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  1. #1
    Join Date
    Jul 2008
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    Lightbulb Missing key mapping: /follow

    Every movement command in the game can be directly mapped to a key, except for the /follow command. For this, I have to use one of my limited and valuable quickslots and a shortcut.

    Would it be possible to add a direct key mapping in the options for this command? I have a feeling more players might actually discover it and use it that way.
    Founder of the Better Biscuit Bureau, 4 Brookbank Street, Bannockbury, Brandywine.

  2. #2
    Senior Member Online status: Coruven is offline Reputation: Coruven the Wary Coruven the Wary Coruven the Wary
    Join Date
    Sep 2010
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    Re: Missing key mapping: /follow

    I'm having an odd problem when I use /follow. A few minutes after I use it, my character will run off in a random direction. Mildly annoying most of the time, it has gotten my character killed in Moria! Is there some work around to this issue?

  3. #3
    Grand Member Online status: deeman25845601 is offline Reputation: deeman25845601 the Neophyte deeman25845601 the Neophyte deeman25845601 the Neophyte deeman25845601 the Neophyte deeman25845601 the Neophyte deeman25845601 the Neophyte deeman25845601 the Neophyte deeman25845601 the Neophyte
    Join Date
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    Re: Missing key mapping: /follow

    Quote Originally Posted by Coruven View Post
    I'm having an odd problem when I use /follow. A few minutes after I use it, my character will run off in a random direction. Mildly annoying most of the time, it has gotten my character killed in Moria! Is there some work around to this issue?
    I've noticed 2 bugs with the follow command.

    1st bug: If you are on auto-run and then use /follow, you will continue to run when your target stops. If he starts to move again, your character will turn and follow as long as you have not gone too far (out of target range).

    2nd bug: If the person you are following disappears (maps out, logs off or stealths (while not in your group)), you will start running in a random direction.

  4. #4
    Member Online status: Cataria is offline Reputation: Cataria the Neutral
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    Jan 2012
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    ZZ9 Plural Z Alpha
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    Re: Missing key mapping: /follow

    Agreed on all accounts. I would love to have a key that binds to follow without having to waste quickslot spot space.

    Also, the bugginess is annoying. Third bug -- As far as I can tell, it's basing the follow off of /loc, which really sucks when the person you are following runs inside a building (where the /loc location is not remotely near the ;loc). It would also be awesome if it could handle jumping -- for example, player you are following jumps a fence, you jump the fence as well.

  5. #5
    Century Member Online status: Milordas is offline Reputation: Milordas the Neutral
    Join Date
    Oct 2007
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    the /follow command is very usefull when doing Vol2. Foreword quest - "walk with Frodo" or smth. Just enter command and go afk for tea/coffee while doing quest

  6. #6
    Member Online status: swellrif is offline Reputation: swellrif the Wary swellrif the Wary
    Join Date
    Nov 2010
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    Minnesota, USA
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    I have the /follow command on oune of my qwikslots, which allows me to have it hotkey'd

    Example: /shortcut 6 /follow

    This binds the /follow to hotkey 6, and can now be moved (with your cursor) from hotkey 6 to any of the qwikslots.

    Warning: whatever skill u have in the hotkey, will be replaced; so be sure to move it aside til you are done making a bind.

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