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Thread: XP toggle

  1. #1
    Grand Member Online status: trcanberra is offline Reputation: trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte
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    XP toggle

    Some years ago now one of the devs promised they would look into an xp toggle for those folks who would like to slow down levelling so that they could do more quests before they turn grey - bit more challenge etc.

    Please note this was an OPTION - so you don't need to jump in and let us know you are against it if you hate the idea. Something like the sliders they have in EQ2 mayhaps.

    Anyway, just wanting to know if this could be resurrected, as obviously nothing ever came of it at the time.
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  2. #2
    Grand Member Online status: Celt_Ainvar is offline Reputation: Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte
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    Re: XP toggle

    I love the idea. Thumbs up. But I am like you I like to level up slow and understand each class.


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    Re: XP toggle

    Last Fall such an item appeared--briefly--as an upcoming Store item and was then disappeared.

    There was much discussion at the time.

    (For good or ill, it was my opinion that, had the item made it to live, it would have been a limited duration Store purchase. A number of people received that thought rather badly.)

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    Grand Member Online status: trcanberra is offline Reputation: trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte
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    Re: XP toggle

    Quote Originally Posted by whheydt View Post
    Last Fall such an item appeared--briefly--as an upcoming Store item and was then disappeared.

    There was much discussion at the time.

    (For good or ill, it was my opinion that, had the item made it to live, it would have been a limited duration Store purchase. A number of people received that thought rather badly.)

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    Rather poor form wanting to charge for something they promised us for free about 4 years ago. See how patient I am
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  5. #5
    Senior Member Online status: Zephyriat is offline Reputation: Zephyriat the Wary Zephyriat the Wary
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    Re: XP toggle

    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Other than that, there is no point to such a feature. Those 15 bears in Evendim will still be there for you to kill even if you're level 50.
    You can do the quests in Ered Luin and Shire even if you are level 75. It doesn't matter. The rewards and the quest text is exactly the same. Why on earth would you want to slow down levelling? When you are at the level cap you have access to all the content and you can roam around the game world at will. The level cap is where the game effectively starts.

    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.

  6. #6
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Other than that, there is no point to such a feature. Those 15 bears in Evendim will still be there for you to kill even if you're level 50.
    You can do the quests in Ered Luin and Shire even if you are level 75. It doesn't matter. The rewards and the quest text is exactly the same. Why on earth would you want to slow down levelling? When you are at the level cap you have access to all the content and you can roam around the game world at will. The level cap is where the game effectively starts.

    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.
    And we wonder why there so many people who dont know how to play there Classes. It affects how they play in Raid and Fellowships. I am sorry but Button mashing is not a skill but rotation is. If a xp Toggle was added people can level up the way they want. Fast or slow and get to understand each skill while each challange is hard. Let take my LM He has 3k hp and 4k Power. At level 63 at the time. I was solo Gients and drake elites in endwitch that had 20k xp while they where level 65.

    Deed grinding can be a challange at the same level vs a level 75 killing level 20 spiders. Old Quests can be a challange like it use to be.

    I never seen the xp item in store. I think it was only in BETA.
    Last edited by Celt_Ainvar; Mar 25 2012 at 07:58 PM.


  7. #7
    Grand Member Online status: trcanberra is offline Reputation: trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Other than that, there is no point to such a feature. Those 15 bears in Evendim will still be there for you to kill even if you're level 50.
    You can do the quests in Ered Luin and Shire even if you are level 75. It doesn't matter. The rewards and the quest text is exactly the same. Why on earth would you want to slow down levelling? When you are at the level cap you have access to all the content and you can roam around the game world at will. The level cap is where the game effectively starts.

    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.
    Did you read my OP?

    '... there is no point to such a feature'. Perhaps not for you, but lots of folks have been requesting this for some years now.

    Anyway, as an option, no impact on you so why worry?

