We don't have a medium armor healer. Something with a woodsy naturey theme. Inspired by Tom Bombadil maybe? Or is he an RK? (I know he's not, but the way he kills Sambrog in the early epic story quest...)
Anyway a medium armor healer with a nature type theme would fill a niche. Make the trait lines heals(lotta hots with a bolster type heal that's a little weak, but gets stronger as you stack hots on the target), a caster line, and a line for melee dps or even a shield-less parry/evade tank.
The train of thought seems to be "no new classes" but the last several posts indicate a way to not only improve the classes we have, but provide us with a possible "upgrade/morph" into a new type of class. i.e. Hunters can have the "option" at a certain level (60, 65, 70, 75) to become a Ranger, which would lose some of their "ranged" skills for more "melee" dps-ing. If they decide to NOT take the Ranger route, they can become a "long bow" style class. They would drop a little in the Melee area while increasing in range/dps for bow skills. For Champs/Guardians you could have a Hero class; Burglars could have Master Thief; and so on...
The important part is to be given the option the continue in their current role (with some reward toward their skills) or to take the upgrade plunge and become something more. I keep thinking of the main characters in LotR and how they all evolved to become something better and more powerful than they were.
It could work, imho.
I really like this idea; it kind of reminds of what SWTOR does.
"I will not say do not weep, for not all tears are of evil." -Gandalf ROTK
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Thank you, but I have also been giving it more thought, especially in light with what Radhruin_EU said.
To touch on the Ranger idea, I was thinking of Faramir. While he was called a "Captain of Gondor" he was also an Ithilien Ranger. He, nor his fellow Rangers, were born that way like what the Dunedain became in later years. Yes, he was decended from that line, and yes his line's blood was thinned over the ensuing years since the fall of the last King, but all the Rangers had to qualify to become that Elite group.
This is where I noticed one problem. In order to keep to the lore of M.E., Elves could not become Rangers, nor Dwarves, nor even Hobbits. The only resolution would be to create either one line for all to achieve, with traits to benefit your class (i.e. Hunter Hero, Guardian Hero, etc) or to diversify more. A Human Hunter could become a Ranger, an Elvish Hunter - an Elvish Longbow, a Dwarf Hunter - Dwarf Marksman (?), Hobbit - Sharp Shooter (?). The same would go for other classes.
Then I think of this from a Dev point of view....
I am really liking the "Hero" upgrade more and more... the rest would be a logistics nightmare. But all is still do-able while staying within the bounds of Tolkien and ME.
I am not quiet sure if there is room for a new class in lotro at the moment (talking about freep-side) and tbh i really prefer the lotro-trait-line-system over the caracter-specification that you have in SWTOR. To keep the lotro flair, follow the middle-earth-lore and not takin other systems from other games; we could just get a new trait line. Lets say for makin a hunter more effective in melee range, he just switches traits for the NEW GREEN trait line. That way everybody would have the option to use the new class specifics when ever its needed. Also you avoid makin lots of ppl unhappy, which like the way their classes are build up at the moment, coz nobody is forced to use the class-elements.
For creep side i actually would like to see maybe an angmarim sourcerer, an Easterling with throwing axes or something, considering there are also quiet a lot of humans in the armies of mordor.
How about a pandaren brewmaster with a dual wielding laser sword and a legendary chuck norris like roundhouse kick. Also he should shoot fireballs when turning around bending over.
Would be nice to have sth new, but it should be something new and not something copied. At this point we are almost at the limit. Ranger sounds to me like a hunter/burglar fusion which is used for errrr ... dämätsch? Oh yeah we really need another one ;-).
I like the idea of race specific change to classes. So there a human hunter should be called ranger. Also i think it should have more effect on the charakter to have a different race then just 9 traits and tiny bonuses/reductions.
Those elbish guys should be more like one of those mystical warriors whereas a human would generally looks more stupid but instead would use simpler objects to archieve his goals. Humans should get an ability to throw a dwarf into the masses. Dunno if anyone gets what i want to say .
Since i have both a warden and a rk i dont care much about new classes. I'll get sth new on at least one of em, sooner or later with RoR. Complex designs get more complex updates.
I'd like to cast my vote for the removal of 2 classes. RK and Warden.
