Thread: Resistance Rating in PvMP
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Mar 21 2012 04:27 PM #1
Resistance Rating in PvMP
Something that I've recently been playing around with in the Moors is my Resistance rating.
There are many debuffs and DoT effects that creeps will try to apply on you.
The DoT's I don't mind so much because I have started using healing proc gear combined with the new Audacity gear. However, the debuffs are still my arch enemy.
To counter this I reworked my Virtues (and jewellery somewhat) to focus more on a combination of Resistance and Tactical Mitigation, rather than on raw morale and physical mitigation. What I have found is that even with a resistance rating of 15-17% there are a lot of skills that you can resist being applied onto you, and even when they do you can resist them off fairly quickly.
My next goal is to see how much further I can push my Resistance up, I'm aiming for 20% while in Overpower without sacrificing my other stats much and see what kind of difference that makes.
A creep that doesn't do debuffs in a 1v1 is going to be at a huge disadvantage. A creep who has their debuffs resisted most of the time is again going to be facing a similar disadvantage.
Potting debuffs is fine against less skilled creeps, but the more skilled creeps always apply more than one debuff.My YouTube Channel: http://youtube.com/HDFlux/
My Solo Accomplishments: https://skydrive.live.com/redir.aspx...KAINhtASOjBQ_Q

__________ GUARDIAN'S CANNOT DPS! __________
1034 dps 43m 27s {RoF T2 farming, sustained dps} http://i48.tinypic.com/23rr52t.jpg
4055 dps 13.8s {way of smiths, solo set to duo}
2299 dps 6m 24s {way of smiths, solo set to duo}
2483 dps 1m 11s {forges of isengard, full instance pull} http://i41.tinypic.com/10y1ipx.jpg
1066 dps 5m 20s {training dummy, sustained dps} http://i43.tinypic.com/2heg66b.jpg
biggest hit 8327 {prancing pony, raid}
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Mar 28 2012 08:59 AM #2
Re: Resistance Rating in PvMP
i went a similar route on my burg, Im currently at about 11k resistance(26.2% iirc)
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Mar 28 2012 02:49 PM #3
Re: Resistance Rating in PvMP
I think I'm at around 10k Resistance, of which I've liked the general results so much that I've decided to keep my Resistance that high for both tanking, dps and the Moors.
For questing an instance where it really shines is in the Roots of Fangorn. In there the resists not only apply to the curable wounds, poisons, disease and fear, but also the non-curable acid poisons.
For the Moors where it really shines is against Defilers, but probably against other Creeps as well just not as much as I realize.
When I do not resist the initial cast it is not uncommon for me to pass a resist check within 15-45 seconds.
I'll have to post my new Virtues as I reworked them but they all focus on Resistance and Tactical Mitigation.My YouTube Channel: http://youtube.com/HDFlux/
My Solo Accomplishments: https://skydrive.live.com/redir.aspx...KAINhtASOjBQ_Q

__________ GUARDIAN'S CANNOT DPS! __________
1034 dps 43m 27s {RoF T2 farming, sustained dps} http://i48.tinypic.com/23rr52t.jpg
4055 dps 13.8s {way of smiths, solo set to duo}
2299 dps 6m 24s {way of smiths, solo set to duo}
2483 dps 1m 11s {forges of isengard, full instance pull} http://i41.tinypic.com/10y1ipx.jpg
1066 dps 5m 20s {training dummy, sustained dps} http://i43.tinypic.com/2heg66b.jpg
biggest hit 8327 {prancing pony, raid}
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Apr 16 2012 07:41 PM #4
Re: Resistance Rating in PvMP
Yeah I've been doing this as well. There's also a chance to resist on each tick of a DoT, which comes in handy for all the dot stacking. Sitting around 13k resistance ~29-30% resist with honour and confidence traited as well as being a Will based toon.