    'The level cap is where the game effectively starts.' For me, level cap is where the game effectively ends.
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    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Other than that, there is no point to such a feature. Those 15 bears in Evendim will still be there for you to kill even if you're level 50.
    You can do the quests in Ered Luin and Shire even if you are level 75. It doesn't matter. The rewards and the quest text is exactly the same. Why on earth would you want to slow down levelling? When you are at the level cap you have access to all the content and you can roam around the game world at will. The level cap is where the game effectively starts.

    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.
    Personally, I would have no use for an xp slowdown or stop, but that doesn't stop me from understanding that this is a big issue for other people. And for those people, I support their wish for such an addition to the game.

    I also understand the upset over the idea of a "rental" xp stop item. In the threads I alluded to above, my remarks applied to my best analysis of what was likely to be provided given the very limited data at hand. My opinion was not an endorsement of that implementation, just an expectation from the data available.

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  9. #9
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    Re: XP toggle

    I would love an XP toggle. I'm rather a min-maxer and like to complete a zone before I leave it. It would be super if I could do that without out-leveling.

    Quote Originally Posted by trcanberra
    'The level cap is where the game effectively starts.' For me, level cap is where the game effectively ends.
    Or at least becomes significantly less interesting.

    Quote Originally Posted by Zephyriat
    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.
    It's all a matter of taste. Different strokes for different folks, as the saying is.
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  10. #10
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    Re: XP toggle

    I have nothing against a feature but I would want it turned off by default so if you wanted it you would have to turn the toggle on yourself. I'd hate to do about 5 quests at level and wonder why I'm not going anywhere.

    The feature in the store would be criminal, not just dumb. Actually that would be a ripoff. A major component like that should be part of the game in "options".
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  11. #11
    Senior Member Online status: Zephyriat is offline Reputation: Zephyriat the Wary Zephyriat the Wary
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    Re: XP toggle

    Quote Originally Posted by Celt_Ainvar View Post
    And we wonder why there so many people who dont know how to play there Classes. It affects how they play in Raid and Fellowships. I am sorry but Button mashing is not a skill but rotation is. If a xp Toggle was added people can level up the way they want. Fast or slow and get to understand each skill while each challange is hard. Let take my LM He has 3k hp and 4k Power. At level 63 at the time. I was solo Gients and drake elites in endwitch that had 20k xp while they where level 65.

    Deed grinding can be a challange at the same level vs a level 75 killing level 20 spiders. Old Quests can be a challange like it use to be.

    I never seen the xp item in store. I think it was only in BETA.
    If you want challenges, there are plenty of them at level 75. At 75 you will have all available skills and I can't see soloing something at level 20 being nearly as much fun as soloing elite master trolls and spiders in Limlight Gorge. Can you?

    And also, you really think people who prefer fast levelling don't know how to play their class? Because that is just pure ignorance and has nothing to do with the matter at hand. I know how to play my class perfectly well, and you will only learn to play properly by playing at the level cap. When you're at the level cap, you can do both challenging and easy content and you're not restricted from any of the high-level content.

  12. #12
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Other than that, there is no point to such a feature. Those 15 bears in Evendim will still be there for you to kill even if you're level 50.
    You can do the quests in Ered Luin and Shire even if you are level 75. It doesn't matter. The rewards and the quest text is exactly the same. Why on earth would you want to slow down levelling? When you are at the level cap you have access to all the content and you can roam around the game world at will. The level cap is where the game effectively starts.

    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.
    WHOOSH!!! That was the sound of the point being made flying over your head.

    /Signed I would love a toggle. The part of the game I care about least is end game; I hope I never reach it. That being said, I want to be able to do every quest on the leveling journey, without having them be trivial.

  13. #13
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Except that that strategy only works until level cap or shortly before that. At some point there simply aren't any red quests left.

    Apart from that, this doesn't help with the fact that we have four regions for level 40 to 50 (Angmar, Eregion, Forochel and Misty Mountains) and that doing the quests in two of them makes one's character outlevel them.

