My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Some quick simple LI ideas as placeholders for Creeps to get the topic started.
I don't know enough about all classes to determine which would be ideal though.
I was looking at offensive or healing skills to supplement what we get from audacity:
Class Item Possible Benefits
Warg: 1. Claws/Teeth= +damage/Crit%/+sprint duration or - cd
2. Skin/fur/hide= +armour/heal proc
Something like the Surprise Strike that Burgs have
Good idea for a Legendary
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
What about making the 3rd legendary provide for group synergy? You are an army after all. Something like the brother skills for captain only split across all creeps.
It would be tied to a skill that has an appropriate cd. When you activate one of your normal skills it does x for x amount of time to your fellowship. You would have to "apply it" to one member, but would work for all...so it won't work if your solo.
If your unfamiliar with captains here is a list of things we can do with our brother skills. These are active and not passive. I would have yours be passive and attached to existing skills in regular rotation. These are just examples for your imagination.
Pot
Hot
Pot/Hot
+out going healing
+ incoming healing
-dmg
+dmg
Faster attack speed.
Like the idea of creep legendarys, have to wait and see what kind of tactical nukes/satellite lasers/predator drones freeps will be receiving in the next expansion before can offer up good counter abilities.
In terms of utility for my reaver, I'd like an attack that negates or ignores temporary morale bubbles, and some sort of CC. The CC doesnt have to be crazy, a 3 second root for example, just to help keep targets from running away.
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
I'm all for ranked creeps getting more...so keep the ideas coming, but I think the proposition of comparing numerical counts of various mechanics to support such implementation is really apples and oranges.
Freepside mechanics in function AND in quantity just don't mirror creepside mechanics. If they built out an entire PvE game for creep classes requiring 75 levels of grinding and all that comes with that then yeah, but they don't.
Very different gaming mechanics.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
I'm all for ranked creeps getting more...so keep the ideas coming, but I think the proposition of comparing numerical counts of various mechanics to support such implementation is really apples and oranges.
Freepside mechanics in function AND in quantity just don't mirror creepside mechanics. If they built out an entire PvE game for creep classes requiring 75 levels of grinding and all that comes with that then yeah, but they don't.
Very different gaming mechanics.
This ^^
My solution: Creeps can have 2 legendary slots. Freeps can avoid the 3 months of grind and get auto leveled to 75 with full quest gear, and a ladle for a weapon.
Like the idea of creep legendarys, have to wait and see what kind of tactical nukes/satellite lasers/predator drones freeps will be receiving in the next expansion before can offer up good counter abilities.
In terms of utility for my reaver, I'd like an attack that negates or ignores temporary morale bubbles, and some sort of CC. The CC doesnt have to be crazy, a 3 second root for example, just to help keep targets from running away.
It's highly likely that the next expansion's new skills for freeps will almost entirely be tied into mounted combat.
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
I'm all for ranked creeps getting more...so keep the ideas coming, but I think the proposition of comparing numerical counts of various mechanics to support such implementation is really apples and oranges.
Freepside mechanics in function AND in quantity just don't mirror creepside mechanics. If they built out an entire PvE game for creep classes requiring 75 levels of grinding and all that comes with that then yeah, but they don't.
Very different gaming mechanics.
The method of reaching max level is irrelevant to the gaming mechanics
Bottom line : Creepside lacks Legendary skills
As Creeps, we are fighting the most elite "heroes" of Middle Earth
Our opponents are usually the most experienced, best geared players in the game.
Why shouldnt we have Legendary skills to fight back with ?
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
It's highly likely that the next expansion's new skills for freeps will almost entirely be tied into mounted combat.
I'm wary to make that assumption. Without any knowledge of the expansion, I will assume that creeps will be given new traits/abilities to compensate for the new 85 freep builds. It would fly in the face of every other expansion/update to assume that creeps would be buffed while freeps were held at status quo.
(I am counting "Improved" upgrades as new abilities, not necessarily new mechanics)
Our opponents are usually the most experienced, best geared players in the game.
Not even close. The opponents we complain about are the most experienced, best geared in the game. The majority of freeps are under r8 and have never even seen the inside of Orthanc, much less have done all the grinding necessary to be considered the best geared in the game.
I don't really care if we get legendaries or not. But at least stop lying all the time.
I'm wary to make that assumption. Without any knowledge of the expansion, I will assume that creeps will be given new traits/abilities to compensate for the new 85 freep builds. It would fly in the face of every other expansion/update to assume that creeps would be buffed while freeps were held at status quo.
(I am counting "Improved" upgrades as new abilities, not necessarily new mechanics)
You bet creeps will get buffed... they'll make the default creep level 85.
Something that'd be nice for wargs (at least for me :P) is an aoe that actually does damage. Seeing all these burgs/elves/ect. running away and stealthing right before I can hit them makes me long for my champ :P. Don't care if it goes in some sort of "legendary trait" slot, just not any of the regular slots. I'm still of the mind that trait lines would be better than any "legendary" traits.
