completely agree that defilers don't need a bigger power pool - mine has 3.5k power, >17k morale and that's with 3-4 damage traits slotted. still haven't bothered buying improved flies - is it definitely worth it? The problem is that I rarely lose a 1v1 fight, but I can never win one either, a 10% snare is almost useless in trying to stop a freep getting away - even if we were in the furthest corner of the map I would be powerless to keep them in range of my dps skills - I propose a better defiler snare, to match up to every other class on both sides, whose snares range from 30%-50%. Why does it make sense for the classes that do most dps e.g. rk, minstrel to have these large snares when they are able to kill people before they can run away anyway?! Defilers aren't the #### class that many people make us out to be, but we struggle to out-heal any of the freep dps classes, so we're becoming steadily more useless as a raid healer - maybe a reduction in cd of our 2k heal? Or skills which reduce the cd on a crit might help a bit - other than that we're ok!
jump off the band wagon and think of something for yourself and stopped spreading that copy paste ideas from other QQ threads. Other then that and the LI legacies (bit on the fence, dont know if it will help or not) i agree with the ideas, creeps needed to be buffed just as much as the freeps did with the update but did not
I disagree so much, it's crazy :P. Creeps are so underpowered, it's crazy. Sure, freeps need buffs, but freeps are like freaking superheros. If i had to choose who is buffed more, creep, no doubt.
1) Make pvp fun by dropping the pve grind
2) Make pvp fun by getting rid of big crits. These don't belong in pvp games
3) Make pvp fun by giving creeps a skill to release them from movement impairing effects
4) Make pvp fun by opening it up to lower level freeps and artificially buffing them. Make it so they can be placed on either side to balance the numbers.
5) Make pvp fun by finding a way to break up big zergs.
6) Make pvp fun by making creep classes mirrors of freep classes
6) Please try to make pvp fun
7) Turbine, listen to your customers before they form terrible opinions about all your games.
1) Make pvp fun by dropping the pve grind
2) Make pvp fun by getting rid of big crits. These don't belong in pvp games
3) Make pvp fun by giving creeps a skill to release them from movement impairing effects
4) Make pvp fun by opening it up to lower level freeps and artificially buffing them. Make it so they can be placed on either side to balance the numbers.
5) Make pvp fun by finding a way to break up big zergs.
6) Make pvp fun by making creep classes mirrors of freep classes
6) Please try to make pvp fun
7) Turbine, listen to your customers before they form terrible opinions about all your games.
1) Commendations
2) This won't solve anything
3) Purge, pots, brands, Resillence
4) This makes no sense
5) RvR fights are incredibly fun
6) No, that will not make things fun
7) I pray they don't listen to you
Simple. Creeps want naked,unarmed and easily crushable freeps to fight. And some people say it's wrong.
Reminds me of a certain warden who said freeps weren't OP since he could fight creeps 1v2 without any armor and they couldn't kill him and he couldn't kill them.
1) Commendations
2) This won't solve anything
3) Purge, pots, brands, Resillence
4) This makes no sense
5) RvR fights are incredibly fun
6) No, that will not make things fun
7) I pray they don't listen to you
1) Really? let me guess you haven't ranked up in a long time. Did you actually manage to get all your audacity with out collecting grimwood kindling for the thousandth time. They haven't changed these quests in 5 years and they're terrible.
2) This is a silly idea to make people buy multiple pots for different stuns. Just make things simple and give a skill that covers it all.
3) Big crits take away any skill actually required to play. Your telling me it takes skill and makes the game better after getting hit for a 6k crit? It's a cheap, lucky way to win a fight and doesn't make you a better player.
4) This solves all the balancing issues. This is the reason monster play has been badly imbalanced since day one. It was always assumed by turbine that creeps would outnumber freeps so they give creeps terrible skills and force them rely on HOTs, less dps and fewer utility skills. By letting the lower people come in it becomes a lot more fun because more people are playing and the server can decide which side to put them on for balance. Admittedly some immersion could be broken but it shouldn't be to hard to think of away to explain away the problems. By doing this the pvp could become a much bigger part of lotro and hopefully turbine will start paying attention to us. Monster play will always suck until they figure this out. You honestly think class balancing is achievable don't you?
