Unfortunetly I think the Only Problem Is they have not Figured out
How Much To Charge Us for what should be a basic Game Mechanic.
Yes I would Pay for it.....
In the end Turbine will Pay for it if they do not Create it....
I will Cancel VIP to get rid of Rest XP as that is the only way I can
Slow Down XP gain and Leveling.
So really How Much income is Turbine willing to Lose.
Seriously, I don't want this in the game and I sincerely hope that Turbine never implements it. You're not supposed to do every quest on-level, and I don't know of any MMO where you can. Why would you want to anyway? You can still kill those 20 spiders in North Downs whether you're 75 or 85.
Seriously, I don't want this in the game and I sincerely hope that Turbine never implements it. You're not supposed to do every quest on-level, and I don't know of any MMO where you can. Why would you want to anyway? You can still kill those 20 spiders in North Downs whether you're 75 or 85.
Why are you against something that would not effect you?
Do you find yourself so superior that you believe your playstyle to be the only way to Play?
What is wrong with others having the option to stay on level for the content they want to play?
No one is trying to force you to play thier way to use the XP disable Toggle.....
No one wishes to force you to Play content you have no interest in....
Why do wish to deny us our right to play what we want how we want?
There are Many MMOs with XP disablers ways to slow down Leveling Including WOW and others.
Your Lack of knowing of them does not preclude thier existance.
Last edited by NickStern; May 29 2012 at 03:30 PM.
Why are you against something that would not effect you?
Do you find yourself so superior that you believe your playstyle to be the only way to Play?
What is wrong with others having the option to stay on level for the content they want to play?
No one is trying to force you to play thier way to use the XP disable Toggle.....
No one wishes to force you to Play content you have no interest in....
Why do wish to deny us our right to play what we want how we want?
There are Many MMOs with XP disablers ways to slow down Leveling Including WOW and others.
Your Lack of knowing of them does not preclude thier existance.
Thank you NickStern ))
As i said in yet another thread regarding this issue, i fail to see how an extra bit of freedom for those that wish for it must be stamped down by others...even when its actual implementation affects them not in the slightest..medievalism seems ever prevalent..
As i said in yet another thread regarding this issue, i fail to see how an extra bit of freedom for those that wish for it must be stamped down by others...even when its actual implementation affects them not in the slightest..medievalism seems ever prevalent..
Yes I have seen your Post there and would have Given you + Rep but you have it disabled......
It Ammuses me that many are seemingly agaist Positive options Options that interest many and would
draw more to the game and keep them in game longer thus increasing Turbines profits and keeping the game
servers alive and well with more and better content updates.
I hae said it before I am VIP paid the Year in advance and I buy Points and spend them.
When My VIP nears the end if the XP Toggle in some form does not exist I will be forced to drop
My VIP to get rid of the rested XP Thats less income for Turbine.
I do not see how fewer paying members is a good thing.
There are Many MMOs with XP disablers ways to slow down Leveling Including WOW and others.
Your Lack of knowing of them does not preclude thier existance.
WoW has an XP disabler yes but that's not used so that people can do every quest in the game on-level. It's designed for players who want to create twinks, meaning they keep a character at for example level 19 and max it out in order to have fun in battlegrounds.
There is no interest in WoW to level up slowly or strive to complete quests on-level. People know that they can come back to any zone at the level cap and do the content then (at which point they will be able to get through it using 310% flying mounts and complete the achievements which is the main reason for doing quests nowadays).
The reason people want to reach the level cap in WoW is because that is where the current content is. The game begins at the level cap; you can raid, you can do rated battlegrounds, you get access to daily quests and you can do arenas.
There is absolutely no point in slowing down the levelling, because nothing gets locked out for you by you being at the level cap.
WoW has an XP disabler yes but that's not used so that people can do every quest in the game on-level. It's designed for players who want to create twinks, meaning they keep a character at for example level 19 and max it out in order to have fun in battlegrounds.
There is no interest in WoW to level up slowly or strive to complete quests on-level. People know that they can come back to any zone at the level cap and do the content then (at which point they will be able to get through it using 310% flying mounts and complete the achievements which is the main reason for doing quests nowadays).
The reason people want to reach the level cap in WoW is because that is where the current content is. The game begins at the level cap; you can raid, you can do rated battlegrounds, you get access to daily quests and you can do arenas.
There is absolutely no point in slowing down the levelling, because nothing gets locked out for you by you being at the level cap.
How do you know what they use it for have you asked every player that uses it what they used it for?
What it is used for is irrelevent anyways. There are many reasons for XP Toggle many want it for the ability to
Play more content on level if the do it all that is thier choice not yours not Mine.
Your right Most WoWiens can not handle on level thats why they must go back when it is no longer a challange and thats why they do it that way. it is differant here in Middle-earth the more mature players can handle on level content and that is one of the many reasons we want the XP Toggle.
What you do not understand it is not up to you to decide how anyone else plays.
The XP Toggle gives more options more ways to play and keeps more people interested and in game longer.
That is a good thing for all MMO's
You May chose not to use the XP Toggle thats your playstyle and your choice.
I have no desire to tell you you must use it.
I have no desire to tell you you have to do content on level that you can not go back later to do it.
I have no desire to tell you how to play your game.
Why do you think it is ok for You to tell me how to Play Mine?
For Turbine the best solution is one that people will be willing to pay for. They want to keep the end-gamers happy because they spend lots of money on new content store stuff. I don't see the on-level exp stopped player ... spending much more than a few TP to open a new area from time to time and playing it for a long time between purchases.
To satisfy all these things I propose additional character slots that you have the option of copying a higher level character and locking them in at a level of your choice. This way you can push through to end game and go back and play areas on-level.