R7 Champion | R6 Burglar | R7 Warleader | R7 Defiler | R5 Reaver
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Apr 16 2012 10:57 PM #5
Re: Resistance Rating in PvMP
You can not "resist" a debuff off of you after x seconds. Once the resist check is passed, you simply are stuck with the debuff until it ends.
Also finesse really makes this a questionable plan. At rank 11, I reduce resist checks by something like 12%... so that vaunted 20% resist of yours? Toast.
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
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Apr 16 2012 11:12 PM #6
Re: Resistance Rating in PvMP
That might be how it's intended to work but sometimes they just remove themselves when it ticks.
In relation to finesse let's say you run around with 10% resistance. That means you will never resist anything against you. Increasing your resistance then is a rather fenominal idea. Furthermore some of the resistance virtues you loose fairly little, and it most cases its offensively, and there is a fair choice of them. If you keep Zeal and Valour then you can pick up 3 resistance virtues that fits your class:
I'd argue
Honour for any1 (pure defence + 2,4k resist)
Innocence for any1 (pure defence + 2,4k resist)
would be great then add one of the below:
Confidence for Will/icpr need (2,4k resist)
Idealism for Fate/will need (1,2k resist
Discipline for might users (1,2k resist)
Patience for icpr+phys defence (1,2k resist)
Agility users would problably keep something like Determination or another defensive virtue
Empathy/Fortitude is hard to argue to use (725 resist)"Don't see Lord of the Rings as a fantasy, don't think of it as a long gone myth that never actually happened, just know Middle-Earth exists, or existed, and it is happening as you watch it.''
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Apr 17 2012 04:00 PM #7
Re: Resistance Rating in PvMP
When you see a debuff removed after seeing a *resist* over your head, what you are seeing is your opponent attempt to reapply the same debuff to overwrite the original debuff.
Also: note that spiders gain further resistance penetration the higher their venom pips are. At 5 pips, I'm actually giving you -17% resist chance.
Once I apply my resistance debuff (necrosis) I can actually zero out your 20% resist chance.
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
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Apr 17 2012 10:06 PM #8
Re: Resistance Rating in PvMP
I agree 100% with stickeez here, resistance really doesn't seem worth the slots once you starting fighting really anything above rank 9.
As for the tact mit bit, why were you ever running in the moors with physical higher than tactical? Just about every creep you fight will be doing tactical damage rather than physical.Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
Rock is OP, nerf rock. Paper is balanced.
I mean everything I ever say, ever.
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Apr 18 2012 04:30 PM #9
Re: Resistance Rating in PvMP
Resistance sucks, the diminishing returns makes this even more evident.
As Stickeez pointed out most R7+ creeps will bypass more than half your resistance to begin with. Do you want to rely on a 10% luck resist to be the deciding factor in a win or a loss? Put your energy into tactical mitigation/morale/mastery in that order.
Even from a creep standpoint, no one uses resistance traits. With how cheap potions are now to buy with commendations, the only thing + resistance creeps use are the resistance pots that add another 5% or so.
Commish - Champion
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Apr 19 2012 02:19 AM #10
Re: Resistance Rating in PvMP
I've tried going high resists on my minstrel in the Ettenmoors a while ago when the stats changed to the new system. Between high will, virtues, gear, traits, and tale, minstrels can take their resist rate up to 35% or so. Long story short, I didn't really find it helped all that much especially considering my mitigations were lower. Creeps just don't have much in the way of tactical based attacks/debuffs and of course a good chunk of that resist rate is void due to finesse.
Freeps (Snowbourn): Equanor (R11 MNS) - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
Creeps (Snowbourn): Veloch (R7 RVR) - Velkro - Oruk - Velrot - Velrow - Velreth
Author of the Legendary Item Planner, Bootstrap and Barukplugins.
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Apr 19 2012 04:31 AM #11
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Jun 16 2012 10:29 AM #12
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Jul 18 2012 07:04 PM #13
From toying with resist lvls vs varying finesse lvls of a freep/creep target...It seems much more likely that 20% resistance being countered with a finesse rating stating -15% resistance to your target would leave you with 17% resistance. Pretty sure the % of -resistance determined by finesse is applied to the targets resistance at that %. So even a finesse stating -20% resistance to your target would still only reduce the targets 20% down to 16%.
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