It might be easier to make a list of features that are working properly, but anyway, I will update this list as we discover more things.
Abilities
Battle Preparation - Spear and Shield Mastery only adds Spear to the gambit panel while Battle Preparation is active - still bugged in 6.1
Defiant Challenge - Defensive bonuses fixed in 6.1
Class Deeds
Stanced versions of Gambit builders do not advance the corresponding class deeds - status in 6.1 unknown
Legacies
Conviction Healing - legacy decreases healing instead of increasing - fixed in 6.1
Shield Gambit Buff Duration - does not increase the duration of these shield gambit buffs:
Defensive Strike Physical Mastery (Recklessness) - still bugged in 6.1
Conviction Physical Mastery buff (Reckless) or Threat Reduction buff (Assailment) - still bugged in 6.1
Impressive Flourish Ranged Damage buff (Assailment) - still bugged in 6.1
Maddening Strike Ranged Damage buff (Assailment) - still bugged in 6.1
Shield Up reflect buff (Recklessness) or threat reduction (Assailment) - still bugged in 6.1
Shield Mastery Reflect Buff (Recklessness) or threat reduction (Assailment) - still bugged in 6.1
Celebration of Skill Ranged Damage buff (Assailment) - still bugged in 6.1
Shield Tactics stun immunity - still bugged in 6.1
Class Traits
Terrible Visage - Resist increase appears to be fixed in 6.1
Strong Voice - Increases chance to resist instead of decreasing - still bugged in 6.1
Gambits (Recklessness)
War Cry - Applies a single Lifetap pulse instead of an over-time effect on Critical/Devastating Critical - still bugged in 6.1
Brink of Victory - Applies a single Lifetap pulse instead of an over-time effect on Critical/Devastating Critical - still bugged in 6.1
Piercing Strike - Does not apply a Tier2 DoT if the second attack (but not the first) is a Critical/Devastating Critical - still bugged in 6.1
Aggression - Applies a single Lifetap pulse instead of an over-time effect on Critical/Devastating Critical - still bugged in 6.1
Surety of Death - Applies a single Lifetap pulse instead of an over-time effect on Critical/Devastating Critical - still bugged in 6.1
Shield Tactics - Does not provide immunity to many stuns - status unknown in 6.1
Gambits (Assailment)
Precise Blow - Does not apply Ranged Damage fellowship buff
War Cry - Does not apply Tactical Damage fellowship buff
Brink of Victory - Does not apply Tactical Damage fellowship buff; gambit is melee range
Piercing Strike - Does not apply Ranged Damage fellowship buff
Aggression - Does not apply Tactical Damage fellowship buff
Spear of Virtue - Does not apply Ranged Damage fellowship buff
Surety of Death - Does not apply Tactical Damage fellowship buff; gambit is melee range
Exultation of Battle - Does not apply Ranged Damage fellowship buff
Safeguard - Does not apply an over-time effect to the target
Dance of War - Does not apply an over-time effect to the target
Gambits (Determination)
Following the pattern of the other tiered buffs, Brink of Victory should grant a Tier 2 evasion buff named "Advanced Evasion" (or "Enduring Advanced Evasion" if tiered). Because Brink of Victory is not working properly as the Tier 2 buff in this chain, the only way to gain "Enduring Expert Evasion" is to use Surety of Death twice. - Fixed in 6.1
Other bugs including those acknowledged by Turbine:
Terrible Visage boosts threat generation excessively in Determination - Fixed in 6.1
Find Weakness trait does not affect Critical Strike
Bleeds do not reflect weapon damage type - Fixed in 6.1
Oils do not affect Javelin gambits (will not be fixed)
PvP and PvE bleed damage set bonuses do not work properly
Tooltips do not indicate life-taps
Possible bugs and badly-designed "features":
Long, incongruous-looking animations on Assailment gambits and builders
Melee-range requirement on many Assailment gambits
Geändert von LagunaD (Apr 17 2012 um 04:51 PM Uhr)
Defiant Challenge not WAI.