Yes, this is the reason Turbine doesnt want to give us an XP-stop toggle switch. They want us to level as fast as possible so that we will want/need to buy more expansions and regions as soon as possible, before we get bored and move on to another MMO in this competitive environment. And also they want to get us faster to the endgame, where players are probably more willing to spend turbine points to help avoid the grind that you can't avoid anymore by concentrating on leveling.
As to an additional character slot for a "snapshot" of your character at a lower level, it's a good idea I've heard before. But again, not in Turbine's interest: they want you to waste more time leveling alt characters from the start, giving you more reason to reduce the grind and tedium by buying time-reducers in the store.
How do you know what they use it for have you asked every player that uses it what they used it for?
What it is used for is irrelevent anyways. There are many reasons for XP Toggle many want it for the ability to
Play more content on level if the do it all that is thier choice not yours not Mine.
Your right Most WoWiens can not handle on level thats why they must go back when it is no longer a challange and thats why they do it that way. it is differant here in Middle-earth the more mature players can handle on level content and that is one of the many reasons we want the XP Toggle.
What you do not understand it is not up to you to decide how anyone else plays.
The XP Toggle gives more options more ways to play and keeps more people interested and in game longer.
That is a good thing for all MMO's
You May chose not to use the XP Toggle thats your playstyle and your choice.
I have no desire to tell you you must use it.
I have no desire to tell you you have to do content on level that you can not go back later to do it.
I have no desire to tell you how to play your game.
Why do you think it is ok for You to tell me how to Play Mine?
Like...questing in WoW is so ridiculously easy I don't even think it's possible to die anymore given how OP the character is in relation to normal mobs. And most WoW players have most likely done all the content on-level at least once on different characters anyway. Doesn't mean they want to do it on-level every time they level an alt!
I'm only trying to make you comprehend that you don't have to do content in LOTRO on-level, you lose absolutely nothing by doing it at level 75 instead. I don't know about you, but I personally don't want to do Angmar at level 40 with every character I have. I know what the content looks like and I know the quests. I might come back at max level if I feel like it just for the turbine points though. Better to get to the level cap sooner rather than later so I can focus on more important stuff. But you obviously don't understand the concept of doing lower-level content at max level, but that is a concept which is very common in WoW. In truth there is just nothing to gain by doing something at level 20 rather than level 85.
You saying that WoW-players can't handle challenges just smacks of ignorance. But nobody looks for challenges at low levels, proper challenges are only sought after and appropriate at the level cap. You think wow-players are not skilled? I suggest you take a look at the heroic Dragon Soul and Firelands raids and look at the truly skilled players who regularly beat that content.
Like...questing in WoW is so ridiculously easy I don't even think it's possible to die anymore given how OP the character is in relation to normal mobs. And most WoW players have most likely done all the content on-level at least once on different characters anyway. Doesn't mean they want to do it on-level every time they level an alt!
I'm only trying to make you comprehend that you don't have to do content in LOTRO on-level, you lose absolutely nothing by doing it at level 75 instead. I don't know about you, but I personally don't want to do Angmar at level 40 with every character I have. I know what the content looks like and I know the quests. I might come back at max level if I feel like it just for the turbine points though. Better to get to the level cap sooner rather than later so I can focus on more important stuff. But you obviously don't understand the concept of doing lower-level content at max level, but that is a concept which is very common in WoW. In truth there is just nothing to gain by doing something at level 20 rather than level 85.
You saying that WoW-players can't handle challenges just smacks of ignorance. But nobody looks for challenges at low levels, proper challenges are only sought after and appropriate at the level cap. You think wow-players are not skilled? I suggest you take a look at the heroic Dragon Soul and Firelands raids and look at the truly skilled players who regularly beat that content.
See now your making a fool of yourseflf I played wow for 7 years know all about it and most of the stuff you list is why I left LACK OF CHALLANGE everyone thinking end game is all there is.
Actually in wow since there is no story no lore yeah end game pretty much is all there is.
Thjat is not true In Middle-earth and why I am here and not there.
the story the landscape content the lore and yes wanting to do more of it on level.
many people here prefer to do landscape content at max level that is thier choice
and I do not say they are not allowed to do so.
Funny thing is WOW a game with little story with little worthwhile landscap content has an XP disable Option
yet your very clear that there is no need for one there well there must be as they bothered to create it.
People here want it for the same reasons.. To enjoy the story the Lore the Landscape content on level.
We want options the chance to play our way.
You still do not explain why you think your play style is so superior that the OPTION should not exist.
Your the one not understanding the concept of Options....
Not everyone Plays the same way nor should they be forced to do so.
See now your making a fool of yourseflf I played wow for 7 years know all about it and most of the stuff you list is why I left LACK OF CHALLANGE everyone thinking end game is all there is.
Actually in wow since there is no story no lore yeah end game pretty much is all there is.
No lore huh? I take it you never played the Warcraft strategy games? There is a whole bunch of lore and stories in WoW, a lot of which is explored through quests, instances and raids. Heard of Mount Hyjal, Closing of the Dark Portal and Culling of Stratholme? I'm pretty sure those count as "lore".
Funny thing is WOW a game with little story with little worthwhile landscap content has an XP disable Option
yet your very clear that there is no need for one there well there must be as they bothered to create it.
People here want it for the same reasons.. To enjoy the story the Lore the Landscape content on level.
We want options the chance to play our way.