    And then there is those people who usually quest with a group but would like to get some slayer deeds or skirmishes done while their usual troupe is offline. With an XP disabler they wouldn't have to worry about getting too far ahead level-wise.

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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    ... I can't see soloing something at level 20 being nearly as much fun as soloing elite master trolls and spiders in Limlight Gorge. Can you?
    Yes, I can. Some of my favorite memories are well below the level cap. Of course, they've nerfed most of the lower-level content; it isn't even remotely challenging anymore, even on-level -- but that's another issue.

    I want to do all of the content, and ideally I want to do it when it's level appropriate. Currently, the only way I can do that is to roll a bunch of alts, and even that doesn't work very well. With some alts I skip Angmar, with others I skip Forochel, etc. For me, I'd much rather play a single toon, and only advance (level, skill-up, etc) when I was done with all the content at that level. Or maybe when my playing-buddy was also ready to level - she may not have as much time as me to play, but we want to level at about the same rate. There are *many* other reasons too; those are just a few of mine.
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  15. #15
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you really want the challenge, you can always go to a place where the quests are red and 6-7 levels higher than yours.
    Other than that, there is no point to such a feature. Those 15 bears in Evendim will still be there for you to kill even if you're level 50.
    You can do the quests in Ered Luin and Shire even if you are level 75. It doesn't matter. The rewards and the quest text is exactly the same. Why on earth would you want to slow down levelling? When you are at the level cap you have access to all the content and you can roam around the game world at will. The level cap is where the game effectively starts.

    I'm sorry, but I just don't see what purpose slowing down/turning off the XP would serve.
    It's not about the challenge, it's about the content.

    I want to run Carn Dum, Urugarth, the Rift, and BG on-level. As it is, I'll either have to stop playing at L50 until I find a group for these, or level up *while* I'm doing them.

    I also would love to do Helegrod and Annuminas on-level again. Sure, they scaled them, but they just gave the mobs more hit points...while we as characters got a bunch of new skills to make them too easy.

    Of course, you clearly didn't understand the OP's point, so I don't expect that you'll see mine.

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  16. #16
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    Re: XP toggle

    Quote Originally Posted by Nymphonic View Post
    I have nothing against a feature but I would want it turned off by default so if you wanted it you would have to turn the toggle on yourself. I'd hate to do about 5 quests at level and wonder why I'm not going anywhere.
    A very reasonable request!
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  17. #17
    Senior Member Online status: Jaedor is offline Reputation: Jaedor the Neutral
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    Re: XP toggle

    Aren't grayed-out mobs effectively the same as turned off xp?

    What am I missing in this?
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    Re: XP toggle

    Quote Originally Posted by Jaedor View Post
    Aren't grayed-out mobs effectively the same as turned off xp?

    What am I missing in this?
    If the mobs are grey, they are below the character's level, though still at the zone's level. It is impossible (to the best of my knowledge and belief) to complete all the activities within any given zone without out-leveling the zone. The toggle would allow the character to stay at the level of the zone.

    A reverse version of Derudh's Stone would help...
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  19. #19
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    Re: XP toggle

    Quote Originally Posted by Jaedor View Post
    Aren't grayed-out mobs effectively the same as turned off xp?

    What am I missing in this?
    Take me for an example; I don't find killing mobs that are greyed out fun. I don't like doing it for any reason; not for quests, not for hides, not for...

    Lets face it, it's no fun being able to do a bunch of out leveled quests without any risk involved. That being said, I really like to enjoy all the content I can, and want to really feel nervous about going to certain areas. As it is now, I will out level several really vast areas before I even see them. Kinda lame to put all of that glorious content in front of me, and them only let me sample a bit that isn't trivial.

    For me it is about enjoying content, not just extending the gameplay; killing a million grey mobs, isn't really the point here.
    Last edited by Ale_Barrel; Mar 26 2012 at 03:46 PM. Reason: spelling

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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you want challenges, there are plenty of them at level 75. At 75 you will have all available skills and I can't see soloing something at level 20 being nearly as much fun as soloing elite master trolls and spiders in Limlight Gorge. Can you?

