can live through focus?
    Surviving focus comes down to 2 things: managing your cooldowns, and having a support player who isn't asleep, drooling on their keyboard.

    You have 3 important 1 minute cooldowns: Word of Ex (not a 1minute cooldown? get better LIs, lol), Wondrous Foreshadowing, Calming Verse. I try to make sure I have one of these three available at all times. I usually keep CV in reserve because it directly affects your ability to put out heals (and gives me the flexibility to run around if need be), where as the other two skills are more survival/mitigation focused. When all 3 are down and things go sour, hit one of your 5min cooldowns. I've been using Essay of Ex first, usually because I want to take advantage of the long bubbles while my WoH stacks are still at t3. TWDNKU is great too, but if you're bubbles are literally saving your group, TWDNKU immediately afterwards (followed by RW) is going to fill up everyone but a tanking class.

    If you are healing, you probably aren't alone. Talk to the captain/LM watching over you, make sure you communicate, and get your buffs set up ("NO, I do NOT want your ICPR buff" lol). In a 12-man or larger, you'll likely have the toys from both at your disposal. LMs should be rotating through healers for SI, and I let the captain worry about rezzing, typically. Both classes are also going to provide that big spot heal you will need when you get stunned/feared/interrupted and lose Our Fates, giving you breathing room until you are attuned w/ Our Fates up again.

    Just my thoughts. I'm still working on the healing PVP set, my goal at this point is 5-piece healing moors gear with storm gloves.

    65:Ashdale - 60:Elrohirn - 52:Sinuvil - 38:Boneata

  11. #11
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Re: Runekeeper Healing PvMP

    I honestly don't see a need for the pvp set out in the Moors unless you maybe duo or small group without a lm/captain. Creeps don't do enough damage to require extra audacity when support classes know what they're doing. I just stay in the ToO healing set for +1500 crit rating. I was in a 6-man group earlier: 2 hunters, 2 captains, LM, myself. Pretty much invincible at that point unless there is a raid.

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    Senior Member Online status: stock is offline Reputation: stock the Wary stock the Wary stock the Wary
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by timmyloo22546 View Post
    I honestly don't see a need for the pvp set out in the Moors unless you maybe duo or small group without a lm/captain. Creeps don't do enough damage to require extra audacity when support classes know what they're doing. I just stay in the ToO healing set for +1500 crit rating. I was in a 6-man group earlier: 2 hunters, 2 captains, LM, myself. Pretty much invincible at that point unless there is a raid.
    I agree, mostly. If there is one person in your group who pays enough attention to cover you during a CC, you don't really need much audacity. I use the tower set also, for the crit rating.

    That said, I play on Brandywine, and BW is alot of F.Raid vs. C.Raid + wargs + goldtaggers (solos hugging the creep raid), and every now and then someone calls targets and brings the heat, lol. Your example is you (presumably as healer, that is the topic here), 2 captains, LM & 2 hunters; that makes 3 support classes and a healer, I sure hope no one died, ha.

    One thing I have been thinking about, just for the lols, running 3x Tower & 3x Moors. Double up the 25% armor proc chance, and get 4 audacity for yourself. I'd definitely give it a shot, but I still believe that Imp.Rousing Words tiering WoH should have the ability to trigger this proc. Maybe that's just wishful thinking.

    65:Ashdale - 60:Elrohirn - 52:Sinuvil - 38:Boneata

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    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by stock View Post
    Your example is you (presumably as healer, that is the topic here), 2 captains, LM & 2 hunters; that makes 3 support classes and a healer, I sure hope no one died, ha
    We may have had loads of support +healing in a 6-man group but our 2 hunters fully buffed were all the dps we needed, lol.

  14. #14
    Poster of Note Online status: 87_Suited is offline Reputation: 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte 87_Suited the Neophyte
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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by timmyloo22546 View Post
    We may have had loads of support +healing in a 6-man group but our 2 hunters fully buffed were all the dps we needed, lol.
    2 hunters + sticky icky + a tree that can roundhouse kick.... 'nough said.

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    Re: Runekeeper Healing PvMP

    Forgive the bump but as someone just pointed this thread out to me...do any of you find that wargs chain silencing (they have 3 in shadow) kind screws all this up? Thats been my undoing of late in the moors.
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    Grand Member Online status: Chris91 is offline Reputation: Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte
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    Re: Runekeeper Healing PvMP

    Cast "weapons shall not harm us", use pots and the best solution, get a good pocket LM

    SoP:R not only protects against stuns but also removes silences. And the LM can remove wounds (disarm) too
    Last edited by Chris91; May 20 2012 at 08:55 AM.

