Defilers are the most balanced healing class in the moors, they have insanely high mitigations, strong CC (given at least 50% of freeps don't carry fear pots), a power drain that destroys melee classes, -incoming healing hot spot (not to mention slick flesh which makes a huge difference as freep DPS is very crit based now) ... The only problem with defilers is that there aren't enough ranked ones around, otherwise you'd hear more complaining about defilers than wargs/spiders imo.
Fear used to be effective almost 50% of the time, but since U5, I have fought exactly one (1) freep that didn't have fear pots. That's obviously because I don't go looking for 1v1s, mine are on my way to or from the raid so I tend to only end up fighting the best freeps that camp well-trafficked spots. But basically in all my fights fear is a non-skill since it is potted out and the cooldown is a lifetime.
Also, it's not the rank of the defiler, it's the traiting and skill. All the skills you list are great but only shine (a) when properly traited and (b) when properly used by a great player experienced in 1v1. Instead, most defilers are traited for raiding and don't trait for 1v1 or duo. Most play the class to be raid healers, not soloers. So there's not a lot of fights against defilers, so not a lot of complaining (not that I'd ever suggest those that do most of the whining are the soloers). But hopefully the feedback encourages more young defilers to expand their fun with the class.
Reaver + any good healer is a beastly combination against squishy freeps.
Pretty much anything is beastly against squishy? I'm the worst 1v1 player in the moops but even I can beat something squishy.
Defilers are the most balanced healing class in the moors, they have insanely high mitigations, strong CC (given at least 50% of freeps don't carry fear pots), a power drain that destroys melee classes, -incoming healing hot spot (not to mention slick flesh which makes a huge difference as freep DPS is very crit based now).
What they lack in pure burst heals (haven't played a defiler this book but the big heal is a 30s CD yes?) compared to a minnie/rk they make up for it by being able to stay alive without self heals for longer. Overall minnies/RKs are more powerful because of their burst damage but ranked defilers are beastly.
The only problem with defilers is that there aren't enough ranked ones around, otherwise you'd hear more complaining about defilers than wargs/spiders imo.
Reaver + any good healer is a beastly combination against squishy freeps.
To supplement this post, the issue with defilers is truly the power drain. To be specific the r14 trait version of the flies. There is a very large pool of defilers who have bought the improved version. I've seen r3's and even lower running about with this trait on. Right now this class has become the easiest class to 1v1 the majority of freeps (excluding rks/lms, maybe minstrels haven't seen yet) on, with the least amount of skill required, if player runs to the turbine store for all their goodies. Simply apply flies (1 sec induction can permanently keep on target), debuff target, self heal, wait for power to be gone in under a minute. The opponent can no longer do anything as their power pool is gone, beat down player as they can do nothing back.
The issue has nothing to do with rank, just the turbine store (seeing as we have no r14's)
As for why aren't people complaining, no idea. I could throw out some ideas, but would all be speculation.
To supplement this post, the issue with defilers is truly the power drain. To be specific the r14 trait version of the flies. There is a very large pool of defilers who have bought the improved version. I've seen r3's and even lower running about with this trait on. Right now this class has become the easiest class to 1v1 the majority of freeps (excluding rks/lms, maybe minstrels haven't seen yet) on, with the least amount of skill required, if player runs to the turbine store for all their goodies. Simply apply flies (1 sec induction can permanently keep on target), debuff target, self heal, wait for power to be gone in under a minute. The opponent can no longer do anything as their power pool is gone, beat down player as they can do nothing back.
The issue has nothing to do with rank, just the turbine store (seeing as we have no r14's)
As for why aren't people complaining, no idea. I could throw out some ideas, but would all be speculation.
The drain on the flies is mostly a 1v1 issue. They should just lower the amount drained but make it affect more targets or restore a higher portion than it drains. The flies are supposed to function as a power restore mechanic in large/longer fights, not a power lockdown in spars (this is why spider drain was not scaled to the level cap and why the warg drain was flat out nerfed; power drains are not a fun/fair mechanic).
Still, spar/duo balance has little to do with raid vs raid balance, and that's really where the disparity in heals is showing up.