The way the XP disabler works is that you pay in-game gold to an npc (which was a quite substantial sum back when it was created by the way), and it will lock your XP bar. But the reason Blizzard created it was because there were requests to make it easier for a player to stay within a battleground bracket. If you are level 19 it is very easy to accidentally level to level 20 because you get XP in WoW from exploring new areas, and if someone accidentally levelled it would ruin their twink character, forcing them to start anew.
That's the only reason for the XP disabler in WoW. So that people can have twinks. LOTRO doesn't have battlegrounds. It doesn't even have pvp at low levels. So why would it be needed in LOTRO?
You still do not explain why you think your play style is so superior that the OPTION should not exist.
Your the one not understanding the concept of Options....
Not everyone Plays the same way nor should they be forced to do so.
Actually I think I've explained myself quite well in the 15 or so posts I've made about the matter. But it all boils down to these two things:
1) It doesn't matter if the quests or the mobs you are killing are grey. It awards the same deeds and you experience the same content.
2) If you want on-level or orange quests, which obviously is understandable, you should be able to find those quests no matter which level you are.
An XP disabler is simply not needed, and I've not seen anything in this thread to help convince me that it ever would be an asset to the game.
Yes, this is the reason Turbine doesnt want to give us an XP-stop toggle switch. They want us to level as fast as possible so that we will want/need to buy more expansions and regions as soon as possible, before we get bored and move on to another MMO in this competitive environment. And also they want to get us faster to the endgame, where players are probably more willing to spend turbine points to help avoid the grind that you can't avoid anymore by concentrating on leveling.
When players reach the end of the game, that's when they leave to find other games. It's most certainly not in Turbine's best interest to have them doing that sooner and after utilizing significantly less of LOTRO's content. What Turbine wants is for players to buy all the content and spend years playing and contributing to it. Having players cluster at end-game is harder on the servers, bad for the game-play experience since there are fewer people to play mid-level content with, and it reduces the time that customers remain customers as most will soon finish here and go find other games to play.
Of course, there are some players who don't want to stick with the game a long time, so Turbine needs to allow people to go quickly to end-game if they want, on the basis that getting some income from these players is better than none. However, when there are other players who want more of the game, who would like to purchase and explore all the regions and do all the content and remain Turbine customers for years on end, it's ridiculous for Turbine to throw all that away just to avoid adding a simple toggle that would allow these players to continue buying more from them.
A player forgeting their XP toggle on and later complaining to Turbine due to it? ..bit of a moot point. To put it kindly. My apologies for interfering in such a lovingly philosophical take on that matter, but practical experience shows that wherever it -has- been implemented, there's been no such issue..
There are tens of people per day that disable their XP (so as to gain AA) in EQ2..and forget to turn it back on..and it's their fault, as it is them that forgot to..they know that, they give themselves a mental slap on the face, enable it back, and move on..no world has ended. No hate felt, no lining of tickets awaiting a poor GM to respond to..Been there for years, we have enough empirical data, since logic seems to be insufficient sadly, to know that's really not a reason to worry about!..which is why it is, and has stayed, implemented..not only in EQ2, but in Vanguard, in WoW, and recently in Rift
Coincidence?
Would love to see it here too..a self-toggled option that when (i.e. this is voluntary!) enabled:
1)blocks XP from quest (dailies and proper) completion
2)blocks XP from monster killing (inside and outside dungeons)
3)blocks all XP from Skirmishes (because i'd like to do them once in a while without gaining a level or two per go..just me being crazy, i know..)
4)allows rep gains
5)is practical!! i.e. not taking over a gear slot, like some, ahem, other xp modifier does.. because honestly, that just was not.. practical
/signed
p.s. Should it come to that? Yes, i'd gladly pay for it..
I have to say though, I'm completely against an XP toggle. I have no desire whatsoever to stop my XP. No matter what level you're at there is always on-level content if you really want it.
You're not supposed to do every single quest in every zone on your way to the level cap. There will always be some zones you have not completed. I never come back to do unfinished deeds and reputation gains until I've got my character at level 75 anyway.
When you're 75 you have access to more content and you can go back and do any lower-level content you want. If you want to go through a levelling process again, then start a new character.
But don't force a toggle that halts your experience gain upon other players like me. I certainly don't want an XP toggle and hopefully it will never ever be implemented into the game.
Do you know what a toggle is? It wouldnt be 'forced' on you if you dont use it. Just like if you dont like tomatoes you dont have to banish them from the earth for others not to eat them, you just have to choose not to eat them.
Zephyriat No lore huh? I take it you never played the Warcraft strategy games? There is a whole bunch of lore and stories in WoW, a lot of which is explored through quests, instances and raids. Heard of Mount Hyjal, Closing of the Dark Portal and Culling of Stratholme? I'm pretty sure those count as "lore".
I don't play warcraft but as I read on the forums Warcarft was not a strategy game. It was MMO game with raid and fellowships like lotro. A Strategy game are like Civilzation 5, Star Ruler. Where technology plus Ships or Boats Or Military unit is use take over another area. I could be wrong.
The way the XP disabler works is that you pay in-game gold to an npc (which was a quite substantial sum back when it was created by the way), and it will lock your XP bar. But the reason Blizzard created it was because there were requests to make it easier for a player to stay within a battleground bracket. If you are level 19 it is very easy to accidentally level to level 20 because you get XP in WoW from exploring new areas, and if someone accidentally levelled it would ruin their twink character, forcing them to start anew.
Could it been more then the reason you posted? Like doing quests deeds or Quests while it still a challange? You also point out Accidentlly leveled it would ruin their twink character. Forcing them to start Anew. Is this like lotro where people out level the quest zone and want to do the quest when it a challange? So they are forced relevel? Mybe I am not seeing it. It seems WoW has a Feature that we want?