    And also, you really think people who prefer fast levelling don't know how to play their class? Because that is just pure ignorance and has nothing to do with the matter at hand. I know how to play my class perfectly well, and you will only learn to play properly by playing at the level cap. When you're at the level cap, you can do both challenging and easy content and you're not restricted from any of the high-level content.
    While you are at level cap. How many Hard quests at level 75 adding all The River and ROI. What 400 mybe 500 total? Vs the XP Toggle. Where there could be 6000+ challenging quests adding all the Zones That just a guess.

    Things that this will help

    Slayer Deeds. Ya killing the 400 spiders will be a challenge again.

    Crafting Dees That level 7 armour that you made might have a use before you out level the Zone.

    Class Deeds. Mybe that level 7 will understand that skill vs Gaining 10 skills in 15 Mins and get max level 75 still wonder what this or that skill is use for.

    Area deeds farming for Bree Rep and other Area reps.

    All of this Would be a boost to this game.


  21. #21
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    Re: XP toggle

    Quote Originally Posted by Zephyriat View Post
    If you want challenges, there are plenty of them at level 75. At 75 you will have all available skills and I can't see soloing something at level 20 being nearly as much fun as soloing elite master trolls and spiders in Limlight Gorge. Can you?

    .
    I can see it because at level 20 you are in the iconic places that you read about in the book. I love the level 20 range. It rocks.
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  22. #22
    Grand Member Online status: trcanberra is offline Reputation: trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte
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    Re: XP toggle

    Quote Originally Posted by Jaedor View Post
    Aren't grayed-out mobs effectively the same as turned off xp?

    What am I missing in this?
    Quite a bit by the look. People want to do the quests while they are blue / green / yellow / whatever colour so that rewards are still relevant and there is some semblance of challenge. Anyway, check what other folks have said in the thread.

    Again, this is meant to be an option, and will not affect you in any way if you can't see why we want it. Agree with Nymph on having xp normal by default, and you can toggle xp gain off as an option, maybe with a % slider as in EQ2.

    Thanks for the support and great ideas from respondents here - so devs - please deliver and NOT via the store.

    While you are at it, take a look at alternate advancement in EQ so that we could divert some of that foregone xp into alternative areas of development.
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  23. #23
    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: XP toggle

    Quote Originally Posted by trcanberra View Post
    While you are at it, take a look at alternate advancement in EQ so that we could divert some of that foregone xp into alternative areas of development.
    What I'd like to see is for the "foregone" xp--whether though an xp disabler, or because a character is at level cap--diverted into addition skirmish currency, especially since the skirmish rewards were heavily nerfed and there are items that can be bartered for (at considerable cost) that are very useful.

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  24. #24
    Grand Member Online status: trcanberra is offline Reputation: trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte
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    Re: XP toggle

    Quote Originally Posted by whheydt View Post
    What I'd like to see is for the "foregone" xp--whether though an xp disabler, or because a character is at level cap--diverted into addition skirmish currency, especially since the skirmish rewards were heavily nerfed and there are items that can be bartered for (at considerable cost) that are very useful.

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    I like that idea.
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  25. #25
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    Re: XP toggle

    Quote Originally Posted by whheydt View Post
    What I'd like to see is for the "foregone" xp--whether though an xp disabler, or because a character is at level cap--diverted into addition skirmish currency, especially since the skirmish rewards were heavily nerfed and there are items that can be bartered for (at considerable cost) that are very useful.

    --W. H. Heydt

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    Oh, I like that! Another possibilty for lvl 50+ could be extra IXP aswell.

  26. #26
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    Re: XP toggle

    Would love to see something like this implemented, mostly for the reasons - as already posted elsewhere - that it would be easier to keep your character on the right level for doing group content on-level. A level 50 Rift-run is still my dream, I still have an old set ready on my level 48 champion.

