"And so you touch this limit, something happens and you suddenly can go a little bit further. With your mind power, your determination, your instinct, and the experience as well, you can fly very high."
Ayrton Senna
I'm working on my champ at the moment, and was also levelling a Warden. Turns out, if champs can main-tank, I won't have need of the WRD.
Also, I'm incredibly impressed with the use of the Senna quote... Just had to re-quote it for that reason alone... Massive F1 fan :P
Sadly it does. That was the whole point of the devs taking our shields away. They wanted us to take hits to the face and tied our aggro ability to that to prevent us maxing out parry and evade.
The only problem was they thought that our heals and bubbles would be enough to compensate and left us with less morale and crit defence than a guard or warden, both classes who are supposed to avoid getting hit.
Never did make much sense to me to give the class who will be hit the most the smallest crit def and morale of the three main tanks.
Or they could make a simple change to the exchange of blows skill that reflects damage/agro regardless of whether you get hit.
I know that's not what the Devs were thinking of, but given our deficiency in morale and crit defence, it might make it a bit fairer.