5) So what, you have the most amazing server in lotro and don't spend all your time around a keep? Aren't you special. What I mean is find ways to get smaller groups to capture important objectives that will influence the battle. They've made some attempt at this but their isn't enough strategy. Think gw2 and getting supplies and building siege equipment.
6) Nothings changed in 5 years dude. If turbine thinks outside the box and decides to completely restructure pvp they could really help the game out. I'm surprised they haven't gotten rid of pvmp. It looks bad on their part for creating something so bad.
1) Make pvp fun by dropping the pve grind
2) Make pvp fun by getting rid of big crits. These don't belong in pvp games
3) Make pvp fun by giving creeps a skill to release them from movement impairing effects
4) Make pvp fun by opening it up to lower level freeps and artificially buffing them. Make it so they can be placed on either side to balance the numbers.
5) Make pvp fun by finding a way to break up big zergs.
6) Make pvp fun by making creep classes mirrors of freep classes
6) Please try to make pvp fun
7) Turbine, listen to your customers before they form terrible opinions about all your games.
Literally everything you mentioned is horrible lol.
1) Commendations
2) This won't solve anything
3) Purge, pots, brands, Resillence
4) This makes no sense
5) RvR fights are incredibly fun
6) No, that will not make things fun
7) I pray they don't listen to you
1.) Commendations did not solve the PvE grind. In fact, there has been more flipping on Brandywine when they came out to see who could say in OOC "Hey guys! I got rank 7 audacity! *wait for applause*"
2.) It would, sort of. Get rid of insane Champ/RK/Hunter crits and creep side may stand a chance.
3.) Pots can be bought with gold. Brands, you can get for a insane amount of commendations or get at the "convienient store". And Purge and Resillence are for 2 creep classes. I saw on the forums that Resillence wasn't working properly, as well.
4.) It wouldn't work in Lotro, but it WILL and HAS worked in GW2.
5.) They can be fun. Until the freep side starts Target Forward Healing and wins.
6.) Your NO.6 doesn't make any sense.
7.) Well, Turbine doesn't listen to their customers anyway, so don't worry.
Turbine, listen to your customers before they form terrible opinions about all your games.
LOL
The majority of the PvP population already has a bad opinion of Turbine. Although, I hear that RoI expansion got a few complaints as well.(bugged instances, buggy zones)
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
1) Really? let me guess you haven't ranked up in a long time. Did you actually manage to get all your audacity with out collecting grimwood kindling for the thousandth time. They haven't changed these quests in 5 years and they're terrible.
2) This is a silly idea to make people buy multiple pots for different stuns. Just make things simple and give a skill that covers it all.
3) Big crits take away any skill actually required to play. Your telling me it takes skill and makes the game better after getting hit for a 6k crit? It's a cheap, lucky way to win a fight and doesn't make you a better player.
4) This solves all the balancing issues. This is the reason monster play has been badly imbalanced since day one. It was always assumed by turbine that creeps would outnumber freeps so they give creeps terrible skills and force them rely on HOTs, less dps and fewer utility skills. By letting the lower people come in it becomes a lot more fun because more people are playing and the server can decide which side to put them on for balance. Admittedly some immersion could be broken but it shouldn't be to hard to think of away to explain away the problems. By doing this the pvp could become a much bigger part of lotro and hopefully turbine will start paying attention to us. Monster play will always suck until they figure this out. You honestly think class balancing is achievable don't you?
5) So what, you have the most amazing server in lotro and don't spend all your time around a keep? Aren't you special. What I mean is find ways to get smaller groups to capture important objectives that will influence the battle. They've made some attempt at this but their isn't enough strategy. Think gw2 and getting supplies and building siege equipment.
6) Nothings changed in 5 years dude. If turbine thinks outside the box and decides to completely restructure pvp they could really help the game out. I'm surprised they haven't gotten rid of pvmp. It looks bad on their part for creating something so bad.
1) i have ranked up recently, and yes i got my audacity without pve grinding.
2) or things are simple as they are, buy pots.
3) Removing big crits will force certain classes base dmg to be improved, possibly significantly, then you'll have people running around say blah blah blah class hit me for blah blah blah and it wasn't even a crit!!!!!!
4) It doesn't make any sense because freeps would never fight beside creeps.
5) Small groups can capture keeps, outposts and bridges. No matter what they do, people will still clump together in large masses.
6) I am not a fan of mirror classes at all, it makes things kinda dull, i enjoy having different factions with different classes.