    I wouldn't like this to be available in buy-a-scroll or whatever form from that freaky store. It should just be available for everyone through a box you can tick or untick next to your XP-bar, perhaps with a warning popup so people won't accidentally click it.
    Ravanel (lore-master) | Ravalinde (rune-keeper) | Ravenwyn (captain)
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  27. #27
    Century Member Online status: BodyDomeLight is offline Reputation: BodyDomeLight the Neophyte BodyDomeLight the Neophyte BodyDomeLight the Neophyte BodyDomeLight the Neophyte BodyDomeLight the Neophyte BodyDomeLight the Neophyte BodyDomeLight the Neophyte
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    Re: XP toggle

    Quote Originally Posted by whheydt View Post
    What I'd like to see is for the "foregone" xp--whether though an xp disabler, or because a character is at level cap--diverted into addition skirmish currency, especially since the skirmish rewards were heavily nerfed and there are items that can be bartered for (at considerable cost) that are very useful.

    --W. H. Heydt

    Old Used Programmer
    This idea is pure gold. Someone else mentioned LI XP, that'd also be good (though not quite as good).

    An XP toggle in general is without a doubt the top thing on my LOTRO wishlist. I would literally kill and die for a LOTRO XP toggle. The fictional travails of all our collective toons are nothing compared to the lengths I would go to for this feature.

    Slight hyperbole maybe. But yes, I want this. A lot.

  28. #28
    Member Online status: Ale_Barrel is offline Reputation: Ale_Barrel the Wary Ale_Barrel the Wary Ale_Barrel the Wary
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    Re: XP toggle

    Quote Originally Posted by whheydt View Post
    What I'd like to see is for the "foregone" xp--whether though an xp disabler, or because a character is at level cap--diverted into addition skirmish currency, especially since the skirmish rewards were heavily nerfed and there are items that can be bartered for (at considerable cost) that are very useful.

    --W. H. Heydt

    Old Used Programmer
    I'd sign up for that; kind of like AA's but for "stuff".

  29. #29
    Senior Member Online status: Kraggy_Eldar is offline Reputation: Kraggy_Eldar has disabled reputation
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    Re: XP toggle

    Quote Originally Posted by trcanberra View Post
    Some years ago now one of the devs promised they would look into an xp toggle ... nothing ever came of it
    Seems to me that's your answer, they looked at it and decided not to.

  30. #30
    Senior Member Online status: Annariel is offline Reputation: Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte
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    Re: XP toggle

    Quote Originally Posted by Kraggy_Eldar View Post
    Seems to me that's your answer, they looked at it and decided not to.
    Except that it was mentioned in patch notes for something like 48 hours, then taken out, and when we asked what happened, we were told that the implementation they thought was ready actually wasn't. We were also told that work would continue, but it wouldn't be anytime soon ("not with the next update", but we've had two updates since then, if I'm not mistaken).

    So (since I have no reason to assume they were lying), we *know* that they have at least spent some time on it, and we have the impression that the project has not been abandoned and should therefore still be in progress.

  31. #31
    Poster of Note Online status: paebrain is offline Reputation: paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend
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    Re: XP toggle

    Quote Originally Posted by Annariel View Post
    Except that it was mentioned in patch notes for something like 48 hours, then taken out, and when we asked what happened, we were told that the implementation they thought was ready actually wasn't. ... we have the impression that the project has not been abandoned and should therefore still be in progress.
    I wondered what happened to that -- I remember seeing it as a "coming attraction". I do hope they get it working. I'm not going to drop my VIP status just to get rid of the rested XP (and frankly, until someone mentioned it, I didn't realize it was a VIP thing), but oh, just to slow down a bit!
    ~Memphis Belle~

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    Aeryn: Run.
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    Aeryn: Run quickly.

  32. #32
    Grand Member Online status: trcanberra is offline Reputation: trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte trcanberra the Neophyte
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    Re: XP toggle

    I notice we have another new thread on the front page about this, so apparently an issue which has, and continues, to generate a lot of interest.
    The Balrog lives!! Oh, and give MECCG a try.


