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  1. #1
    Senior Member Online status: thatabguy is offline Reputation: thatabguy the Wary thatabguy the Wary thatabguy the Wary thatabguy the Wary
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    Lightbulb Resistance Rating in PvMP

    Something that I've recently been playing around with in the Moors is my Resistance rating.

    There are many debuffs and DoT effects that creeps will try to apply on you.

    The DoT's I don't mind so much because I have started using healing proc gear combined with the new Audacity gear. However, the debuffs are still my arch enemy.

    To counter this I reworked my Virtues (and jewellery somewhat) to focus more on a combination of Resistance and Tactical Mitigation, rather than on raw morale and physical mitigation. What I have found is that even with a resistance rating of 15-17% there are a lot of skills that you can resist being applied onto you, and even when they do you can resist them off fairly quickly.

    My next goal is to see how much further I can push my Resistance up, I'm aiming for 20% while in Overpower without sacrificing my other stats much and see what kind of difference that makes.

    A creep that doesn't do debuffs in a 1v1 is going to be at a huge disadvantage. A creep who has their debuffs resisted most of the time is again going to be facing a similar disadvantage.

    Potting debuffs is fine against less skilled creeps, but the more skilled creeps always apply more than one debuff.
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  2. #2
    Senior Member Online status: chrismilly is offline Reputation: chrismilly the Wary chrismilly the Wary
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    Re: Resistance Rating in PvMP

    i went a similar route on my burg, Im currently at about 11k resistance(26.2% iirc)



  3. #3
    Senior Member Online status: thatabguy is offline Reputation: thatabguy the Wary thatabguy the Wary thatabguy the Wary thatabguy the Wary
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    Re: Resistance Rating in PvMP

    I think I'm at around 10k Resistance, of which I've liked the general results so much that I've decided to keep my Resistance that high for both tanking, dps and the Moors.

    For questing an instance where it really shines is in the Roots of Fangorn. In there the resists not only apply to the curable wounds, poisons, disease and fear, but also the non-curable acid poisons.

    For the Moors where it really shines is against Defilers, but probably against other Creeps as well just not as much as I realize.

    When I do not resist the initial cast it is not uncommon for me to pass a resist check within 15-45 seconds.

    I'll have to post my new Virtues as I reworked them but they all focus on Resistance and Tactical Mitigation.
    My YouTube Channel: http://youtube.com/HDFlux/
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    __________ GUARDIAN'S CANNOT DPS! __________
    1034 dps 43m 27s {RoF T2 farming, sustained dps} http://i48.tinypic.com/23rr52t.jpg
    4055
    dps 13.8s {way of smiths, solo set to duo}
    2299 dps 6m 24s {way of smiths, solo set to duo}
    2483 dps 1m 11s {forges of isengard, full instance pull} http://i41.tinypic.com/10y1ipx.jpg
    1066 dps 5m 20s {training dummy, sustained dps} http://i43.tinypic.com/2heg66b.jpg
    biggest hit 8327 {prancing pony, raid}

  4. #4
    Century Member Online status: Apache140 is offline Reputation: Apache140 the Wary Apache140 the Wary
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    Re: Resistance Rating in PvMP

    Yeah I've been doing this as well. There's also a chance to resist on each tick of a DoT, which comes in handy for all the dot stacking. Sitting around 13k resistance ~29-30% resist with honour and confidence traited as well as being a Will based toon.

    R7 Champion | R6 Burglar | R7 Warleader | R7 Defiler | R5 Reaver

  5. #5
    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: Resistance Rating in PvMP

    Quote Originally Posted by thatabguy View Post
    Something that I've recently been playing around with in the Moors is my Resistance rating.

    There are many debuffs and DoT effects that creeps will try to apply on you.

    The DoT's I don't mind so much because I have started using healing proc gear combined with the new Audacity gear. However, the debuffs are still my arch enemy.

    To counter this I reworked my Virtues (and jewellery somewhat) to focus more on a combination of Resistance and Tactical Mitigation, rather than on raw morale and physical mitigation. What I have found is that even with a resistance rating of 15-17% there are a lot of skills that you can resist being applied onto you, and even when they do you can resist them off fairly quickly.

    My next goal is to see how much further I can push my Resistance up, I'm aiming for 20% while in Overpower without sacrificing my other stats much and see what kind of difference that makes.

    A creep that doesn't do debuffs in a 1v1 is going to be at a huge disadvantage. A creep who has their debuffs resisted most of the time is again going to be facing a similar disadvantage.

    Potting debuffs is fine against less skilled creeps, but the more skilled creeps always apply more than one debuff.
    You can not "resist" a debuff off of you after x seconds. Once the resist check is passed, you simply are stuck with the debuff until it ends.

    Also finesse really makes this a questionable plan. At rank 11, I reduce resist checks by something like 12%... so that vaunted 20% resist of yours? Toast.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

  6. #6
    Member Online status: Rorimli is offline Reputation: Rorimli the Wary Rorimli the Wary Rorimli the Wary
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    Re: Resistance Rating in PvMP

    Quote Originally Posted by Sezneg View Post
    You can not "resist" a debuff off of you after x seconds. Once the resist check is passed, you simply are stuck with the debuff until it ends.

    Also finesse really makes this a questionable plan. At rank 11, I reduce resist checks by something like 12%... so that vaunted 20% resist of yours? Toast.
    That might be how it's intended to work but sometimes they just remove themselves when it ticks.