Then I'd propose the removal of the "off role" roles, i.e. Glory for Champs, Warspeech for Mini's etc...
I'd LOVE this game to go back to the core roles and have our off roles be just that OFF, as in WEAKER than the people who have that role as a primary.
Not going to happen I know. But yeah...one can dream.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
Can, at character creation, be either more elf or more man in appearance, can become a Captain, and gains a racial stun that involves glaring at the enemy so hard that they reel.
Probably gains Will and Fate, but also has less morale (something about being long-lived that makes you not so happy, I noticed)
Treebeard doing the quickpost is probably the funniest thing I've seen today.
That said I actually think there is a lot of merit to the idea of introducing a MP Freep class like Ents. Having Ents as a general new race for the Freeps would be awesome IMO but hugely weird lore-wise so a non-starter but having it just on the Monster Play side of things? Whole new ballgame! You could have more Freepside players as they would have the option of playing an Ent if they don't have a suitable Free Peoples character (or need to wait until level 75 to play the freeside). Otherwise treat it just like monsterplay - Ents wouldn't use gear and such they would just have abilities and skills.
That said I actually think there is a lot of merit to the idea of introducing a MP Freep class like Ents. Having Ents as a general new race for the Freeps would be awesome IMO but hugely weird lore-wise so a non-starter but having it just on the Monster Play side of things? Whole new ballgame! You could have more Freepside players as they would have the option of playing an Ent if they don't have a suitable Free Peoples character (or need to wait until level 75 to play the freeside). Otherwise treat it just like monsterplay - Ents wouldn't use gear and such they would just have abilities and skills.
What about balance? If you give the Freeps something that powerful, what would the Creeps get to even things up?
What about balance? If you give the Freeps something that powerful, what would the Creeps get to even things up?
I find it odd to think it cannot be balanced. I'm not suggesting we all go out with the old Ent masters of the forest; there are young ents as well as old ones in the Lore. The Creeps don't need something to balance, you can't play more than one character at one time. Instead of a freep hobbit whatever, you have an Ent. They'd be easy to balance as they would be like creeps and just have skills and abilities and maybe some pots. What Ent would have a sword? What sword would be big enough?
The advantage is that there would be a lot more people able to play in Monster Play. My experience with it over the last year on multiple monsters is that quite often, there is very little to do as the Freeps are not present. If you could have some monsters, or (new thought) elite bears or whatever that could be played by people without having to get a character to level 75 it might give the gameplay a shot in the arm. Nothing stopping Turbine from throwing in new creeps, but the idea of freep monsters is what I'm interested in here.
Aside from the unlikeliness for Turbine to create another class for at least another 2 years or so, what niche could that new class have? The furthest I've thought is maaaaaybe another primary AoE dps class, but even that would be stretching it. Or make that primary AoE dps class with CC, specifically mezz. Makes for a nice learning experience
I find it odd to think it cannot be balanced. I'm not suggesting we all go out with the old Ent masters of the forest; there are young ents as well as old ones in the Lore.
I'm afraid not, they were all full-grown: the youngest and most 'hasty' of them, Quickbeam, stood tall. There weren't any 'small' Ents any more.
Aside from the unlikeliness for Turbine to create another class for at least another 2 years or so, what niche could that new class have? The furthest I've thought is maaaaaybe another primary AoE dps class, but even that would be stretching it. Or make that primary AoE dps class with CC, specifically mezz. Makes for a nice learning experience
Well, honestly you'll be lucky to see anything for just Monster Play ever, let alone 2 years. I thought boosting the freep player availability might be a way to give MP a shot in the arm and this was a way to do it. Lots of folk enjoy PvE and that is what the do with their characters and they don't bother visiting the Ettenmoors. If you can eliminate the leveling barrier by having a MP freep class (or classes) you might actually have some life in the Ettenmoors instead of the usual "Any freeps about" chatline.
As for a "role" if the developers don't want to make a new one there is no reason why roles cannot be duplicated in part or totally. This is something you can play instead of your level 75 (soon to be 85) character, you could have freep monsters that matched the whole array.
Of course that is out in Fangorn, and frankly bending the lore for the sake of gameplay has been done.
That would be breaking it. Utterly. The Ent-wives had been lost thousands of years in the past (during the War of the Last Alliance), hence no Entings since then, hence no conveniently small Ents.