    Elethil Loremaster Lvl 85/Rank 5

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    Re: Runekeeper Healing PvMP

    Quote Originally Posted by Chris91 View Post
    Cast "weapons shall not harm us", use pots and the best solution, get a good pocket LM

    SoP:R not only protects against stuns but also removes silences. And the LM can remove wounds (disarm) too
    No I do run with a pocket LM sometimes however with multiple wargs, and with any warg in shadow having 3 silences at thier disposal, weapons shall nor harm us covers one, pots covers another and then after that you're screwed.
    Life is what happens while you are busy making other plans
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  18. #18
    Senior Member Online status: L_Loomis is offline Reputation: L_Loomis has disabled reputation
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    Re: Runekeeper Healing PvMP

    Silence is the killer.


    For me, I tend to save my saves for myself if I am not in a protective group. I get focus fired VERY quickly as the creeps recognize me. They generally do not give up till I am dead. The power of a healing RK dedicated to healing out there is tremendous. I use a lot of enamels and calenards out there. Lots of good advice already.

    Dont use CV first. That is one of your primary escapes/saves. If you get slowed, or silenced and lose your no-interrupt skill, CV is your quick escape and save. Its a lot easier to hit your 6 attunement with prelude-writ-enamel-prelude/whatever@6 - you can go stone-enamel-RW@6, or whatever. In the beginneing of an encounter you generally have time to attune with light spells. Once you hit 6 you're good to go so can start throwing out the heavier heals now that they need them.

    It is good to let the creeps 'get a taste' of their first target. Let them get some meat out of him so they are hungry, then save him. You just bought your group an extra bit of 'free dps time'.

    In terms of saves you use your single bubble, foreshadowing, and CV. Use your group bub if you must. But the group bub is also essential on a push.


    Get that Comm gear. Keep your mitigations 35%+. Drop your will and tact mast till you are at 49.9% healing +/- .1%. In short, spec defensive. High morale. Highest Mits. Potions at the ready. Spec 6 blue and 1 red. Spec that WoF so you can double dot a warg. In this way you can spoil yourself as a healer, by getting in a little bit of nasty dps! Putting a 40s or a 60s dot on a warg is his death. Yeah, so he got away. Yeah, so he died 30s later and the group asks, how did we just get comms? Its particularly pleasureable to get a warg that way and I love to get that 1 red skill in there for my own enjoyment - since its wargs that so hungrily lust after me I like knowing that one that will get away didnt get away after all. Imagine his torture as the dot slowly kills him and there is nothing he can do about it.

    You can break the creep raids morale with a combination of having gotten RW up and gotten your group up higher in t2 and t3 writs, then call the push. When you do, pop Group bubble and then pop your RK-OB/FH skill. The +20% damage lasts only until they take damage but now youve bubbled your group and some of em are going to keep that damage buff awhile.

    If your group pushes hard when this happens the creeps will hold fast for a few seconds thinking to take one or two down. Instead, none of the freeps got hurt, and dthey just killed a couple or more creeps. Generally, this is where the CRaid breaks, and splits randomly - and you are now facing unorganized individuals. A few of those drop and ta-dah.


    Remember, in PvP the Healer is the most powerful class BY FAR. Nobody else can give another player a 1000% dps increase by letting them live 10x longer. Because of your power, and your ability to 'watch the scene unfold', you are in a distinctly strong spot to call actions, retreats and charges. You can see the whole scene unfold, know who should be where, who needs a save and who doesn't, and you also can control the value of a push and mopup. Be sure that you do not take the backseat role out here as your group benefits from you calling out instructions. They will quickly learn to listen to the importance of your calls. Sometimes there are players stuck in their 'IM the leader mentality' rather than 'that RK is in an ideal spot to know whats going on and has the abilities to direct some of the combat' - and will ignore/countermand your signals and wastes your abilities - let them die until they get the point. A dirt nap or five is a very quick message to who is actually in control and it seems cruel but its use in pvp cannot be understated as a learning mechanism for the obtuse.
    Last edited by L_Loomis; May 20 2012 at 02:40 PM.

  19. #19
    Member Online status: dwarfman32 is offline Reputation: dwarfman32 the Neutral
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    Re: Runekeeper Healing PvMP

    I like your advice, I hit the moors again for the first time in 2 years on Landroval. Healing is fun in a full raid, gets more dangerous in small groups. I don't live for very long if the warg packs chase me down.

  20. #20
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    Re: Runekeeper Healing PvMP

    Working on my heal set now, got a good mix of lightning and fire atm. I have found a new found love healing in the moors. Before it used to be about kills but now its about denying them kills while killing them.
    Life is what happens while you are busy making other plans
    Amradhil, Hunter of Landroval
    Amestoplease, RK of Meneldor
    Ambusher, Warg of Meneldor

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