  33. #33
    Poster of Note Online status: paebrain is offline Reputation: paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend paebrain the Bounders-friend
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    Re: XP toggle

    Let's call it the "Slow Quest" movement (like the Slow Food movement).
    ~Memphis Belle~

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    Aeryn: Run quickly.

  34. #34
    Grand Member Online status: Celt_Ainvar is offline Reputation: Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte Celt_Ainvar the Neophyte
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    Re: XP toggle

    Quote Originally Posted by trcanberra View Post
    I notice we have another new thread on the front page about this, so apparently an issue which has, and continues, to generate a lot of interest.
    This idea has been ask when the game was Brand New.


  35. #35
    Grand Member Online status: NickStern is offline Reputation: NickStern has disabled reputation
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    Re: XP toggle

    Definetly would love to have a way to control XP gain even with alts
    I find I am skipping ober quests and exploration in areas due to ease
    of leveling and exessive XP Gain.

    Prefer a toggle just to turn it off until I want to gain XP.

    A pocket Item would be a cool Idea even if it is a store bought Item account wide.

    Failing all else a way to turn off rest XP would be a good start and help alot.

    Please Turbine It can not be that hard to impliment something that would make everyone happy
    and has no effect on end gamers and power levelers but would make the game more fun for
    those of us who like to explore all of middle-earth and enjoy the journey as much as getting there.

  36. #36
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    Re: XP toggle

    I mean how hard the hell can it be? They already add XP bonuses left and right, namely a temporary boost to XP gain for spending destiny points, and that resets nicely after a while. How hard can it be to flip the sign bit on that feature?

    We would even pay cash for it. Of all thing, why is this so much of a problem? Precious coding time is spent en masse on things that are both useless to the player and that they can't charge for either (class revamps for no reason and without fixing bugs come to mind) and this one can't make it?

  37. #37
    Junior Member Online status: Thadurthanc is offline Reputation: Thadurthanc the Neutral
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    Re: XP toggle

    i think that any f2p gets slower lvl ups anyway... if you dont have any quest packs, you just have to rely on creeps and the epics.

  38. #38
    Grand Member Online status: NickStern is offline Reputation: NickStern has disabled reputation
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    Re: XP toggle

    Quote Originally Posted by Thadurthanc View Post
    i think that any f2p gets slower lvl ups anyway... if you dont have any quest packs, you just have to rely on creeps and the epics.
    Not sure what your response has to do with the topic as there is no way to say
    who is asking for the XP control VIP Premium or F2P....

    But also your wrong f2p levels the same rate...They get the same Xp for quests and monster kills and task turn ins
    as a Vip or Premium get your play status has nothing to do with XP gain other then the rested XP bonus for monster kills.
    Heck I wish I could give my rested XP gain to an f2p if they wanted it as I do not want it would love to be able to
    at least turn that off or save it for whn I want it or redirect it to my LI's as Item Experiance.

  39. #39
    Senior Member Online status: Annariel is offline Reputation: Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte Annariel the Neophyte
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    Re: XP toggle

    Quote Originally Posted by Darmokk View Post
    I mean how hard the hell can it be? They already add XP bonuses left and right, namely a temporary boost to XP gain for spending destiny points, and that resets nicely after a while. How hard can it be to flip the sign bit on that feature?

    We would even pay cash for it. Of all thing, why is this so much of a problem? Precious coding time is spent en masse on things that are both useless to the player and that they can't charge for either (class revamps for no reason and without fixing bugs come to mind) and this one can't make it?
    While I get your frustration, I'm afraid this type of response is not going to help. If it were simple, it would have been done already - the fact that an XP toggle was listed as a store item at some point (before they had to pull it) shows that Turbine realizes that we want it, and that they are (or were) trying.

    Turbine has tried and has so far not been able to deliver this feature. Instead of saying "how hard can it be?" (and effectively implying they're incompetent), let's focus on the "Please keep trying, we'd love to have it and are willing to put our money where our mouths are."

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