Not even close. The opponents we complain about are the most experienced, best geared in the game. The majority of freeps are under r8 and have never even seen the inside of Orthanc, much less have done all the grinding necessary to be considered the best geared in the game.
I don't really care if we get legendaries or not. But at least stop lying all the time.
Which server do you play on?
Im talking about our opponents in PVP
Ettenmoors is usually where Freeps go after they have conquered every challenge in PVP
Roll a Creep on Elendlimir and see for yourself
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Mounted combat: Prevents the warg from using stealth, allows orcs (and uruks?) to ride on top of the warg. New skills replace both warg and rider's for mounted combat. Subject to dismount but may need to be reworked from current dismounts. Only if freeps get mounted combat for pvp.
Something that'd be nice for wargs (at least for me :P) is an aoe that actually does damage. Seeing all these burgs/elves/ect. running away and stealthing right before I can hit them makes me long for my champ :P. Don't care if it goes in some sort of "legendary trait" slot, just not any of the regular slots. I'm still of the mind that trait lines would be better than any "legendary" traits.
Fleas and Howl of unnerving will both knock freeps out of stealth if they are within the 10m radius. Not sure about dire howl, but I would assume the same... usually don't go wantonly spamming a 5 minute cd lol.
A light aoe damage attack would be nice though.
I agree with the reaver, don't call it legendaries.
Call it Tyranny trait slots instead.
Also, if something like this gets introduced, It will most likely be 9.8k commendations to unlock one of the slots(unless you are VIP), 9.999 comms to get one trait, and have a rank gate of 10.
Or, conveniently, all be purchasable through the store.
I'd just be happy with two more corruption slots TBH. Won't make up for what freeps can put onto their two LIs but meh. At least then I could stack some meaningful mits without completely gimping my morale and damage.
The method of reaching max level is irrelevant to the gaming mechanics
Bottom line : Creepside lacks Legendary skills
As Creeps, we are fighting the most elite "heroes" of Middle Earth
Our opponents are usually the most experienced, best geared players in the game.
Why shouldnt we have Legendary skills to fight back with ?
Because many Creep skills of considerable power are already in place on low CDs unlike Freep Legendary skills, many of which are PvE oriented and many of which are are not particularly legendary...
On that basis I want AOE resses for Captains or Minstrels, or how about a Sprint skill for Burgs?
Where are my Freep unlockable skills at higher rank?
A lot of these skills have not scaled well to 75 or are useless for PvP - Bow of the Righteous on Hunters, Fight On and maybe CBR on champs as it works now for example.
As others have said you compare Apples with Oranges.
Bottom line is Freeps do not equate to Creeps.
Id happily see a Creep side PvE game with the attached Legendary grinds to equip you with all the Legendary Traits and gear equivalents for Creeps... although maybe not...
If Creeps spend more time PvE grinding then thats less PvP time... Its bad enough thats Freeps need to spend 1 month + grinding after every update to get back where they were (leaving balance problems aside for this discussion) If Creeps were grinding gear as well... very dull and what would be the mechanism for it?
It would get a bit silly - Claws and Fangs of the first age!?!
Further avenues to customise Creeps are of course to be welcomed, but more traits and skills are not necessarily needed for balance reasons.
"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance
A lot of these skills have not scaled well to 75 or are useless for PvP - Bow of the Righteous on Hunters, Fight On and maybe CBR on champs as it works now for example.
Maybe you havent been keeping up with current events but Champs can faceroll almost any opponent in PVP
Not even Minis can take down good Champs (in spars)
Your seriously claiming Champs have a skill that hasn't scaled enough?
And based on your Sig quote....you are claiming you chose Freepside because the battle is decided before it begins. You chose the path of the ezmoder. No wonder you do not want balance in PVP.
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Ability to give blade toss a good bleed, I cant give numbers since with rohan everyone's hp will be going up, along with the 40% slow it has make the bleed last 15-20 sec
as for the other trait, make Charge last an addiational 5-7 seconds and give +10% melee dmg and +10% crit chance while charging.
Thats my 2 cents in the bucket.
Life is not a paradise, it's a pair of dice, so watch the ones you're rollin with
Flayer : Add +damage to Topple would make a perfect Legendary/Tyranny
Shadow : Add +10% to attack speed buff with Maul = +35% Attack Speed
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Maybe you havent been keeping up with current events but Champs can faceroll almost any opponent in PVP
Not even Minis can take down good Champs (in spars)
Your seriously claiming Champs have a skill that hasn't scaled enough?
And based on your Sig quote....you are claiming you chose Freepside because the battle is decided before it begins. You chose the path of the ezmoder. No wonder you do not want balance in PVP.
I used those as an example as they are from the classes that I play at the moment.
I dont claim any expertise on my other alts, as I have not touched them since RoI.
You conflate the OP debate with a point about the scaling of skills, which is what I mentioned.
If you truly fail to comprehend the meaning of Sun Tzu's words, then you will not only be worthless as a pack leader, but a very bad Warg solo...
Do you neglect to use stealth when your in the moors? No, so you follow the maxim found in my sig...
"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance