How about a hunter fix too? Well, as if that would ever happen.
I'm happy that you have suggestions though to help your class. +rep. I know that a lot of RKs weren't satisfied with what was brought to the table.
My rune-keeper is sitting at level 40ish right now. I've not had much of a chance to play 'er since RoI, but I do like your whole class thing to pew pew with the flashy gizmo rocks and stuff.
Lol, I don't even care to redownload the whole client to fix the one corrupted file.
I don't know about ZC, but your posts certainly aren't in the tone I'd use if I was earnestly hoping to inspire my class dev to make a change, at any rate. You pay little (or no) attention to balance and simply say 'give me this' 'I asked for that' 'I want this now'.
I dunno, I honestly cringe every time I see a new topic by you in our forums because I am afraid of the idea that your posts would somehow be taken to represent the desires of the actual (and mostly reasonable I think) RK community. When they certainly do not.
I don't know about ZC, but your posts always come off as if an extremely spoiled kid is writing them. It certainly isn't the tone I'd use if I was earnestly hoping to inspire my class dev to make a change, at any rate. You pay little (or no) attention to balance and simply say 'give me this' 'I asked for that' 'I want this now'.
I dunno, I honestly cringe every time I see a new topic by you in our forums because I am afraid of the idea that your posts would somehow be taken to represent the desires of the actual (and mostly reasonable I think) RK community. When they certainly do not.
You must spread some Reputation around before giving it to Ellery01 again.
I just want Rks to be fine before ZC moves to hunters, i dont want to stay as half broken class either, aaltho, better than broken.
Being as the RK is the only class i do not pve with , would someone care to enlighten me as to why RK's are half broken atm or is marlwyn just dreaming stuff up...
I don't know about ZC, but your posts always come off as if an extremely spoiled kid is writing them. It certainly isn't the tone I'd use if I was earnestly hoping to inspire my class dev to make a change, at any rate. You pay little (or no) attention to balance and simply say 'give me this' 'I asked for that' 'I want this now'.
I dunno, I honestly cringe every time I see a new topic by you in our forums because I am afraid of the idea that your posts would somehow be taken to represent the desires of the actual (and mostly reasonable I think) RK community. When they certainly do not.
^ This
Originally Posted by marlwyn
YES, im here to ask for more!
lots of ideas!(ps im not a fire person)
Harsh debate and thunderous words combined, thnunderous words becomes passive for finesse/reduces affinity cast needs for insta writs.
Our fates entwined either made faster to ''cast'' or make it important skill, sucks when i click it, then medning, but mending comes first becouse the game thinks it as more important skill(also becouse it has the induct).
Flurry of words, see the post furry of words, Would love to see it as an Aura following you to pop wargs etc.
I asked martial arts to become caster friendly...Not tank friendly..I dont need cricital defence, AT ALL.
I want bubble! make the EFTA scroll affect the bubble instead.
Armour of blah blah, add a little morale boost to it, doesnt help as panic skill when i see im alrdy 50% health.
Calming verse lighting bonus, aither make duration longer (=Champ sprint) or make it 40% speed boost.
Steady hands, Not sure what happened but wasnt it meant to switch me to 9 opposite attunement and be un-interruptable?
Please dont post criticism.
1. I wouldn't mind those two traits being combined if it meant the addition of something cooler.
2. Just because you use a skill incorrectly does not mean it needs to be changed.
3. Flurry of Words has the potential to be awesome with appropriate changes.
4. This is the most ridiculous suggestion of the whole bunch. Just because we are a caster class does not mean that we don't need survivability (in this case crit defence). Crit defence is a great addition to martial training and I would be disappointed to see it removed/replaced.
5. Although this would be nice, if we were able to bubble while DPS attuned it should be from some sort of trait or skill that allowed us to do so. Either way we have a decent amount of survivability from kiting and steady hands as it is; not every class needs a bubble.
6. The tactical mitigation from the skill and affinity based bonuses are already good enough for survivability.
8. It works fine as it is (especially when combined with run speed food). The trait does say it should be 20% while the tooltip only says it gives 15%. It would be nice if this was fixed but other than that it's good.
7. Steady Hands now puts you at the same attunement in the opposite direction (9 Healing to 9 Damage or 5 Healing to 5 damage, etc.) It was said in the notes that it was no longer interrupt immune. However if you pop an enamel prior to casting the skill you should have no problems getting it off.
One thing I would love is a change to the fire CV. It's a bit useless because FR and SW are can't be interrupted regardless, MF is instant cast and when you need it, WoF is too. The only thing it effects is IEoF and Essence. On a more positive note, I shouldn't complain because most of our changes were fantastic.
I agree with the OP, i always felt like it would be lore-appropriate for RK's to have some form of movable stealth with no run speed debuff, range of 50+ m (lets face it, fire and lighting can go as far as they want), and they should switch our main stat to might, allowing us to use heavy armour.
lolz. this class is officially "dope" with the update and you sound foolish requesting some god-mode stuff for a class that has never been more fun to play.
A wise (and beautiful) woman once told me, "Don't ask for too much or I'll kick you repeatedly right where it hurts, then your previous questions will become altogether irrelevant, trust me."
Runekeepers have already become godmode in pvp once again and we don't need to ask for further skills/enhancements to make us better. There are some bugs out there that need to be fixed and that is really it.
I was healing a small group in the moors today and got focus fired on by 6 BAs (4 of them popped VT), 2 reavers, 2 spiders, 3 wargs and managed to live thru it while healing myself thru it for about 45 seconds. I died when a warg pounced and silenced me dropping all fates entwined. (Audacity rank 7 rocks!).
This is a self-testament the wonderful changes that were made in U6.
Runekeepers have already become godmode in pvp once again and we don't need to ask for further skills/enhancements to make us better. There are some bugs out there that need to be fixed and that is really it.
I was healing a small group in the moors today and got focus fired on by 6 BAs (4 of them popped VT), 2 reavers, 2 spiders, 3 wargs and managed to live thru it while healing myself thru it for about 45 seconds. I died when a warg pounced and silenced me dropping all fates entwined. (Audacity rank 7 rocks!).
This is a self-testament the wonderful changes that were made in U6.
This proves we need silence immunity. We aren't godmode enough we need that immunity so the flea bitten dogs can't pounce us. That and we are the only class that suffers full or almost full greybar from both disarm and silence yet have np way to prevent/recover from it.
I don't know about ZC, but your posts always come off as if an extremely spoiled kid is writing them. It certainly isn't the tone I'd use if I was earnestly hoping to inspire my class dev to make a change, at any rate. You pay little (or no) attention to balance and simply say 'give me this' 'I asked for that' 'I want this now'.
IF i post an idea, it doesnt mean I WANT etc etc, i might write it like that, but you should have enough brains to understand it.
I asked martial arts to become caster friendly...Not tank friendly..I dont need cricital defence, AT ALL.
Normally, troll-threads like this one wouldn't garner my attention, but this struck a nerve. RK's ABSOLUTELY NEED crit defense. Marlwyn, I don't know how many boss fights you've been in, but pre U6, bosses ALMOST ALWAYS critted on me. Why? Because RK's had 0 Crit Defense. 2 of those big crits would kill us, and this happened WAY too often. This was one of the primary complaints that RK's had between RoI and U6; we were not survivable enough. Crit Defense ABSOLUTELY helps with that, and I really appreciate that Zombie gave a nod to it.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
This proves we need silence immunity. We aren't godmode enough we need that immunity so the flea bitten dogs can't pounce us. That and we are the only class that suffers full or almost full greybar from both disarm and silence yet have np way to prevent/recover from it.
We have a silence immunity skill... check tool tip for steady hands.
As for clearing it? Purple pot = win (or pocket cappy)
Normally, troll-threads like this one wouldn't garner my attention, but this struck a nerve. RK's ABSOLUTELY NEED crit defense. Marlwyn, I don't know how many boss fights you've been in, but pre U6, bosses ALMOST ALWAYS critted on me. Why? Because RK's had 0 Crit Defense. 2 of those big crits would kill us, and this happened WAY too often. This was one of the primary complaints that RK's had between RoI and U6; we were not survivable enough. Crit Defense ABSOLUTELY helps with that, and I really appreciate that Zombie gave a nod to it.
I know, right? One of the biggest, RK forum-wide complaints before the update: We are too squishy.
How do minnies get around this? Shields.
What stats do those shields give? Armor, vit/morale, will/power or ICPR, maybe some fate/crit rating, and CRIT DEFENSE.
What does new Martial Training Give us? Armor, morale, power, icpr & crit defense. A ton of crit defense (~200-250% of the value of a light shield.)
Problem solved. Except someone isn't satisfied. LoL
Originally Posted by marlwyn
some dev come lock this post.
Haha, how many of his threads end up with one of these? Usually the same ones that say "don't post criticism." If you don't want to put your ideas up where they may be critiqued and evaluated by the rest of the community who also plays this class, follow my simple instructions:
>Start Menu
>Accessories
>Notepad
There you have it, brainstorm to your heart's content, with no criticism and no need to lock a hilarious thread.
Oh, and @Ellery01, why cringe, when you can cook up some popcorn and watch the magic unfold.
seriously, what could possibly be wrong with RKs after that killer update with U6?
i mean seriously.
Idk, which is why i posed the question. Even though i havent been answered directly it looks like the class is significantly better now and not half broken like was suggested....
I know, right? One of the biggest, RK forum-wide complaints before the update: We are too squishy.
How do minnies get around this? Shields.
What stats do those shields give? Armor, vit/morale, will/power or ICPR, maybe some fate/crit rating, and CRIT DEFENSE.
What does new Martial Training Give us? Armor, morale, power, icpr & crit defense. A ton of crit defense (~200-250% of the value of a light shield.)
Problem solved. Except someone isn't satisfied. LoL
Haha, how many of his threads end up with one of these? Usually the same ones that say "don't post criticism." If you don't want to put your ideas up where they may be critiqued and evaluated by the rest of the community who also plays this class, follow my simple instructions:
>Start Menu
>Accessories
>Notepad
There you have it, brainstorm to your heart's content, with no criticism and no need to lock a hilarious thread.
Oh, and @Ellery01, why cringe, when you can cook up some popcorn and watch the magic unfold.
MARTIAL Training went from meh to pure win... + the ability to get to tier 3 WoH while dosing is incredible for survivability.
As for pvp, I use CV mainly as an offensive skill.... open with CR, POP CV and get up there. After all. Need to maintain my default melee auto attack KB avg.