While generally I feel Captains are in an excellent position right now - there are a few tweaks I wouldn't mind seeing. So I"m going to post them here in hopes the developers will consider them.
Last Stand:
While this is a great skill and I love the mechanics behind it, especically when teamed up with In Harms way, I'd like to see the base cool down on this ability lowered some. 15 minutes is a little too long IMHO. I would love to see this ability lowered to a 5 minute base cool down - that way it would be readily available everytime In Harms way is up.
Valliant Strike:
I know the Hands of Healing Legendary trait does buff this skill, but I feel it doesn't go far enough. The healing it does is about right - but I think the base cool-down should be lowered further to where it can be kept up continuously during a battle similiar to Inspire. This should be especially true for Hands of Healing Captains using the legendary trait.
Escape from Darkness:
I know I've mentioned this before, but I really do believe the base cool down on this skill should be reduced to 5 minutes as well - or at the very least add a mechanic that allows us to reset the cool down on it while you are out of combat.
hasnt the Last Stand CD been reduced already? i thought it already was at 10m.
then again, that isnt a CD i worry much about, as its always up when i need it.
anyway, im always for CD reductions!
ps- for VS, id like to see a range increase more than anything.
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
I know the Hands of Healing Legendary trait does buff this skill, but I feel it doesn't go far enough. The healing it does is about right - but I think the base cool-down should be lowered further to where it can be kept up continuously during a battle similiar to Inspire. This should be especially true for Hands of Healing Captains using the legendary trait.
Again someone telling Captains how it's done. Valiant strike isn't a defeat response skill as you're obviously suggesting with that 3 perseverance. The skill is underpowered, not only because of its ridiculously low range. It's not even nearly comparable to what we get from LtC to shadow's lament as it somewhat should be.
PS. Just make song-brother useful so there would be reason in taking the blue capstone. (don't make this thread about song-brother being amaaazzzziiiing because of this, please)
I don't really like balancing skills around available gearsets. Legacies will always be available, but next time the level cap gets raised then suddenly the skill is worthless again?
valiant strike is ONLY good right now because of the draigoch gearset. So yeah probably needs an update.
idc about last stand, but should probably be a 10m cooldown.
Again someone telling Captains how it's done. Valiant strike isn't a defeat response skill as you're obviously suggesting with that 3 perseverance. The skill is underpowered, not only because of its ridiculously low range. It's not even nearly comparable to what we get from LtC to shadow's lament as it somewhat should be.
PS. Just make song-brother useful so there would be reason in taking the blue capstone. (don't make this thread about song-brother being amaaazzzziiiing because of this, please)
I was being facetious. His complaint was the CD, and I gave him an option to get around that
I don't pvp enough for the Persevere armour, so you won't find me with it. My healing is fine as is (at least, nobody I raid with has said otherwise) so I see no reason to even try for it.
I was being facetious. His complaint was the CD, and I gave him an option to get around that
I don't pvp enough for the Persevere armour, so you won't find me with it. My healing is fine as is (at least, nobody I raid with has said otherwise) so I see no reason to even try for it.
I'm sorry about earlier as it was me that didn't see right away what you were aiming at although it's not worth getting -20% on defeat response skill cooldowns when you should already have rallying cry at 15 seconds due to emblem legacies. It would drop it to a whopping 12 seconds. I see no reason to go after 3 perseverances because of this, but I get what you were going after and I'm truly sorry if I appeared to be rude :P
I'm sorry about earlier as it was me that didn't see right away what you were aiming at although it's not worth getting -20% on defeat response skill cooldowns when you should already have rallying cry at 15 seconds due to emblem legacies. It would drop it to a whopping 12 seconds. I see no reason to go after 3 perseverances because of this, but I get what you were going after and I'm truly sorry if I appeared to be rude :P
It actually drops the Rallying Cry cooldown to 6 seconds using this counter-intuitive formula: 45s-(0.2*45s)-30s.
But it is still ungainly to require 2 armour set bonuses to make a legendary skill useful.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
It actually drops the Rallying Cry cooldown to 6 seconds using this counter-intuitive formula: 45s-(0.2*45s)-30s.
But it is still ungainly to require 2 armour set bonuses to make a legendary skill useful.
I didn't know that. But I think the 15 seconds is low enough as getting defeat responses isn't always a walk in the park. Could see spamming RC with 6 sec cd in skirmishes where theres constantly something dying to get pretty effective though.
Also you can get escape from darkness to 2:30 minutes, with legacy, trait and set bonus from the loyalty set of the moors.
And even without the set bonus, 10 minutes sounds really good to me for a in combat rez. What we need is an OOC no-cd rez.
And about valiant strike, I think the initial heal should replicate the damage done to the enemy (the same thing with inspire initial heal) and more than reducing the cd would be better to increase the effective range.
And about valiant strike, I think the initial heal should replicate the damage done to the enemy (the same thing with inspire initial heal) and more than reducing the cd would be better to increase the effective range.
I do kinda agree with that. Actually, now that our melee heals crit, I was wondering if anyone's seen the initial heal crit as well. My thinking is that if the actual strike itself crits or devastates, there should be a corresponding crit heal for the initial (which is marginally higher than the HoT).
theyre copying so much from SWTOR, might as well copy this too! (for those who do not know, in star wars, ANY char can out-of-combat ress.)
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
However, the non-healers have a half an hour cooldown on it.
i forgot that (ive moved on... or, come back. you choose
that would still be nice for everyone!
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me