Allow Monster Players to barter for a Scroll (just like Freeps) or some other method than using a Class Slot
Wargs traiting Shadow Damage is ridiculous....We need that extra Class slot
OR if we are forced to trait...then give us OPTIONS in Damage-Type (just like Freeps)
Allow Wargs to do Fire or Poison damage etc
FREEPS ONLY NEED A SCROLL AND CAN CHOOSE FROM MULTIPLE DAMAGE TYPES
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Fix creep % chance to crit. Since the U6 was a distraction from this issue which most creeps bought into let’s see if we can fix it in U7. Quick summary: The ROI expansion resulted in the uncapping of stats for freeps, this has led them garner the ability to unleash major damage via the increased chances of devastating critical hits. This advantage hasn’t been addressed, and while audacity would have the fact that it was implemented on both sides negates any movement toward balance (all things being equal).
This is not a request for a nerf for freep damage but a request for the increase of creep critical hit %. Please add increased chances to do critical hits into battle field promotions scalable for R10 creeps to equal lvl 65 freep damage, incremental higher each level +3 scale to freep level, not purchasable in the store. Freeps presently can do critical hits multiple times in a play session, most creeps can do 1 or 2 for a mere fraction of the damage. This was and is the problem with the moors and while others have been distracted with the U6 changes the damage output still makes the moors an imbalanced zone.
Black Arrows are seeming to fall behind..with our "high" damage attacks and their inductions, we simply cannot compare to the devastating damage output by ranged freeps. I think the most damage headshot did to a freep while in keen-eye was about 1300 with a crit...this is damage traited. When doing a 1v1, against a minni or champ, there is no way to deal enough damage to bring them down with all their bubbles, sprints, self heals, and massive damage outputs.
@ Thorgrum, OMG please change the color of your posts, I like to read them, but I can't. Not being able to read your posts is distracting me from gleaning the meaning of said posts which is in turn distracting me from really knowing how the message of the thread started by the OP is getting derailed or not, among other things. So now I'm distracting myself from my original distraction by distracting others from what they in turn were going to be distracted by.
@ Thorgrum, OMG please change the color of your posts, I like to read them, but I can't. Not being able to read your posts is distracting me from gleaning the meaning of said posts which is in turn distracting me from really knowing how the message of the thread started by the OP is getting derailed or not, among other things. So now I'm distracting myself from my original distraction by distracting others from what they in turn were going to be distracted by.
Some warleader updates would be nice, too. A more in-depth way of dpsing(And more dps!), and some utility/buff skills would be awesome. Also, I can haz way of escape cd plz?
Aarow - The champion with charisma.
Oridon - A rune keeper of the highest quality. Also known to be on the crazy side.
Akban - "Prepare to die."
New monster skins (no stupid box system, you have ALOT of npc skins in Angmar which aint used, let us use them) and a 75% price reduction in appearance traits!!!
Audacity include debuffs as Windlore and Enrage....
Some way for creeps to transfer items over to other creep toons.
“Progress is made by lazy men looking for easier ways to do things”
It would be nice if our ranged pet actually worked on Live. Also would be nice if we didn't have to trait for it, and we just had the option to summon either or.
I know audacity was not introduced for the balance, but it has very little to no impact on making things better. The moors is incredibly imbalanced for 6+ months now. I think I cannot stress this enough, creepside is extremely weak. When I play on creepside, I feel really depressed only in a week because of OPness of freepside and go back to PvE or just take a break from LotRO. When I'm on freepside, I really can't enjoy it anymore, it's not challenging at all, it's like killing NPCs to complete a deed in PvE zone.
Creeps need good support skills, better healing and DPS. When a well-played and geared captain, mini and champ/RK/LM trio group up, they become godmode, and i've seen it many times and personally been a part of it. 10-15 medium/high ranked creeps hardy take them out. I haven't seen a WL, BA/defiler and reaver/spider/warg trio take out 10-15 medium/good geared freeps yet. I cannot imagine the amount of freep qq if creeps could do the same to freeps.