That's the only reason for the XP disabler in WoW. So that people can have twinks. LOTRO doesn't have battlegrounds. It doesn't even have pvp at low levels. So why would it be needed in LOTRO?
I bet their are alot of WoW players who play with the xp disabler just for the quests. Just so they can take their own sweet time with quests? Oh here a idea. If anyone who play WoW on lotro. Please post WoW forums and ask this question? Post on here. I would like to see the answer. I do not play WoW so I don't know. I could be wrong or right?
Actually I think I've explained myself quite well in the 15 or so posts I've made about the matter. But it all boils down to these two things:
1) It doesn't matter if the quests or the mobs you are killing are grey. It awards the same deeds and you experience the same content.
2) If you want on-level or orange quests, which obviously is understandable, you should be able to find those quests no matter which level you are.
1) As many people posted on topics like this. Gray quests are not a challange. They want something that will be useful.
They want to be able to do the quests while they are a challange and explore area. Not that 1 hour wonder that we with some zones so we have to change locations Because there is no Challange anymore in that zone. Please note. It about the Challange and exploration. Nothing more nothing less.
2) Ya but we are not power levels. We like to learn how to play the game. We want to take our time leveling. We also want to learn how to play our class right. It always so cool to play with that 2 week wonder where they do not know how to play their own class. Then join a Raid or Fellowship get everyone killed because they did not take the time to learn how to play game.
An XP disabler is simply not needed, and I've not seen anything in this thread to help convince me that it ever would be an asset to the game.
I think that just your view and your view only. I could be wrong but 95% of the post on all the topics seem to agree with the topic or at least don't mind as long as it dose not interfere with other players game play style.
Last edited by Celt_Ainvar; Jun 01 2012 at 07:46 AM.
1) It doesn't matter if the quests or the mobs you are killing are grey. It awards the same deeds and you experience the same content.
That's a little silly, isn't it? The experience of killing Andy Idden is far different when you're on level (where it can prove a challenge) vs grey (where your grandmother could do it with a single finger spamming one skill). Plus the quest rewards for a grey quest are virtually guaranteed to be meaningless to your character.
2) If you want on-level or orange quests, which obviously is understandable, you should be able to find those quests no matter which level you are.
Sure, but as stated, if they want all of the content they face to be of reasonable challenge, they need to be able to control XP accumulation. Personally, I just abandon quests that are green or grey and move on - but not everyone is going to play like I do.
An XP disabler is simply not needed, and I've not seen anything in this thread to help convince me that it ever would be an asset to the game.
The other major use for something like this is so you can stay close in level to another player (or set of players) that you wish to level up with. I've been playing TOR with my kids, and I've had to resort to playing different characters entirely when they're not on (and they have to do the same). Even just running around collecting resources can add enough XP to bump me up a few levels over time, and I certainly can't do space missions or PvP or other repeatables by myself for the same reason - I have to leave my "group" characters in storage. This would allow for more flexibility: when my kids are on, we level together. When they're not, I can turn it off and then go do those other things to my heart's content.
I probably wouldn't use this feature in LOTRO, but it's quite certain that some would. The question is how many would be willing to pay for it, because in this business model, I'd bet that's a given.
I don't play warcraft but as I read on the forums Warcarft was not a strategy game. It was MMO game with raid and fellowships like lotro. A Strategy game are like Civilzation 5, Star Ruler. Where technology plus Ships or Boats Or Military unit is use take over another area. I could be wrong.
Warcraft 2 is a strategy game released in 1995. Warcraft 3 was released in 2002.
Those are strategy games as you described; you gather resources and command military troops with the objective being to conquer all the opponents on the map.
World of Warcraft however (also developped by Blizzard Entertainment) was made after these very popular strategy games were well established and the story and lore of WoW builds on these RTS games very strongly.
The Lich King for example, was created in Warcraft 3, and in WoW the Lich King had an entire expansion dedicated to him.
So I do know what I'm talking about, make no mistake. I played the RTS games long before I even knew what an MMO was, but everyone who plays WoW should at the very least try those games.
Could it been more then the reason you posted? Like doing quests deeds or Quests while it still a challange? You also point out Accidentlly leveled it would ruin their twink character. Forcing them to start Anew. Is this like lotro where people out level the quest zone and want to do the quest when it a challange? So they are forced relevel? Mybe I am not seeing it. It seems WoW has a Feature that we want?
No, you can't outlevel a quest zone. The quests will always be available to you no matter the level. What I'm talking about
is battlegrounds. It's a player versus player (pvp) concept, where the 2 opposing factions in the game fight against each other. These are available in brackets, from levels 10-19, 60-69 and the maximum level characters have their own.
So if you're level 20, you would potentially fight against players who are level 29, making it very tough for you.
But many people like to have an alt who they get the best gear possible for at level 19, then they fight with that character in battlegrounds against other players who range in levels from 10 to level 19.
Making a twink like that is very hard work, you not only have to be careful with your XP gain, but getting the best-in-slot gear for all your slots is not an easy task. The trinkets in particular require you win an arena contest 10 times in a higher level-zone in which you can compete against players of any level.
I bet their are alot of WoW players who play with the xp disabler just for the quests. Just so they can take their own sweet time with quests? Oh here a idea. If anyone who play WoW on lotro. Please post WoW forums and ask this question? Post on here. I would like to see the answer. I do not play WoW so I don't know. I could be wrong or right?
