why is it outdated? You can craft 1.age legendary weapons for a price of like 50s, you can get 4 of the 6 draigoch pieces or a new armour set in the ettenmoors. Jewellry can be crafted, there are new receipts, called Jewellry of the great river.
because anything less than full draigoch or Too armour is garbage in comparison and if you create a new char to try a different class without max leveling or want to see how to build your character at max level will not be able to see how that class is fully geared. The point to having the eyes and guard stuff is to max level and gear and character. Anyone who says the crafted 75 gear is acceptable is just not looking at the difference between raid and crafted its now +33% of your main stat and that is a big difference. Basically, I prefer not to have to grind out each armour set to see how it will work for me.
WARNING: leveling a warden may cause you to neglect your other characters.
because anything less than full draigoch or Too armour is garbage in comparison and if you create a new char to try a different class without max leveling or want to see how to build your character at max level will not be able to see how that class is fully geared.
The purpose of the Bullroarer test server is not to try out a different class or experiment with ways to gear your character at max level. The purpose is to test new content and changes to existing content.
When Turbine introduces new content that needs testing on Bullroarer, they typically (but not always) make gear available in the E & G Tavern that is appropriate for running that new content.
Update 6.1 doesn't add any significantly new content, so it wasn't necessary to change the gear available to auto-leveled characters.
What is available I find is more than adequate for testing/feedback.
I don't want to test new content such as the Great River fully decked out on ToO gear/jewelry & FAs, as my feedback would be based on having the best gear which probably will be untrue for the majority of players running that content. Unless it's a T2/challenge for a raid or 6-man, I definitely don't want to provide difficulty feedback through the prism of the best gear. The difference between quest gear->crafted gear->barter gear->fully geared in every possible angle is huge and the gulf seems to get wider as time goes on.
What is available I find is more than adequate for testing/feedback.
I don't want to test new content such as the Great River fully decked out on ToO gear/jewelry & FAs, as my feedback would be based on having the best gear which probably will be untrue for the majority of players running that content. Unless it's a T2/challenge for a raid or 6-man, I definitely don't want to provide difficulty feedback through the prism of the best gear. The difference between quest gear->crafted gear->barter gear->fully geared in every possible angle is huge and the gulf seems to get wider as time goes on.
Most of the time, I agree. but I've got to admit, It'd be nice to have easy access to a wider varity of 75 gears. ; If I can spend hours setting up a single auto-leveled character (like for U6's class revamps), it'd be nice to have had access to the gear I was actually wearing on live. I wonder how long character wipes/copy resets take that they aren't done at every major beta release cycle (or one where class fixes or new content such as the great river are a large focus of the build testing). I still feel the difficulty dials on Roots of Fangorn are way off, but that because it was tested in 2As, and likely First ages due to their easy access in the Tavern, T1 is much harder on live than it probably should be for most pug groups, and T2 (CM or regular) as a result just seems so out of reach.
I have a kinnie who actually has a first age. He still manages to fail 4 out of every 5 RoF T1 runs he goes along with. Not for lack of skill, but because the rest of the group can't keep up with the numbers required (in terms of Heals per Second and DPS)