i really hope im just not looking at something right, but every time i come out of a warg stun im at 50% health and i have 45% tact dmg reduction, 9.5k morale, r2 audacity. as a heavy class i feel this is wrong. anyone notice anything?
i really hope im just not looking at something right, but every time i come out of a warg stun im at 50% health and i have 45% tact dmg reduction, 9.5k morale, r2 audacity. as a heavy class i feel this is wrong. anyone notice anything?
You know heavies cap at 70%? Maybe that´s wrong
Even if you´re a Fervour Champ 45% seems rather low, as an average light armor class has almost 35% already
Even if you´re a Fervour Champ 45% seems rather low, as an average light armor class has almost 35% already
'
70% sounds way to high tbh, maybe its 60% and if you were to get 60% im sure you couldn't with the audacity armour. and once you sacrifice that much jewlery for vitality you would have no chance against brute wargs.
i really hope im just not looking at something right, but every time i come out of a warg stun im at 50% health and i have 45% tact dmg reduction, 9.5k morale, r2 audacity. as a heavy class i feel this is wrong. anyone notice anything?
As a light armour class... I'm usually dead or about 20% life remaining after the initial stun. Then I'm silenced rendering any attacks or heals impossible. If I manage to get out of those my attacks are all "immune" due to pots/branding and I'm dead since DPS heals don't work the way everyone thinks they do.
About 50% of the times a warg attacks out of stealth, I die without getting a hit in. The other half, I get one or two hits before dying. I assume this is why creeps need a buff, those two hits can be quite a bother :/
As a light armour class... I'm usually dead or about 20% life remaining after the initial stun. Then I'm silenced rendering any attacks or heals impossible. If I manage to get out of those my attacks are all "immune" due to pots/branding and I'm dead since DPS heals don't work the way everyone thinks they do.
About 50% of the times a warg attacks out of stealth, I die without getting a hit in. The other half, I get one or two hits before dying. I assume this is why creeps need a buff, those two hits can be quite a bother :/
You forgot to mention the times when you hit creeps with devastating crits. I’m sure you know the trade off, you get do dev crits at a higher percentage than creeps thus your damage output is higher overall. The price for that is you have to deal with wargs who cant crit nearly as often as you and do half the damage on their dev’s.
I’m confident your experience has a much greater breadth then what you are espousing here, I suspect you’ve killed plenty of creeps post ROI. Not a lot of fun dealing with OP toons is it?
@OP: So out of the stun at R2 audacity you’ve lost 4750 morale. This warg must be pretty high ranked and do some serious crits, the % chance to crit isn’t great for creeps but it can be mitigated with corruptions. You getting hit by a pack? If you are then this is WAI, they are coordinating the assault with different attacks to maximize effect.
Part of the warg redesign is the encourage packing. The only way to combat a well coordinated warg pack is to raid up, unless you are a battle mage or shield warden and even then it won’t be pretty.
You forgot to mention the times when you hit creeps with devastating crits. I’m sure you know the trade off, you get do dev crits at a higher percentage than creeps thus your damage output is higher overall. The price for that is you have to deal with wargs who cant crit nearly as often as you and do half the damage on their dev’s.
I’m confident your experience has a much greater breadth then what you are espousing here, I suspect you’ve killed plenty of creeps post ROI. Not a lot of fun dealing with OP toons is it?
Nope, covered that in my post. and no, my experience hasn't changed pre or post ROI (and what does pre-ROI have to do with today's balance?). when you die before you can get skills off, you can't devestate. You are making the same mistake all the bandwagoners are about minis. You are merging together what happens when a mini meets a greeny out of stealth or when a mini is heals traited. regardless of your assumptions or theories, opinions don't change facts... light armors can get "one-shot" by wargs when CC works properly. Makes sense to me, then, that a heavy can be at 50% moralle when the CC wears off.
Nope, covered that in my post. and no, my experience hasn't changed pre or post ROI (and what does pre-ROI have to do with today's balance?). when you die before you can get skills off, you can't devestate. You are making the same mistake all the bandwagoners are about minis. You are merging together what happens when a mini meets a greeny out of stealth or when a mini is heals traited. regardless of your assumptions or theories, opinions don't change facts... light armors can get "one-shot" by wargs when CC works properly. Makes sense to me, then, that a heavy can be at 50% moralle when the CC wears off.
You don’t say? As a warg I’ve died in seconds never got skills off. Been critted to death several times from burgs, champs, hunters, RK’s you pick the freep its hit me with a dev crit for the kill. So we now see posts from freeps where they are living through that reality? Hope it continues for months and months.
Indeed my opinion doesn’t change facts and the fact remains freeps can out DPS creeps based on their dev crits. I’ll bet you 100TP you’ll find many more cases of creeps getting one shotted over the last year than any freep class. Id venture to say you couldn’t find 5 examples of a freep being one shotted in the moors since U6, let alone by a warg.
Mini’s are mini’s, it’s a healing class that can run around in a DPS stance critting large amounts of damage and self healing itself the entire time. I’m not merging anything, I know exactly how battle mages operate.
I find it unlikely a heavy could be brought down by half his morale by a single warg with the heavy having R2 audacity, every time (his words). He said “every time i come out of a warg stun im at 50% health and i have 45% tact dmg reduction”
That means every time he is stunned by a R1, every time he is solo’d, every time he gets ganked by a pack. I don’t believe him, every time has a specific definition. He chose the words not me. He’s full of it, it’s a decent QQ but when you want to get traction on a QQ post its best to throw some semblance of reality in the mix, or at least proof read what you’re posting.