Never Surrender still fails (stuns being the biggest cause).
Bleeds not picking up weapon damage type.
Set bonuses bugged (namely bleed damage buff sets, both PvE and PvP).
Huge animation delay on many assailment skills, most noticably Warden's Taunt builder.
Lack of unique animations in assailment (not really a bug, more polish, but not even animating javelins in the air needs sorting).
I'm sure I can come up with plenty more but I've had rather a few drinks Most of the above are obvious, but need to be included in a comprehensive list
Incidentally Shield Tactics does provide immunity to knock-downs etc while traited and stanced correctly.
Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Rank 10 Warden
Gambits (Assailment)
- Persevere - does not apply Lifetap, HoT or DoT (not sure what it should do...)
- Safeguard - does not apply Lifetap, HoT or DoT (not sure what it should do...)
- Celebration of Skill - does not apply Lifetap, HoT or DoT (not sure what it should do...)
I'm pretty sure there was another thread here with the same idea, it just got lost in the muck.
FYI, unless something has changed since I last checked, some gambits give buffs to the group and not the warden in Assailment. AFAIK, we don't benefit from any tactical buffs. I'm pretty sure though that gambits like SoV give the group a ranged buff, just not the warden. I'd love to know what out of that mess (Assailment), is WAI.
Gambits (Assailment)
- Persevere - does not apply Lifetap, HoT or DoT (not sure what it should do...)
- Safeguard - does not apply Lifetap, HoT or DoT (not sure what it should do...)
- Celebration of Skill - does not apply Lifetap, HoT or DoT (not sure what it should do...)
Safeguard was in my list.
Celebration of Skill is not supposed to apply a Lifetap, HoT or DoT.
In my testing, Persevere and Celebration of Skill are doing exactly what the tooltip says they should.
Zitat von Bels_illuminati
Good idea
Incidentally Shield Tactics does provide immunity to knock-downs etc while traited and stanced correctly.
What exactly is "correctly"? I see no trait, set bonus or stance which mentions Shield Tactics.
Geändert von LagunaD (Apr 06 2012 um 02:24 AM Uhr)
I would also like to note that quite often when I build Shield Tactics using battle prep, it doesn't exit battle prep properly once I execute the gambit. This does not seem to happen on other skills much (DoW/normal shield), so there might be something odd going on there as well?
What exactly is "correctly"? I see no trait, set bonus or stance which mentions Shield Tactics.
Well the basic skill is only meant to give immunity to normal stuns as it did before update 6, which works as intended at the moment. While traiting 3 deep into shield line and being in determination stance then offers immunity to all stuns (pretty sure that's the fineprint on this one).
From my own testing it appears to be working correctly (tested stun immunity with a warg buddy while spear traited for pvp, and tested knockdown immunity on dargnakh and daze immunity in a LM spar while in blue traits).
Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Rank 10 Warden
Well the basic skill is only meant to give immunity to normal stuns as it did before update 6, which works as intended at the moment. While traiting 3 deep into shield line and being in determination stance then offers immunity to all stuns (pretty sure that's the fineprint on this one).
From my own testing it appears to be working correctly (tested stun immunity with a warg buddy while spear traited for pvp, and tested knockdown immunity on dargnakh and daze immunity in a LM spar while in blue traits).
Well, nothing in any tooltip suggests that 3/5 Shield bonus modifies Shield Tactics. So it's not fine print, it's invisible ink.
And I think it's pretty dumb that a 4-icon gambit that you have to guess when to use only works on about 1/3 of the different kinds of stuns.
While in Assailment, we only throw Javalins.. While using a fire-oil or light-oil, those Javalin gambits doesn't get affected by the oils.
The normal Javalin skills get affected but not the gambits..
Orion has said somewhere (in the thread on oils I believe) that this won't be 'fixed' I think due to coding issues of some sort.
Another one: Find Weakness trait tooltip, it states it affects crit strike AND spear line gambits, but in fact it only affects the gambits and NOT crit strike (confirmed by Orion as bugged).