    In relation to finesse let's say you run around with 10% resistance. That means you will never resist anything against you. Increasing your resistance then is a rather fenominal idea. Furthermore some of the resistance virtues you loose fairly little, and it most cases its offensively, and there is a fair choice of them. If you keep Zeal and Valour then you can pick up 3 resistance virtues that fits your class:

    I'd argue
    Honour for any1 (pure defence + 2,4k resist)
    Innocence for any1 (pure defence + 2,4k resist)
    would be great then add one of the below:

    Confidence for Will/icpr need (2,4k resist)
    Idealism for Fate/will need (1,2k resist
    Discipline for might users (1,2k resist)
    Patience for icpr+phys defence (1,2k resist)

    Agility users would problably keep something like Determination or another defensive virtue

    Empathy/Fortitude is hard to argue to use (725 resist)
    "Don't see Lord of the Rings as a fantasy, don't think of it as a long gone myth that never actually happened, just know Middle-Earth exists, or existed, and it is happening as you watch it.''

  7. #7
    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: Resistance Rating in PvMP

    Quote Originally Posted by Rorimli View Post
    That might be how it's intended to work but sometimes they just remove themselves when it ticks.

    In relation to finesse let's say you run around with 10% resistance. That means you will never resist anything against you. Increasing your resistance then is a rather fenominal idea. Furthermore some of the resistance virtues you loose fairly little, and it most cases its offensively, and there is a fair choice of them. If you keep Zeal and Valour then you can pick up 3 resistance virtues that fits your class:

    I'd argue
    Honour for any1 (pure defence + 2,4k resist)
    Innocence for any1 (pure defence + 2,4k resist)
    would be great then add one of the below:

    Confidence for Will/icpr need (2,4k resist)
    Idealism for Fate/will need (1,2k resist
    Discipline for might users (1,2k resist)
    Patience for icpr+phys defence (1,2k resist)

    Agility users would problably keep something like Determination or another defensive virtue

    Empathy/Fortitude is hard to argue to use (725 resist)
    When you see a debuff removed after seeing a *resist* over your head, what you are seeing is your opponent attempt to reapply the same debuff to overwrite the original debuff.

    Also: note that spiders gain further resistance penetration the higher their venom pips are. At 5 pips, I'm actually giving you -17% resist chance.

    Once I apply my resistance debuff (necrosis) I can actually zero out your 20% resist chance.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

  8. #8
    Poster of Note Online status: cmal is offline Reputation: cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte
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    Re: Resistance Rating in PvMP

    I agree 100% with stickeez here, resistance really doesn't seem worth the slots once you starting fighting really anything above rank 9.

    As for the tact mit bit, why were you ever running in the moors with physical higher than tactical? Just about every creep you fight will be doing tactical damage rather than physical.
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  9. #9
    Senior Member Online status: Commish is offline Reputation: Commish the Wary Commish the Wary Commish the Wary Commish the Wary
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    Re: Resistance Rating in PvMP

    Resistance sucks, the diminishing returns makes this even more evident.

    As Stickeez pointed out most R7+ creeps will bypass more than half your resistance to begin with. Do you want to rely on a 10% luck resist to be the deciding factor in a win or a loss? Put your energy into tactical mitigation/morale/mastery in that order.

    Even from a creep standpoint, no one uses resistance traits. With how cheap potions are now to buy with commendations, the only thing + resistance creeps use are the resistance pots that add another 5% or so.


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  10. #10
    Poster of Note Online status: Equendil is offline Reputation: Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads Equendil the Watcher of Roads
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    Re: Resistance Rating in PvMP

    I've tried going high resists on my minstrel in the Ettenmoors a while ago when the stats changed to the new system. Between high will, virtues, gear, traits, and tale, minstrels can take their resist rate up to 35% or so. Long story short, I didn't really find it helped all that much especially considering my mitigations were lower. Creeps just don't have much in the way of tactical based attacks/debuffs and of course a good chunk of that resist rate is void due to finesse.
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  11. #11
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: Resistance Rating in PvMP

    Quote Originally Posted by Equendil View Post
    I've tried going high resists on my minstrel in the Ettenmoors a while ago when the stats changed to the new system. Between high will, virtues, gear, traits, and tale, minstrels can take their resist rate up to 35% or so. Long story short, I didn't really find it helped all that much especially considering my mitigations were lower. Creeps just don't have much in the way of tactical based attacks/debuffs and of course a good chunk of that resist rate is void due to finesse.
    I wouldn't stack Resist...but Mins definitely have a lot to begin with. I rage everytime my Wargs Silence is resisted...and it happens at least a third of the time.


  12. #12
    Century Member Online status: Sellene is offline Reputation: Sellene the Neutral
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    Re: Resistance Rating in PvMP

    Quote Originally Posted by Commish View Post
    Resistance sucks, the diminishing returns makes this even more evident.
    Having this in mind what is the optimal amount of resistance one should have. Presuming he is willing to stack it to begin with?

  13. #13
    Member Online status: Laforza is offline Reputation: Laforza the Neutral
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    From toying with resist lvls vs varying finesse lvls of a freep/creep target...It seems much more likely that 20% resistance being countered with a finesse rating stating -15% resistance to your target would leave you with 17% resistance. Pretty sure the % of -resistance determined by finesse is applied to the targets resistance at that %. So even a finesse stating -20% resistance to your target would still only reduce the targets 20% down to 16%.
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