Freepside: Gladiator/Pikeman
Creepside: Nazgul (lesser Red ones)
Why?
A Gladiator or Pikeman could easily be more fun than playing warden-Hobbit, really there needs to be a DPS class with combos just like Warden works as tanking (I.E Gladiator having trigger buttons doing dps,heal, more dps, etc)
Nazgul (Red lesser ones), I for one would like to see them fighting alongside Spiders, Black Arrows and any creep, they lack that Boss type that gives "dread" really! that could work as a sorcery class for creeps.
Freepside: Gladiator/Pikeman
Creepside: Nazgul (lesser Red ones)
Why?
A Gladiator or Pikeman could easily be more fun than playing warden-Hobbit, really there needs to be a DPS class with combos just like Warden works as tanking (I.E Gladiator having trigger buttons doing dps,heal, more dps, etc)
Nazgul (Red lesser ones), I for one would like to see them fighting alongside Spiders, Black Arrows and any creep, they lack that Boss type that gives "dread" really! that could work as a sorcery class for creeps.
There is a class that does DPS with combos like Warden...its Warden, traited for Reck...
And they're called Cargul. But they're not likely as creepside playable chars unless they bring back PvMP Session Play.
There is a class that does DPS with combos like Warden...its Warden, traited for Reck...
And they're called Cargul. But they're not likely as creepside playable chars unless they bring back PvMP Session Play.
Ok, but a DPS Warden could just do some damage, Im thinking in a class specialized in multiple enemies dps, just like Champion but played differently.
Cargul got it, maybe a phantom copy of them? a skeleton wight maybe? but hopefully Bigger in stature to what we see in creep side it has to be something big in my mind to be a boss for creepside.
The only new class that I can think of that would "fit" is a Rohan Shieldmaiden - pure sword & board + bonuses to mounted combat.
For creeps... goblin warg rider... but that'd probably annoy creep wargs a lot, what with goblins jumping on the back of them all the time and shouting "giddy up doggie!"
What about balance? If you give the Freeps something that powerful, what would the Creeps get to even things up?
Give Creeps trolls, this would not be lore breaking as Sauron frequently used trolls in battle and they are similar in size and strength to an ent and as far as the ent goes I don't see how this is lore breaking but correct me if I'm wrong as it has been a while since i read lotr but what about the gathering of the ents couldn't we have been one of them that where kind of standing in the background? I don't see why they couldn't they incorporate this
Originally Posted by Kazgar
The only new class that I can think of that would "fit" is a Rohan Shieldmaiden - pure sword & board + bonuses to mounted combat.
We bascially have all the spots taken already (Tanks, healers, ranged dps, Aoe ...)
Introducing another class would only work with a hybrid-something and personally I'ed rather have them folks at turbine working on balancing and improving the classes we already have other than introduce a whole new class just for the sake of it.
The only thing they *could* do is introducing multiclassing, but honestly I doubt this would work ... The danger of making one combination too powerful, while others become useless in the eyes of the players, is just too big.
[On second thought: How about a 'Hardcore' character just like a certain game that starts of with a "D" ... One life and it's over]
a new class would be too much. I am a rank7 warg on arkenstone named runemocker, the moors are great and we don't need to be worrying about some new OP class. if they do make an overrated class, they should take more time with balancing the other classes and making a new creep class than working on the landscape and quests of rohan. Sure this whole mounted combat is great but will the freeps be able to do that in the moors? if so...what about the creeps? no one would play pvmp. popularity of LOTRO would go down. I think LOTRO needs to put down the class projects and REstart the gaming value projects. Its just one more to lvl to 85! The classes are perfect the way they are and need to be left alone until update 9 or 10. The game itself could use some more work honestly. but please don't even TALK about ANOTHER class. Your tired of the game, find a kin, switch servers, get more involved. something. but not another class.
The only thing they *could* do is introducing multiclassing, but honestly I doubt this would work ... The danger of making one combination too powerful, while others become useless in the eyes of the players, is just too big.
I can see it all now, warni's. The strength of a warden combined with the healing powers of a minstrel! That would be amazing, incredible, wonde- who am I kidding? That would suck, way to powerful.