If you can't buff creepside enough to balance it, then I think the best solution is to make mirror classes, make them equals. And disable freep LI legacies and trait set bonuses, bring stat caps (levelx10 max.) in the moors. It should be more simple to balance PvP after that point.
jump off the band wagon and think of something for yourself and stopped spreading that copy paste ideas from other QQ threads. Other then that and the LI legacies (bit on the fence, dont know if it will help or not) i agree with the ideas, creeps needed to be buffed just as much as the freeps did with the update but did not
Ssupermann: I hate minis, they have satellite lazers
~Warden knockdown being subject to DR. Ridiculous that a 5s unpottable stun isn't subject to DR.
~Flaming arrow incurable or something. Currently this kills the solo BA.
~Wind-lore removed from ettenmoors. It's a joke that they can half my damage without me being able to pot it because they used Burning embers.
~Mini heals, especially in war-speech needs to be toned down. Shouldn't be able to DPS like a hunter while healing yourself for ridiculous amounts.
~Captain heals toned down as well. Healing, especially with the audacity freeps now have makes it nearly impossible for craids to even get kills against fraids.
~Small immunity time (3-5s?) to mezzes after a mez ends. Gambler burglars going around mezzing 3x in 5seconds is kind of ridiculous.
I do want some more DPS, but honestly if I could just have incurable fire dot my DPS would nearly double, or seem like it anyway.
This was something that's been needing to happen for so long now I've lost count. That and for-the-love-of-god let me choose which weapons I'm using cosmetically (is it that hard?). Same goes for defilers staffs, warleader weapons and BA weapons (and maybe bows?). Who thought it was a good idea to waste time and money sprucing up the monster player panel?
posting on a banned account. GET AT ME JESUS, WHAT NOW?!
I know audacity was not introduced for the balance, but it has very little to no impact on making things better. The moors is incredibly imbalanced for 6+ months now. I think I cannot stress this enough, creepside is extremely weak. When I play on creepside, I feel really depressed only in a week because of OPness of freepside and go back to PvE or just take a break from LotRO. When I'm on freepside, I really can't enjoy it anymore, it's not challenging at all, it's like killing NPCs to complete a deed in PvE zone.
This is why I canceled my VIP, pvp got stupidly boring, so why pay 10bucks a month? Mowing thru other players like they are npcs is fun for about an hour then its just a waste of time. Been trying creepside for the challenge but then when its not a "challenge" but a faceroll, again whats the point? Got in a great raid v raid the other day, with about even numbers, we had a slight advantage. Creeps couldnt even get one kill thru all the healz and we got wiped several times. Couple all of this unbalance with the stupidly high commendation costs for creep skills, a ruined delving and you have to ask the question, what in the world are the LOTRO staff thinking? Are they purposely trying to kill pvp? If not one wonders if they understand gaming at all.
~Warden knockdown being subject to DR. Ridiculous that a 5s unpottable stun isn't subject to DR.
~Flaming arrow incurable or something. Currently this kills the solo BA. ~Wind-lore removed from ettenmoors. It's a joke that they can half my damage without me being able to pot it because they used Burning embers.
~Mini heals, especially in war-speech needs to be toned down. Shouldn't be able to DPS like a hunter while healing yourself for ridiculous amounts.
~Captain heals toned down as well. Healing, especially with the audacity freeps now have makes it nearly impossible for craids to even get kills against fraids.
~Small immunity time (3-5s?) to mezzes after a mez ends. Gambler burglars going around mezzing 3x in 5seconds is kind of ridiculous.
I do want some more DPS, but honestly if I could just have incurable fire dot my DPS would nearly double, or seem like it anyway.
I agree with most of this, however the warden knockdown is only 2.5 seconds with 7 audacity. But my main point of replying to this post is your complaint about wind-lore. First, the skill does not "half" your damage. -50% damage is MUCH different than halving your damage. In most cases, wind-lore is literally about -30% damage. I see no problem at all with a squishy crowd control/debuffer class with long inductions, horribly low single target dps, and some nice (but not devastating anymore) burst AoE damage being able to have some level of control over the damage being done.
