I have three questions, one of which is truely concerning the champion, one focuses on champion, hunter and burglar, and one is just random.
1: Can champions use Crossbows? I thought they could, but when I look on wiki, it says they only learn to use bows. Also, thinking about it, whenever I see a champion in-game, they always have a bow...
2: When duel-wielding, the passive skill says it allows you to use 2 weapons, but when you hover mouse over skills, all Off-land skills do -1 or so dmg, (Burglars to get lvl 15 trait increasing off-hand dmg). The skill doesn't say the off-hand is weaker, so is it please?
And 3: According to Wiki, Axes in this game sometimes decrease the enemies' armour value, but reduced the wielder's hit chance. When I look at Axe Use skill in Passive, it only says it decreases enemy armour. Does it decrease accuracy, or did it long ago and wiki hasn't sorted that?
Thanks for any replies.
Count Azinbah Hambel Batlord.
2. AFAIK (and I'm open for correction) The off-hand uses the lower end of the damage range of the weapon for skills.
3. An axe doesn't reduce crit chance or accuracy afaik. Dwarves get a 2% damamge bonus for axes so if you;re a dwarf axes are the logical choice unless there s a superior alternative in a sword or other weapon. Men and elves get a 2% sword damage bonus. Each of these bonuses are racial skills.
Thanks dude.
Why does Wikipedia say axes reduce hit chance if they don't?
Pretty sure this is leftover from when weapon types had different speeds and effects. Daggers had +auto attack crit, axes armour rend and lower hit chance, sword higher hit chance, maces chance to stun. Everyone ended up with the slowest weapon they could to maximise damage per skill so the whole thing was "revamped" (read: homogenised).
2. AFAIK (and I'm open for correction) The off-hand uses the lower end of the damage range of the weapon for skills.
This is only true for autoattacks. An offhand will use the lower end of the damage range for autoattacks only. For skills it will properly use the full range, though some skills naturally have a weaker OH component, such as Blade-storm or Feral Strikes. Other skills, like Wild Attack and Blade-wall, do not suffer this. It's just a matter of studying tooltips, but rest assured, regardless of how the skill's tooltip is constructed, you are using the full range of your offhand's weapon, even if a skill has a weaker offhand component than a mainhand component - that is a result of the skill, not the hand of the weapon.
And, again, autoattacks do use the lower end, and skills do not.
Daggers had +auto attack crit, axes armour rend and lower hit chance, sword higher hit chance, maces chance to stun.
They still do. Speeds were normalized, but that's unrelated to these extra effects.
If axes ever had a penalty to hit chance, it's gone now. The other way that could be interpreted is to say that everything but swords has a penalty to hit chance, because swords have a bonus.
A spaceship from another star / They ask me where all the people are
I tell them I'm the only one / There was a war, but I must have won
Maces now put a runspeed debuff on the target instead of stunning.
And yes, axes once upon a time had a penalty to miss chance, and now they do not.
On the training dummy in Galtrev, btw, that axe rend can be about 1% extra DPS to that target. Not terrible when you consider it's a debuff that everyone can use, not a buff only you can use, as is the case for swords or daggers.