Its almost like theres a lot people who've never played Blizzard games before, how is current WoW leveling any different from Diablo 2? The entire game is completely irrelevant until the current expansion in current WoW just as how all of Diablo 2 is completely irrelevant until hell mode. The type of game that WoW is serves no point in slowing down leveling from 1-80(1-85 come MoP) when everything prior to the latest expansion is, once again, completely irrelevant content due to how each expansion invalidates everything else before it.
represents a general consensus of how people feel. Most people in WoW have at least 4 or 5 alts and they've done all the lower level content at low levels. But people don't look for challenges in mere questing at low levels. Even the max level daily quests are not really hard. (Heck, raiding is not even hard anymore, everything became so casual which is the reason I left WoW)
The people who want challenges raid and do heroic dungeons. I played WoW for about 3 years and nobody I knew in the game had any burning desires to stop their XP gain unless they were making a twink. Since you can always come back later to a zone and since it's more comfortable to complete the vasrious zone achievements (questing and exploring) on a flying mount, nobody sheds any tears if the quests become grey before you can complete them.
2) Ya but we are not power levels. We like to learn how to play the game. We want to take our time leveling. We also want to learn how to play our class right. It always so cool to play with that 2 week wonder where they do not know how to play their own class. Then join a Raid or Fellowship get everyone killed because they did not take the time to learn how to play game.
But you don't even learn how to play the game by doing some quests at low levels. You learn much more about your class by doing quests in Great River at level 75. And you learn even more by joining fellowships and doing instances and raids. You don't have all your skills at level 40, so you can't learn the rotation that maximizes your dps.
By doing activities at max level you can learn all of this.
Last edited by Zephyriat; Jun 01 2012 at 09:54 AM.
I don't play warcraft but as I read on the forums Warcarft was not a strategy game. It was MMO game with raid and fellowships like lotro.
Warcraft is a series of three real-time strategy games. World of Warcraft is an MMO based on the same world that the Warcraft games set up. There's also been several novels written based on the games, as well as some board games and a miniatures game added to the mix.
The lore of Warcraft is of a different type, though, then the lore of LotRO. Warcraft started with a battle strategy game, and stories grew out of the game, being added to flesh out the world which the games had created. LotRO's lore started with a series of novels, and the game was added to give us a new way to experience the world which the novels had created. In this case, the story came first and the game was built around it, as opposed to in Warcraft, where gameplay came first and stories were added onto it. Despite having a great deal of story content, WoW is unlikely to ever have as tight a link to its storylines as LOTRO, which was built around its story.
Originally Posted by Zephyriat
But it all boils down to these two things:
1) It doesn't matter if the quests or the mobs you are killing are grey. It awards the same deeds and you experience the same content.
But you don't experience the same content. Battling or sneaking your way past a horde of enemies in order to reach and recover a needed item is not the same content as simply walking across an open field and picking it up. Once the quest and mobs are grey, although you can still read about it in the quest-givers dialog which gives you most of the story, you don't get to actually take part in that story through gameplay.
Originally Posted by Zephyriat
2) If you want on-level or orange quests, which obviously is understandable, you should be able to find those quests no matter which level you are.
There will be such quests somewhere, but they're not the quests whose story we're in the middle of. In order to get on-level or higher quests, players have to resort to abandoning the story they're following to pick up a snippet out of another region's story, then abandon it to pick up a piece of yet another story. It's like trying to read a novel while only looking at every fifth page.
Its almost like theres a lot people who've never played Blizzard games before, how is current WoW leveling any different from Diablo 2? The entire game is completely irrelevant until the current expansion in current WoW just as how all of Diablo 2 is completely irrelevant until hell mode. The type of game that WoW is serves no point in slowing down leveling from 1-80(1-85 come MoP) when everything prior to the latest expansion is, once again, completely irrelevant content due to how each expansion invalidates everything else before it.
represents a general consensus of how people feel.
But that's one of the biggest differences between it and LotRO. LotRO's lower-level content doesn't become irrelevant or invalidated when new content comes out. It's every bit as essential to the game as it was in 2007 when the game was first released. (I think it comes back to the different types of lore involved. Lore like WoW's, which derives out of the game itself, is too mutable, changing with changes in the game. LOTRO had a more solid foundation before it started, so its early content was created on the same basis as its newest or upcoming content.)
Fleeting Hope appears on the Horizon.....
It shimers in the wake of frustrations
IT wavers Just out of reach....
WHen Will we actually Grasp the ring of XP Control.
Q1: Will you ever have an experience eliminator/on-off switch? - Justin Viskoc
A: Since we’ve already done some work on an experience disabler, I’d say the odds are real good J. It’s not 100% polished yet and until it is, here also is the standard fine print line that there is no commitment implied here as to when it will see the light of day. - Linda “LLena” Currie, Design Director
1) It doesn't matter if the quests or the mobs you are killing are grey. It awards the same deeds and you experience the same content.
That's akin to saying it doesn't matter if you have god mode on or off when playing an FPS or if someone uses hacks/cheats in a PvP game or not. Some people enjoy thumping greys, some don't. Some people like to do deeds, some don't. Just because it doesn't matter to YOU doesn't mean it doesn't matter to someone else. For me I would like to experience the entire game at the level of the quest without having to skip content. I'm not asking to Turbine to force everyone to play the way I want to play... are you?
Originally Posted by Zephyriat
2) If you want on-level or orange quests, which obviously is understandable, you should be able to find those quests no matter which level you are.
Niwashi answered this point very well (probably better than I would have).
Originally Posted by Zephyriat
An XP disabler is simply not needed, and I've not seen anything in this thread to help convince me that it ever would be an asset to the game.
XP accelerators weren't needed either. I've seen more people complain about how easy it is to level in this game than how hard it is, but Turbine developed those... and in my opinion shot themselves in the foot. The quicker people race to endgame the quicker people get bored and move on to the next shiny new game, maybe coming back for the next expansion for a month or three.