PS. Hi Hib!
Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Rank 10 Warden
Assailment (you have to be in, befor testing): WHILE in using Battlepreparation:
Mastery Javelin-Fist show the icons for Javelin-Shield and apply Javelin-Shield on using. Without BP it show the correct icons an apply the correct gambit.
Battle Preparation - Spear and Shield Mastery only adds Spear to the gambit panel while Battle Preparation is active
This is a bit more complicated than just what you've mentioned. While in Determination, Recklessness or Null stance, [12] becomes just [1]. While in Assailment, [12] works as intended but [13] also gives [12]. Confusing, I know.
Zitat von LagunaD
Gambits (Assailment)
Precise Blow - Does not apply Ranged Damage fellowship buff
War Cry - Does not apply Tactical Damage fellowship buff
Brink of Victory - Does not apply Tactical Damage fellowship buff; gambit is melee range
Piercing Strike - Does not apply Ranged Damage fellowship buff
Aggression - Does not apply Tactical Damage fellowship buff
Spear of Virtue - Does not apply Ranged Damage fellowship buff
Surety of Death - Does not apply Tactical Damage fellowship buff; gambit is melee range
Exultation of Battle - Does not apply Ranged Damage fellowship buff
These actually do work on the fellowship, the effect is just not applied to the warden. Whether or not that is intended I'm not sure. It certainly seems arbitrary and pointless to have some apply to the warden but not others.
Also, EoB is not supposed to apply a Ranged Damage buff as far as I know, so that should be WAI.
Zitat von Harperelle
Gambits (Assailment)
- Persevere - does not apply Lifetap, HoT or DoT (not sure what it should do...)
- Safeguard - does not apply Lifetap, HoT or DoT (not sure what it should do...)
- Celebration of Skill - does not apply Lifetap, HoT or DoT (not sure what it should do...)
Persevere and CoS are working as intended, or at least working as the tooltip says they should work. Persevere gives a one-time lifetap in addition to the damage it deals, and CoS buffs ranged damage as per what the tooltip says.
Safeguard suffers from the same potential bug that all the fist gambits in Recklessness do. It's written that it applies an over-time lifetap but only gives you one pulse. The difference here is that fist gambits in Recklessness at least give the DoT (without the heal), but Safeguard doesn't even give you a DoT.
Yep I agree it needs to be added to the tooltip, however this is from Orion's blog:
---------------------------------
3-set Bonus
Increases Evade Rating (Level based)
Determination increases the chance for Deft Strike, Goad and Defensive Strike to apply Potency (+25%)
Shield Tactics’ Stun Immunity becomes Immunity to Stun, Knocked Down and Daze.
---------------------------------
From my testing this is working as intended, just poorly tooltipped ^^
I have tanked Darg with 5 deep in shield line, running shield tactics and STILL get stunned an awful lot. I do see the 'immune' pop up from time to tim but it is no where near working as it should.
I have tanked Darg with 5 deep in shield line, running shield tactics and STILL get stunned an awful lot. I do see the 'immune' pop up from time to tim but it is no where near working as it should.
I literally just did Darg and it worked fine for me.
It is only a 10 (15) second duration, and can't be reapplied for a while after each use. This sometimes makes me sit up and think: 'oi! why am I stunned!', but a quick check on the durations and debuffs reveals the reason.
Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Rank 10 Warden
I have tanked Darg with 5 deep in shield line, running shield tactics and STILL get stunned an awful lot. I do see the 'immune' pop up from time to tim but it is no where near working as it should.
As has been mentioned, even if you constantly reapply it you only have immunity for a few seconds and then there's a delay before the immunity can be applied again - hitting Shield Tactics again only refreshes the tactical mitigation. Boss fights like Dargnakh and especially the end of Foundry can stun you much more often than you can make yourself immune.
You also get 10 seconds of stun/knockdown immunity after waking up from a stun, so make sure you're not hitting Shield Tactics right away, but rather waiting for the red circle icon to go away. This will give you ~20 consecutive seconds of immunity.