LMs have already had their crowd control ridiculously nerfed to the point of uselessness after the first stun. Now you're asking for their debuffs nerfed? The average LM is far from being a viable solo class in the moors with the introduction of audacity and all of the updates that wargs and reavers have gotten. Weaver debuffs are not bad at all either. Entangling web is +30% attack duration and +30% inductions. IMO bring back the 5 second cooldown on flaming arrow and leave it curable, or leave the 20 second cooldown but make the skill incurable again. Also increase the damage and lower the miss chance on screaming shafts, or just increase the crit multiplier on it. That's about all ba's could use in terms of buffs.
Allow Monster Players to barter for a Scroll (just like Freeps) or some other method than using a Class Slot
Wargs traiting Shadow Damage is ridiculous....We need that extra Class slot
OR if we are forced to trait...then give us OPTIONS in Damage-Type (just like Freeps)
Allow Wargs to do Fire or Poison damage etc
FREEPS ONLY NEED A SCROLL AND CAN CHOOSE FROM MULTIPLE DAMAGE TYPES
I agree with the first statement, rest is just a waste of time.
Originally Posted by babaju2
I agree with most of this, however the warden knockdown is only 2.5 seconds with 7 audacity. But my main point of replying to this post is your complaint about wind-lore. First, the skill does not "half" your damage. -50% damage is MUCH different than halving your damage. In most cases, wind-lore is literally about -30% damage. I see no problem at all with a squishy crowd control/debuffer class with long inductions, horribly low single target dps, and some nice (but not devastating anymore) burst AoE damage being able to have some level of control over the damage being done.
LMs have already had their crowd control ridiculously nerfed to the point of uselessness after the first stun. Now you're asking for their debuffs nerfed? The average LM is far from being a viable solo class in the moors with the introduction of audacity and all of the updates that wargs and reavers have gotten. Weaver debuffs are not bad at all either. Entangling web is +30% attack duration and +30% inductions. IMO bring back the 5 second cooldown on flaming arrow and leave it incurable, or leave the 20 second cooldown but make the skill incurable again. Also increase the damage and lower the miss chance on screaming shafts, or just increase the crit multiplier on it. That's about all ba's could use in terms of buffs.
The incurable firedot is a terrible idea, "fire and forget" damage is never a good thing.
FA being a 10-15s CD wouldn't be a bad idea though.
I agree with most of this, however the warden knockdown is only 2.5 seconds with 7 audacity. But my main point of replying to this post is your complaint about wind-lore. First, the skill does not "half" your damage. -50% damage is MUCH different than halving your damage. In most cases, wind-lore is literally about -30% damage. I see no problem at all with a squishy crowd control/debuffer class with long inductions, horribly low single target dps, and some nice (but not devastating anymore) burst AoE damage being able to have some level of control over the damage being done.
LMs have already had their crowd control ridiculously nerfed to the point of uselessness after the first stun. Now you're asking for their debuffs nerfed? The average LM is far from being a viable solo class in the moors with the introduction of audacity and all of the updates that wargs and reavers have gotten. Weaver debuffs are not bad at all either. Entangling web is +30% attack duration and +30% inductions. IMO bring back the 5 second cooldown on flaming arrow and leave it incurable, or leave the 20 second cooldown but make the skill incurable again. Also increase the damage and lower the miss chance on screaming shafts, or just increase the crit multiplier on it. That's about all ba's could use in terms of buffs.
-50% ranged damage for 30sec.....just as annoying as Trick: enrage
about LMs CC, its more than enough + the SI. You're in the wrong thread to complain bout LMs, exit that way -->, ty.
for the minstrel: so for you its ok to to put incurable dots and debuffs on us as long you get to pot yours?
Last edited by Witch0King; Mar 28 2012 at 03:08 AM.
“Progress is made by lazy men looking for easier ways to do things”
Hunter: Either restore Desperate Flight in-combat or replace it with a new escape skill.