Actually, I'm kind of hoping the next big MMO will make greater use of a feature I've seen a few other games (City of Heroes and Dead Island being the first two that spring to mind) where the opponents scale to your level whether you are 5 or 50 (although CoH's Giant Monster/Invasion mob system did have it's issues, especially if you were under level 22 since you didn't have the good bonuses from single-origin enhancements - a gear-driven MMO would have just as bad a hurdle... unless they were bright enough to include the bonuses from gear in the scaling system).
Really not sure why people fight this suggestion. I've made it before and had pages of people fighting me over it. It's a no-brainer. There is absolutely no reason why this shouldn't be in the game, for free. There is absolutely nothing wrong with it other than the fact that it takes developer time which could be spent elsewhere (who cares) - it's been demanded out of the blue on countless occasions - it's obvious a lot of people want it. So make it.
I'd like this - be nice to be able to lock a char at any particular level for many reasons.
A better option would be able to down-level my lv 75 to any lower level (or maybe a preset set of levels - maybe every 5). Give an appropriate drop in gear - give me a "virtual" full watcher set for level 60, rift set for lv 50 perhaps if I have a blue set at endgame). It should be far easier to make some gear tables for down levelling chars than making an instances scaled.
Why? It would be nice to be able to take upcoming kin to Rift, Carn Dum or Grand Stair without it being a complete faceroll. It would be great to have it challenging once again.
It's probably a better option than waiting on Rift being scaled - if we change level we can take some of the upcoming kinnies to an instance and have them actually learn something and have an enjoyable group challenge once in a while.
For level 50 or 60 having the sets is a great little boost to their questing. Scaled instances never seem to work out too well anyway, so it's maybe the better option for those wanting a nostalgic run there too.
Really not sure why people fight this suggestion. I've made it before and had pages of people fighting me over it. It's a no-brainer. There is absolutely no reason why this shouldn't be in the game, for free. There is absolutely nothing wrong with it other than the fact that it takes developer time which could be spent elsewhere (who cares) - it's been demanded out of the blue on countless occasions - it's obvious a lot of people want it. So make it.
It's certainly not a no-brainer. The arguments in this thread that an XP toggle would be destructive to the game are perfectly valid.
It's certainly not a no-brainer. The arguments in this thread that an XP toggle would be destructive to the game are perfectly valid.
Saying it would be destructive does not make it so.
Your argument is with out foundation as you and others have implied but never explained how or why It would be destructive.
Saying it would be destructive does not make it so.
Your argument is with out foundation as you and others have implied but never explained how or why It would be destructive.
Read the previous posts in this thread, it's explained both how and why, but I'll recap it for you. I think I may have elaborated more on this in another thread.
The effect of an XP toggle will have nothing but a negative effect as
- This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content. The end-game content (which the developers have spent alot of time on) won't be explored either if people are going to drag their butts just to do every single quest in the game prior to levelling.
- If anyone have the XP toggle turned on without noticing that it is in fact enabled, thus resulting in them not receiving the XP they have earned, it will result in a lot of angry players. I for one certainly don't want to accidentally enable it.
- Turbine spending resources and man-power on an XP-toggle takes away from the development in other areas. It diminishes their capacity to fix bugs and make content for the people playing the game as intended, both at the level cap and in lower-level areas.
I don't know about you, but I think LOTRO is a great game as it is and I don't see any issues about the rate of XP gain. I certainly don't want LOTRO to deteriorate, which is exactly what an XP toggle will do to the game.
Also remember that you're not meant to do all the zones on-level at a single character. Just do Eregion on-level on one character and then Forochel on-level on your next toon. You're supposed to choose where you want to spend your time and which zones you want to skip.
Boy your really streatching and tossing in Hyperbole to define destroy.....
Nothing you post is accurate or destructive.
It is simply choices others mak in game Play.
Originally Posted by Zephyriat
Read the previous posts in this thread, it's explained both how and why, but I'll recap it for you. I think I may have elaborated more on this in another thread.
The effect of an XP toggle will have nothing but a negative effect as
- This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content. The end-game content (which the developers have spent alot of time on) won't be explored either if people are going to drag their butts just to do every single quest in the game prior to levelling.
You are only looking at engamers here many casual players will nevr raid will never do endgame content Many have no interest.
People that do not like endgame and raids will not be forced into doing it they will just leave for another Game if thats the only option... NOW THAT IS DESTRUCTIVE.
The Devs have not spent anymore time on endgame then on any other content.
Actually there is much more Solo content casual content then there is End Game.
You Have end Gamers that do the same 4-5 Instances constanntly....
Yeah that sounds expansive and fun....NOT
The XP toggle makes old Endgame content have meaning again Like Moria.
I have 10 Characters on my main server I do not need or want all parked at 75
I want one at 50 to help friends and kinmates through Moria I want one at 60
I want to decide where they are what they do not LET YOU Decide.
Originally Posted by Zephyriat
- If anyone have the XP toggle turned on without noticing that it is in fact enabled, thus resulting in them not receiving the XP they have earned, it will result in a lot of angry players. I for one certainly don't want to accidentally enable it.
Really? You think people are that stupid? Then this probably is not the game for them.
It would default to off you would have to go into your UI Settings to Change it.
There is no way to accidently enable the XP off toggle you must take action to turn XP off.
those that want to go slow play casual experiance the content will not be upset they forgot to turn it On.
There are plenty of ways to gain XP and speed up XP gain.
You assume 2 things that people are stupid and will accidently turn it on...Not Possible,
and those who turn it on will be angry over not turning it off clearly thats not the case.