Ok.. guess I will partly tackle the mess that is Assailment, at least the part where you can build a gambit, but then have to run into melee to use it. That applies to the following:
Default gambit
Brink of Victory (3-2-3)
Surety of Death (3-2-3-2)
Desolation (3-2-3-2-3)
And a ton of Shield Gambits:
Defensive Strike (2-2)
Persevere (2-1)
Safeguard (2-1-2)
Celebration of Skill (2-1-2-1)
Restoration (2-1-2-1-2)
Impressive Flourish (2-3)
Maddening Strike (2-3-2)
Deflection (2-3-1)
I tried them out on the dummies in Galtrev, so real world may be slightly different. As a side note.. what kinda genius designed them? Sometimes, I dropped out of combat mid-gambit builder, as in between the 2-1 -(drop combat) -2 in Safegaurd. Other times, the dummy I was working on would drop combat with me and target another guy who was slapping around the dummy 3 targets away.
I once had a cool sig,
That Turbine shortened and did not dig.
So now, all I can do is dance a silent jig.
Ah, great thread! I was already thinking that my rerolled warden was buggy (classdeed tracker for basic gambits broken and HoT's not being applied)
Anyone who has an official confirmation of when this will be fixed?
Dark_Enlighter
After coming back I figured I could level a warden (always looked fun but never took the time). Anyhow, I'm only level 13 now but found that certain deeds wasn't progressing, mainly the 3 gambit builing ones. And after some "serious testing" (!) it seems when you use a stance, the name of the 3 main abilities change, for instance with Recklessness:
No stance: ----- With Recklessness:
Quick Thrust ---- Quick Stab
Shield Bash ----- Shield Blast
Warden's Taunt -- Warden's Scorn
Since it's not the same name(or ability for that matter) the deed won't update, this pretty much forces low-level warden's to forget about stances untill those deeds are done.
EoB is not bugged - it is the class trait Terrible Visage - that is producing stupid amounts of threat.
I am pretty sure this will be fixed soon - even though i love having the instant agro esp. if after death and a guardian tanking i can get agro instantly with 1 EoB - now that is OP
Harledir (United We Stand Kinship on Snowbourn) (retired LM)
Updated original post to report the problem with the tiered Evasion buff chain in Determination. It appears that Brink of Victory should be Tier 2 of this chain, but it doesn't grant any evade buff, hence the War Cry->Surety of Death chain does not tier up.
After coming back I figured I could level a warden (always looked fun but never took the time). Anyhow, I'm only level 13 now but found that certain deeds wasn't progressing, mainly the 3 gambit builing ones. And after some "serious testing" (!) it seems when you use a stance, the name of the 3 main abilities change, for instance with Recklessness:
No stance: ----- With Recklessness:
Quick Thrust ---- Quick Stab
Shield Bash ----- Shield Blast
Warden's Taunt -- Warden's Scorn
Since it's not the same name(or ability for that matter) the deed won't update, this pretty much forces low-level warden's to forget about stances untill those deeds are done.
Hopefully it will get fixed soon tho!
Oh Lordy! Are you serious? I could've finished coupl'o my deeds already if hadnt used a stance?
Thanks for the info though, seems to work.
Updated original post to report the problem with the tiered Evasion buff chain in Determination. It appears that Brink of Victory should be Tier 2 of this chain, but it doesn't grant any evade buff, hence the War Cry->Surety of Death chain does not tier up.
I'm not sure why you didn't update the incorrect info regarding Assailment and group buffs though?? At least 2 people have pointed out that the info is not correct.
Happened just a minute ago:
While in Battle preparation i was in Determination, casting Shield Mastery. Switched to Recklessness and did the same Gambit again, to gain the Deflection Bonus (Can't remeber the English Name tough). From that moment on I stayed in Recklessness, but whenever I did the Shield Mastery Gambit (in Recklessness Stance) it added the Bonuses from the Determination Stance and BUff Bars even showed both Buffs (Reflection 30 sec., Shield Mastery 1:08 with Legacy on Weapon). even renewed them ion Battle, same result.