Lore-Master; New pets and/or boost pet DPS/new skills for present pets.(either remove or give combat skills to the Spirit of Nature)
Minstrel: No healing while in War-Speech
Champion: boost Second Wind power renewal
Man heal: boost it so that it's significant for level 75 Man players. it isn't presently.
Monster players;
New classes, esp. a CC character similar to the LM, like an Angmarim Sorcerer.
Vaults and mail boxes added to Dar-Gazag & Gramsfoot for Monster Players to use.
End commendations reward from quests, should onyl be obtained from killing Free People players.
Hitchens(r9 warg), Glasgow(R9 LM), Branywine server.
"fleeing in the face of certain death is not cowardice. Cowardice is running from a fair fight" - wise words from Champion Jastirria!
End commendations reward from quests, should onyl be obtained from killing Free People players.
come back when you have tried out the grind on creepside from a r0 point of view, freeps have no biggie grind like creeps does. get facts straight before giving voice to mad ideas.
“Progress is made by lazy men looking for easier ways to do things”
come back when you have tried out the grind on creepside from a r0 point of view, freeps have no biggie grind like creeps does. get facts straight before giving voice to mad ideas.
I completely agree with that suggestion. PvP rewards have absolutely no place as a PvE reward.
They need to rework the system, again. It's a shame.
What a damn waste of time and resources for something nobody knew we needed except Kelsan.
ok, then give me a better shield with more crit defense, increase my b-p-e, and give back my ballads that increased my vitality, resistances, armor value, ect
while we are at it lets lower the damage of HS with a longer CD
Ssupermann: I hate minis, they have satellite lazers
I completely agree with that suggestion. PvP rewards have absolutely no place as a PvE reward.
They need to rework the system, again. It's a shame.
What a damn waste of time and resources for something nobody knew we needed except Kelsan.
...people barely got all their r1 traits/skills by r4 and you wanna reduce the income with 40-75%, you dont get much commendations from freeps + the fact that in groups you earn even less, now the day a r0-2 get to kill a 75 freep solo and earn 50 commendations...increase the commendations from freeps with 300-500% otherwise, no.
its easy for the high ranked to say this, but for a r0? bye bye newcomers, many people would stop beginning with PvMP if this stupid idea was given life.
Last edited by Witch0King; Mar 28 2012 at 11:20 AM.
“Progress is made by lazy men looking for easier ways to do things”
He made a reasonable request that although he liked the content of your posts, he is unable to read them due to your lack of will to get off the pedastal. Although I agree with most of the points you make on your posts I find it very humorous that you think you're special enough to use different fonts and colors in your posts as though your posts matter more than others.
And before you say "just ignore me", no thankyou. I'm not one to hide something and pretend it doesn't exist.. but until you get off the high horse it is extremely hard for me to take the content of your posts seriously.
I agree with most of this, however the warden knockdown is only 2.5 seconds with 7 audacity. But my main point of replying to this post is your complaint about wind-lore. First, the skill does not "half" your damage. -50% damage is MUCH different than halving your damage. In most cases, wind-lore is literally about -30% damage. I see no problem at all with a squishy crowd control/debuffer class with long inductions, horribly low single target dps, and some nice (but not devastating anymore) burst AoE damage being able to have some level of control over the damage being done.
Firstly, warden knockdown. It is neither affected by DR or audacity. At all. It is ALWAYS it's 100% 5second stun. This NEEDS to be fixed. It needs to be reduced by both DR and audacity while it currently is reduced by neither.
While Wind-lore doesn't do it's full -50% damage, it still does -38% which is a very high amount making using any cooldowns on a BA while wind-lore is active useless. As far as LM DPS goes, apparently there are no good LMs on your server. On Brandywine certain Lms hit for 8k ents, regularly, and can get near 12k on their lightning storm. I don't know what you count as devastating.
Later in this thread, you tell me to focus fire the LM if they're annoying, but it's VERY hard to focus fire an Lm when I'm solo, they're getting mini and captain heals, and if for whatever reason I do manage to get them low they just hit a 6k WoTC crit.