"Live as if you were to die tomorrow. Learn as if you were to live forever." -Mohandas Gandhi
Freeps: Beornings, or skin-changers. There are available gaps in the Lore to fit them into LOTRO: Beorn believed he was the last one standing - was he truly, or did he despair unneededly? Also, decades have past since 'The Hobbit' and Beorn now has descendants.
This class would fight by bare-hand or bear-claw. It would have restrictions on skin-changing, as Beorn did not skin-change in public and warned others to stay away from him at nights as he went outside and roamed in bearshape.
Creeps: Morrovail. Or thonged dark sorceresses. And I don't mean the bearded type of dark sorceresses the Khundolar have to show for themselves.
However, I do not expect new classes with RoR. That expansion already has a main game-changing future.
Do remember that a new class increases replayability of a game, and with that comes the TP spent on yet another alt.
Freeps: Beornings, or skin-changers. There are available gaps in the Lore to fit them into LOTRO: Beorn believed he was the last one standing - was he truly, or did he despair unneededly? Also, decades have past since 'The Hobbit' and Beorn now has descendants.
This class would fight by bare-hand or bear-claw. It would have restrictions on skin-changing, as Beorn did not skin-change in public and warned others to stay away from him at nights as he went outside and roamed in bearshape.
Creeps: Morrovail. Or thonged dark sorceresses. And I don't mean the bearded type of dark sorceresses the Khundolar have to show for themselves.
However, I do not expect new classes with RoR. That expansion already has a main game-changing future.
Do remember that a new class increases replayability of a game, and with that comes the TP spent on yet another alt.
Morrovail already are nuetral and kill creeps (like me)... I don't think they'll change sides in the near future...
Ameldun: [Level 85 Hunter]
Akkhal: [Rank 4 Warleader] Mozkhal: [Rank 4 reaver]
And a bunch more... On gladden of course
I would like to see either a proper tank class or DPS class for Creeps.
Reavers sort of hover between but lack any real potency.
Maybe a Goblin class/race for Creeps, I'd like to play as one of the fat orcs.
As for Freeps the big problem with finding new roles for classes is that they've made them too hybrid like.
RKs Healer/DPS, Wardens Tank/DPS.
There is potential still for different roles here's just a few I've thought of.
A heavy duty DPS class could be interesting one that's both beefy and able to stun and break the opponent's defences.
A pure pet class one that focuses more on the pet instead of merely having it as support.
A pure CC class, a melee class with possibly induction less Crowd Control that doesn't last as long.
An evasion tank/dps a class that builds speed as it battles making it harder to hit over time.
A more DOT heavy class.
A trainer class that can capture certain mobs (like the WOW Hunter).
Skinchanger as mentioned above.
A class that centres around light supporting and damaging (think WOW Paladin) based on Glorfindel.
It would be cool to have something new to play around with, it's been a long time since Moria.
OK! i got a few new class ideas id like to share for freeps of coarse
so we already have a new tank and new healer class so ive been thinking of a new dps or support class and thinking over some material that hasn't been used that has to stay in the lore and this is what i came out with
how about a dps class thats proficient with 2 handed hammers ( ya i know champs and guardians used them but not specially)
they could be our huge armor renderer and could be played by dwarfs only ( inspired by Gloin)
so i know what ur thinking now "hey why would a dwarf only class be in RoR ###" so that when it hit me
so how about lets put out the Shield Maiden class ( girls only of coarse )
i have no idea what kind of class system they would use maybe they be a support just putting my thoughts out there see what you guys think about these :P
I am hoping for a new class as well. We haven't had one since Moria came out. My idea of a new class would be Rider, which would be the class that are master of the ability to fight while mounted. Of course other classes will be able to fight mounted, but the Rider class would be the best at it. This wouldn't be any different then the classes that are already available. There is one or two classes that are really good at something, but other classes are also able to do it, but just not as well.
I am hoping for a new class as well. We haven't had one since Moria came out. My idea of a new class would be Rider, which would be the class that are master of the ability to fight while mounted. Of course other classes will be able to fight mounted, but the Rider class would be the best at it. This wouldn't be any different then the classes that are already available. There is one or two classes that are really good at something, but other classes are also able to do it, but just not as well.
that would be great but the rider would be useless in all instances