It's not meant to be that way, is it?
I'll try to reproduce it again tomorrow.
I'm not sure why you didn't update the incorrect info regarding Assailment and group buffs though?? At least 2 people have pointed out that the info is not correct.
So you think it's intended that the buffs apply to everyone except the warden?
It's extremely unlikely that I'll ever use Assailment stance again, but I recall that some of the effects with identical wording (I believe the threat reduction effects) did apply to the warden.
Updated the original post to note a couple things which were fixed...and many which were not.
In particular, despite what the patch notes say about the Shield Gambit Buff Duration legacy, I still see no increase to the duration of shield gambit buffs in Recklessness or Assailment.
The Thamen 3-set bonus has two lines:
+5 second duration to Stun Immunity from Shield Tactics
Reduces the barring duration of Shield Tactics benefits by 5 seconds
The +5 second stun immunity duration works as advertised, but the second benefit does not. With or without the set bonus, the gambit tooltip has a 20 second barring duration. I just hit Shield Tactics to make sure it's not just a tooltip typo, and you do have an actual 20 second barring duration with or without that set bonus.
Resolution also is bugged. According to the gambit skill description it should cause damage every 4 seconds for up to 16. I tested it an it only does damage for the first pulse regardless of stance.
Resolution also is bugged. According to the gambit skill description it should cause damage every 4 seconds for up to 16. I tested it an it only does damage for the first pulse regardless of stance.
I think that's a tooltip typo, not a bug in the skill. Resolution is supposed to be one big tick and FR/EoB are supposed to be many small ticks.
I dont know if its a bug or WAI , but you cant use a mastery to start combat in assailment without using battleprep which is annoying at the least. There are a few times such as the watcher instance in vol2 book 1 where its easier to use assailment to attack the arms than determination or recklessness. However, everytime I take out an arm group, I am out of combat and have to use builders to start rather than masteries. it would be nice at least if masteries are unlocked out of combat in assailment or frankly just count as the builders do. Its not an issue in melee as getting close aggros the mob anyway.
WARNING: leveling a warden may cause you to neglect your other characters.
One bug i was hoping would get fixed in the last update but didnt..
The Battle Prep spear-shield mastery is still not working properly in determination stance. It works in assailment tho.
Didn't see this in the first post, DC is not resetting when a boss fight starts and all your skills are supposed to reset.
While we're at it let's throw in how everything is applied 3s after you actually need it. Keep the animation if there is no time to come up with a new one (or just make it a shout type animation that already exists) but please for the love of all that is good in Middle Earth apply the mits/taunt/reflect when we first click the skill not 3s later.
This would also fix the bug where if we get stunned during the excruciatingly long animation the skill doesn't go on CD but we get the mits. I'm sure some will be upset I mentioned that, but a bug is a bug whether its effects are good or bad. I want to rely on things that work rather than broken mechanics.
I've never seen anybody add the ?issue? with Shield Up/Mastery not giving parry bonus. In both Orion's blog and the release notes of U6 (dev diary) said it will: "Two skills, Shield Up and Shield Mastery, hit all three of Block, Evade and Parry."
Is it because it has been acknowledged already and will be fixed sometime? Or is it because it was not intended ever, or am I missing something?
On another issue is the fact that Resolution Legacy is not working at all, it is supposed to increase the damage up to 10%, but its not doing anything.
You don’t like it? Go somewhere else! To another universe, where the rules are simpler.-Feynman.
Certain gambits don't remove battle prep in assailment stance. Ie you can load a DbtD and then spam it 3 or 4 times because the masteries won't go on cd for 15seconds. I would put this up there as an exploit to be honest especially if used in pvp.
Also in assailment the trait that is meant to increase the chance of getting the buff from Wardens Fist builder by 10% actually appears to be decreasing the chance by 10% (from 25% base to 15%). This is at best a tooltip error at worse a bug, I havent got the gumption to actually test it!
Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Rank 10 Warden