Many MMOs have the XP Toggle of some sort I have never Once heard any one complain about it being off
when they wanted it on they made the decision the decision is thiers to make.
If you would feel otherwise maybe this is the wrong Game for you... or any Game with an XP Toggle.
Originally Posted by Zephyriat
- Turbine spending resources and man-power on an XP-toggle takes away from the development in other areas. It diminishes their capacity to fix bugs and make content for the people playing the game as intended, both at the level cap and in lower-level areas.
Thats just a laughable argument. Turbine is constantly designing implementing new or differant things they work on bugs and development all the time. Not every piece of added content will please all Players.
The Turtle Quest In bree for example adding or not adding that was sure game breaking and destructive right.
No of course not it was a silly little side quest for low level toons. Funn but not needed.
There is much more need for an XP toggle then Chasing Tiny Turttles in Bree.
No one complained about that waste of Developers Time.
As for Playing as Intended....Yes lets go back to playing as intended slow the XP curve by 40-50%. That is how much it has been increased... Lets go back to fast XP Gain Being by use of XP Tomes and Items. I approve of that Idea.
Originally Posted by Zephyriat
I don't know about you, but I think LOTRO is a great game as it is and I don't see any issues about the rate of XP gain. I certainly don't want LOTRO to deteriorate, which is exactly what an XP toggle will do to the game.
Lotro will not detriorate due to an XP Toggle thats Just Pure Hyperbole on your part with no facts to support the clim.
Your claims are all based on the Idea you can force people to do what they do not like to do.
Many Do not Like End game and raids and want to experiance more landscape content.
Casual Players want to take thier time and enjoy the trip not rush to get it over with.
Many RPers want to be able to set up shop in towns and Have fun thier way and RP the happenings not rush to end Game.
You Do not Understand that more options Means More Happy Customers and Players Not Less.
Give People options they stay longer they spend Money to support the Game they love that supports them in thier play style.
Originally Posted by Zephyriat
Also remember that you're not meant to do all the zones on-level at a single character. Just do Eregion on-level on one character and then Forochel on-level on your next toon. You're supposed to choose where you want to spend your time and which zones you want to skip.
Whjo Says? You?
Well your wrong If I want to play every zone on level thats my choice.
I do it with alts I will continue to do it with alts I would Like to run One Character through all on Level content.
Clearly the fact that Turbine made more landscape and sole content then endGame they Intended for us to play it and enjoy it
I and many Just want to do it on level... How does that affect you?
The ability to turn XP on and off when I want to as I need to to accomplish this is something that will Make me want to stick around and Play more and spend more as I know the Devs care about ME.
Many feel the same way.
Destructive means Game breaking makes it unplayable not.....
Whaaaaa I cant get anyone to run Drag with me for the 30th time.....
Must be the Fault of the XP toggle since fewer are at end Game.
LOL thats a farce and I bet you know it there are more people at EndGame complaining there is nothing to do not enough content then there are people at lower levels....That will not change.
Many Games have XP toggles Not one of them was destroyed By it.....
Last edited by NickStern; Jun 17 2012 at 02:04 PM.
I trully admire your patience, i would not have bothered (as indeed i have not) after the 2nd or 3rd 'attempt' at explaining..
I will strive to keep such positive behaviour in mind for the future
Am also hoping perseverance pays off, and we get to see the stop XP function prior to this summer's end;
fingers crossed..
I trully admire your patience, i would not have bothered (as indeed i have not) after the 2nd or 3rd 'attempt' at explaining..
I will strive to keep such positive behaviour in mind for the future
Am also hoping perseverance pays off, and we get to see the stop XP function prior to this summer's end;
fingers crossed..
Chuckles well honestly I have had My share of moments of frustration
and voiced them In ways I should not have.... I have the Infractions to show for it....LOL
But I am trying to show where People are clearly wrong and out only for themselves and thier game play style.
Those of Us asking for the XP Toggle are looking out for all Playstyles.
We do not want to deny the end gamers thier way of Playing I will not let them Deny Us ours with out a fight.
That said deleted posts do not help to that end so I bit me tounge and compose a thought out answer.
Or at Least I try...LOL
This is defo 1 thing on my list, why I'm not playing this game.
Exp gain is insane, game looks to me more suitable for power levelers.
Impossible get in to game, after few quests and few traits/deeds peoples are forced switch map for higher level.
It is even so bad that you will get a lot of exp from gray quests.
Buy utterly out leveling gear and if it is crafted gear, then you know the drill. It happen to me many times, I give up.
Actually stop exp is been requested many times, Turbine devs are blind and depth, they don't care.
I just don't understand 1 thing, why they bothered create so much content at first place.
If this game revolves only around end game content, what for so much low level content?
Give to peoples instant lv75 and grind starts from there, leveling is meaningless.
Epic story? Who gives about story if peoples can not find group do epic story.
Actually stop exp is been requested many times, Turbine devs are blind and depth, they don't care.
Edegon - There was Q&A a while ago that asked about an Exp Toggle and the developers more or less said they are working on one. What it will be like we don't know. This tells me that the Developers have heard and do care so they are doing something about it.
Exactly, "looking in to it", they have been "looking in to it" about 3 years, if I remember correctly.
Does not look very promising. Perhaps loosing good amount of players will make message more clear.
Exactly, "looking in to it", they have been "looking in to it" about 3 years, if I remember correctly.
Does not look very promising. Perhaps loosing good amount of players will make message more clear.
There was an abortive attempt last year, with no explanation of why it wasn't implemented. There is current talk of implementing. So, for those that want an xp disabler, there is some hope of it being put in game.