Just got a parse from a warden who can put higher HPS on himself than a ranked defiler can on anyone (just a hair under 900 HPS). It made me LOL.
I'm starting to think they should find a middle ground between increasing creep healer HPS (through class improvements as well as numeric improvements to the heals themselves) and slightly lowering freep healer output via the monsterplay debuff. Doing too large of a swing to just one sides outputs would screw things up for smaller scale fights.
One note on the "defiler is the easiest class to win spars with". I'd just like to point out that a healing traited minstrel or RK can beat anything except a defiler/WL quite easily in a spar should they simply have patience. This will be the case for defilers as well if they receive even a modest HPS increase. Turtle-mode healers are extremely powerful in 1v1 fights against classes with limited self healing... did anyone not already know this?
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
The drain on the flies is mostly a 1v1 issue. They should just lower the amount drained but make it affect more targets or restore a higher portion than it drains. The flies are supposed to function as a power restore mechanic in large/longer fights, not a power lockdown in spars (this is why spider drain was not scaled to the level cap and why the warg drain was flat out nerfed; power drains are not a fun/fair mechanic).
Still, spar/duo balance has little to do with raid vs raid balance, and that's really where the disparity in heals is showing up.
Just got a parse from a warden who can put higher HPS on himself than a ranked defiler can on anyone (just a hair under 900 HPS). It made me LOL.
I'm starting to think they should find a middle ground between increasing creep healer HPS (through class improvements as well as numeric improvements to the heals themselves) and slightly lowering freep healer output via the monsterplay debuff. Doing too large of a swing to just one sides outputs would screw things up for smaller scale fights.
One note on the "defiler is the easiest class to win spars with". I'd just like to point out that a healing traited minstrel or RK can beat anything except a defiler/WL quite easily in a spar should they simply have patience. This will be the case for defilers as well if they receive even a modest HPS increase. Turtle-mode healers are extremely powerful in 1v1 fights against classes with limited self healing... did anyone not already know this?
Yes the warden can self heal a ton. I actually look forward to the day Orion implements monster player effect modifier to warden's self healing.
The power drain is an issue is any larger creep to freep group. A mechanic based upon nullyfing the abilities of your opponent to zero is by no means a well developed mechanic. The issue is that Orion has already posted on the warden thread that they plan to implement a change to minstrel war speech healing and warden healing for the moors. This is purely for solo conditions. Examine the parallel of conditions between the rationale for this move and the evidence of the defiler power drain. A similar design change should be followed in suit for the power drain, regardless of raid conditions.
In regards to your final comment. There is far more to the ease of the defilier with all high ranked skills purchased, than a healing minstrel or rk. While the defilier is healing up, they are dropping the power of the opponent at a very fast rate, with the ease of pressing one button, accelerating the normal power depletion of the opponent to counter the self heals. Least with the lore master power drain they aren't able to self heal or damage during the induction and can be interrupted.
Yes the warden can self heal a ton. I actually look forward to the day Orion implements monster player effect modifier to warden's self healing.
The power drain is an issue is any larger creep to freep group. A mechanic based upon nullyfing the abilities of your opponent to zero is by no means a well developed mechanic. The issue is that Orion has already posted on the warden thread that they plan to implement a change to minstrel war speech healing and warden healing for the moors. This is purely for solo conditions. Examine the parallel of conditions between the rationale for this move and the evidence of the defiler power drain. A similar design change should be followed in suit for the power drain, regardless of raid conditions.
In regards to your final comment. There is far more to the ease of the defilier with all high ranked skills purchased, than a healing minstrel or rk. While the defilier is healing up, they are dropping the power of the opponent at a very fast rate, with the ease of pressing one button, accelerating the normal power depletion of the opponent to counter the self heals. Least with the lore master power drain they aren't able to self heal or damage during the induction and can be interrupted.
Well, in my last comment I was already assuming
a. The fly drain will get reduced (it should be reduced).
b. Defiler heals will be increased (they should be).
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
Twong and Homebrew are a great duo. Great times fighting you two. Laughed after it took 6 uncoordinated freeps to kill you. Well played.
Who be these 5 other Freeps?
Surely not members of Vanguard
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.