Firstly, warden knockdown. It is neither affected by DR or audacity. At all. It is ALWAYS it's 100% 5second stun. This NEEDS to be fixed. It needs to be reduced by both DR and audacity while it currently is reduced by neither.
While Wind-lore doesn't do it's full -50% damage, it still does -38% which is a very high amount making using any cooldowns on a BA while wind-lore is active useless. As far as LM DPS goes, apparently there are no good LMs on your server. On Brandywine certain Lms hit for 8k ents, regularly, and can get near 12k on their lightning storm. I don't know what you count as devastating.
Later in this thread, you tell me to focus fire the LM if they're annoying, but it's VERY hard to focus fire an Lm when I'm solo, they're getting mini and captain heals, and if for whatever reason I do manage to get them low they just hit a 6k WoTC crit.
1. The warden knockdown IS affected by audacity, but not DR. So I don't know what you're complaining about because warg pounce crits (knockdown) have no DR either, so creeps really have just as many knockdowns as freeps. As well as the headshot 25% knockdown chance, no DR. What's this about wind-lore making vt/revenge useless? They still do damage. It's lower, but it's still worth using them.
2. In the current state of the moors, a solo LM CANNOT hit 8k ents (maybe a dev crit on a r0 warg with every fire mit debuff though). Not even close. On a weaver with 7 audacity it will regularly hit from 900-1.3k non crit (without fire mit debuffs), and that's a weaver, not even a WL or BA. 12k lightning? Trololol? Maybe distributed through 5 targets. A 12k lightning on a single target is a triple dev crit, and it would only do even nearly that much on an npc. These hits you are talking about are just unrealistic by a long shot when audacity and mits come into play. I'm lucky to even hit a 900-1k non crit with a lightning hit on a reaver with full audacity, and reavers have the lowest lightning mit of all the creep classes. What I count as devastating is what LMs could do before update 6. And yes, there is only one good LM on my server (me). I can't name a single one that can come even close to killing a decent creep without popping all their cds/kiting through tar. But apparently we have different definitions of "good," because IMO being able to crit extremely hard does NOT make you good. That's a different topic though.
3. Focus fire means to have everyone burn down one target. It requires more than one person to focus fire. Get enough people to attack the target and they will die in seconds. It's not supposed to be easy to single-handedly kill someone when they're being healed by a mins/cappy.
1. The warden knockdown IS affected by audacity, but not DR. So I don't know what you're complaining about because warg pounce crits (knockdown) have no DR either, so creeps really have just as many knockdowns as freeps. As well as the headshot 25% knockdown chance, no DR. What's this about wind-lore making vt/revenge useless? They still do damage. It's lower, but it's still worth using them.
2. In the current state of the moors, a solo LM CANNOT hit 8k ents. Not even close. On a weaver with 7 audacity it will regularly hit from 900-1.3k non crit (without fire mit debuffs), and that's a weaver, not even a WL or BA. 12k lightning? Trololol? Maybe distributed through 5 targets. A 12k lightning on a single target is a triple dev crit, and it would only do even nearly that much on an npc. These hits you are talking about are just unrealistic by a long shot when audacity and mits come into play. I'm lucky to even hit a 900-1k non crit with a lightning hit on a reaver with full audacity, and reavers have the lowest lightning mit of all the creep classes. What I count as devastating is what LMs could do before update 6. And yes, there is only one good LM on my server (me). I can't name a single one that can come even close to killing a decent creep without popping all their cds/kiting through tar. But apparently we have different definitions of "good," because IMO being able to crit extremely hard does NOT make you good. That's a different topic though.
3. Focus fire means to have everyone burn down one target. It requires more than one person to focus fire. Get enough people to attack the target and they will die in seconds. It's not supposed to be easy to single-handedly kill someone when they're being healed by a mins/cappy.
