Re: Legendary Items & gear progression; the endless grind that very rarely "pays out"
Envoyé par Longfeellow
Possibly, but at least they are letting the developers know that they aren't happy with the way the legendary system works or aren't happy with it period. Thats much better than receiving no feedback at all.
Information and feedback is not bad in itself but the worse suggestions are presented, the more likely the few good ideas are buried and overlooked by the developers. I have actually managed a small gaming community of a few hundred players and that small group overwhelming to keep up with and certainly close to impossible to respond in full. That's usually why developers have either official or unofficial feedback groups which they utilize as a unelected "representative" of any gaming community. Problem with that is, other voices feel slighted and more likely than not the small number of heard voices tend to have a skewed perspective. I know this is going away from the point of this thread but since we're here, I would also like to see turbine find a better way to communicate with the community and that means having the older (senior like yourself longfellow) seem more thoughtful with your complaints and suggestions. As of now, no offense, your thread and replies seem a tad bit exaggerated and heavily biased against turbine's systems.
Envoyé par Longfeellow
Or allowing the hard work of the players to remain pertinent over destroying first and second age items. That is a huge part of the gripe aswell.
Alls fair in love and war. However, why and when did it become the standard to have to destroy old raid/normal gear and not be able to use it for further benefit like I had suggested with a barter system? Should Turbine follow every other game out there and be the lemming in the middle of group? Or should Turbine be the Pied Piper playing the flute to drive them off a cliff and drown the lemmings? Start a standard, finish with strong remarks. Bartering old gear would only benefit each player in this game to a certain degree. Some more than others, of course, but at least its something.
The problem with this is that turbine needs to level the playing field from time to time. Everyone wants to reward loyalty but in a game this isn't feasible. You have to remember that the attraction of "loot grind" is very powerful and tends to be one of the pillars of any sustainable MMO. A single player game requires massive amounts of content just to give players 20-50 hours of game play. That's even with the time-wasting gimmicks like crafting and "self-generating quests". Wiping gear has a diminishing returns for players depending on the hours they put in. For players who can only play casually, they may get up to 80% power in terms of gear given the 10 or so hours a week to pour into the game. People who play regularly but are short of "hardcore" will get to 90% for 2-3 times that amount of time. Hardcore raiders are very likely to spend an insane amount of time to achieve that last 10%. Yes I know these numbers are made up but this is to illustrate how MMO loot works. If you want to stay on the top tier of the game, players have to periodically LIVE in lotro. The good news is if your smart about the game and don't have the time to commit u can easily hit the 80-90% mark rapidly because you wont be pouring resources into the wrong things and are able to exploit past knowledge.
Let's taken into example the ever expensive and always in short supply empowerment scrolls. Some players will max out every single legacy in their LI without really calculating the benefits. A legacy like the captain's pressing attack critical bonus will net you a total of 88 more critcal rating for pouring in 70-80 LI points at top tier. If you obtained this legacy at low tier, it would be pointless to rank this legacy at all (unless you have the odd number at the end).
As for IXP runes, if you had the right class, you can easily farm Notton Cotton Farms or even Stone Height at T1 and not yourself a good 200k ixp with an pile of relics to boot by soloing that outdated content.
My point is every level cap increase has to feel a little like restarting from scratch but not entirely. Think of it as playing the sequel to a single player game with character import features, not a forced wipe on the work you spent on your character. You could argue that a single player game doesn't force you to play the sequel but thats another issue entirely. I honestly don't believe in levels as a concept and hope one day, LOTRO and every other MMO will do away with this outdated idea.
Envoyé par Longfeellow
Thats fantastic. Accept I, along with many other players, use those medallions/seals/marks to purchase Greater Scrolls of Delving, Greater Scrolls of Empowerment, and multiple sets of gear every few months, only to have it wasted and worthless in a short period of time.
I apologize for picking apart your post, if it seemed that way. And you're correct, while the LI system allows flexibility, it lacks everything else. Its flat, its boring, LI's have to be replaced often. IMO, and apparently for some others, its broken and should be dealt with.
Greater Delving scrolls = 10 gold anduin + 20 silver anduin tokens. Knowledge is power. 1 empowerment scroll = 1 foundry t2 run with 50% mark bonus (and you still have the seals from the challenge left over). But again, don't max tier all your LIs legacies, take the time to upgrade them one at a time until your comfortable with the LI. Yes it will prevent its "full potential" but having the extra 1% dps or extra 1% healing won't change your ability by much if at all.
The LI system isn't flat. It just isn't sexy anymore. They made a great system for weapons and class items but since it's generic, you don't get the fancy name, the unique appearance and the "oh! nice loot" feeling you get from teal jewelry. That's fine by me because after playing all this time and having on average, pretty ###### loot rolls, I've gotten used to dealing with "ok" jewelry. I'm not the type of person who likes to try their luck on a regular basis. It annoys me more to lose an item that I believe I deserved than it makes me feel good to win that piece of loot in a later run.
Dernière modification par Fankdango ; 09/04/2012 à 00h51.