The much larger question is...What will it look like?
In the threads last year, I expressed the opinion that it would be a Store item, with a timer and would and would only affect mob xp. That opinion was not received well, and the reaction *may* have had something to do with withdrawal of that attempt at a disabler. (This assumes that I was somewhere near the mark on what was planned, and that the adverse reactions to such a plan were seen by Turbine as a reason to rethink what they were planning. This is NOT to say that I was working from any inside information...just that I was able to guess fairly accurately what was likely. Sometimes....I get lucky and deduce what's going on correctly....stopped clocks, and all that.)
In any case, this is an issue where I am supportive of those that want the feature even though I have no intention of ever using it.
Three years is a long time to be working on something so simple so I'm wondering if they are not going for some more elaborate version to fix the level gap.
One minor benefit of an XP Disabler would be to shift a bit of the population back to earlier hubs. There have been a number of complaints lately about servers feeling deserted. Players are concentrated at Galtrev, leaving the 21st Hall, Bree, and other population centers very light on traffic.
I think having more players in the low-level hubs -- especially *experienced* players -- would make LOTRO a more appealing place for newcomers, and generally more fun for everyone.
Last year, Turbine announced a new store item for disabling XP. Immediately, a discussion thread started where those of us who have been interested in this feature started anticipating its arrival. We speculated as to what firm it would take. Many expressed the fear that it might be a mirror image of the accelerated XP. That is - timed, and requiring repeated puchased.
Many people who wanted this feature reported that such an item would not work for what they wanted.
Role-players are not going to spend 1000 TP per week to role-play a character for 10 hours.
A completionist has no intention of spending the oodles of TP that would be required to complete the Level 50 areas or Moria at level.
I know turbine wants the money, but there s only so much blood you can squeeze from a stone.
A group player - who wants to leave the group for some independent play without out-leveling his friends would need to time the timer precisely so it expires when he returns - not before, and not after. This itself could involve a huge amount of topime harvesting crafting materiald, completing deeds, or questing in regions that the group does not wish to explore.
Then there is the problem of the XP disabler expiring and not realizing it until you discover you have gained that level you never wanted. Or it expires just before the final battle in some istance or skirmish and the player says, "You need to find a repacement. My XP disabler has expired and I have no TP left."
It turns out that Turbine made an XP disabler that was a timed store-bought item. It had gone through testing and was listed as an upcoming store item. My guess is that they read the thread and pulled the item.
They have said that they are still working on an XP Disabler abd one will be available once they get it right.
I suspect, this time, it will be a toggle. The question is whether it will be cheap enough that completionists and role-players can actually use it.
One minor benefit of an XP Disabler would be to shift a bit of the population back to earlier hubs. There have been a number of complaints lately about servers feeling deserted. Players are concentrated at Galtrev, leaving the 21st Hall, Bree, and other population centers very light on traffic.
I think having more players in the low-level hubs -- especially *experienced* players -- would make LOTRO a more appealing place for newcomers, and generally more fun for everyone.
It's a lovely idea, but you seem to be assuming that a sufficient number of players on each server and time zone would be using the proposed xp disabler in this manner. I am not at all certain that those numbers really exist.
I do support the idea of this xp disabler and would definitely want to use it for at least a handful of characters on my secondary account, as long as it is an on/off toggle that I can use whenever I want and is acquired with one single payment.
It's a lovely idea, but you seem to be assuming that a sufficient number of players on each server and time zone would be using the proposed xp disabler in this manner. I am not at all certain that those numbers really exist.
I do support the idea of this xp disabler and would definitely want to use it for at least a handful of characters on my secondary account, as long as it is an on/off toggle that I can use whenever I want and is acquired with one single payment.
At least in the case of my kinship, officers will park characters at certain levels to help rising kin-members, friends, and others complete the group material around that level - level 25 for the Great Barrow, for example; And 32 for Garth Argawen
It's a lovely idea, but you seem to be assuming that a sufficient number of players on each server and time zone would be using the proposed xp disabler in this manner. I am not at all certain that those numbers really exist.
Agreed, and I tried not to overstate things for that reason. The number of additional players around low- and mid-level hubs might not be noticeable. But I do think it would be a small improvement.
If devs really wanted flexible system, they would come up already with something long time ago.
It is just current generation game developers are used copy each other and now when everyone is out of ideas, no one knows, what to do. So, tons of MMO's and they all look similar, different art work but basics are same.
Generally leaving lower level char in to certain area for helping others is generous idea but it is just work around for devs spectacular lack of vision.
I haven't seen a single game, where players could demote then selves temporarily.
You are max level, some one on lower level needs help, going on max level is incredibly boring face rolling.
Player demotes him/her self temporary certain amount of levels, high level gear comes off or deactivates, lower level gear on from vault and blast away.
Lotro is a software for crying out loud, it is limited only with devs imagination, devs don't need any rare metals or rare materials, just a brain, nothing else.
Now on topic, we all know that game has repeatable quests, let's say some one want craft: better crafting tools, better weapons or armor. Before starting or leaving map.
As every thing is random, buy the time you will get needed stuff, it is very possible that you already utterly out leveled entire map.
So, what is the point of those repeatable quests?
Second, as I am crafting care bear, farming recipes takes a lot of time and gives an insane amount of not needed exp.
Buy the time you will get everything needed you will gain 5-6 levels easy.
And again, after farming you have start changing gear, plus, all what you grinded together so hard has become obsolete.
So most powerful crafting system in MMO's, I have seen so far seems to be pretty much pointless.
That's why I said before that instant lv75, because then you simply can not out level anything.