1. I guarantee you that warden knockdown is NOT effected by Audacity. At all. I have rank 2 audacity. I got knocked down by a warden. I moused over the tool tip. It's still 5seconds. Also, I don't consider revenge a cooldown. VT is though. No reason to use VT when your target isn't going to die because you can't do enough dmg.
2. The Lms on my server both have high survivability and ridiculous damage. Is their damage as high as it was before U6? Of course not, audacity takes 30% off. As far as the hits, The 8k ents came from an LM using level 65 gear on a rather low rank. Yes it was a low rank, but still, level 65gear and a purple lvl 75 3rd age. The 12k lightning storm comes from an LM that hit 3900 on a lightning strike dev on a rank 4 or 5 audacity spider.
3. Even without Minis or captains it's darn near impossible to kill an LM by yourself when your damage is reduced by 38% and they hit WoTC which heals them for up to their entire health bar.
come back when you have tried out the grind on creepside from a r0 point of view, freeps have no biggie grind like creeps does. get facts straight before giving voice to mad ideas.
People have done it in less than a day on my server. It's not my idea, been expressed before by others Mr. Loudmouth.
Hitchens(r9 warg), Glasgow(R9 LM), Branywine server.
"fleeing in the face of certain death is not cowardice. Cowardice is running from a fair fight" - wise words from Champion Jastirria!
LMs can crit from 2-4k Lightning Storm on a single hit. 2*3=6k 4*3=12k It is possible. On highranked WL or defiler with r7 audacity is it likely? Probably never going to happen.
Depending on the ability of the LM Ents can crit from 3-5k and dev from 6-8k from what I have seen. On 5 targest Ents can easily be hitting 20k+ damage.
With stacking burning embers LMs and the previously listed crit abilities LMs easily have some of the highest AoE and Singletarget dps behind the RK and hunter for singletarget. Possbily a very good champ.
With 7k+Wisdom crits and well timed flanks/superb kiting abilities LMs also have good survivability. Compared to a champ/guard/mini? No, but to a RK/hunter other high dps'ers yes.
Adding their debuffs -30% tact -30% melee -50% ranged damage as well as being able to stack the most miss chance of any class, which bypasses Finesse, LMs should honestly never loose 1v1s except to a lucky warg or possibly reaver. They are an extremely powerful class and if not for the overpoweredness of the mini and champ would likely be taking the brunt of creep QQ and rightfully so.
Airfury
Long Gone
Et sicut ego vado respicio et inhorrescere ad caecitate vestra
1. I guarantee you that warden knockdown is NOT effected by Audacity. At all. I have rank 2 audacity. I got knocked down by a warden. I moused over the tool tip. It's still 5seconds. Also, I don't consider revenge a cooldown. VT is though. No reason to use VT when your target isn't going to die because you can't do enough dmg.
2. The Lms on my server both have high survivability and ridiculous damage. Is their damage as high as it was before U6? Of course not, audacity takes 30% off. As far as the hits, The 8k ents came from an LM using level 65 gear on a rather low rank. Yes it was a low rank, but still, level 65gear and a purple lvl 75 3rd age. The 12k lightning storm comes from an LM that hit 3900 on a lightning strike dev on a rank 4 or 5 audacity spider.
3. Even without Minis or captains it's darn near impossible to kill an LM by yourself when your damage is reduced by 38% and they hit WoTC which heals them for up to their entire health bar.
1. Whatever, I can't test that right now but I'm certain that other knockdowns are affected by audacity. What do you mean your target isn't going to die? You are still contributing to the fight by adding more dps. All wind-lore does is lower your damage, it doesn't mez you for 30 seconds.
2. All I have to say is picsorGTFO.
3. It's far more impossible to kill a burg that is popping their cds, a champ popping their cds (not for a ba though), a guard that is popping their cds, a warden (at all lmao, good luck killing a warden), a rk, or a minstrel (wtb reduced self healing in WS in moors again) for a solo BA. Yes, 1v1 LMs do have a huge advantage over ranged classes, but most other freep classes win by a greater margin and kill the ba/weaver much faster.