I did say. You can just scroll back up to read it again if you like. Since the text is preserved on the magic of the internet, I don't have to repeat it. And continuing this conversation would be just that. Your words have been noted. The fact remains that I get "one-shotted" more often than I'm able to return any semblance of combat. This lends credence to the claims of the OP. You can keep saying, LIES!!! all day long. Good luck with that.
Originally Posted by Daed
if 1) Maybe its the player not the game
LOL, have NEVER heard that before :/ Make sure to ask if I'm mad too
Nope, covered that in my post. and no, my experience hasn't changed pre or post ROI (and what does pre-ROI have to do with today's balance?). when you die before you can get skills off, you can't devestate. You are making the same mistake all the bandwagoners are about minis. You are merging together what happens when a mini meets a greeny out of stealth or when a mini is heals traited. regardless of your assumptions or theories, opinions don't change facts... light armors can get "one-shot" by wargs when CC works properly. Makes sense to me, then, that a heavy can be at 50% moralle when the CC wears off.
Before i make any assumption, are you talking about multiple targets attacking you or just 1?
if 1) Maybe its the player not the game?
if 2+) What do you expect when a bunch of enemies attack you?
As a light armour class... I'm usually dead or about 20% life remaining after the initial stun. Then I'm silenced rendering any attacks or heals impossible. If I manage to get out of those my attacks are all "immune" due to pots/branding and I'm dead since DPS heals don't work the way everyone thinks they do.
About 50% of the times a warg attacks out of stealth, I die without getting a hit in. The other half, I get one or two hits before dying. I assume this is why creeps need a buff, those two hits can be quite a bother :/
As a light armor class...I rejoice when one Warg is stupid enough to stun me. Any damage they do is negligible. I can easily outheal them, out DPS them, and the only downside to the free renown is losing some silver on curative pots.
As a light armor class...I rejoice when one Warg is stupid enough to stun me. Any damage they do is negligible. I can easily outheal them, out DPS them, and the only downside to the free renown is losing some silver on curative pots.
I bet you think you're a boss playing the easiest class in the game right now.
I'm a light armour class with rank 7 audacity + cap tactical mit. Typical single warg pounce + claws by the time my stun is up I'm still at 6k morale. Plenty of opportunity to deal with the opposition.
If it a known warg packer... armour of storm right away and perfect imagery writ of cold to pop any of the packmates. You should be able to get at least 2 kills vs 4-5 wargs.
As a light armour class... I'm usually dead or about 20% life remaining after the initial stun. Then I'm silenced rendering any attacks or heals impossible. If I manage to get out of those my attacks are all "immune" due to pots/branding and I'm dead since DPS heals don't work the way everyone thinks they do.
About 50% of the times a warg attacks out of stealth, I die without getting a hit in. The other half, I get one or two hits before dying. I assume this is why creeps need a buff, those two hits can be quite a bother :/
You are bad.
Originally Posted by PhantomPunkk
As a light armor class...I rejoice when one Warg is stupid enough to stun me. Any damage they do is negligible. I can easily outheal them, out DPS them, and the only downside to the free renown is losing some silver on curative pots.
i really hope im just not looking at something right, but every time i come out of a warg stun im at 50% health and i have 45% tact dmg reduction, 9.5k morale, r2 audacity. as a heavy class i feel this is wrong. anyone notice anything?
one of the big things is your audacity. If you are running around with 2...you are going to be taking a lot more damage then at 7. you are taking at least 18% more damage than if you were running at full audacity.
i really hope im just not looking at something right, but every time i come out of a warg stun im at 50% health and i have 45% tact dmg reduction, 9.5k morale, r2 audacity. as a heavy class i feel this is wrong. anyone notice anything?
Dropping 4.75K in less than 4 seconds is an impressive feat. When I go to stun a mini to finish them, I usually wait until they're around 3k. Anymore than 4k and it's very likely they survive with enough morale to heal up, and I'm traited heavily for damage.
Best case that I can see (in terms of raw damage) in that amount of time would be maybe 3 beastial claws and an eye rake. If they all crit that may be around 1k, 1k, 1k, and 500 on a heavy? At most? Should be able to heal about 1.1k of that with a quick pot during the stun, so you're only down 2.4k and still have bubbles, man-heal, and dire need available.
Not saying wargs aren't strong right now, but you shouldn't be losing a fight in the first 10 seconds.
"I've brushed with death so often, I should start giving him high-fives when I pass..."
"Take that lorebreaker! Behold the wrath of Tolkien!" ~Harumph
Dropping 4.75K in less than 4 seconds is an impressive feat. When I go to stun a mini to finish them, I usually wait until they're around 3k. Anymore than 4k and it's very likely they survive with enough morale to heal up, and I'm traited heavily for damage.
Best case that I can see (in terms of raw damage) in that amount of time would be maybe 3 beastial claws and an eye rake. If they all crit that may be around 1k, 1k, 1k, and 500 on a heavy? At most? Should be able to heal about 1.1k of that with a quick pot during the stun, so you're only down 2.4k and still have bubbles, man-heal, and dire need available.
Not saying wargs aren't strong right now, but you shouldn't be losing a fight in the first 10 seconds.
As the recipient of Arctic's damage, I'd agree with these figures. The pot DURING the stun is KEY.
I run just a hair under 7k morale as a fervour Champ...and yeah a good warg can really hurt me in those initial moments but it doesn't have to be game over at that moment.
Editiing to add one upside of the whole Comms/Audacity mechanic. I'm a pot-aholic. I typically go through 200-400 pots a week. I used to drive my kinnies crazy with mats for THOUSANDS of pots at a time.
Now with Comms, now that my set is done, I have nothing else to spend them on...so yay! I've actually been spending TP to open more vault space to keep them all.
Last edited by Thane9; Apr 16 2012 at 05:57 PM.
Second Marshal Luc Brandenbuck ~Battlemaster~
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